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World Editor IconWoW RISK
Image of WoW RISK
Name WoW RISK
Map designer(s) Priwin
Type Risk
Download http://gwydia.com/showthread.php?t=2893
Update status Active
Warcraft III World Editor
This article is about a fan created custom map designed on Warcraft III with the World Editor.
The map contains non-Blizzard information, and events are not official.
It should not be taken as representing official lore!

WoW Risk, is a RISK styled map based off the features of World of Warcraft. Gameplay offers several different modes to provide different experiences, but it all comes down to working on a system not dissimilar to that of the RISK board game.

Games

The over-arching goal of all games is to conquer every control point on the entire map. As of version 2.80, there are 210 Control Points. When a player (or a team) captures all of them, they win.

WoW RISK

Standard Risk. Players build various units related to the control point. For instance, footmen can be trained at Stormwind City, because it is a city controlled by Humans. Players need to wisely choose units from local bases to overpower enemies.

Alliance Vs. Horde

The most heavily revised mode, as of 2.80, it is on its third complete revision. This is a 'mission' mode, where the races of the Alliance fight the races of the Horde. One faction must conquer all 'contested' areas before the main areas become conquerable. This is to allow players of a faction to survive as long as the rest of their faction is doing well.

Risk Revolution 3.1

In Risk Revolution 3.1, it is the mode most like the board game RISK. Each player trains their units from 'Military Bases', which produce nine different units, split between range, melee, and tank classes. There are two healers among the nine possible units.

WoW Risk Exodus

Exo

A player takes his Exodus into Azshara.

In Exodus mode, the first five turns are spent solely on the Eastern Kingdoms. After this point, depending on how they fare, players may choose to stay or flee. Upon fleeing, players will lose all their control points and gold, get a boat that can transform (permanently) into 5 Native Scouts and 3 Wagons at any port on Kalimdor or Northrend, and are given 16 gold. After 15 minutes, Northrend and Kalimdor will become unblocked and ships will be available at ports, making the players who fled vulnerable.

WoW Risk Race Mod

In Race Mod, each player may choose a race (if they have not selected in 45 seconds, they will be randomly assigned one). There may be no duplicates. Each race has its own unit set, though some units may be used by more than one race. Each race has its own unique hero and capital, and its own strengths and weaknesses. As of version 2.80, there are 20 races: Forsaken, Blood Elves & Naga, Burning Legion, Scarlet Crusade, Scourge, Northrend Creeps, Dwarves & Gnomes & [[[Draenei]], Dalaran, Kul'tiras, Blackrock Orcs, Dark Iron Dwarves, Illidari, Stormwind, Goblins & Ogres & Trolls, Tauren & Trolls, Orcs & Trolls, Old Gods, Night Elves, Shattered Sun Offensive, and Theramore. Each race has a number of units to build, having unique stats based off of that team's weaknesses or strength. Unlike normal Risk, in Race Mod, when a player captures a Control Point, it transforms into one of their bases. They can only train units from their selected race.

WoW Risk Race Mod + Exodus

Simply put, the rules of both Race Mode and Exodus apply.

RiskTest

This is a recently added test mode game. Not recommended for gameplay because it sets food to unlimited, gives all players 100000 gold, and creates devices to test units on the battlefield. This mode was created to allow users to test for unit imbalance.

Modes

Various alliance settings that may be used for the game.

FFA

Free-for-all. No players are allowed to ally.

Free Alliance

Players may ally and unally freely via the Allies tab (F11).

Teams of 2

Every two players are on a team. (Players 1 & 2, 3 & 4, etc)

Teams of 3

Every three players are on a team. (Players 1 & 2 & 3, 4 & 5 & 6, etc)

Fixed Alliance

Players are stuck to the alliances set via the team numbers set in the room before starting the game.

Domination

If a player loses his capital region to another player, they are forced into allying and serving their conqueror. FFA otherwise.

Other Options

Options are listed after descriptions; default options are bolded.

Max Spawn Support

Max Spawn Support is the maximum number of turns you can stockpile the support units you get for owning an entire region. After the limit is reached, you will not receive more until some die. No support, 5 Turns, 10 Turns, 15 Turns

Turn Time

At the end of each turn, players get income based on the zones they control and will also receive spawn support for controlling entire regions. This time indicates how long each turn lasts. 60 Seconds, 90 Seconds, 120 Seconds

Fog of War

Fog of War is the same Fog of War that appears in melee games if you explored a region, but no longer have units there. Night fog will only have Fog of War on at night. Fog Off, Fog On, Night Fog

Bounty

When bounty is turned on, you will receive 1/4th of the value of each unit you kill. Ergo: kill four footmen (cost: 1 gold), get one gold, kill two destroyers (cost: 6 gold), get three gold. Bounty Off, Bounty On

Multiboard

The Multiboard in the top right hand corner displays facts about the game. Depending on the setting, it will display more or less information about the players. Normal displays player names, incomes, kills, deaths, control point count, status (alive, dead, or left), turn time remaining, turns taken, the game mode, and notifies players when a region is completely captured by a player. Maximum displays all of that, and also all players' current gold. Minimum displays only player names, income, status, turn time remaining, and turns taken. Minimum Multiboard, Normal Multiboard, Maximum Multiboard

Ship Routes

Ship Routes work like way gates and are stationed on various coasts to teleport units quickly from one land mass to another. Ship Routes On, Ship Routes Off

Heroes

Heroes are particularly powerful units with abilities that cost much, much more than the average unit. In the Race Mod, a player can only use his race's hero. Normally, with heroes on, you can only have one hero at a time, but Unlimited Heroes allows the player to have as many as they want (and can afford to train). Heroes On, Heroes Off, Unlimited Heroes

Fill Player Slots

If observers are playing in Active Players Only, observers will not receive land. With Fill Player Slots on, they will receive land. This gives land to the observers. Active Players Only, Fill Player Slots

Tower Evolution

Each base is equipped with a tower to supplement its defensive power. Normally, they stay at the same weak state all game. Activating tower evolution will upgrade all towers every 5 turns. No Tower Evolution, Evolving Towers

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