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<onlyinclude>{{tooltip
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{{partying}}
 
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|mode={{{mode|}}}
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'''Wipe Recovery''' is recovering from a [[wipe]] without having to have [[character]]s run back to their [[corpse]]s from the [[graveyard]].
 
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|arg={{{arg|}}}
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|name=Smooth Sun Crystal
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|quality=Uncommon
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|icon=INV_Jewelcrafting_Gem_21
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|attrib=+12 Critical Strike Rating
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|sell={{cost||50}}
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|flavor=Matches a Yellow Socket.
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|ilvl=70}}</onlyinclude>
   
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'''Smooth Sun Crystal''' is a [[gem]] crafted by a [[jewelcrafter]] from a {{item|Sun Crystal}}.
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Wipe recovery is especially important in instances where the corpse run is long and where new [[patrol]]s may have spawned between the instance portal (where [[resurrect]]ion happens) and the place inside the instance where the wipe took place. (Some of the situations discussed below are technically not wipe prevention since not every character died – i.e. it was not a total wipe. However, they will save a run back from the graveyard.)
 
   
 
== Source ==
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=Things to consider in recovering from a wipe=
 
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This recipe requires 350 [[Jewelcrafting]] to create and is taught by any grand master [[jewelcrafting trainers|jewelcrafting trainer]] for {{cost|1}}.
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* Most wipe recovery strategies require the recoverer (the person who is going to resurrect the others) to die in a 'good spot'. A 'good spot' is a spot that is away from nearby mobs, one where the mobs will not [[aggro]] the recoverer as soon the recovery process begins.
 
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* Most of the methods below have a limited window of time between when the person doing wipe recovery dies and the process of wipe recovery begins. Combat must be concluded before this time expires.
 
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* The wipe recoverer should always resurrect other classes capable of assisting with resurrection first.
 
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* If wipe recovery is available, everybody should try to die in a place where they can easily found by a resurrecter. Nobody should release unless specifically being told to do so.
 
   
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{|
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=Method by Class=
 
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|{{itembox|Tools:|Simple Grinder}}
== Overview ==
 
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|{{itembox|Reagents:|Sun Crystal}}
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The following Classes have wipe-recovery abilities:
 
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|}
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*[[Shaman]]s can use [[Reincarnation]]
 
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*[[Warlocks]] have [[Soulstone]]s
 
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*[[Paladin]]s can use their [[Divine Intervention]]
 
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*Any class which is able to drop out of combat ([[Hunter]], [[Rogue]], [[Mage]]) which also has learnt [[Engineering]] can either use [[Goblin Jumper Cables]] or [[Goblin Jumper Cables XL]]
 
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*The [[Darkmoon Card: Twisting Nether]] can give a 10% self-rez capability to any class
 
   
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==Shaman==
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== See also ==
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* {{item|Perfect Smooth Sun Crystal}}
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* [[Shaman]]s are the only class capable of solo wipe recovery, by using [[Reincarnation]] and [[Ancestral Spirit (Shaman Spell)|Ancestral Spirit]].
 
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** 60 minute cooldown (can be reduced to 40 minutes with [[Shaman_talents#Improved Reincarnation|Improved Reincarnation]])
 
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** Infinite window, the shaman must only take care to die in a safe spot
 
   
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== External links ==
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==Warlock==
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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* [[Warlock]]s can grant a resurrect-capable party member a wipe recovery ability by using [[Create Soulstone]]. This must be set up before the recoverer is dead.
 
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Links that do not conform to the rules will be DELETED.
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** 30 minute cooldown, requires a [[Soul Shard]], a warlock may only have one active at a time, expires after 30 minutes.
 
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Repeat violations may result in a BAN.
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** If the soulstoned character dies, the soulstone will be consumed in any event and the Warlock must wait until the cooldown is over to make another.
 
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Have a nice day. :) -->
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** 6 minute window to use the soulstone after death.
 
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{{Elinks-item|39914}}
   
 
[[Category:Uncommon gems]]
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See [[Create Soulstone]] for details.
 
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[[Category:Yellow socketable gems]]
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[[Category:Bind on Equip socketable gems]]
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==Paladin==
 
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[[Category:World of Warcraft jewelcrafting crafted gem items]]
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* [[Paladin]]s can use [[Divine Intervention]] to take another raid member out of the combat.
 
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** Cast on a living party member which is then taken out of combat and unable to move
 
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** 60 minute cooldown, requires a reagent
 
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** Kills the Paladin immediately
 
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** 3 minute window after the DI is cast.
 
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==Druid==
 
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* The [[Druid]] can use [[Rebirth]] on a res capable party member (Paladin, Shaman, Priest).
 
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** 30 minute cooldown, requires a reagent
 
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** 6 minute window from the death of the target
 
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** Cast on a dead party member
 
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Rebirth is normally used as combat rez, but if the rezzed player delays accepting the rez until combat is over and all mobs are back to safe positions, it can be used for wipe recovery.
 
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=Engineering=
 
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Any class with the ability to leave combat at will which has learnt [[Engineering]] at a sufficiently high skill level can use [[Goblin Jumper Cables]] (33% chance) or [[Goblin Jumper Cables XL]] (50% chance) to rez someone who can resurrect. Both types of jumper cables share a 30 minute cooldown.
 
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==Hunter==
 
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* [[Hunter]]s have [[Feign Death]]
 
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** 30 second cooldown
 
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** Can be resisted by mobs
 
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** 6 minute window once FD is activated
 
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==Rogue==
 
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* [[Rogue]]s can use [[Vanish]]
 
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** 5 minute cooldown
 
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** Can be resisted (by some boss mobs)
 
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** Can get discovered by another mob and attacked thus losing stealth
 
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** [[DoT|DoTs]] will break stealth which may allow aggro again.
 
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*** A [[Dwarf]] rogue who is taking DoT from poison, disease, or bleed can use the [[Stoneform]] racial ability first to remove those DoTs and then Vanish.
 
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*** All rogues lvl 66 or higher can use [[Cloak of Shadows]] to remove DoT's and then vansih
 
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** [[AoE|AoEs]] which hit the Rogue will also cancel Vanish/Stealth
 
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** 'Unlimited' window due to successful vanish leaving the [[Rogue]] in stealth mode.
 
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==Mage==
 
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* [[Mages]]s of level 68 or higher have [[Invisibility]]
 
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** 5 minute cooldown
 
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** 5s cast time
 
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** Can be resisted or ignored (by some mob types)
 
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** Will be broken by any combat-related action or event (including receiving damage)
 
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** 20s window after Invisibility is fully effective, very good timing required
 
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=Darkmoon Card: Twisting Nether=
 
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* The [[Darkmoon Card: Twisting Nether]] gives a 10% chance on death to offer a 'Twisting Nether' option to the holder.
 
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** If that person is not capable of resurrecting another party member, this doesn't help a lot for recovery.
 
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** It is a trinket and, as such, must be equipped when the person dies.
 
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** If it is equipped on a Shaman whose Reincarnation is currently not on cooldown, it will not [[proc]].
 
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[[Category:Game Terms]]
 

Revision as of 05:09, 3 November 2010

Inv jewelcrafting gem 21
  • Smooth Sun Crystal
  • +12 Critical Strike Rating
  • Item Level 70Disenchants into:
    Not disenchantable
  • "Matches a Yellow Socket."
  • Sell Price: 50s

Smooth Sun Crystal is a gem crafted by a jewelcrafter from a Inv jewelcrafting gem 08 [Sun Crystal].

Source

This recipe requires 350 Jewelcrafting to create and is taught by any grand master jewelcrafting trainer for 1g.

Tools:
Inv stone grindingstone 01 [Simple Grinder]
Reagents:
Inv jewelcrafting gem 08 [Sun Crystal]

See also

External links