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{{npcbox
 
{{npcbox
−
|name = Lieutenant Drake
+
|name = Captain Skarloc
−
|image = Lieutenant Drake.jpg
+
|image = Skarloc.jpg
 
|race = Human
 
|race = Human
−
|level = 68 Elite (Normal)<br/>72 Elite (Heroic)
+
|level = 68 [[Elite]] ([[Normal]])
 
|faction = Combat
 
|faction = Combat
 
|status = Killable
 
|status = Killable
−
|location = [[Durnholde Keep]]
+
|location = Outside [[Durnholde Keep]], in [[Old Hillsbrad Foothills]]
 
|instance=Escape from Durnholde Keep
−
|health = 79,800
 
 
|creature=[[Humanoid]]
|instance = Escape from Durnholde Keep
 
  +
|character=Protection [[Paladin]]
|creature = Humanoid
 
−
|character = [[Warrior#Arms|Arms Warrior]]
 
 
}}
 
}}
   
−
'''Lieutenant Drake''' is the first [[mini-boss]] of [[Escape from Durnholde]] in [[Caverns of Time]]. He appears after you have put bombs in all of the barrels inside the internment lodges inside [[Durnholde Keep]]. He is a warrior-type mob with several abilities including [[Whirlwind]].
+
'''Captain Skarloc''' is the second [[mini-boss]] of [[Escape from Durnholde]] in [[Caverns of Time]].
  +
  +
He appears when you've escorted [[Thrall]] through the front gate of [[Durnholde Keep]]. He rides up to Thrall, talks to him, and then starts attacking.
   
 
==Attacks and Abilities==
 
==Attacks and Abilities==
−
*'''[[Melee|Basic Melee]]''': Hits for ~600-800 (Normal; ~4K Heroic) on a tank.
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*'''[[Melee|Basic Melee]]''': Negligible (1500-1900 on a tank in Heroic).
  +
*'''[[Holy Light]]''': He will heal himself or one of the Wardens. Interruptable by any means, but you can not silence him.
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*'''[[Mortal Strike]]''': Hits for ~1.5K (Normal; ~6K Heroic). As the Warrior ability.
 
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*'''[[Cleanse]]''': He will dispel most forms of [[crowd control]] you put on the adds, such as [[Polymorph]].
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*'''[[Whirlwind]]''': As the Warrior ability. /yells when used.
 
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*'''[[Intimidating Shout]]''': As the Warrior ability. /yells when used.
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*'''[[Hammer of Justice]]''': Stuns target for 6 seconds.
  +
*'''[[Holy Shield]]''': Holy damage on successful Blocks (440 damage in Heroic).
  +
*'''[[Devotion Aura]]'''
   
  +
'''Heroic Only'''
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==Strategies==
 
  +
*'''[[Consecrate]]''': Players standing on Consecrated ground take 675 Holy damage per second.
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Fairly straightforward tank and spank. Although Lieutenant Drake has quite some health, he has no real dangerous abilities. That said keep clothies away from his Whirlwind attack. Be ready with Divine Shield, Fear Ward, Death Wish, etc. if the fear becomes a problem.
 
   
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===Heroic Mode===
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==Strategy==
  +
Skarloc comes with two adds: a Warden (healer) and a Veteran (rogue). These are mobs you have already killed around the Keep, and should be familiar. While tanking Skarloc, kill the healer as soon as possible, preferably stunning every heal he tries to do. After that, take on the warrior, and finish Skarloc after that. Skarloc doesn't hit extremely hard - but he can take a lot of hits, so Counterspell him where possible. He is immune to Curse of Tongues, but the other two can be feared out of the fight.
−
When Drake appears, patrols despawn, and all of the sentries left at the bombed buildings will step aside to watch the flames. If you have left many sentries alive, the area under the bridge remains relatively safe, and you may jump down to confront Drake there as he patrols underneath. If instead you chose to clear the prisoner pit, you may use the stairs to keep your ranged DPS and healers at a safe distance.
 
   
  +
Fear works particularly well in this fight. There is ample room to fear kite one or both of Skarloc's adds, and the only enemies in range to aggro are mid 20's beasts that are native to the area. A single warlock can easily down Skarloc's healer and keep it from doing anything besides running for the entire fight. Then the warlock can dispense with the warrior add, all the while leaving the other four to focus directly on Skarloc.
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Prior to [[Patch 2.3.0]], [[Intimidating Shout]] posed a great risk to those outside its area of effect. Currently, Drake will remain on the tank unless threat is exceeded through the usual ways.
 
   
  +
''Note to above'': Your tank should easily be able to pick up Skarloc and the veteran, usually the one on the left (facing him). If the rest of the group focuses on the Warden, you should be able to down him within a matter of seconds, move to the next add, then down Skarloc.
−
If your warrior waits to use [[Shield Wall]] until Drake yells "Time to Bleed", you can avoid the chance of your tank dying in 1 second from the [[Mortal Strike]], and melee right after.
 
   
  +
Alternative Strategy: Skarloc has a fairly limited range on his heals. If a class is able to OT temporarily (rogue evasion/Cloak of shadows, hunter & warlock pets etc.), pull his adds outside this healing range. By doing this you are able to either kill or CC them both without Skarloc healing or decursing them. Healers should stand between the MT and the DPS group. Once both adds are dealt with, DPS should be able to go all out on Skarloc as the tank would have generated enough threat to hold him.
==Quotes==
 
  +
'''Aggro:'''
 
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===Heroic Mode===
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*I know what you're up to, and I mean to put an end to it, permanently!
 
  +
The tank has to move out of Consecration all the time. Hammer of Justice will make this difficult. In addition, the adds' damage, and Warden's [[Psychic Scream]], are much more dangerous.
'''Whirlwind:'''
 
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*Time to bleed!
 
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'''Intimidating Shout:'''
 
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*Run, you blasted cowards!
 
'''Killing a player:'''
 
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*You will not interfere!
 
'''Death:'''
 
*Thrall... must not... go free.
 
   
 
== Loot ==
 
== Loot ==
  +
{{Lootbox|Normal and Heroic
  +
|Recipe: Ironshield Potion}}
  +
 
{{Lootbox|Normal
 
{{Lootbox|Normal
  +
|Amani Venom-Axe
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|Cloak of Impulsiveness
 
  +
|Durotan's Battle Harness
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|Ravenwing Pauldrons
 
  +
|Northshire Battlemace
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|Iron Band of the Unbreakable
 
  +
|Scaled Greaves of Patience
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|Stormreaver Shadow-Kilt
 
  +
|Stormfront Gauntlets}}
|Uther's Ceremonial Warboots}}
 
   
 
{{Lootbox|Heroic
 
{{Lootbox|Heroic
  +
|Boots of the Watchful Heart
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|Badge of Justice
 
 
|Dathrohan's Ceremonial Hammer
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|Lieutenant's Signet of Lordaeron
 
  +
|Emerald-Scale Greaves
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|Grips of the Lunar Eclipse
 
  +
|Moon-Crown Antlers
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|Mok'Nathal Mask of Battle
 
  +
|Pontiff's Pantaloons of Prophecy
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|Lordaeron Medical Guide
 
  +
|Tarren Mill Vitality Locket
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|Aran's Sorcerous Slacks
 
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|Bloodskull Destroyer
 
|Regal Chrysoprase
 
 
|Purified Tanzanite
 
|Purified Tanzanite
−
|Empowered Fire Opal}}
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|Empowered Fire Opal
 
|Regal Chrysoprase
  +
}}
  +
  +
{{Lootbox|Holiday
  +
|Red Winter Hat}}
  +
 
==Quotes==
 
'''Intro:'''
  +
*Thrall! You didn't really think you would escape did you? You and your allies shall answer to Blackmoore - after I've had my fun!
 
'''Taunts:'''
  +
*You're a slave. That's all you'll ever be.
  +
*I don't know what Blackmoore sees in you. For my money, you're just another ignorant savage!
 
'''Killing a player:'''
 
*Thrall will never be free!
  +
*Did you really think you would leave here alive?
 
'''Death:'''
  +
*Guards! Urgh..Guards..!
   
 
==External links==
 
==External links==
Line 68: Line 82:
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
−
{{elinks-NPC|17848|armory=1}}
+
{{elinks-NPC|17862|armory=1}}
   
−
{{DEFAULTSORT:Drake, Lieutenant}}
+
{{DEFAULTSORT:Skarloc, Captain}}
 
[[Category:Humans]]
 
[[Category:Humans]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]

Revision as of 13:40, 7 December 2010

MobCaptain Skarloc
No image available
Race Human (Humanoid)
Level 68 Elite (Normal)
Class Protection Paladin
Location Outside Durnholde Keep, in Old Hillsbrad Foothills
Status Killable

Captain Skarloc is the second mini-boss of Escape from Durnholde in Caverns of Time.

He appears when you've escorted Thrall through the front gate of Durnholde Keep. He rides up to Thrall, talks to him, and then starts attacking.

Attacks and Abilities

Heroic Only

  • Consecrate: Players standing on Consecrated ground take 675 Holy damage per second.

Strategy

Skarloc comes with two adds: a Warden (healer) and a Veteran (rogue). These are mobs you have already killed around the Keep, and should be familiar. While tanking Skarloc, kill the healer as soon as possible, preferably stunning every heal he tries to do. After that, take on the warrior, and finish Skarloc after that. Skarloc doesn't hit extremely hard - but he can take a lot of hits, so Counterspell him where possible. He is immune to Curse of Tongues, but the other two can be feared out of the fight.

Fear works particularly well in this fight. There is ample room to fear kite one or both of Skarloc's adds, and the only enemies in range to aggro are mid 20's beasts that are native to the area. A single warlock can easily down Skarloc's healer and keep it from doing anything besides running for the entire fight. Then the warlock can dispense with the warrior add, all the while leaving the other four to focus directly on Skarloc.

Note to above: Your tank should easily be able to pick up Skarloc and the veteran, usually the one on the left (facing him). If the rest of the group focuses on the Warden, you should be able to down him within a matter of seconds, move to the next add, then down Skarloc.

Alternative Strategy: Skarloc has a fairly limited range on his heals. If a class is able to OT temporarily (rogue evasion/Cloak of shadows, hunter & warlock pets etc.), pull his adds outside this healing range. By doing this you are able to either kill or CC them both without Skarloc healing or decursing them. Healers should stand between the MT and the DPS group. Once both adds are dealt with, DPS should be able to go all out on Skarloc as the tank would have generated enough threat to hold him.

Heroic Mode

The tank has to move out of Consecration all the time. Hammer of Justice will make this difficult. In addition, the adds' damage, and Warden's Spell shadow psychicscream [Psychic Scream], are much more dangerous.

Loot

Normal and Heroic
Normal
Heroic
Holiday

Quotes

Intro:

  • Thrall! You didn't really think you would escape did you? You and your allies shall answer to Blackmoore - after I've had my fun!

Taunts:

  • You're a slave. That's all you'll ever be.
  • I don't know what Blackmoore sees in you. For my money, you're just another ignorant savage!

Killing a player:

  • Thrall will never be free!
  • Did you really think you would leave here alive?

Death:

  • Guards! Urgh..Guards..!

External links