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855 Mana
 
855 Mana
 
 
Instant cast
 
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Reduces spell damage taken by 124, gives you a 30% chance to avoid interruption caused by damage when casting spells and restores 41 mana every 5 sec.
 
Reduces spell damage taken by 124, gives you a 30% chance to avoid interruption caused by damage when casting spells and restores 41 mana every 5 sec.
 
 
Lasts 30 min.
 
Lasts 30 min.
   

Revision as of 07:44, 7 August 2007

Template:Wikipedia

WrathLogo

World of Warcraft: Wrath of the Lich King (WotLK) is the second World of Warcraft expansion, officially announced on 3rd of August 2007 at BlizzCon. The majority of expansion content takes place in Northrend, and centers around the plans of the Lich King (Arthas/Ner'zhul). Highlights include the increase of the level cap to level 80, introduction of the Death Knight hero class, new Inscription profession, as well as new PvP and world PvP content. No additional playable races are planned, though many new NPC races will be featured.[1] It is also not known what the slated release date of the expansion will be, but the estimate of GameStop is that the game will be released in early November (2008).[2]

Northrend

Mapofworldwithnorthrend

Northrend added to the world map

The expansion introduces a new continent on Azeroth - the harsh, icy Northrend is under the control of the Lich King, and is home to the majority of the expansion's new content. To alleviate some of the problems experienced at the launch of the Burning Crusade expansion, players will be able to choose where to enter the continent more freely - both Howling Fjord to the east and the Borean Tundra to the west feature level 68+ content, and it is planned that you can level all the way to 72 without visiting both. The continent is designed to allow players to level from level 68 to 80.

Dalaran has been moved from its previous location, and will act as a neutral capital in Northrend (similar to Shattrath City in Outland). It is possible that the Mages of Dalaran had enough power to make the city afloat and move to Northrend, Mages are known to be very skilled at Transportation. The city will be suspended in the air north of the Dragonblight.

Flying mounts will also be usable in Northrend, but not until "level 75 or 78" as they want to "keep us grounded and guide us on foot". [3]

Dungeons and end-game content

The expansion adds group content in a similar fashion to the Burning Crusade - the 5, 10, 25 man as well as heroic dungeon formats will be preserved.

  • Utgarde Keep is the first dungeon introduced at BlizzCon; the dungeon is comprised of four wings, presumably arranged in a similar fashion to the Hellfire Citadel. The first wing of the dungeon was playable at BlizzCon.
  • Grizzlemaw will be a dungeon about furbolgs.
  • Azjol-Nerub will likely be dungeon, featuring an Old God and the Faceless Ones.
  • An Icecrown Glacier dungeon, culminating the expansion with a direct confrontation with the Lich King himself.
  • Ulduar a Titan-related dungeon where more history of Azeroth will be unveiled.

Speculated content

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • A dungeon featuring the ice trolls of Zul'Drak, although this was never mentioned at Blizzcon.
  • Riplash Ruins may be a dungeon like Coilfang.
  • The Blue Dragonflight will likely have a dungeon, presumably the Nexus. The Red Dragonflight may help us in it.
  • Although only briefly touched upon by Blizzard, based on the inclusion of The Red Dragonflight and Ulduar, it is possible that Grim Batol and Uldum may also be dungeons.

Hero Classes

Main article: Hero Class

The expansion will introduce the concept of Hero Classes to World of Warcraft. It is planned that the Death Knight (see below) will be the first of several "unlockable" hero classes, though no definite plans have been revealed.

Death Knight

Main article: Death Knight (hero class)
Deathknighttrailer

A Death Knight, seen in the WotLK trailer

World of Warcraft's first hero class, the Death Knight will be accessible to players after completing a high-level quest chain similar in style to the level 60 warlock epic mount chain. Once the quest requirement is satisfied, a player will be able to create a new Death Knight character, which would start at a yet-to-be-determined high level.

The Death Knight is a plate-wearing dps/tank class (albeit one that is unable to use a shield) that uses a brand new resource system based primarily on cooldowns. Rather than the existing Mana/Rage/Energy mechanics, the Death Knight will be able to carve Runes into his weapon outside of combat, and then use those runes to power abilities. Blizzard on the official expansion site describes the Death Knight as "master the necromantic powers of the Death Knight".

Inscription profession

Main article: Inscription

Inscription is a new profession that allows players to augment the power of their spells by increasing damage, reducing cooldowns or adding other effects - for example, adding a knockback to a fireball spell, as well as new kinds of items.

Extended character customization

Players will also be able to customize their characters using new hairstyles and skin colors, as well as change hairstyles of existing characters. New dances are also being added.

PvP additions

PvP mechanics will be extended in WotLK, with the addition of a dedicated PvP zone (even on PvE servers), siege weapons, destructible buildings and at least one new battleground.

Extending existing content

The expansion will allowhttp://www.wowwiki.com/skins/common/images/button_nowiki.png Ignore wiki formatting characters to level to level 80, adding 10 an additional talent points to their disposal and extending the talent trees further to allow for 51-point talents. Professions will also be allowed to level to 450 skill points from the Burning Crusade's 375 skillcap.

Monk

Hardened Battlefield Healer Requires: Level 71 Increases your total mana and health by 5% and armor by 10%.


Mind Armor Requires: Level 72

855 Mana Instant cast Reduces spell damage taken by 124, gives you a 30% chance to avoid interruption caused by damage when casting spells and restores 41 mana every 5 sec. Lasts 30 min.

Strength of Body Requires: Level 73 Reduces physical damage taken by 6% and increases your chance to resist Stun effects by 5%.

Psychokinetic Push Requires: Level 74 355 Mana 21 yd range 0.5 sec cast 30 sec cooldown Pushes the target back 2 yards.

Psychokinetic Pull Requires: Level 74 355 Mana 21 yd range 0.5 sec cast 30 sec cooldown Pulls the target 2 yards towards the caster.

Strength of Mind Requires: Level 75 Increases your spell damage done by 6% and increases your chance to resist Silence effects by 5%. Vow of Silence Requires: Level 76 320 Mana Instant cast 1 min cooldown Increases your armor by 1316, all resistances by 50 and your resilience by 65, but you can not cast spells for the duration. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Lasts 8 sec.

Strength of Spirit Requires: Level 77 Increases your healing done by 6% and increases your chance to resist Fear effects by 5%.

Pacify Requires: Level 78 6% of base Mana 21 yd range Instant cast 1 min cooldown Pacifies the target, preventing them from taking hostile action. Lasts 6 sec.

Empowered Spirit Requires: Level 79 Your Mana Burn, Holy Fire and Smite spells gain an additional 10% of your bonus spell damage effects and your Renew spell gains an additional 15% of your bonus healing effects. Power Word: Strength Requires: Level 80 8% of base Mana Instant cast 3 min cooldown Reduces the cast time of your spells by 0.5, increases your critical strike chance with spells by 25% and reduces the mana cost of your spells by 50%. 3 charges. Lasts 20 sec.


High Priest

Priest Master Training Requires: Level 71 Increases your maximum mana by 5% and allows 15% of your Mana regeneration to continue while casting.

Holy Armor Requires: Level 72 855 Mana Instant cast Increases your armor by 750, healing done by 275 and causes attacks to restore 52 mana. This effect can only occur once every few seconds. Lasts 30 min.

Divine Guidance Requires: Level 73 Increases the duration of your Power Infusion spell by 3 sec, reduces the cooldown of your Lightwell spell by 3 min, reduces the mana cost of your Lightwell spell by 10% and increases the healing done by your Vampiric Embrace spell by 5%.

Power Word: Wrath Requires: Level 74 550 Mana 30 yd range Instant cast 10 sec cooldown Strikes an enemy with holy wrath, dealing 450 to 522 Holy damage. Deals an additional 212 to 240 Holy damage against targets with less than 20% health. If the target is killed by Power Word: Wrath, the caster regenerates 100% of the mana cost over 12 sec.

Spiritual Purity Requires: Level 73 Increases your chance to resist Shadow spells and Disease and Poison effects by 5%.

Prayer of Solidarity Requires: Level 76 460 Mana Instant cast 15 sec cooldown Protects friendly targets within 20 yds with a prayer, instantly healing them for 425 to 477 and causing attacks to heal them for 310. This effect can only occur once every few seconds. 4 charges. Lasts 15 sec.

Empowered Prayers Requires: Level 77 Your Prayer of Mending, Prayer of Healing and Circle of Healing spells gain an additional 10% of your bonus healing effects. In addition, the cooldown of your Prayer of Mending spell is reduced by 1 sec.

Prayer of Rejuvenation Requires: Level 78 505 Mana 40 yd range 1.5 sec cast Heals a friendly target for 809 to 905 and another 546 over 18 sec. If Prayer of Rejuvenation is dispelled, the target instantly heals for 100% of the heal over time effect. Stacks up to 3 times.

Cleansing Heals Requires: Level 79 Your direct heal spells gain a 20% chance to cleanse a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect. If the healing spell critically hits the chance is increased by 30%.

Essence of Light Requires: Level 79 16% of base Mana Instant cast 3 min cooldown You take the form of pure light, increasing your damage and healing done with Holy spells by 10% and reducing the mana cost of your Holy spells by 20%. Lasts 20 sec.


Shadow Priest

Advanced Shadow Training Requires: Level 71 Reduces the cooldown of your Silence spell by 5 sec, increases the duration of your Vampiric Embrace spell by 1 min and reduces the cooldown of your Shadow Word: Death spell by 1 sec.

Shadow Armor Requires: Level 72 855 Mana Instant cast Increases your armor by 750, spell damage by 150 and gives you a 30% chance to avoid interruption caused by damage when casting Shadow spells. Lasts 30 min.

Persistant Darkness Requires: Level 73 Reduces the chance your Shadow spells will be dispelled by 10% and increases the duration of your Shadow Word: Pain spell by 3 sec.

Fear Ward Requires: Level 74 4% of base Mana 30 yd range Instant cast 30 sec cooldown Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 30 sec.

Improved Shadow Weaving Requires: Level 75 Increases the Shadow damage bonus of Shadow Weaving by 1% per stack.

Shadow Word: Confusion Requires: Level 76 8% of base Mana 21 yd range Instant cast 1 min cooldown A word of darkness that confuses the target, causing them to wander around dazed, reducing their movement speed by 50%. Any directly damaging attack will revive the target. Lasts 4 sec.

Empowered Shadows Requires: Level 77 Your Mind Blast, Mind Flay and Vampiric Touch spells gain an additional 10% of your bonus spell damage effects.kk

Shadow Mending Requires: Level 78 510 Mana 30 yd range 2 sec cast 6 sec cooldown Heals a friendly target for 1215 to 1355 plus a percentage of your Shadow spell damage. Heals for an additional 164 to 188 against targets under 20% health.

Improved Shadowform Requires: Level 79 Increases your Shadow damage by 3% and reduces Physical damage done to you by 3% while in Shadowform.

Shadow Word: Decay Requires: Level 80 510 Mana 30 yd range 1 sec cast 24 sec cooldown A word of darkness that causes 84 Shadow damage and reduces the target's armor by 143 every 3 sec. Stacks up to 5 times. In addition, heals the caster for 50% of the damage caused. Lasts 24 sec.


Druid of the Talon

Swift Flight Requires: Level 71 Increases your movement speed in Flight Form and Swift Flight Form by 20%, reduces the mana cost of Flight Form, Swift Flight Form and Faerie Dragon Form by 15% and reduces the chance you will be hit by ranged attacks and spells by 2%.

Faerie Dragon Form Requires: Level 72 13% of base Mana Instant cast Transforms the Druid into a Faerie Dragon, increasing movement speed by 310% and allowing you to fly. Cannot use in combat. Can only use this form in Outland.

The act of Shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Phase Shift Requires: Level 73 When critically hit you have a 20% chance of Phase Shifting, reducing your chance to be hit by melee and ranged attacks and spells by 30% for 4 sec. This effect can not occur more than once every 20 sec.

Moon Armor Requires: Level 74 855 Mana Instant cast Increases your armor by 750, increases your Arcane and Shadow resistance by 40 and increases the mana you gain from spells and effects by 20%. Lasts 30 min.

Strength of the Moon Requires: Level 75 Increases your melee attack power in Cat, Dire Cat, Bear, Dire Bear and Moonkin Forms by 10% and increases your spell damage and healing by 10% of your Intellect.

Sentinel Requires: Level 76 420 Mana Instant cast Summons an owl pet that greatly increases the stealth detection and increases the chance to hit with melee attacks, ranged attacks and spells by 1% of all party members within 30 yds. Lasts 2 min.

Exposure Requires: Level 77 Increases your damage done by 6% against targets affected by your Moonfire, Insect Swarm, Rake, Lacerate or Hurricane abilities.

Mark of the Talon Requires: Level 78 680 Mana 30 yd range Instant cast Increases the friendly target's spell damage and healing by 42, Intellect and Spirit by 32 and spell penetration by 20 for 30 min. Players may only have one Mark on them per Druid at any one time.

Powerful Winds Requires: Level 79 Increases the damage done by your Hurricane spell by 15% and the duration of your Cyclone spell by 1 sec. In addition, your Hurricane spell applies the Powerful Winds effect, reducing the movement speed of all nearby enemy targets by 50% for 1.5 sec.

Gust of Wind Requires: Level 80 720 Mana Instant cast 20 sec cooldown Instantly releases a powerful gust of wind, knocking targets in a cone in front of the caster back 2 yds and dealing 475 to 510 Nature damage.


Druid of the Claw

Essence of the Beast Requires: Level 71 Increases your chance to resist Polymorph and Charm effects by 90% and armor by 10% while in caster form.

Feral Block Requires: Level 72 5 rage Instant cast 10 sec cooldown Requires Bear Form, Dire Bear Form Reduces the damage taken by the next melee or ranged attack by 52 and the chance that it will critical hit by 90%. Lasts 10 sec.

Feral Vigor Requires: Level 73 Generates 1 rage per 3 seconds in Bear and Dire Bear forms and increases your maximum energy in Cat and Dire Cat forms by 10.

Shift Mending Requires: Level 75 When you shift out of a form you gain a full rank Rejuvenation for no mana cost.

Rabid Bite Requires: Level 76 30 Energy 5 yd range Instant 10 sec cooldown Requires Cat Form, Dire Cat Form Instantly maims an enemy target, dealing 75% of normal damage, causing the target to bleed for 150 damage every 2 sec and slowing their movement speed by 50%. Lasts 10 sec. Awards 1 combo point.

Wounded Prey Requires: Level 77 Increases your damage done by 6% against targets affected by bleed effects.

Mark of the Claw Requires: Level 78 680 Mana 30 yd range Instant cast Increases the friendly target's attack power by 84, Strength and Agility by 32 and causes the target's attacks to ignore 142 armor. Lasts 30 min. Players may only have one Mark on them per Druid at any one time.

Ferocity of the Claw Requires: Level 79 Increases the damage done by your Claw, Rake and Lacerate abilities by 10% and increases the damage bonus of your Mangle, Maul and Shred abilities by 10%.

Dire Cat Form Requires: Level 80 35% of base Mana Instant cast Shapeshift into a dire cat, increasing melee attack power by 15% plus 120% of your Agility and your chance to dodge by 3%. Also protects the caster from Polymorph effects and allows the use of various cat abilities.

The act of Shapeshifting frees the caster of Polymorph and Movement Impairing effects.


Archdruid

Improved Thorns Requires: Level 71 When your Thorns spell is triggered the target has a 10% chance to gain 310 mana, 5 rage or 5 energy to the target. This effect can not occur more than once every 6 sec.

Arcane Protection Requires: Level 72 810 Mana 30 yd range Instant cast Increases the target's resistance to Arcane spells by 70. Lasts 10 min.

Natural Defenses Requires: Level 73 Your healing over time spells also cause the Natural Defenses effect, increasing the target's defense skill by 10 and resilience by 15. Stacks up to 3 times.

Perfected Shapeshift Requires: Level 74 4% of base Mana Instant cast 2 min cooldown Increases the cast time of your next shapeshift form by 2.5 sec and mana cost by 20%, but once the shift is complete you gain the Perfected Shapeshift effect while in that form.

Bear, Dire Bear: Reduces damage taken by 6% and increases your chance to resist Fear effects by 5%.

Cat, Dire Cat: Increases physical damage done by 6% and increases your chance to resist Stun effects by 5%.

Moonkin: Increases damage done with spells by 6% and gives you a 20% chance to avoid interruption caused by damage while casting Balance spells.

Tree of Life: Increases healing done by 6% and increases your chance to resist Silence effects by 5%.

Travel, Aquatic, Flight, Swift Flight: Increases your movement speed by 20% and increases your chance to resist Movement Impairing effects by 5%.

Empowered Regrowth Requires: Level 75 The instant heal portion of your Regrowth spell gains an additional 10% of your bonus healing effects. In addition, the healing over time portion of your Regrowth spell will now stack up to 5 times, but the addtional healing over time done is reduced by 10% for each stack.

Ennervate Requires: Level 76 4% of base Mana 30 yd range Instant cast 6 min cooldown Reduces the target's mana regeneration by 100% and increases the mana cost of the target's abilities by 100%. Lasts 20 sec.

True Mana Balance Requires: Level 77 Reduces the cooldown of your Innervate and Ennervate spells by 1 min. In addition, reduces the mana cost of your instant cast abilities by 6%.

Mark of the Grove Requires: Level 78 680 Mana 30 yd range Instant cast Increases the friendly target's Stamina and Resilience by 40, reduces damage taken by 30 and increases healing received by 76. Lasts 30 min. Players may only have one Mark on them per Druid at any one time.

Connection to Nature Requires: Level 79 Increases your critical strike chance with Nature spells by 3% and increases the damage done and healing done of your Nature spells by 3%.

Dreamless Sleep Requires: Level 80 Instant cast 3 min cooldown Puts the caster into a dreamless sleep, regenerating 520 health and mana every 3 sec. Any damage taken will break the effect. Lasts 12 sec. When you awake the spell finishes the cooldown on your other Druid abilities.

QuoteIts a few days until Blizzcon. Unfortunately its looking like hero classes will NOT make a debut there because of their incomplete nature. The title will still be announced, a teaser trailer will be shown along with various art pieces. Announcement will take place in the main hall at around 11 am. It was planned to open the exhibit area and have a playable ItM demo with hero classes at around the same time, but I'm not sure whats happening in that regard.

And yes, I did misspell the title. It is infact "Maelstrom". That was my mistake. As for the other concerns. This is in no way an official correspondence. However, I assure you these are real, but are definetly subject to change as its still in dev. I will say that it is infact a lot of typing. I tried to make as little errors as possible writing everything down. I can't exactly copy and paste the information. In reference to Undermine, it is indeed extremely large and is more than just the neutral city. It consists of multiple smaller zones for questing, an arena and a raid dungeon. In terms of the entire expansion, it is planned to be about 50-75% of the content of TBC, but that it will have a much faster development time and a cheaper retail cost. The lvl 70 "Ramparts" dungeon has a lvl 80 heroic version. I'm not sure if that is planned for all of the lvl 70 content or if it was done for QA purposes. Each class is also getting another talent review, however there will be no new lvl 80 talents.

In terms of the hero classes for the other classes. Warriors have: Blademaster, Berserker and Protector. Paladins: Knight, Guardian, Crusader. Mage: Spellbreaker, Sorcerer, Archmage. Shaman: Farseer, Storm Caller, Spirit Walker. Here are the shaman hero class trainer abilities:

Farseer

Improved Farsight Requires: Level 71 Increases the duration of your Farsight spell by 1 min, reduces the cast time by 0.5 sec and greatly increases your stealth detection while using Farsight.

Truesight Requires: Level 72 8% of base Mana Instant cast 3 min cooldown Allows you to see invisible and stealth targets. Lasts 10 sec.

Superior Reaction Time Requires: Level 73 Increases your chance to hit, dodge, block and parry by 3%.

Predict Attack Requires: Level 74 4% of base Mana Instant 15 sec cooldown Increases your chance to dodge by 65%. 1 charge. Lasts 5 sec. Can only be performed after you dodge or parry.

Feral Spirit Requires: Level 75 Increases your movement speed in Ghost Wolf form by 20%, reduces the cast time of your Ghost Wolf spell by 1 sec and allows your Ghost Wolf spell to be cast while in combat.

Summon Dire Wolf Requires: Level 76 16% of base Mana Instant cast 2 min cooldown Summons a Dire Wolf to aid you in battle. Nature damage done by the Feral Spirit will heal you for 20% of the damage done. Lasts 30 sec.

Earthen Attunement Requires: Level 77 Increases the movement impairing effect of your Earthbind Totem by 10%, increases the duration of your Magma Totem by 2 sec, increases the chance your Stoneclaw Totem has of stunning attackers by 15% and increases the chance your Tremor Totem has of removing Fear, Charm and Sleep effects by 5%.

Earthquake Requires: Level 78 1820 Mana 30 yd range Channeled 1 min cooldown Shakes the ground of the target area causing 210 Nature damage to enemies every 1 sec, and dazing enemy targets, reducing their movement speed by 50%. In addition, damage dealt to enemy targets has a 20% chance of knocking them back 2 yds. Lasts 10 sec.

Empowered Chain Lightning Requires: Level 79 Your Chain Lightning spell gains an additional 10% of your bonus spell damage and reduces the damage reduction with each jump by 15%.

Tornado Requires: Level 80 546 Mana 30 yd range Instant cast 2 min cooldown Summons a tornado that pursues nearby enemy targets, causing 432 Nature damage and knocking the target back 2 yds every 3 sec. Lasts 15 sec.


Storm Caller

Elder Shaman Training Requires: Level 71 Increases your total Strength, Intellect and Stamina by 5% and your armor contribution from items by 10%.

Totemic Burst Requires: Level 72 320 Mana Instant cast 30 sec cooldown Causes your totems to burst with natural energy, dealing 227 to 255 Nature damage to enemy targets within 10 yards. This will destroy your currently active totems.

Empowered Shocks Requires: Level 73 Your Shock spells gains an additional 10% of your bonus spell damage.

Greater Purge Requires: Level 74 450 Mana Instant cast 1 min cooldown Strikes the caster with powerful lightning, dealing 125 to 143 Nature damage and purging all harmful and beneficial magic effects from the caster.

Improved Elemental Shields Requires: Level 75 Increases the damage done by your Lightning Shield spell by 10%, the mana returned by your Water Shield spell by 10% and the amount healed by your Earth Shield spell by 10%.

Lightning Fist Requires: Level 76 16% of base Mana Next melee 10+Attack speed sec cooldown Enchants your next melee attack with lightning, dealing Nature damage equal to 100% weapon damage plus 40% of your Nature spell damage

Storm Power Requires: Level 77 Your Lightning Bolt and Chain Heal spells gains an additional 10% of your bonus spell damage and healing effects. In addition, reduces the cooldown of your Stormstrike spell by 1 sec and increases the Nature, Fire and Frost spell damage bonus by 10%.

Storm Surge Requires: Level 78 540 Mana Instant cast 3 min cooldown Causes lightning bolts to strike random enemy targets within 20 yards of the caster, dealing 419 to 467 Nature damage every 5 sec. Lasts 40 sec.

Static Charge Requires: Level 79 Your Nature damage spells cause your target to become vulnerable to nature damage. This vulnerability increases the Nature damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.

Forked Lightning Requires: Level 80 720 Mana Instant cast 12 sec cooldown Lightning strikes up to 3 targets in a cone in front of the caster, dealing 575 to 618 Nature damage. Deals an additional 150 to 187 damage to targets under 20% health.


Spirit Walker

Spiritual Shamanism Requires: Level 71 Increases your Spirit by 10%, increases your spell damage and healing by 20% of your total Spirit and upon death you take the form of an Ancestral Spirit, increasing your movement speed by 40%.

Fiery Spirit Totem Requires: Level 72 340 Mana Instant cast Tools: Fire Totem Summons a Fiery Spirit Totem with 5 health at the feet of the caster. The totem increases the spirit of party members within 20 yards by 104. Lasts 2 min.

Ancestral Guardian Requires: Level 73 The spirits of your ancestors watch over you, causing Silence and Interrupt effects to regenerate 4% of your total mana and health. This effect can not occur more than once every few seconds.

Spirit Shock Requires: Level 74 415 Mana 20 yd range Instant cast 6 sec cooldown Instantly heals a friendly target for 365 to 395 and an additional 204 to 220 against targets with less than 20% health.

Chain Healing Requires: Level 75 Your Lesser Healing Wave and Healing Wave spells gain a 20% chance of jumping to heal an additional nearby target for 50% of the effectiveness. In addition, reduces the healing effectiveness reduction of your Chain Heal jumps by 10%.

Healing Dust Requires: Level 76 845 Mana 40 yd range Channeled 1 min cooldown Heals friendly targets within 15 yards of the target area for 742 every 2 sec. Lasts 8 sec.

Empowered Healing Wave Requires: Level 77 Your Lesser Healing Wave and Healing Wave spells gains an additional 10% of your bonus healing effects.

Spirit Link Requires: Level 78 16% of base Mana 40 yd range Instant cast 3 min cooldown Links your spirit to a friendly target, increasing your healing done to the target by 5%. In addition, 20% of all damage taken by the target is taken by the caster instead. That damage cannot be prevented. Lasts 30 sec.

Lifegiving Heals Requires: Level 79 Increases your healing done against targets with less than 20% health by 6% and increases the maximum health of the target by 10% for 8 sec.

Ethereal Form Requires: Level 80 32% of base Mana Instant cast 1.5 sec cooldown Assume an Ethereal Form, increasing your healing done by 10%, reducing the chance you will be hit by melee and ranged attacks by 15% and allows 15% of your Mana regeneration to continue while casting. However, spell damage taken is increased by 10% and you may only cast Restoration spells while in this form.

Technical Information

The expansion is also expected to increase World of Warcraft's graphical detail - for example, a new shading system is being coded for use in ice caves, whilst flames are now much more detailed.

System requirements have not yet been published, but are expected to be similar to that of the previous expansion.

Galleria

Template:Gallery

Controversy

When the expansion was first announced (though this was recently, this is for the future), the WoW forums flared with complaints and praise to Blizzard. Praise to Blizzard complements that the new content will strengthen the excitement towards World of Warcraft. Complaints have been aimed at how Blizzard has been mishandling the expansion by announcing it too soon and allowing the content to be improperly executed/

Issues declared include: the raising of the level cap being too soon after the release of Burning Crusade, which would further imbalance classes and talent trees, and would obsolete the current content; the WotLK is being released too soon after the last expansion pack, which would obsolete the end-game content of the Burning Crusade too soon, which some players believe is Blizzard releasing new content too soon in response to the "hardcore" raiding genre of players and would be ignoring the majority of players who are more casual; the release of the Deathknight which some players feel will be an abused class as there will be too many Deathknights played by players who truly don't deserve to play the class.

See also

References

External links