Warlocks (also known as necrolytes) are magical practitioners who seek to understand darker, Fel-based magic, including destructive spells. Do all spells destroy though? It is stated that refitting a spell for a new activity was not as simple as changing an incantation here, altering a motion there. It required a deep and precise understanding of how divination works, of what it revealed and how. When a hand-motion changes, or the type of incense used is deleted, the result is most likely complete failure, where the energies are dissipated harmlessly. Occasionally, the energies may go wild and out of control, but usually the only result of a failed spell is a frustrated spellcaster.
In studies, it was discovered that if a spell fails in a spectacular fashion, it indicates that the failed spell was very close to successfully being cast. The magics are trying to close the gap, to make things happen, though not always with the results intended by the caster. Of course, sometimes these failed magic-users did not survive the experience. Energies can be so chaotic that they manifest as Entropic horrors, pure fel magic, given form to lash out at all life. Willingly or otherwise, anyone who uses the powers of fel magic slowly takes on the appearance of a demon. These entities were formed as a result of the Light and Void energies that had bled together at the Twisting Nether's borders.
No discussion of demons can be complete without mentioning Sargeras, the dark titan. Over the course of millennia, he twisted many creatures into demons so that they would join his Burning Legion and work toward his goal: the destruction of the universe, which he believed to be fundamentally flawed.
Burning Crusaders Edit
With all of Sargeras's vast power and intellect, he could direct his army of demons all at once. Demons were bloodthirsty, but most lacked strategic thinking. Sargeras wanted cunning and tactically-minded commanders to join his side, and he had seen a place from which to harvest such servants: a world called Argus. Argus was home to the advanced Eredar, a race far more intelligent than any other Sargeras had encountered. The Eredar hungered for knowledge above all else and by attaining it, they believed they could shape the universe into a better and more benevolent place.
A triumvirate of leaders ruled the Eredar, not by might or fear, but by contemplating the great questions of the cosmos and sharing the answers with their people. The mighty Archimonde had a gift for finding the strengths in those around him while Kil'jaeden, the most brilliant of the rulers, was considered a prodigy even among the gifted Eredar. Witting and cunning, he reveled in puzzling out the most confounding mysteries of the cosmos. Lastly, there was Velen, the spiritual heart of the triumvirate. He stood as a champion of peace, whose wisdom could defuse any conflict - save a demonic one.
The Eredar's great cohesion was the ideal solution to the Legion's weakness. Yet to conscript them to his cause, Sargeras would have to corrupt them. In the guise of a radiant and elegant being, he communed with the Eredar triumvirate. Sargeras vowed to share with the Eredar not only the most obscure secrets of existence, but also the final answer to what he believed was the fundamental flaw in creation. In return, the denizens of Argus would devote themselves to Sargeras's grand work...and help them remedy that flaw. The offer awed both Archimonde and Kil'jaeden, who were honored to be a part of this undertaking. Velen, however, was not convinced. He sensed something strange about the creature who appeared to them and using an ancient artifact gifted to his race-the atamal crystal, Velen meditated. Through the relic, he received a vision of the Eredar's future if they sided with Sargeras. They would become horribly disfigured, transformed into demonic beings of depthless evil.
Velen despaired over the fate of his people and sought out other Eredar whom he believed he could trust. Eventually, Velen and his followers made their daring escape as Sargeras arrived on Argus to corrupt the unsuspecting Eredar. They gathered aboard a massive dimensional fortress known as the Genedar and fled their homeworld. From that day forward, Velen and his followers would be known as the Draenei, or "exiled ones." The other Eredar, however, were bent to Sargeras's unholy will. Fanatical fel whisperings surged through the minds of the world's inhabitants, drowning out their ability to reason. Sargeras also infused the Eredar with fel energies: the dark magic of demons. Sargeras found quick use for his new fel-corrupted converts. The eredar settled in as commanders within the Burning Legion.
Kil'jaeden and the Shadow Pact Edit
Velen's rejection of Sargeras's grand vision and his subsequent escape enraged Kil'jaeden. Even though the Draenei had vanished without a trace, the Deceiver vowed to never stop hunting them, bent on vengeance for what he saw as Velen's betrayal. In time, Kil'jaeden's right hand—Talgath—discovered the world that the draenei inhabited and Kil'jaeden knew exactly how he would break the exiles. On the Draenei's refuge planet of Draenor, He enthralled an elder orc shaman known as Ner'zhul and using the cunning shaman as his conduit, the demon spread battle lust and savagery throughout the Orc clans. Before long, the spiritual race was transformed into a bloodthirsty people. Kil'jaeden then urged Ner'zhul and his people to take the last step: to give themselves over entirely to the pursuit of death and war. Yet the old shaman, sensing that his people would be enslaved to hatred forever, somehow resisted the demon's command.
Frustrated by Ner'zhul's resistance, Kil'jaeden searched for another orc who would deliver his people into the Legion's hands. The clever demonlord finally found the willing disciple he sought - Ner'zhul's ambitious apprentice, Gul'dan. Gul’dan was promised unfathomable power in the form of mastery over fel magic—the ways of the warlock—if he would only swear fealty to the demon lord and usurp his mentor. In turn, Gul'dan taught other young orcs the arcane arts and strove to eradicate the orcs' shamanistic traditions. Gul'dan showed a new brand of magic to his brethren, a terrible new power that reeked of doom. And to tighten his hold over the orcs, Kil'jaeden helped Gul'dan found the Shadow Council, a secretive sect that manipulated the clans and spread the use of warlock magics throughout Draenor. As more and more orcs began to wield warlock magics, the gentle fields and streams of Draenor began to blacken and fade. Over time, the vast prairies the orcs had called home for generations withered away, leaving only red barren soil. The demon energies were slowly killing the world.
Warlocks of Azeroth Edit
"Say what you like about the orcs; their warlocks wielded great power. Power against which we had precious little defense. We have an obligation: we must learn to wield and counter these magics ourselves." - Kel'Thuzad
With the aid of the sorcerer Medivh and the Dark Portal that connected Draenor to Azeroth, Gul'dan led his orcish horde to Azeroth. In time, the magi of Azeroth would seek to understand the demonic Dark Portal and the demonic energies that the orcish warlocks wielded.
Dark Practices Edit
"Search for power in the places behind your soul where the Light cannot reach." - Drom'kor, Timewalker Necrolyte
Affliction warlocks are masters of shadow-touched powers, but unlike Shadow Priests—deadliest when pushed to the brink of insanity—these warlocks delight in using fel forces to cause intense pain and suffering in others. They revel in corrupting minds and agonizing souls, leaving enemies in a state of torment that would see them undone in due time. Even the most battle-hardened warriors can be deceived, landing blow after blow against the warlock, only to succumb to their suffering as their very vitality is siphoned away by the dark spellcaster.
"No matter how learned and knowledgeable, how wise and wonderful, how powerful and puissant, there is always one more sliver of power, one more bit of knowledge, one more secret to be learned by any mage." - Medivh, Keeper of Secrets
By their very nature, demons are leeches on the living universe—but the demonologist has mastered harnessing the power of these malefic beings on the field of battle. Warlocks harvest the souls of their defeated enemies; those specialized in the ways of demonology use this life essence to tap into the Void, pulling all manner of abomination from the chaos of the Twisting Nether. While such a practice is often considered by outsiders to be wicked and reckless, the demonologist maintains absolute control over the summoned creatures. These malignant entities are fully beholden to—and empowered by—the will of the warlock, until banished to the realm from whence they came.
"ALL falls to chaos, ALL will be destroyed. (Chaos, chaos!)" - Cho'gall
Warlocks who command the power of destruction favor incantations of pure chaos and aggression in battle. In this regard, they’d find a stronger kinship with fire mages than warlocks of other disciplines—if not for their propensity to make use of magic deemed detestable by all mage orders. The destruction warlock is well-versed in discharging a dizzying array of shadow, fel, fire, and chaos magics upon opponents that rattle souls and conflagrate bodies. They require little motivation for the havoc they wreak, happy to revel in the destruction they cause—thrilled at any opportunity to watch the world erupt in discord around them.
Orc Tower Edit
This is where the knowledge of the dark magics are revealed. Warlocks reside here to focus their energies towards harnessing the forces of the underworld. Their sect demands payment in precious metals for any services they may offer, as it is then converted into the mystic symbols used in their castings. Metal cages in which to place the subjects of their experiments must be constructed, as well as the ornate metal runes that need to be built into the stone floors for their summoning spells.
- ^ The Last Guardian pg. 133-134 on iBooks
- ^ The Last Guardian pg. 134 on iBooks
- ^ Quest:Collecting Corruption
- ^ World of Warcraft > Game Guide > Dungeons, Raids, Scenarios > The Burnign Crusade > The Blood Furnace > The Maker
- ^ World of Warcraft: Chronicle Volume 1 pg. 101 on iBooks
- ^ World of Warcraft: Chronicle Volume 1 pg. 101-102 on iBooks
- ^ World of Warcraft: Chronicle Volume 1 pg. 102-103 on iBooks
- ^ World of Warcraft: Chronicle Volume 1 pg.103-104 on iBooks
- ^ Kil'jaeden and the Shadow Pact
- ^ a b Kil'jaeden and the Shadow Pact
- ^ Hearthstone > News > Gul'dan, The Warlock
- ^ Paragons pg. 426 on iBooks
- ^ WoW TCG Card: Timeless Shadow
- ^ a b c World of Warcraft > Legion Class Preview Series: Warlock
- ^ The Last Guardian pg. 166 on iBooks
- ^ WoW TCG Card: Cho'gall (warlock)
- ^ Tower (Warcraft: Orcs & Humans)