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m (Robot: Automated text replacement (-\{\{elinks-NPC\|([0-9]*?)(\|.*?)*}} +{{elinks-NPC|\1|armory=1}}))
 
 
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{{Cataclysm}}
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{{npcbox
 
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{{Stub/Location}}
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|name=Zuramat The Obliterator
 
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{{Infobox zone
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|image=Zuramat The Obliterator.jpg
 
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|ss=
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|race=Void lord
 
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|caption=
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|creature=Demon
 
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|name=Kelp'thar Forest
|level=77
 
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|type=Elite
 
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|races=
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|faction=Combat
 
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|major=
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|aggro={{aggro|-1|-1}}
 
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|affilation= None
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|status = Killable
 
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|ruler=
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|location=[[Violet Hold]]
 
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|government = None
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|instance=Violet Hold
 
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|loc=Northeastern [[Vashj'ir]]
 
|level=80-82
 
}}
 
}}
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'''Zuramat The Obliterator''' is a [[void lord]] boss of [[Violet Hold]], an instance in [[Dalaran]].
 
   
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'''Kelp'thar Forest''' is the first zone in the undersea region known as [[Vashj'ir]]. It is one of the two starting zone for all players level 80 and higher (the other is [[Mount Hyjal]]). The forest features a vast array of aquatic life and plants. There is a mixed focus between the main quests involving the [[naga]] and auxiliary quests introducing players to [[Vashj'ir]]'s new under water mechanics. The most noticeable feature of the Kelp'thar Forest' is found along the southern edge of the zone in what is simply called [[The Abyss]].
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==Abilities==
 
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'''Summon Void''' - Summons a Void Sentry that casts a Shadowbolt Volley every few seconds, and can only be seen with the ''Void Shifted'' debuff.
 
   
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==History==
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'''Void Shift''' - Channelled shadow damage over time spell; targets one random player. Leaves a debuff called Void Shifted that deals shadow damage and allows you to see hidden void creatures.
 
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[[File:Stub.png|20px]] ''Please add any available information to this section.''
   
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==Getting There==
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'''[http://www.wowhead.com/?spell=59745 Shroud of Darkness]''' - Lasts 5 seconds. Hitting him while this is up will place a debuff on you that reduces the healing you receive by 20%; in normal mode this can stack up to 5 times for a 100% reduction while in heroic it is possible to have more than 5 stacks at a time resulting in '''negative healing'''. Given the large amount of shadow damage being dealt to the party by the void spheres, this will usually result in a wipe.
 
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;{{Horde Icon Small}}Horde: From [[Bladefist Bay]] in [[Durotar]], during [[Quest:Call of Duty (Horde)]]. After that a portal at the [[Western Earthshrine]] can be used.
   
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;{{Alliance Icon Small}}Alliance: From [[Stormwind Harbor]] in [[Stormwind City]], during [[Quest:Call of Duty (Alliance)]]. After that a portal at the [[Eastern Earthshrine]] can be used.
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==Strategies==
 
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Zuramat is a large void lord that is caged on the west side of the Violet Hold. Throughout the fight he will summon Void Sentries that will hit the party with a Shadowbolt Volley every few seconds - the only way to kill them is to get the Void Shifted debuff, which is obtained after getting hit by the boss with his Void Shift attack. This gives you a 15 second window to kill the void adds. Another strategy is to burn down the boss as fast as possible and ignore the adds - which will depend on your healer's effectiveness, as the damage being inflicted to the whole party can become massive towards the end of the fight.
 
   
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For this boss you should place the tank in the center of the room and the rest of the group should make a half circle around the tank about 15 yards back, facing the broken wall. He will approach through the broken area of the wall and the tank should grab him and bring him to the center.
 
   
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==Geography==
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The Shroud of Darkness buff on the boss can be removed by the following:
 
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[[File:Stub.png|20px]] ''Please add any available information to this section.''
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* Mage [[Spellsteal]]
 
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* Warlock Felhunter [[Devour Magic]] (put it on auto cast)
 
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* Shaman [[Purge]]
 
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* Priest [[Dispel Magic]]
 
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* Hunter [[Tranquilizing Shot]]
 
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* Warrior [[Shield Slam]]
 
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This should help avoid anyone getting the healing debuff, and allow relatively uninterrupted dps.
 
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He also casts Void Shift on one random player, this is a debuff that allows that player to see the Void Sentries that are holding the void spheres, this player should kill every sentry they can during the 15 seconds that the debuff lasts.
 
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*If the tank gets it, he/she will have to tank and kill the sentries.
 
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*If the healer gets it, a backup healer should take over healing, if no backup healer is available, things might become problematic.
 
   
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===Maps and subregions===
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The Void Sentries have very little HP, so light AoE is usually sufficient to kill the Sentries while Void Shifted. If you need to single target the sentries, a targeting macro can be very useful. (/tar Void Sentry)
 
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[[Image:WorldMap-VashjirKelpForest.jpg|thumb|Map of Kelp'thar Forest]]
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{| class="darktable"
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|[[Budd's Dig]]{{·}} [[Clutch|The Clutch]]{{·}} [[Deepmist Grotto]]{{·}} [[Gnaws' Boneyard]]{{·}} ''[[Gorrok's Lament]]''{{·}} [[Gurboggle's Ledge]]{{·}} [[Legion's Fate]] (''[[The Immortal Coil]]''){{·}} [[Lightless Reaches|The Lightless Reaches]]{{·}} [[Seafarer's Tomb]] (''[[The Briny Cutter]]''){{·}} [[Shallow's End]]{{·}} [[Skeletal Reef|The Skeletal Reef]]{{·}} [[Smuggler's Scar]]
 
|}
   
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===Travel hubs===
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If you find that your party is unable to deal with the Sentries in a timely fashion, the defense crystals in the room may also be used to deal with them.
 
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* [[Smuggler's Scar]]
   
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===Adjacent regions===
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Unholy Death Knights can throw up [[Anti-Magic Zone]], if so talented, for a protection effect. AMZ will mitigate 75% of the incoming shadow damage until it absorbs 10000 + (DK's AP * 2) damage in total, making the healer's job more bearable.
 
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{| class="darktable"
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|-
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! Zone Name
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! Faction
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! Level Range
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! Direction
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! Access
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|-
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| [[Durotar]] || {{Horde Icon Small}} || 1-10 || West || Via [[breadcrumb quest]]
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|-
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| [[Stormwind]] || {{Alliance Icon Small}} || 1-85 || East || Via [[breadcrumb quest]]
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|-
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| [[Shimmering Expanse]] || {{Horde Icon Small}}{{Alliance Icon Small}} || 80-82 || South || Via travel
 
|}
   
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==Notable Characters==
==Loot==
 
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{{main|Kelp'thar Forest NPCs}}
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{{lootbox|Normal mode
 
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*{{NPC|Neutral|Erunak Stonespeaker|icon=Broken Male}}
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|Void Sentry Legplates
 
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*{{NPC|Horde|Legionnaire Nazgrim|icon=Orc Male}}
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|Pendant of Shadow Beams
 
}}
 
   
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==Quests==
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{{lootbox|Heroic mode
 
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{{main|Kelp'thar Forest quests}}
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|Shroud of Darkness
 
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|Zuramat's Necklace
 
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==Resources==
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|The Obliterator Greaves
 
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*Herbalism
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|Emblem of Triumph
 
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**{{item|icon=|Azshara's Veil}}
}}
 
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**{{item|icon=|Stormvine}}
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*Mining
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**{{item|icon=|Obsidium Ore|Obsidium Deposit}}
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==Wild creatures==
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*[[Crab]]s
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*[[Eel]]s
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*[[Gilgoblin]]s
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*[[Grouper]]s
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*[[Sea grub]]s
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*[[Makrura]]
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*[[Murloc]]s
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*[[Naga]]
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*[[Orca]]s
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*[[Seahorse]]s
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*[[Sea giant]] (One, [[Gnash]])
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*[[Sea serpent]]s
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*[[Sea turtle]]s
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*[[Shark]]s
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*[[Skeleton]]s
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==Notes==
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*During the ''World of Warcraft: Cataclysm'' beta this area was known was Kelp Forest.
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*Kelp'thar Forest might suit best for those who do not plan on spending gold for additional riding skill, but instead get the free [[Subdued Abyssal Seahorse|Abyssal Seahorse]] mount which makes it considerably faster to level in Kelp'thar Forest, [[Shimmering Expanse]] and [[Abyssal Depths]].
   
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== Quotes ==
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==Video==
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<youtube>tOzKI0SlKls</youtube> <youtube>EDCrZuSbEac</youtube>
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<!-- from sound files -->
 
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Spawn:
 
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*I am... renewed.
 
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Aggro:
 
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*Eradicate.
 
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Shield:
 
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*Know... my... pain.
 
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Whisper:
 
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*Gaze... into the void.
 
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Slay:
 
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*More... energy.
 
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*Relinquish.
 
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*Fall... to shadow.
 
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Death:
 
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*Disperse.
 
   
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== External links ==
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==External links==
 
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Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{elinks-NPC|29314|armory=1}}
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{{elinks-zone|4815}}
   
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{{Kelp'thar Forest}}
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[[Category:The Violet Hold mobs]]
 
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{{Vashj'ir regions}}
[[Category:Bosses]]
 
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{{Eastern Kingdoms}}
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[[Category:Void lords]]
 
 
[[Category:Kelp'thar Forest| ]]

Revision as of 07:22, 12 February 2011

Template:Cataclysm

NeutralKelp'thar Forest
Level: 80-82
Government None
Location Northeastern Vashj'ir

Kelp'thar Forest is the first zone in the undersea region known as Vashj'ir. It is one of the two starting zone for all players level 80 and higher (the other is Mount Hyjal). The forest features a vast array of aquatic life and plants. There is a mixed focus between the main quests involving the naga and auxiliary quests introducing players to Vashj'ir's new under water mechanics. The most noticeable feature of the Kelp'thar Forest' is found along the southern edge of the zone in what is simply called The Abyss.

History

Stub Please add any available information to this section.

Getting There

HordeHorde
From Bladefist Bay in Durotar, during Quest:Call of Duty (Horde). After that a portal at the Western Earthshrine can be used.
AllianceAlliance
From Stormwind Harbor in Stormwind City, during Quest:Call of Duty (Alliance). After that a portal at the Eastern Earthshrine can be used.


Geography

Stub Please add any available information to this section.

Maps and subregions

WorldMap-VashjirKelpForest

Map of Kelp'thar Forest

Budd's Dig Â· The Clutch Â· Deepmist Grotto Â· Gnaws' Boneyard Â· Gorrok's Lament Â· Gurboggle's Ledge Â· Legion's Fate (The Immortal Coil) Â· The Lightless Reaches Â· Seafarer's Tomb (The Briny Cutter) Â· Shallow's End Â· The Skeletal Reef Â· Smuggler's Scar

Travel hubs

Adjacent regions

Zone Name Faction Level Range Direction Access
Durotar Horde 1-10 West Via breadcrumb quest
Stormwind Alliance 1-85 East Via breadcrumb quest
Shimmering Expanse HordeAlliance 80-82 South Via travel

Notable Characters

Main article: Kelp'thar Forest NPCs

Quests

Main article: Kelp'thar Forest quests

Resources

Wild creatures

Notes

  • During the World of Warcraft: Cataclysm beta this area was known was Kelp Forest.
  • Kelp'thar Forest might suit best for those who do not plan on spending gold for additional riding skill, but instead get the free Abyssal Seahorse mount which makes it considerably faster to level in Kelp'thar Forest, Shimmering Expanse and Abyssal Depths.

Video

External links

Template:Vashj'ir regions