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For additional lore, see Warlock (lore).
In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.

At first, they command only the service of Imps, but as a warlock’s knowledge grows, seductive Succubi, loyal Voidwalkers, and horrific Felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.

Warlock crest

Warlocks are magical practitioners that seek to understand darker, fel-based magics, including destructive spells. While many warlocks willingly follow the Burning Legion, there are those who work against it, using their magic to fight against evil. Warlocks have proven themselves to be powerful allies - as well as powerful foes.[1]

Warlocks are renowned for their damage over time (DoT) spells, sinister shadow magic, summoning demonic minions, and their ability to wreak havoc with destructive fire spells. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets' health with an array of powerful debuffs; Demonology warlocks summon improved demons to do their bidding, drawing power from their minions and bolstering their strength; Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and fire spells.

Warlocks are often maligned and mistrusted due to the nature of their powers.

Overview Edit

Questionmark-medium This section's content needs citations, references, or sources.

Warlocks can ignite distant enemies in searing flame, send them fleeing in terror and pain, or afflict them with corrupting diseases and curses that steal the victim's vitality.

These practitioners of the profane are feared across Azeroth, and many who have felt their wrath now prefer to fight alongside a warlock than against one.

Warlocks burn and destroy weakened foes with a combination of crippling illnesses and dark magic. While their demon pets protect and enhance them, warlocks strike at their enemies from a distance. As physically weak spellcasters bereft of heavy armor, cunning warlocks allow their minions to take the brunt of enemy attacks in order to save their own skin.

Warcraft I description Edit

WCOnH logo 16x48 This section concerns content exclusive to Warcraft: Orcs & Humans (aka Warcraft I).
Warlock

A warlock from Warcraft I.

If the energies of this world can be used for destruction, then the energies of the underworld could destroy Azeroth. It is this destructive power that the orcish warlocks use in their incantations and rituals. As the most powerful of the orcish sects, these dark brethren of Hades go where none others dare in search of ultimate power. Their Towers hold the keys to unleashing the very essence of evil upon those they see as a threat to their devious plans. Spells that channel the fire and brimstone of hell through their bodies, or can summon forth great creatures - even daemons - are theirs to use.

History Edit

Demonology2

A warlock and his demons.

The eredar of the Burning Legion are credited as the original warlocks and wielders of dark magics, corrupted from the powerful and magically attuned eredar of Argus.

In most societies warlocks live on the fringe of civilization, tolerated but not trusted. Human warlocks meet in secret in the basement of a bar in Stormwind. Within the Horde, Thrall expressed discomfort with the warlocks; understanding their utility, he allowed them to work within the Cleft of Shadow. Conventional spell casters often see the warlock's magic as a vain attempt at increasing their own power.

Although many that consort with demons fall to darkness, warlocks of the Horde and Alliance advocate bending demonic forces to one's will without succumbing to complete corruption. These spell casters can summon demons to serve them and they can cast many painful spells that slowly eat at the life of their enemies.

Warlocks are physically weak compared to other classes, but they compensate with their potent array of spells and their demonic minions. Compared to other spell casters, warlocks are among the strongest and often depend on the sacrifice of their own blood to fuel their magical powers.

Notable warlocks Edit

Races Edit

Main article: Warlock races

The warlock class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance 15 IconSmall Gnome MaleIconSmall Gnome Female Gnome 15 22 21 25 22 33 113 52
Alliance 15 IconSmall Human MaleIconSmall Human Female Human 20 20 21 22 22 33 113 50
Alliance 15 IconSmall Worgen MaleIconSmall Worgen Female Worgen 0400Cataclysm-Logo-Small 23 22 21 18 21 33 113 50
Alliance 15 IconSmall Dwarf MaleIconSmall Dwarf Female Dwarf 0400Cataclysm-Logo-Small[2] 25 16 22 21 21 33 123 50
Horde 15 IconSmall Blood Elf MaleIconSmall Blood Elf Female Blood elf 0200Bc icon 17 22 21 25 20 33 113 50
Horde 15 IconSmall Undead MaleIconSmall Undead Female Forsaken 19 18 21 20 27 33 113 50
Horde 15 IconSmall Goblin MaleIconSmall Goblin Female Goblin 0400Cataclysm-Logo-Small 17 22 21 25 20 33 113 50
Horde 15 IconSmall Orc MaleIconSmall Orc Female Orc 23 17 22 19 24 24 123 50
Horde 15 IconSmall Troll MaleIconSmall Troll Female Troll 0400Cataclysm-Logo-Small[2] 21 22 21 18 23 24 113 50

Specializations and abilities Edit

A master of shadow magic who specializes in drains and damage-over-time spells.
- Official description
Stat priority
  • Mastery
  • Intellect
  • Haste
  • Critical Strike
  • Versatility
Note: Keep in mind that Affliction warlocks retain Corruption and Agony after choosing their specialization.
Ability Min Level
Agony 10
Drain Soul 13
Unstable Affliction 14
Unstable Affliction (2) 26
Ability Min Level
Seed of Corruption 38
Shadow Bite (2) 48
Agony (2) 52
Mastery: Potent Afflictions 78
A master of demons who compels demonic powers to aid her/him.
- Official description
Stat priority
  • Haste
  • Intellect
  • Critical Strike
  • Mastery
  • Versatility
Ability Min Level
Hand of Gul'dan 10
Summon Felguard 10
Demonic Empowerment 12
Drain Life 13
Call Dreadstalkers 14
Ability Min Level
Doom 26
Demonwrath 48
Soul Link 52
Mastery: Master Demonologist 78
A master of chaos who calls down fire to burn and demolish enemies.
- Official description
Stat priority
  • Intellect
  • Haste
  • Critical Strike
  • Versatility
  • Mastery
Incinerate1TCG

Incinerate

ImmolateTCG

Immolate

Ability Min Level
Immolate 10
Conflagrate 10
Chaos Bolt 12
Drain Life 13
Incinerate 14
Rain of Fire 26
Ability Min Level
Havoc 40
Firebolt (2) 48
Conflagrate (2) 52
Unending Resolve (2) 63
Mastery: Chaotic Energies 78

Skills and glyphs Edit

Note: Players technically start in Affliction spec; if a player chooses another specialization at level 10, Destruction and Demonology lose Corruption; Destruction also loses Shadow Bolt.
Ability Min Level
Shadow Bolt Starts with
Corruption 3
Summon Imp 5
Life Tap 8
Fear 16
Create Healthstone 18
Summon Voidwalker 20
Felsteed 20
Health Funnel 22
Eye of Kilrogg 24
Unending Breath 24
Summon Succubus 28
Banish 32
Ability Min Level
Soul Leech 34
Summon Felhunter 36
Command Demon 38
Dreadsteed 40
Ritual of Summoning 42
Soulstone 44
Summon Doomguard 50
Unending Resolve 54
Enslave Demon 56
Summon Infernal 58
Create Soulwell 66
Soulstone (2) 70
Demonic Gateway 80

Basic minions Edit

0100WoW Icon 16x16 This section concerns content exclusive to World of Warcraft.
Imp
Ability Min Level
Firebolt Starts with
Flee 33
Cauterize Master 31
Singe Magic 68
Voidwalker
Ability Min Level
Torment 10
Suffering 15
Shadow Shield 28
Shadow Bulwark 55
Succubus
Ability Min Level
Lash of Pain 20
Seduction 20
Whiplash 31
Lesser Invisibility 32
Felhunter
Ability Min Level
Shadow Bite 30
Devour Magic 35
Spell Lock 35

Talented minions Edit

The following minions are the permanent versions of the guardians, gained via the talent [Grimoire of Supremacy].

Infernal
Ability
Torch Magic
Burning Presence
Meteor Strike (infernal)
Seethe (infernal)
Doomguard
Ability
Doom Bolt
Shadow Lock

Resources Edit

Warlocks use both Soul Shards and mana. Warlocks typically start with all five of their shard slots empty; once filled, they degenerate slowly. Certain abilities will generate shards, while certain other abilities - such as summoning demons - cost shards.

Conjured items Edit

UndeadWarlock

Undead warlock

Another powerful ability of the warlock is to create healthstones and soulstones. These conjured items are used from the inventory and only one each can be created and held at one time. Healthstones and soulstones will disappear if the player logs off from the warlock character for more than 15 minutes.

A warlock is by no means a healer. However, healthstones can be given to party members and soulstones can be cast on party members.

To heal others (or themselves), warlocks can create a healthstone and hand it to another friendly player via Trade. Create Soulwell creates a Soul Well from which healthstones can be extracted by members of the party or raid group.

Warlocks may use a soulstone on a friendly player (or themselves) before they die, allowing them to resurrect on death without having to use a Graveyard. If a warlock uses a soulstone on another member of their party and the warlock or that member leaves the party, the buff is dismissed.

Escaping melee Edit

When an opponent gets within melee range, the warlock's best bet is to use disabling spells to get away or try to distract opponents with minions.

If acquiring range is not possible, a warlock is by no means helpless. Defensively, warlocks can [Drain Life] to heal while doing minor damage, absorb damage with [Soul Leech], reduce damage with [Unending Resolve], sometimes scare away enemies with [Fear], and Demonology warlocks can share damage taken with their minions via [Soul Link].

Suggested professions Edit

Tailoring and Enchanting
Other primary professions
  • The remaining professions do not offer anything particularly warlock-specific, but depending on server economy, may provide significantly more income.
Secondary professions
  • It is highly recommended that warlocks learn the secondary profession, IconSmall First Aid [First Aid]. This is to mitigate the mana a healer may have to use to heal party members; this is especially true for warlocks, who can use their own health to heal their minions.

End-game expectations Edit

Elfwarlock

A warlock in art.[3]

Warlocks are taken to raids for their incredible DPS and their raid utility. Warlocks' abilities can bring a lot of support to parties and they are usually the biggest source of ranged DPS. Seed of Corruption, when properly used, makes a warlock extremely effective AOE DPS without putting the raid at risk. Using summon in order to teleport latecomers, conjuring soulstones for raid recovery, and distributing healthstones are extremely beneficial. Warlocks are also well-known for their unique CC abilities such as Fear, Banish, Enslave Demon, Shadowfury, and Howl of Terror.

The Burning Crusade brought more utility to warlocks. The addition of the soul well made distributing healthstones a much simpler and convenient process. With Patch 2.4, warlocks finally were able to summon through instance barriers. This made replacing players in a mid-raid scenario significantly more convenient.

Wrath of the Lich King changes Edit

0300Wrath-Logo-Small

Dread

An undead warlock mounted on a Dreadsteed.

Warlocks deal impressive damage through the careful combination of damage spells, dots, and pets, and their new talents and abilities reflected this role. In many cases abilities had their damage increased or their mana cost reduced, making them more efficient for the warlock to use. Talents were consolidated and moved in the tree to give access to some important talents earlier on. In addition, summoning a dreadsteed or felsteed no longer cost any mana and does not affect the global cooldown so that mounts work just like everyone else's.

The most significant change to the warlock was the way pets were handled. All of the demon master trainers were removed; instead, all demon abilities and spells were automatically learned as pets gained levels.

There were some changes to the demon abilities. For example, they automatically learn avoidance at level 10. Blood pact works for the entire raid, making it unnecessary to stick a warlock in a particular group. Consume Shadows greatly increases nearby allies' stealth detection. Some abilities were removed completely and new ones put in their place, like Fel Intelligence and Shadow Bite replacing Paranoia and Tainted Blood on felhunters. Overall, pets received the same love given to the other classes in the game, making them better, stronger and more fearsome.

Notes Edit

Media Edit

Videos Edit

Patch changes Edit

References Edit

See also Edit

External links Edit

Official


General
Guides
Lore


Icon-externalarticle-22x22 Other languagesGerman

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