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With Mists of Pandaria, warriors can begin choosing their talents beginning at level fifteen. Players may choose a new talent from the same group of three talents at periodic levels (15, 30, 45, etc.).
Current Talents Edit
Pre-Mists of Pandaria Edit
The warrior talent trees are designed in principle to offer all-out offense (Fury), all-out defense (Protection) and the "golden middle" (Arms). In reality, Fury and Arms both lead to DPS heavy specs, whereas Protection is basically the only possible spec for warrior tanks, although it is possible to off-tank with the right Arms spec as well.
Arms talents tend to be useful for all Warriors, containing much that helps with soloing or PVP. Slow two-handed weapons often benefit the most from Arms talents, although many different weapon specializations can be found in this tree. Mortal Strike is the trademark move of any Arms build.
|Mortal Strike||None||None||A vicious strike that deals x% weapon damage plus X and wounds the target, reducing the effectiveness of any healing received for 10 sec.|
|Anger Management||None||None||You gain 1 Rage every 3 seconds while in combat, and generate 25% extra Rage from damage dealt.|
|Two-Handed Weapon Specialization||None||None||Increases the damage you deal with two-handed melee weapons by 12%|
|War Academy||None||3||Increases the damage of Heroic Strike, Cleave, Victory Rush and Slam by X%.|
|Field Dressing||none||2||Increases all healing received by X%, and the effectiveness of your self-healing abilities by an additional X%.|
|Blitz||none||2||Your Charge generates X additional rage and stuns an additional nearby X nearby targets.|
|Tactical Mastery||Arms 5||2||You retain upto an additional X rage when you change stances.|
|Second Wind||Arms 5||2||Whenever you are struck by a Stun or Immobilize effect you will generate X rage and X% of your total health over 10 sec.|
|Deep Wounds||Arms 5||3||Your critical strikes cause the opponent to bleed, dealing X% of your melee weapon's average damage over 6 sec.|
|Drums of War||Arms 5||2||Reduces the Rage cost of your Pummel, Demoralizing Shout, Intimidating Shout and Challenging Shout by X%.|
|Taste for Blood||Arms 10||3||Increase your Overpower critical strike chance by 20%/40%/60%. In addition, whenever your Rend ability causes damage, you have a 33%/66%/100% chance of allowing the use of Overpower for 9 sec. This effect will not occur more than once every 6 sec.|
|Sweeping Strikes||Arms 10||1||Your melee attacks strike an additional nearby apponent. Lasts 10 sec.|
|Impale|| Arms 10|
Deep Wounds 3
|2||Increase the critical strike damage bonus of Mortal Strike, Slam and Overpower by X%.|
|Improved Hamstring||Arms 10||2||When reapplying Hamstring, you immobilize the target for 5 sec. This effect cannot occur more than once every X sec. In addition, reduces the global cooldown of your Hamstring by X sec.|
|Improved Slam||Arms 15||2||Decreases the swing time of Slam by X sec and increases its damage by X%.|
|Deadly Calm||Arms 15||1||For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage.|
|Blood Frenzy||Arms 15||2||Your bleeds cause targets to take an extra X% physical damage and X% bleed damage, In addition, your autoattacks have a X% chance to generate 20 additional rage.|
|Lambs to the Slaughter||Arms 20||3||Your Mortal Strike causes the Slaughter effect, which refreshes the duration of Rend on the target and increases the damage of your Execute, Overpower, Slam and Mortal Strike by 10%. Lasts 15 sec.|
|Juggernaut||Arms 20||1||Your Charge ability is now usable while in combat and in all stances, and the cooldown of your Charge is reduced by 2 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec. However, Charge and Intercept now share a cooldown.|
|Sudden Death||Arms 20||2||Your melee hits have a X% chance of resetting the cooldown on your Colossus Smash, and you keep X rage after using Execute.|
|Wrecking Crew||Arms 25||2||Your Mortal Strike critical hits have a X% chance to Enrage you, increasing all damage caused by X% for 12 sec.|
|Throwdown|| Arms 25|
|1||Knocks the target to the ground and stuns it for 5 sec.|
|Bladestorm|| Arms 30|
|1||You become a whirling storm of destructive force, instantly striking all nearby targets with your weapon and continuing to perform a whirlwind attack every 1 sec for 6 sec. While under the effects of Bladestorm, you do not feel pity or remorse or fear and you cannot be stopped unless killed or disarmed, but you cannot perform any other abilities.|
Fury talents tend toward PvE Warriors. Properly specced and equipped Fury warriors are among the top damage dealers in endgame boss fights.
|Bloodthirst||None||None||Instantly attack the target causing (AP * 80 / 100) damage. In addition, the next 3 successful melee attacks will restore 0.5% of max health. This effect lasts 8 sec. Damage is based on your attack power.|
|Dual Wield Specialization||None||None||Allows you to equip one-hand and off-hand weapons in your off-hand. Increases the damage of your off-hand attacks by an additional 25%.|
|Precision||None||None||Increases your chance to hit with your attacks by 3% and increases auto-attack damage by 40%.|
|Blood Craze||None||3||After taking damage, you have a 10% chance to regenerate X% of your total health over 5 sec.|
|Battle Trance||none||3||Your Bloodthirst, Mortal Strike and Shield Slam hits have a X% chance to make your next special attack that costs more than 5 Rage consume no Rage.|
|Cruelty||none||2||Increases the critical strike chance of Bloodthirst, Mortal Strike and Shield Slam by X%.|
|Executioner||Fury 5||2||Increases the melee attack power reduction of your Demoralizing Shout by 8/16/24/32/40%.|
|Booming Voice||Fury 5||2||Reduces the cooldown of your Battle Shout and Commanding Shout by X sec and causes those abilities to generate X additional Rage.|
|Rude Interruption||Fury 5||2||Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5% for X sec.|
|Piercing Howl||Fury 5||1||Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.|
|Flurry||Fury 10||3||Increases your attack speed by X% for your next 3 swings after dealing a critical strike.|
|Death Wish||Fury 10||1||When activated you become enraged, increases your physical damage by 20% but increases all damage taken by 5%. Lasts 30 sec.|
|Enrage||Fury 10||3||Your melee hits have a X% chance to Enrage you, giving you a X% physical damage bonus for 9 sec.|
|Die by the Sword||Fury 15||2||Increases your parry chance by 100% for X sec whenever you are brought to 20% health or less. This effect cannot occur more often than once every 2 min.|
|Raging Blow|| Fury 15|
Death Wish 1
|1||A mighty blow that deals 100% weapon damage from both melee weapons. Can only be used while Enraged.|
|Rampage|| Fury 15|
Raging Blow 1
|1||Increases the critical strike chance of all party and raid members within 100 yds by 5%. In addition, improves your critical strike chance by an additional 2%.|
|Heroic Fury||Fury 15||1||Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.|
|Furious Attacks||Fury 20||1||Your autoattacks have a chance to reduce all healing done to the target by 25% for 10 sec.|
|Meat Cleaver||Fury 20||2||Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by X% for 10 sec. This effect stacks up to 3 times.|
|Intensify Rage||Fury 20||3||Reduces the cooldown of your Berserker Rage, Recklessness and Death Wish abilities by X%.|
|Bloodsurge|| Fury 25|
Raging Blow 1
|3||Your Bloodthirst hits have a X% chance of making your next Slam instant, free, and deal 20% more damage for 10 sec.|
|Skirmisher||Fury 25||2||Reduces the cooldown of your Intercept by X sec and your Heroic Leap by Y sec.|
|Furious Attacks||Fury 25||2||Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times. (2nd rank, more procs)|
|Titan's Grip||Fury 30||1||Allows you to equip two-handed axes, maces and swords in one hand.|
|Single-Minded Fury||Fury 40||1||When you dual-wield one-handed weapons, you deal 20% additional damage and Slam hits with both weapons.|
Protection talents are generally very useful for Main Tank group work, allowing the Warrior to put up with more punishment than otherwise possible. Always use a shield while tanking!
|Shield Slam||None||None||Slam the target with your shield, causing X to Y damage (based on attack power) and dispelling 1 magic effect on the target.|
|Sentinel||None||None||Increases your total Stamina by 15% and your block chance by 15%. You also generate 50% additional Rage from attacking targets that are not targeting you.|
|Vengeance||None||None||Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.|
|Incite||none||3||Increases the critical strike chance of your Heroic Strike by Y%, and gives your Heroic Strike criticals a X% chance to cause the next Heroic Strike to also be a critical strike. These guaranteed criticals cannot re-trigger the Incite effect.|
|Toughness||none||3||Increases your armor value from items by X%.|
|Blood and Thunder||none||2||When you Thunder Clap a target affected by your Rend, you have a X% chance to affect every target with Rend.|
|Shield Specialization||Protection 5||3||You generate X extra Rage when you block an attack. You generate Y extra Rage when you Spell Reflect a magic attack.|
|Shield Mastery||Protection 5||3||Reduces the cooldown of your Shield Block by X sec, your Shield Wall by Y sec and causes your Shield Block to also reduce magic damage taken by Z% for 6 sec.|
|Hold the Line||Protection 5||2||Improves your critical strike and critical block chance by 10% for X sec following a successful parry.|
|Gag Order||Protection 5||2||Gives your Pummel and Heroic Throw a X% chance to silence the target for Y sec. Also lowers the cooldown on Heroic Throw by Z sec.|
|Last Stand||Protection 10||1||When activated, this ability temporarily grants 30% of maximum hit points for 20 seconds. After the effect expires, the hit points are lost (Active).|
|Concussion Blow||Protection 10||1||Stuns the opponent for 5 sec and deals X damage (based on attack power).|
|Bastion of Defense||Protection 10||2||Reduces the chance you'll be critically hit by melee attacks by 3/6% while in Defensive Stance. In addition, when you block, dodge or parry an attack you have a 20% chance to become Enraged, increasing physical damage done by 5/10% for 12 sec.|
|Warbringer||Protection 10||1||Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects.|
|Improved Revenge||Protection 15||2||Increases damage of your Revenge ability by 30/60% and causes Revenge to strike an additional target for 50/100% damage.|
|Devastate||Protection 15||1||Sunder the target's armor causing the Sunder Armor effect. In addition, causes 150% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 3 times.|
|Impending Victory|| Protection 15|
|2||Using Devastate on a target with 20% or less health has a 25/50% chance to allow the use of Victory Rush but that Victory Rush only heals for 5% of your health.|
|Thunderstruck||Protection 20||2||Improves the damage of your Rend, Cleave and Thunder Clap by 3/6%. In addition, your Thunder Clap improves the damage of your next Shockwave by 5/10%. Stacks up to 3 times.|
|Vigilance|| Protection 20|
Concussion Blow 1
|1||Focus your protective gaze on a party or raid member. Each time they are hit by an attack, your Taunt cooldown is refreshed and you gain Vengeance as if 20% of the damage was done to you. Lasts 30 min. This effect can only be on one target at a time.|
|Heavy Repercussions||Protection 20||2||While your Shield Block is active, your Shield Slam hits for an additional 50/100% damage.|
|Safeguard||Protection 25||2||Reduces damage taken by the target of your Intervene ability by 15/30% for 6 sec.|
|Sword and Board|| Protection 25|
|3||Increases the critical strike chance of your Devastate ability by 5/10/15% and when your Devastate or Revenge ability deals damage it has a 10/20/30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.|
|Shockwave||Protection 30||1||Sends a wave of force in front of the warrior, causing X damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.|
- Main article: Warrior builds
While all Warriors can buy all of the standard abilities, Talents force the Warrior to make choices, as there are not enough points for everything. Naturally, this leads to great debate on which are better than others. Also, the class talent trees are something Blizzard tend to review and revise quite often, so 'the perfect build' can change often.
However, there is always the option of Respecing if you end up with something that doesn't suit you. Visit the Warrior Trainer for this option, which will allow you to respend your points from scratch, for a cash fee.
Initially, the talent trees can seem rather bewildering, but choosing how to spend your points is easier than it might seem. The talents are laid out in obvious 'Tiers' within each tree, and usually a certain number of points will have to be spent in each tier to access the next tier down.
e.g: To gain access to Tier 2 of Protection, at least five points will need to be spent on either Shield Specialization, Improved Thunder Clap and Improved Bloodrage, or a combination thereof.
This means a choice between three different talents. Examine each and decide which is best for you. To get the most effect out of a chosen talent, it is usually best to buy as many ranks in it as available, 3/3, 4/4, 5/5, etc. (though there are exceptions).
A good strategy to create a Talent Build is to look at the three end talents: Bladestorm, Titan's Grip and Shockwave, pick one, and then work backwards through the requirements, picking the most useful intermediate steps as you go. This will take about 51 points; the rest can then be used to pick out particularly useful other skills from different trees, or enhance existing effects in the main tree.
Another good idea would be deciding what do you want to specialize in, like PVE tanking\PVP damage dealing\PVE damage dealing etc., then chose the talents that suit your vision of a play style you'd like to have. You'll find that there are talents that are useless in one area of activity, while extremely useful in another area.