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Wild Mushroom (balance)

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Were you looking for the Restoration specialization version called [Wild Mushroom]?
Wild Mushroom
Druid ability wildmushroom a
  • Wild Mushroom
  • 40 yd  range
  • Instant cast
  • Grow a magical mushroom with 5 health at the target location that lasts 20 sec.

    The mushroom emits a fungal cloud that slows all enemies within 5 yards by 50%.

    Only 3 mushrooms can be placed at one time.
Usable by
ClassDruid
Properties
SchoolNature
Cooldown (GCD 1 sec)
Talents
SpecializationBalance
Level required84
TCG image
WildMushroomTCG

Wild Mushroom is a druid ability learned at level 84 for druids who have chosen the Balance specialization.

Modified by Edit

Patch changes Edit

  • 0600Warlords-Logo-Small Patch 6.0.2 (14-October-2014): Wild Mushrooms no longer become invisible.; Wild Mushroom (Balance) now begins snaring enemies immediately when summoned, lasts 20 seconds, and can no longer be detonated to deal damage.
  • 0400Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.; Wild Mushroom’s tooltip now shows the magic school.
  • 0300Wrath-Logo-Small/0400Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Added

External links Edit


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