Wild Imps

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Wild Imps
Ability warlock impoweredimp
  • Wild Imps (Passive)
  • Passive
  • Every 20 sec, you gain Demonic Calling, causing your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether.

    Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury, and has a 8% chance to reduce the cast time and mana cost of your next Soul Fire by 50%.
Usable by
Level required32
Related buff
Ability warlock impoweredimp
  • Demonic Calling
  • Your next Shadow Bolt, Soul Fire, or Touch of Chaos will summon a Wild Imp to attack the target.

Wild Imps is a passive warlock ability learned at level 32 for those with the Demonology specialization. Hits from [Shadow Bolt], [Soul Fire], and [Touch of Chaos] summon a wild imp.

Each wild imp will remain until it has fired off ten firebolts. Each firebolt generates Demonic Fury.

Notes Edit

  • The imps are not controlled by the warlock. They generally will attack whatever the warlock is attacking.
  • The problem is that the imps have a tendency to pursue their targets to extreme distances, and there is no way to call it back. This could result in aggro problems.
  • There is no cap on the number of imps summoned.

Patch changes Edit

  • 0500Mists-Logo-Small Patch 5.3.0 (21-May-2013): Will now chain cast spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.
  • 0500Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): Wild Imp's Firebolt now deals 15% more damage.
  • 0500Mists-Logo-Small Patch 5.0.4 (28-August-2012): Added.

External links Edit

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