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NeutralWetlands
Level: 20-30
The Green Belt
Capital(s) Menethil Harbor (12,000)
Population 25,000
Races

Template:Human Race (7,500)
Template:Ironforge Dwarf Race (7,500)
Template:Orc Race, Dragonmaw (7,500)
Template:Dark Iron Dwarf Race (2,500)
Template:Red Dragonflight Race
File:IconSmall Gnoll Small.gif Gnoll

Template:Murloc Race
Affiliation Alliance
Location Northern Khaz Modan

The Wetlands is a large, wet zone below Stonewrought Dam and north of Loch Modan, covered with small rivers, lakes, and ponds. Bordered on three sides by mountains, the Wetlands are open to the ocean to the west. Adventurers seeking route to Wetlands must either come through sieged Dun Algaz from Loch Modan or cross the damaged Thandol Span from Arathi Highlands. The northern slopes of Wetlands are generally classed within the Khaz Mountains.

The Wetlands is a vast, cold swamp. Mists cloak the ground, and the overcast sky makes the land a uniform gray. Many Ironforge strongholds once stood in this region, but war has reduced them to rubble. Wild creatures, murlocs and renegade orcs now control the land. Menethil Harbor, a city on the west coast, is the Alliance’s only presence in this dreary region.Template:Cite

History

The Wetlands have been the site of many a battle through the times. Nestled among the Khaz Mountains and open to the ocean as it is, it is a prime location for invading forces. It was historically part of the original dwarven kingdom while the three tribes were united, but after the War of the Three Hammers, it fell under control of the Wildhammer Clan. The Dark Irons invaded Grim Batol and almost succeeded in taking full control of it, but were driven back at the last minute. During the Second War, the bastion finally fell prey to the invading orcs, most notably by those of the Dragonmaw Clan.

Although the orcs took possession of Grim Batol for a time, they were subject to the wrath of the red dragonflight who, free of their enslavement from the orcs, destroyed their bases and burned their catapults, killing orcs en masse. The orcs who survived the onslaught fled south to the mountains, where they live to this day. Horde and Scourge forces devastated the Wetlands in the Second and Third Wars, forcing the Ironforge dwarves to retreat to Loch Modan and Dun Morogh.Template:Cite

Grim Batol is now under the control of the red dragonflight, who fiercely defend their lair from outsiders. Alliance forces have since established Menethil Harbor, but the area is still wild and untamed.Template:Cite The dwarves and allied humans built the port city on an island in the Baradin Bay, which they named after King Terenas Menethil IIMenethil Harbor. The Wetlands is a buffer zone between inhabited Khaz Modan and Scourge-infested Lordaeron.Template:Cite

Getting there

HordeHorde
From Hammerfall in the Arathi Highlands, run south/southwest to the bottom of the zone. Cross the ruined bridge.
AllianceAlliance
From Ironforge run east towards Loch Modan take the road in the Loch north through Dun Algaz pass and into the Wetlands. Or, take the boat from Theramore (for night elves and draenei).

Geography

There are currently no instanced dungeons in the area, but the two micro dungeons Dragonmaw Gates and Dun Modr can be found in this zone. No battlegrounds exist in this area.

Maps and subregions

WorldMap-Wetlands

Wetlands map

Angerfang EncampmentBaradin BayBlack Channel MarshBluegill Marsh
Deepwater TavernDireforge HillDragonmaw GatesDun Algaz
Dun ModrThe Great SeaThe Green BeltGrim Batol
Ironbeard's TombThe Lost FleetMenethil BayMenethil Harbor
Menethil KeepMosshide FenRaptor RidgeSaltspray Glen
Sundown MarshThandol SpanThelgen RockWhelgar's Excavation Site

Other

Thandol Valley (WC2)

A topographic map of the Wetlands.

Dungeons and elite areas

Grimbatol001

Grim Batol

Dragonmaw Gates: Level 60+ elite red dragonflight roam the entrance to Grim Batol. On the Cataclysm, it seems this zone will be one of the accesses to the Twilight Highlands.

Travel hubs

Menethil Harbor

Menethil Harbor

Alliance Flight paths from Menethil Harbor
Alliance Boat destinations from Menethil Harbor

Adjacent regions

Zone Name Faction Level Range Direction Access subzone Access method
Loch Modan Alliance 10-20 South Dun Algaz By foot or Alliance flightpath from Menethil Harbor to Thelsamar
Arathi Highlands Alliance Horde 30-40 North Thandol Span By foot or Alliance flightpath from Menethil Harbor to Refuge Pointe
Dustwallow Marsh Alliance Horde 35-45 West across the ocean Baradin Bay By boat from Menethil Harbor to Theramore Isle
Howling FjordWrath-Logo-Small Alliance Horde 68-72 Northwest across the ocean Baradin Bay By boat from Menethil Harbor to Valgarde
Twilight HighlandsCataclysm Alliance Horde 84-85 East Unknown By foot or by flight path (presumed)

Notable characters

Dun Modr

Dun Modr

Main article: Wetlands NPCs

The Wetlands are home to several characters of note. In Menethil Harbor, Captain Stoutfist sends promising young adventurers to end the threat of the Dragonmaw Clan. At Dun Modr, Rhag Garmason seeks to recover the besieged town from the dark iron dwarves. And in the Green Belt, the wise Rethiel the Greenwarden wishes to put an end to the gnollish incursion and the corruption of his lesser bog beast brethren.

Quests

Main article: Wetlands quests

Resources

Whelgar's Excavation Site

Whelgar's Excavation Site

Wetlands

A sunset over the Wetlands.

Wild creatures

WetlandsRain

Wetlands during the rainy season.

Lore

WC3RoC-logo
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

A Warcraft III map exists called Wetlands. A once thriving metropolis has all but been covered by the jungle.

External links


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