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For other uses, see Whirlwind (disambiguation).
Ability whirlwind
  • Whirlwind
  • 8 yd  range
  • 20 Rage
  • Instant
  • Requires Melee Weapon
  • In a whirlwind of steel you attack all enemies within 8 yards, causing

    Ability warrior savageblow Arms

    Ability warrior innerrage Fury

    Physical damage with your main-hand weapon

    Ability warrior innerrage Fury
    and 70% Physical damage with your off-hand weapon

    to each enemy.

    Ability warrior innerrage Fury (Level 58)
    Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1, stacking up to 3 times

    Enhanced Whirlwind (Level 92+)
    Whirlwind's effect to increase Raging Blow targets now grants 2 charges per Whirlwind and can have up to 4 charges.
Usable by
Cooldown (GCD 1.5 sec)
SpecializationArms, Fury
Level required26
Other information
RequirementsRequires Melee Weapon
TCG image
All men enter, no men leave.
- (TCG)

Whirlwind is a warrior ability learned at level 26 for those with the Arms or Fury specialization. It is a melee range multi-target damage instant attack.

Modified by Edit

Ability warrior savageblow Arms/Ability warrior innerrage Fury abilities
Ability warrior innerrage Fury abilities

Notes Edit

  • Although this causes no extra threat specifically, doing normal weapon damage to four enemies at once can go a long way to keeping aggro in a cluster of mobs. Also, each individual hit has the normal chance of going critical. Two or more criticals from a large two-hander can make a decisive difference to the average cluster of mobs.
  • When using two one-handed weapons, it hits with both weapons.
  • Be careful of crowd control with whirlwind however. You shouldn't be breaking your teammates sheep/shackle/seduce.
  • This attack also has an additional use in PvP - due to the fact it can hit anyone in melee range regardless of where they are attacking you from, it can be used to teach a lesson to that irritating Rogue who is constantly backstabbing you.
  • With its 8 yard range, it can hit enemies in your dead zone (Allows you to hit enemies too close for you to intercept / charge, yet still far enough that if they're out of your melee range, you can hit them).

Patch changes Edit

  • 0600Warlords-Logo-Small Patch 6.0.2 (14-October-2014): Whirlwind is now available only to Arms and Fury Warriors.; Whirlwind now costs 20 Rage for Arms Warriors.
  • 0500Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): Whirlwind now costs 20 rage (was 30) for Arms Warriors. The cost is unchanged for Fury Warriors.
  • 0400Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.
  • 0200Bc icon Patch 2.4.2 (2008-05-13): Whirlwind now has the correct sound associated with it.
  • 0200Bc icon Patch 2.4.0 (25-Mar-2008): Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
  • 0200Bc icon Patch 2.3.0 (13-Nov-2007): This ability now strikes with both weapons when a Warrior is dual-wielding.
  • 0100WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005): Now uses normalized attack power.

External links Edit

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