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Wildhammer dwarves
Falstad HotS Art 2
Faction/Affiliation Wildhammer clan, Ironforge, Explorer's League, Alliance, Independent, Argent Dawn, Earthen Ring, Twilight's Hammer (Old Gods' forces), Primalists, Timewalkers
Character classes

WoW Icon update Hunter, Mage,[1] Shaman, Rogue,[2] Warrior
Gryphon rider, Mountaineer,[3] Mountain king, Prospector,[4] Rifleman, Scout,

Icon-RPG Barbarian, Dwarven avatar, Elementalist, Runemaster, Windrider, Windwarrior
Racial capital Alliance Aerie Peak
Racial leader(s)

Alliance Council of Three Hammers

Racial mount IconSmall Gryphon2 Gryphon
Homeworld Azeroth
Area(s) Eastern Kingdoms
Language(s) Dwarven, Common

Wildhammer dwarves are a type of dwarf currently centered mainly in the Hinterlands and the Twilight Highlands; although many others can be found in Kalimdor and Outland as well.

The Wildhammer dwarves are renowned for their close bond with gryphons, they treat these animals as equals in battle instead of pets,[5] leading to numerous successes in the Second and Third Wars. They also value nature and have close ties to shamanism. The bulk of their people are led by the eponymous Wildhammer clan. The ancient fortress of Grim Batol was once a massive Wildhammer dwarf city, though it was lost following the War of the Three Hammers.

They are also referred to as wild dwarves,[6][7] feral dwarves,[8] Aerie dwarves[9] and may also be known as mountain dwarves.[6][10]

History[]

For the history of the Wildhammer people, see the history section on Wildhammer clan.

Region[]

The Wildhammer dwarves are a diverse race of dwarves composing of many familiar clans. Thus, they have many holdings that each individual clan claims as their home, but not a specific capital. The Hinterlands Wildhammer clan for example, hails from Aerie Peak in the Hinterlands of Lordaeron, a region as yet untouched by the Scourge. Since Aerie Peak was where High Thane Khardros Wildhammer led his Wildhammers to settle after the War of the Three Hammers, it is a prominent and respected Wildhammer city. Many Wildhammer clans also hail from the Twilight Highlands (formerly the Highlands),[11] the original land where their former capital, Grim Batol, was established.

Appearance and equipment[]

Truk Wildbeard

Wildhammer dwarves are characterized by many tattoos and feathered clothing.

Wildhammer dwarves are taller, leaner,[12] and wilder than their earthier Ironforge cousins.[6] Wildhammers are similar in appearance to Ironforge dwarves, though they have different skin tones in comparison to their cousins. Where the Ironforge dwarves range from tan to pale and ashy, Wildhammers are near exclusively tan, with some having nearly orange-toned skin.[13]

Wildhammer riders favor stormhammers.[14] Wildhammers are all adorned in war-paint like tattoos and often wear leather garb embossed with gryphon or flight-related iconography. Gryphon feathers are also common amongst Wildhammer adornments. Unlike their cousins to the south, the Wildhammers do not use an extensive amount of engineering; to the point where there are few guns seen amongst the Wildhammers, and instead of siege tanks and other gun-powder weapons, they use catapults. The most instrumental part of Wildhammer warfare is that of their gryphons, whom they rule over the skies with atop their backs.

Relations[]

With the Alliance[]

Within the Alliance, the Wildhammer dwarves are represented mainly by the various Wildhammer clans. Nearly every Wildhammer clan in the modern time has pledged to the Alliance under the eponymous Wildhammer clan. The clans of the Highlands were united by the efforts of Kurdran Wildhammer under the Alliance as well.[15]

Within the faction, the Wildhammers have a cordial but complex relationship with their Bronzebeard cousins. The two clans had strong tensions between each other before the War of the Three Hammers, and fought against each other and the Dark Iron clan before the Bronzebeards won and expelled their cousins of Ironforge. Despite this, the Wildhammers did not seek revenge on their cousins, unlike the Dark Irons, and eventually reconciled and allied with the Bronzebeards against the common threat of the Dark Irons in the second half of the war. Nevertheless, the Wildhammers rejected the Bronzebeard dwarves' offer of rejoining Ironforge, though built together the Thandol Span as a token of reconciliation and friendship between the two clans.[16] The two clans would fight side-by-side again during the Second War and Third War[17], before reuniting with the creation of the council of the Council of Three Hammers,[18] though political and cultural tensions remain between the clans.

The Wildhammers had a long period of isolationism. The Wildhammer clan itself was not a part of the new Alliance at first, having not reforged that bond as their Ironforge brethren had.[19] Though they still kept ties with the Alliance members and even worked with the Alliance, they still valued their independence too much to formalize their relationship. As of Cataclysm, the clan had rejoined the Alliance and Falstad Wildhammer moved to Ironforge to aid with its governing as a part of the Council of Three Hammers. Outside of the Hinterlands dwarves, however, the Wildhammer dwarves did not all rejoin the Alliance, instead, Kurdran Wildhammer had to reunite the various clans back under the leadership of the Wildhammer clan before they would be considered members again.

Their relationship with the gryphons of the Hinterlands has proven profitable as the Alliance has established an extensive travel network using these flying beasts.[citation needed]  In addition to convenient travel, the Wildhammers are an important military force. In Outland, for example, the Wildhammer clan is supplying select Alliance members with gryphons of their own and perform bombing operations on important legion-controlled points.[citation needed]  Members of the Wildhammer clan reside in towns of Khaz Modan and the human city of Stormwind, teaching its denizens shamanism. Wildhammers have a kinship with the high elves as observed from their friendship with the Highvale elves in the Quel'Danil Lodge nearby.

With the Horde[]

The Wildhammer people, like most dwarves, have a strained relationship towards the Horde. Even in periods where the clan was outside of the Alliance; most Wildhammers considered the Horde to be their enemy. This is best seen in World of Warcraft's classic era; where despite not being part of the Alliance, the Wildhammer are openly hostile to the Horde. They assailed the Horde once they began to invade their homeland of The Hinterlands during the Second War, and since then have held a hatred for the faction.[20]

Gryphon riders, under Daelin Proudmoore and Kul Tiras, attacked Durotar and the Darkspear tribe's home of Echo Isles. Though they inflicted damage to the Darkspear, they were ultimately pushed back and driven out.[21] Wildhammer mercenaries helped firebomb Camp Taurajo.[22] While outside of the Alliance at the time, the Highlands dwarf clans were heated enemies with the Dragonmaw clan, against whom they vied for control of the region. This bloodshed only seemed to grow after both factions would later join the overarching faction war, as seen in Thundermar and Twin Peaks. They have also had many conflicts with the Revantusk tribe in the Hinterlands; a forest troll faction that was one of the few still aligned with the Horde.

The only elements of the Wildhammer people that have shown the ability to work with the Horde have been those that work in neutral organizations, such as the Argent Dawn and Argent Crusade, the Timewalkers, and most prominently, the Earthen Ring. Gavan Grayfeather, a Wildhammer shaman of the Earthen Ring, was instrumental in aiding Aggra to make the then-warchief, Thrall, understand he could not lead the Horde and seek to heal Azeroth in the wake of the Cataclysm.[23] Stormcaller Mylra has been shown to work with the Horde multiple times while still holding some loyalty to her people, as her faction ties are primarily to the Earthen Ring.

Wildhammer dwarves make up a large part of the Explorer's League. Many of them chose to team up with the Horde-aligned Reliquary to form the Dragonscale Expedition. Most prominently one of their leaders, Toddy Whiskers, is a Wildhammmer dwarf.

Culture[]

Gryphon4

Gryphons are integral to modern Wildhammer society.

The Wildhammer dwarves rely on action and deeds rather than talk to prove one's worth. Before gaining their trust, one may need to perform a task to prove that they're willing to get their hands dirty, a trait the Wildhammers value in their associates.[24] Though self-reliant, Wildhammer dwarves are expected to look out for each other no matter the clan. Only a coward--a disgrace to the Wildhammer--would turn down the call of their people, especially in a dire time.[25] All the great Wildhammer heroes from ages past are kept alive through the songs of their bards.[26]

In terms of their communities, Wildhammers value three things: independence, family bonds,[27] and their gryphons. Wildhammers revere the gryphon as a sacred animal.[5] The Wildhammer dwarves act as companions, caretakers, and trainers to the gryphons.[28] They're majestic creatures of the skies, and more than just beasts; they're intelligent and cunning. Some say the Wildhammers keep them as pets, but it's more of a friendship.[5] They do everything to protect their kin and gryphons. That includes chasing off predators, whether they be from the forest or from the Horde.[29] Wildhammers train young gryphons by sending them out to hunt rattlesnakes in the Twilight Highlands.[30] Wildhammers are trained to fight using their trusty stormhammers while riding their gryphon friends,[31] a partnership which makes Wildhammer gryphon riders renowned. Usually, Wildhammer gryphon riders fight with those who are from the same family and fight in groups under the command of a family leader or a wing commander that they trust and respect.[32] When a congregation of gryphon riders fights as a unit, this aviation brigade is known as a gryphon wing.[33]

Thunderstrike Mountain summit

The burial site atop Thunderstrike Mountain.

Kirthaven is the spiritual center for the Wildhammers of the Twilight Highlands and the one place where the clans can come together in peace. There, the clans honor their dead heroes before burying them with their gryphons atop Thunderstrike Mountain, where they are believed to spend eternity at one with the sky.[34] The Wildhammers also believe that their dead ride into the hereafter to join "the halls of [their] ancestors"[35] and that their spirits "fight proud through eternity". Wildhammers are known for honoring their dead with epic mourning songs. When speaking of a dead person, they sometimes slap a fist over their heart as a sign of respect.[36]

The following Wildhammer clans are known:

Nomenclature[]

Wildhammers have been differentiated from their kin numerous times, though the terminology is very inconsistent. Throughout World of Warcraft, Wildhammers are called "Wildhammer dwarves", though within the novels and other games this is not always the case.

Day of the Dragon uses terms wild dwarf, mountain dwarf, and Aerie dwarf[37] to refer the Wildhammer dwarves while Falstad deferentially refers to the dwarves of Ironforge as hill dwarves, meaning that the term is likely not used when referring to Wildhammers in canon. The now non-canon RPG books described them as "hill dwarves" according to Lands of Conflict.

The term wild dwarf is used again in the Warcraft III manual. "Wild dwarves are armed with their trusty, lightning-powered Stormhammers, they seek to keep the skies of Lordaeron free from enemy forces."[38]

Notable[]

Khardros Wildhammer

Statue of High Thane Khardros Wildhammer.

Name Role Status Location
Neutral IconSmall Wildhammer Male Khardros Wildhammer High thane of the Wildhammer clan during the War of the Three Hammers Deceased Unknown
Alliance IconSmall Falstad Falstad Wildhammer Wildhammer representative on the Council of Three Hammers Alive High Seat, Ironforge
Alliance IconSmall Kurdran Kurdran Wildhammer Former high thane, ruler of Highbank, member of the Alliance Expedition Alive Various Locations
Alliance IconSmall Wildhammer Male Kardan Veteran of the Second War, foster father of Lieren Alive Aerie Peak, Hinterlands
Alliance IconSmall Wildhammer Male Carrick Irongrin Accompanied Fenella Darkvire and Fendrig Redbeard to the Jade Forest Alive Kirthaven, Twilight Highlands
Alliance IconSmall Wildhammer Male Colin Thundermar Head of Clan Thundermar Alive Thundermar, Twilight Highlands
Alliance IconSmall Wildhammer Male Duglas Mullan Head of Clan Mullan Alive The Boneyard, Twilight Highlands
Alliance IconSmall Wildhammer Male Eli Thunderstrike Caretaker of Sky'ree Alive Wildhammer Stronghold, Shadowmoon Valley
Alliance IconSmall Wildhammer Female Fanny Thundermar Sister of Colin Thundermar, wife of Keegan Firebeard Alive Thundermar, Twilight Highlands
Neutral IconSmall Wildhammer Male Gavan Grayfeather Shaman of the Earthen Ring Alive Heart of Azeroth, Maelstrom
Alliance IconSmall Wildhammer Male Gryphon Master Talonaxe Gryphon master of Aerie Peak Alive Aerie Peak, Hinterlands
Alliance IconSmall Wildhammer Male Keegan Firebeard Head of Clan Firebeard Alive Firebeard's Patrol, Twilight Highlands
Alliance IconSmall Wildhammer Male Keeland Doyle Head of Clan Doyle Deceased Obsidian Forest, Twilight Highlands
Alliance IconSmall Wildhammer Male Lachlan MacGraff Grand Shaman of the Wildhammers Alive Kirthaven, Twilight Highlands
Neutral IconSmall Mylra Stormcaller Mylra Shaman of the Earthen Ring Alive Various Locations
Alliance IconSmall Wildhammer Male Thadius Grimshade Diviner who left Aerie Peak in pursuit of darker knowledge Unknown Nethergarde Keep, Blasted Lands
Alliance IconSmall Wildhammer Male Wildhammer Fact Checker Historian and fact checker Alive High Seat, Ironforge

In the RPG[]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Description[]

Surveying the Skies by Twincruiser

Picture included in Wildhammer Dwarves section of the Alliance & Horde Compendium.

Wildhammer dwarves are feral and untamed, prone to revelry, shamanism and daring acts of bravery (and stupidity). They eschew technological gadgets in favor of nature magic and straightforward weapons, including their famous stormhammers. Wildhammer dwarves are famous across Azeroth for their unique relationship with gryphons. They treat these noble creatures as equals rather than mounts or pets. The gryphons respond to their handlers' respect and are steadfast and resolute in return. This close relationship produces the most famous Wildhammer dwarves: the gryphon riders, heroes of the Second and Third Wars.

Wildhammer dwarves are fearless warriors and unswerving opponents of evil. They take to the skies astride gryphons to combat vile creatures such as harpies, black drakes, and unnatural contraptions like goblin zeppelins. Slightly xenophobic, Wildhammers are content to deal almost exclusively with gryphons and nature spirits. They are distant, even distrustful, toward members of other races. Despite their insular nature, Wildhammer dwarves do not hesitate to come to the aid of their allies when the need arises.

The fanatical archaeological fervor that has seized the Ironforge dwarves does not fall upon the Wildhammers. Perhaps they are descended from these mysterious titans — but what does that matter? Wildhammer dwarves live in the present and do not dwell in the past. Their ambivalence about their titan ancestry denies them the power that their Ironforge brethren have discovered, but the Wildhammers make up for it with bravery, determination, and wild spirits.[39]

Ironically, Wildhammers may have more in common with the Horde than the Alliance, but longtime rivalry and natural distrust prevents meaningful contact. Wildhammers fought orcs in generations of warfare and cannot let old rivalries die. They respect the orcs' fighting prowess and the spiritual shaman of the Frostwolf clan inhabiting the nearby Alterac Valley,[citation needed]  but remain suspicious of them and thus aid the Stormpike Guard in their mission to claim the valley. Wildhammers see potential in the tauren — the tauren bear a great reverence of nature (as do the Wildhammers), practice elemental magic and possess great martial prowess. Wildhammer dwarves are wilder than tauren, but the possibility exists that the two races could become friends.

Wildhammer dwarves do not like goblins. The little creatures are materialistic and technology-driven, and they clear-cut entire forests. Wildhammers take pride in zeppelin hunting.[40]

They have founded three kingdoms so far in their history.[41]

Wild dwarf is a term used for the dwarves of the Wildhammer clan.[42][43]

The Wildhammer clan hails from Aerie Peak in the Hinterlands of Lordaeron, a region as yet untouched by the Scourge. Here they work to preserve nature and prevent evil from tainting their lands, waging a constant war against the native forest trolls. Though cool to humans and to Ironforge dwarves, many Wildhammers traveled to Kalimdor with Jaina Proudmoore to combat the Horde. Those in Kalimdor avoid Theramore, preferring the open skies. Wildhammers are wanderers and explorers, skirting large cities and concentrating in mountains and other wilderness areas.[39]

Wildhammer dwarves have a number of clans, each ruled by a thane. The strongest thane rules Aerie Peak.[44]

The Wildhammers were once led by Maz Drachrip.

They are a story-loving culture; the shaman and priests of the Wildhammer dwarves entertain the people on cold nights with tales of past battles, instructions on gryphon handling, and myths of nature and the Earth Mother. They have three community rituals per year: one holiday where all the marriages are performed, one to honor all children born that year, and one to mourn that year's dead. It seems a bit long to wait if you're born (or die) at the wrong time of year, but it's efficient and has a tendency to strengthen the community as a whole. Children born in the same year grow to be strong friends, as they celebrate their births all on the same day. Wildhammer dwarves commonly marry someone from their same birth year.

The climate is ideal for brewing good, dark beer with some weight to it, to keep you warm on the cold, windy nights. Their other beers are of less quality, and the Wildhammers only export their dark beer. One of their stouts is known as Gryphon's Tears.

The dwarves in Aerie Peak live as they did before the war, untouched by the horrors that happened on the rest of the continent. They have suffered a bit as their suppliers in the towns of Lordaeron are gone, but they still fly south to Stormwind and Ironforge to trade. This frequent contact with the Alliance keeps them abreast of what's happening in the constant struggle with the Scourge and remaining Burning Legion; they have even taken some refugees back to Aerie Peak, attempting to do what they can to strengthen the Alliance to what it once was.

Wildhammer dwarves prefer to stay out of conflicts until the Alliance calls upon them. They do not want to muck about with politics, and as long as no one threatens their land or their livelihoods, they are content. They do rise to fight for an ally, and the Alliance is stronger because of them. However, calling in Wildhammer reinforcements certainly isn't enough to win a war; they're great gryphon riders, but they're uncomfortable with technology, and their numbers are dwindling.

Unknowen Dwarf

The few Wildhammer dwarves in Kalimdor are the most affected by the turmoil of the war. They care not for the walls of Theramore and found nothing stopping them from simply launching into the air and traveling north, avoiding the considerable obstacles, beasts and Horde members on the ground.

To their credit, before they left, they met with the night elf and Ironforge dwarf delegations in Theramore. The Ironforge dwarves had already started excavating Bael Modan, and the Wildhammer dwarves wanted to know if it would be suitable for settlement. The Ironforge dwarves thought not, as the Wildhammer preferred colder climates and Bael Modan was baked by the sun. They also expressed polite reservations about the mountain being settled by those who did not share their reverence when it came to the mysteries of the Titans buried there.

The night elves agreed to allow the Wildhammer dwarves into their southern mountain peaks, and the Wildhammer dwarves report to the night elves anything out of the ordinary they see from their vantage point. Most think that dwarves and elves working so well together would be the first odd thing the Wildhammer dwarves would report. But life in the post-Third War world is different.

Wildhammer dwarves have a new home in Ashenvale. It's bitterly cold on their peaks, and they construct homes that are nearly always part cave and part building. Although they do not claim the same love for engineering and architecture as Ironforge dwarves have, their constructions are admittedly impressive. They have a wooded area where they raise their gryphons. The fearsome birdlike creatures prefer the open air, but the natural flying beasts of the land, the hippogryphs, and the wyverns, are sensitive to anything intruding on their territory; so the Wildhammer dwarves are careful to raise their gryphons where they can be shielded to keep them from the sharp eyes of would-be attackers.[45]

Culture[]

The Wildhammer dwarves live up to their names, as their life on the high crags caused them to focus on nature, passion and the wilderness. Their communion with nature and their gryphons lead them to follow a shamanistic path rather than that of the Holy Light. A Wildhammer paladin or priest of the Holy Light is about as rare as an Ironforge druid. They just follow their own paths.[45]

The 200 or so years since the War of the Three Hammers has changed their looks in a surprising way. Life outside a mountain's peak is not gentle. Constant exposure to the elements tans and weathers the Wildhammer dwarves' skin. They dress in heavy skins and furs to protect them from the weather and the wind while riding their gryphons.[45]

The Wildhammer dwarves get their name from their fierce aerial assaults that rain down stormhammers on their enemies.[46]

Faith[]

Wildhammer dwarves have close ties to nature. Many are shaman, and some are druids. A few Wildhammers revere the Holy Light, but the faith demands too much organization and philosophy for the comfort of most.[47] Some Wildhammer dwarves in Kalimdor have also been studying with the night elves to learn more about Elune, the moon goddess.[48]

Languages[]

Heroraces

A group of heroes that includes a Wildhammer dwarf, pandaren, gnome, and furbolg.

Main article: Dwarven (language)

Wildhammer dwarves usually speak Dwarven or Common. Many Wildhammers learn the languages of their friends; a few learn the languages of their enemies.[47]

Appearance[]

The Wildhammers typically do not share the latter's love of technology and do not care as much about their titan ancestry, although they have been known to help with the excavations from time to time. Because of this difference in outlook, they lack some of the new abilities that Ironforge dwarves have discovered, such as changing their skin to stone. On the other hand, some Wildhammers practice shamanism, and are augmented by nature-focused divine magic.[49][50][45] Wildhammers are larger than Ironforge dwarves and paint themselves in traditional tattoos. They adorn their hair and beards with feathers, beads and other colorful panoply.[44]

Wildhammer dwarves are similar in appearance to their Ironforge kin, though many shave their heads and they are slightly taller and leaner. Exposure to sun and high winds darkens and toughens their skin. Wildhammers string beads and feathers into their hair and beards as good luck charms, and paint tattoos on their bodies in homage to the totems, ideas and creatures they revere.[39]

Their height is 3'9" - 4'5" (114 to 135 cm) (male), and 3'7" - 4'3" (109 to 130 cm) (females).[51]

They are referred to as hill dwarves.[52]

Specific magic armor[]

Warcraft Adventures: Lord of the Clans[]

WarcraftAdventures-Logo This section concerns content related to the canceled game Warcraft Adventures: Lord of the Clans and is therefore non-canon.

In the canceled Warcraft Adventures, some Wildhammer dwarves were seen protecting a gryphon aviary north-east of Tyr's Hand. Among the people inside the aviary were notably bearded female dwarves and an irate captain who wanted a new stormhammer.

Notes[]

Gallery[]

Artwork gallery[]

See also[]

References[]

 
  1. ^ Thadius Grimshade
  2. ^ Cliff Thundermar
  3. ^ World of Warcraft: Chronicle Volume 1, pg. 153
  4. ^ Prospector Brewer
  5. ^ a b c A [10-30] Razorbeak Friends
  6. ^ a b c Day of the Dragon, pg. 35
  7. ^ Warcraft III: Reign of Chaos manual, pg. 12
  8. ^ Assault on Blackrock Spire (WC2 Human)#Mission briefing
  9. ^ a b Day of the Dragon, chapter 15 - "Then let's be moving on! That mean's ye, too, butterfly!" The last referred to Falstad, who bristled at what apparently had to be a harsh insult to one of the Aerie dwarves.
  10. ^ World of Warcraft: The Magazine Volume II Issue I, Titan Creations Diagram
  11. ^ World of Warcraft: Chronicle Volume 3, pg. 199
  12. ^ Tides of Darkness, chapter 10
  13. ^ Wildhammer skin customization
  14. ^ Day of the Dragon, chapter 3
  15. ^ Twilight Highlands Alliance storyline.
  16. ^ World of Warcraft: Chronicle Volume 1, pg. 310
  17. ^ Warcraft II: Tides of Darkness and Warcraft III: Reign of Chaos
  18. ^ The Shattering: Prelude to Cataclysm
  19. ^ A [45] Troll Necklace Bounty
  20. ^ Warcraft II: Tides of Darkness
  21. ^ To Tame a Land
  22. ^ H [10-30] Flightmare
  23. ^ Gavan Grayfeather dialogue in the Cataclysm pre-event.
  24. ^ A [45] Troll Necklace Bounty
  25. ^ A [30-35] A Coward's Due
  26. ^ Russell Brower (NPC)#Quotes
  27. ^ A [30-35] The Bachelor
  28. ^ A [44] Preying on the Predators
  29. ^ A [10-30] A Mangy Threat
  30. ^ Rattlesnake
  31. ^ A [30-35] Dropping the Hammer
  32. ^ Wing Commander Dabir'ee, A [10-30] Zeth'Gor Must Burn!
  33. ^ A [30-35] Honorable Bearing
  34. ^ Lachlan MacGraff#Quotes
  35. ^ Kurdran Wildhammer#Valley of Heroes monument
  36. ^ Day of the Dragon, pg. 99
  37. ^ Day of the Dragon, pg. 293
  38. ^ Warcraft III: Reign of Chaos Game Manual, pg. 12
  39. ^ a b c Alliance Player's Guide, pg. 6
  40. ^ Alliance Player's Guide, pg. 6 - 7
  41. ^ Alliance Player's Guide, pg. 144
  42. ^ Manual of Monsters, pg. 54
  43. ^ Alliance Player's Guide, pg. 208
  44. ^ a b Lands of Conflict, pg. 99
  45. ^ a b c d Alliance Player's Guide, pg. 143 - 145
  46. ^ Alliance and Horde Compendium, pg. 57
  47. ^ a b Alliance Player's Guide, pg. 7
  48. ^ Alliance Player's Guide, pg. 145
  49. ^ Alliance & Horde Compendium, pg. 12 - 14, 57 - 58
  50. ^ Alliance Player's Guide, pg. 6 - 8
  51. ^ World of Warcraft: The Roleplaying Game, pg. 174
  52. ^ Lands of Conflict, pg. 19
  53. ^ Fire and Iron, pg. 1
  54. ^ Day of the Dragon, chapter 8
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