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{{questbox
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{{Infobox ability
 
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|name=Divine Hymn
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|name=Soothing the Elements
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|faction=Alliance
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|image=Spell_Holy_DivineHymn
 
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|start=[[Elder Brownpaw]]
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|description=Heals 3 nearby lowest health friendly party or raid targets within 40 yards for 4009 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 12 heals. The Priest must channel to maintain the spell.
 
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|class=[[Priest]]
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|end=[[Elder Brownpaw]]
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|level=17
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|type=Defensive
 
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|levelreq=13
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|school=Holy
 
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|id=13580
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|cost=36% of base mana
 
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|experience=1250
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|range=40 yd
 
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|money={{coppercost|900}}
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|cast_time=Channeled
 
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|rewards=[[Soothsaying Vest]] or [[Fiery Bracers]]
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|cooldown=8 minutes
 
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|shareable=Yes
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|buff_desc=Reciting Divine Hymn, healing nearby friendly party or raid targets most in need for 4009 every 2 sec for 8 sec.
 
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|previous=[[Quest:Mutual Aid]]
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|buff_dur=8 seconds
 
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|next={{Quest|The Blackwood Pledge}}
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|buff2_image=Spell_Holy_DivineProvidence
 
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|category=Darkshore
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|buff2_type=Magic
 
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|buff2_desc=Healing received increased by 10%.
 
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|buff2_dur=8 seconds
 
 
}}
 
}}
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==Objectives==
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Place the [[Energized Soothing Totem|Charged Soothing Totem]] at the top of the reef near the [[Burning Strand|Blazing Strand]] and protect it until the ritual is complete.
   
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==Description==
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'''Divine Hymn''' is a [[priest]] ability learned at level 78 for {{cost|20|40}}. Like the [[priest talents#Holy|Holy]] talent ability [[Circle of Healing]] it 'smart-heals' by selecting the 3 party or raid members within 40 yards with the lowest health, and channeling a very substantial amount of healing to them over 8 seconds (1 tick every 2 seconds). In addition, it grants a 10% increased healing buff to those targets for 8 seconds.
 
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Their fiery spirits are contained in the totem now. Take it to the top of the jagged reef near the blazing strand and set it on the ground.
   
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The totem's soothing energies will slowly wash over the elementals until their fury simmers down to calm.
== Notes ==
 
   
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You must protect the totem, for fire does not react favorably to the ritual of soothing.
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* Divine Hymn offers the highest mana efficiency of any priest ability in the game except [[Lightwell]], with twice the HPM of [[Penance]] and more than three times that of [[Greater Heal]].
 
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* The maximum 12 heals are easily achieved with 3 targets, and once they have been granted, the priest can break the channel early without loss. Haste will cause the heals to be granted more quickly, and so allow the priest to break the channel sooner.
 
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* Haste will make the spell tick faster, increasing the rate at which the healing occurs, but unlike with other HoTs (such as [[Renew]]), once the spell's maximum 12 heals have been granted, will not add ticks or generate further healing. ''However, this is currently not the case: see Known Bugs, below.''
 
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* By increasing the speed at which ticks occur, when cast on less than 3 targets, Haste will still cause the amount of healing that those targets receive to be increased.
 
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* This ability can easily turn any wipe around, although its 8 minute cooldown means it may be saved as an 'emergency' heal.
 
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* Divine Hymn will proc the Holy [[Mastery]] [[Echo of Light]], and can crit, procing [[Divine Aegis]].
 
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* The 3 lowest health targets are selected each tick, meaning that when more than 3 targets are equally in need of healing, Divine Hymn's effect will be spread fairly evenly around the group - provided the targets are within 40 yards of the priest.
 
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* Priests now have 100% protection from pushback while channeling Divine Hymn. This means that priests no longer have to worry about damaging attacks foreshortening the spell and wasting its effect. Effects such as stuns and interrupts will of course still stop the spell.
 
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* For [[Priest talents#Holy|Holy]] Priests: Holy priests will get the most throughput out of Divine Hymn, as they generally have the highest [[spell power]] of any type of priest.
 
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* For [[Priest talents#Discipline|Discipline]] Priests: If paired with a [[Power Infusion]] or the [[Borrowed Time]] talent this spell will apply its healing much more frequently, ensuring that the maximum number of heals allowed is reached and permitting the priest to break the channel early without losing healing.
 
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* For [[Priest talents#Shadow|Shadow]] Priests: Particularly useful in PvP, this is one of the few ways a Shadow Priest can effectively heal themselves and their group. In raids, a shadow priest's Divine Hymn would be unexpected and welcome help for overburdened healers at the end of a particularly difficult encounter.
 
   
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== Known bugs ==
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==Rewards==
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You will be able to choose one of these rewards:
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* [[Soothsaying Vest]]
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* [[Fiery Bracers]]
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You will also receive: {{coppercost|900}}
   
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==Progress==
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As a channeled spell, Divine Hymn is treated as a [[Heal over time]], allowing [[haste]] to accelerate the rate at which its ticks occur. With sufficient haste, extra ticks are added to a HoT, improving not only its HPS but also its mana efficiency and total amount healed. Divine Hymn should be an exception to this, as its tooltip specifically states a maximum of 12 heals. However as of [[Patch 4.1.0]], Divine Hymn responds normally to haste, with sufficient amounts granting extra ticks and so an increased total amount of healing. By using haste-granting [[trinkets]], [[racials]] and spells (such as [[Power Infusion]]) before casting Divine Hymn, the priest can dramatically increase the number of ticks and so total healing generated by the spell, particularly useful when used as an emergency heal. Additionally, because Divine Hymn's targets are selected each tick, any extra healing generated will not be wasted as overheals on targets already at full health.
 
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Is it done, <name>?
   
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== Patch changes ==
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==Completion==
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We are in your debt, <name>. Perhaps now, with [[Malfurion Stormrage|Malfurion's]] help, we can save the rest of [[Darkshore]].
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* {{Patch 4.1.0|note=Priests now innately have 100% pushback protection from damage while channeling Divine Hymn and [[Hymn of Hope]].}}
 
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* {{Patch 3.3.0|note=Cooldown reduced from 10 minutes down to 8 minutes.}}
 
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* {{Patch 3.2.0|note=This spell now works correctly with the trinket {{loot|epic|Illustration of the Dragon Soul}}.}}
 
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* {{Patch 3.1.2|note=Healing and healing scaling reduced by 30%. Buff on affected players changed from 15% to 10%.}}
 
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* {{Patched|date=2009-04-28|bluenote=The effectiveness of the Priest spell Divine Hymn has been reduced.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
 
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* {{Patch 3.1.0|note=Redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.}}
 
* {{Patch 3.0.2|note=Added.}}
 
   
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== External links ==
 
 
== Notes ==
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There is a large elemental "gazebo" with a fire motif floor where you are to set the energized totem down. Activating the totem starts an event.
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:{{text|say|The ritual of soothing has begun. Defend the totem at all costs!}}
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:''A series of [[Fire Elemental Remnant]]s appear and flow to the totem to attack it. As these are defeated, eventually a (much larger) [[Fire Elemental Rager]] appears to disrupt the ritual.''
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:{{text|say|The ritual of soothing has completed.}}
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==Quest progression==
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{{Eye of the Vortex quest chain}}
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==Patches and hotfixes==
 
*{{Patch 4.0.3a|note=Added.}}
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==External links==
 
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{{Elinks-spell|64843}}
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{{Elinks-quest|13580}}
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{{Classfooter|Priest}}
 
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[[Category:Priest abilities]]
 
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[[Category:Holy spells]]
 

Revision as of 19:25, 2 September 2011

AllianceSoothing the Elements
Start Elder Brownpaw
End Elder Brownpaw
Level 17 (Requires 13)
Category Darkshore
Experience 1250
Rewards Inv chest leather 09 [Soothsaying Vest] or Inv bracer 29 [Fiery Bracers]
9s
Shareable Yes
Previous Quest:Mutual Aid
Next The Blackwood Pledge

Objectives

Place the Charged Soothing Totem at the top of the reef near the Blazing Strand and protect it until the ritual is complete.

Description

Their fiery spirits are contained in the totem now. Take it to the top of the jagged reef near the blazing strand and set it on the ground.

The totem's soothing energies will slowly wash over the elementals until their fury simmers down to calm.

You must protect the totem, for fire does not react favorably to the ritual of soothing.

Rewards

You will be able to choose one of these rewards:

You will also receive: 9s

Progress

Is it done, <name>?

Completion

We are in your debt, <name>. Perhaps now, with Malfurion's help, we can save the rest of Darkshore.


Notes

There is a large elemental "gazebo" with a fire motif floor where you are to set the energized totem down. Activating the totem starts an event.

The ritual of soothing has begun. Defend the totem at all costs!
A series of Fire Elemental Remnants appear and flow to the totem to attack it. As these are defeated, eventually a (much larger) Fire Elemental Rager appears to disrupt the ritual.
The ritual of soothing has completed.


Quest progression

  1. A [5-30] Malfurion's Return (optional breadcrumb)
  2. Complete all of the following:
    • The furbolg quest chain:
    1. A [5-30] The Land Is in Their Blood
    2. A [5-30] Mutual Aid
    3. A [17] Soothing the Elements
    4. A [5-30] The Blackwood Pledge
    • The Ameth'Aran quest chain:
    1. A [5-30] Protector of Ameth'Aran
    2. A [5-30] Calming the Earth
    3. A [5-30] Sworn to Protect
    • The wildkin quest chain:
    1. A [5-30] The Last Wildkin
    2. A [5-30] Aroom's Farewell
    3. A [5-30] Elune's Fire
    4. A [5-30] The Wildkin's Oath
  3. A [5-30] The Emerald Dream
  4. A [5-30] The Waking Nightmare
  5. A [5-30] Leaving the Dream
  6. A [5-30] The Eye of All Storms

Patches and hotfixes

External links