Warlocks are users of fel magic, the magic of deceivers. Warlocks can use fel magic to afflict spirits with afflictions, form a demonic order of acolytes, and destroy a world and the living creations inside that world on behalf of a demon of the Burning Legion, the Scourge of a Thousand Worlds, and an astral goddess of the moon that has astral power over.
Before life even began, before even the cosmos took shape, there was Light ... and Void. In the form of a boundless prismatic sea, the Light swelled across all existence. The ocean of Light was dynamic and ever shifting. Yet as it expanded, some of its energies faded and dimmed, leaving behind pockets of cold nothingness. From the absence of Light in these spaces, a new power coalesced and came to be. This power was the Void, a dark and vampiric force driven to devour all energy, to twist creation inward to feed upon itself. The Void quickly grew and spread its influence, moving against the waves of Light. The mounting tension between these two opposing yet inseparable energies eventually ignited a series of catastrophic explosions, rupturing the fabric of creation and birthing a new realm into existence. In that moment, the physical universe was born. The energies released by the clash of Light and Void raged across the nascent cosmos, raw matter merging and spinning into primordial worlds without number.
The most common forms of life to appear were the elemental spirits—primordial beings of fire, water, earth, and air. These creatures were native to nearly every physical world. Occasionally, cloud of fractured Light gathered and gave shape to beings of far greater power, of far greater potential. Among them were the titans. Composed of the primordial matter from which the universe was born, the titans were godlike beings. Their spirits—known as world-souls—formed deep within the fiery core of a small number of worlds. These energies suffused the celestial bodies they have inhabited.
Rise of Deceivers Edit
The most unstable energies coalesced into an astral dimension known as the Twisting Nether. The creatures that had emerged from this realm were known as demons. They had been formed as a result of the Light and Void energies that had bled together at the borders of the Twisting Nether. The demons embraced their furious passions and reveled in pushing the boundaries of their power, heedless of the consequences. Many of these abberations indulged in the energy that pervaded the Nether. Some learned to wield the all-consuming powers of fel magic and, before long, the bloodthisty demons clawed their way into the physical universe, terrorizing mortal civilizations and bringing ruin to world after world.
Deceived Conjurers of Argus Edit
Among the worlds is a world name Argus and it was home to a race known as the eredar. Among them was an eredar named Thal'kiel and he led an order of eredar magi called the Wakeners, specialists in the arts of conjuration and binding. They were renowned for their clever arcane constructs, exploring new frontiers in summoning. They pushed the limits of summoning and binding magics, conjuring the arcane entities that helped build the capital's wondrous architecture. Thal'kiel also devised the machines that focused the world's latent arcane energy, suffusing Argus with peace, harmony, and vitality. All were in awe of his abilities, including his young apprentice, Archimonde. However, Thal'kiel was brilliant, but he was not wise. Seeking to elevate his order to levels undreamed of, he searched uncharted terrain, venturing farther than any eredar had dared before. His spells plumbed the vastness of the Great Dark Beyond, petitioning for a deeper well of power. A dark presence whispered to him, and the eredar's mind was consumed with visions of power beyond his wildest imaginings, of ranks upon ranks of deadly servants eager to obey his every whim. These demonic forces made Thal'kiel's arcane constructs look like a child's playthings. Afterward, he would despise the arcane, his passion reserved only for fel magic.
Thal'kiel's mysterious benefactor bestowed upon him the ability to summon lesser demons, and the eredar immediately spread the knowledge to his Wakeners. Imps and felhounds, infernals and abyssals, all executed the commands of Thal'kiel and his sorcerers. Convinced that this was the start of a new era, Thal'kiel feverishly prepared to present his wondrous pets to the rules of Argus, Velen and Kil'jaeden. In the presence of Velen, Kil'jaeden, and the eredar rulers' inner circle, the sorcerer Thal'kiel demonstrated what his fel darlings could do. But when he looked upon his colleagues' faces, he didn't see the approval he expected. Kil'jaeden's expression was remote, inscrutable, but there could be no doubt about how Velen felt. He condemned Thal'kiel's new summonings and ordered him never to conjure them again. Despite that, Thal'kiel commanded his Wakeners to continue their experiments to summoning fel creatures. In secret, he and his sorcerers conjured demons of increasingly dire aspect, and they cast powerful spells to hide their minions in covert training grounds. Shielded from the eyes of Velen and Kil'jaeden, Thal'kiel slowly amassed a great demonic army with one purpose: to install him as dictator of Argus. The Wakeners were united behind Thal'kiel, save one—his apprentice, Archimonde.
Although he had no aversion to demons—in fact, he rather enjoyed them—Archimonde was driven by ambition, and he was eager to prove himself to Velen and Kil'jaeden. The night before the Wakeners were to stage their coup, Archimonde revealed Thal'kiel's plans to the rulers of the eredar. Velen and Kil'jaeden were stunned to learn of Thal'kiel's treachery. He had summoned legions of fel beasts to build his personal empire, plotting to assassinate the eredar rulers. He had tapped into a strange new power whose limits were unknown, and he needed to be stopped, swiftly and without mercy. To prove his loyalty to Velen and Kil'jaeden, Archimonde broke the wards that hid where Thal'kiel's demonic army was marshaled, and he led a contingent of magi in storming the secret training grounds. The battle did not last long. Caught off guard, the Wakeners were easily defeated by the invading magi, and without commanders to direct them, the demons were slaughtered. Archimonde himself confronted his master as he was summoning reinforcements. With a single stroke of his blade, he decapitated Thal'kiel.
The Deceived Converts of Sargeras Edit
Archimonde eventually rose to lead the eredar alongside Velen and Kil'jaeden, and by all accounts, he was a wise and sagacious ruler. In actuality, however, a demonic presence had been slowly infiltrating Archimonde's mind, using Thal'kiel's skull as a conduit for its pernicious influence. While Archimonde slept, he saw visions of civilizations consumed in magnificent fel fire, and a dark god standing at the head of a glorious army. The entity whispered promises of strength that were impossible for mere mortals to comprehend, and Archimonde drank them in, eager to learn more of this mysterious being and his invincible legions. Thus when the Dark Titan, Sargeras, finally came to Argus and offered the eredar a place in his kingdom, Archimonde was the first to accept. Sargeras bent the other eredar to his unholy will. Fanatical fel whisperings surged through the minds of the world's inhabitants, drowning out their ability to reason. Sargeras also infused the eredar with fel energies, twisting their forms to resemble hideous demons. Sargeras found quick use for his new fel-corrupted converts. Born of the eredar race, warlocks are absolutely corrupt and unimaginably powerful. Their chaos magics have burnt out whole worlds and annihilated countless species over the aeons. Under Archimonde, the warlocks serve as the Legion's tacticians and strategists.
The Deceivers of Azeroth Edit
The fallen titan hoped to use sorcerers and their great magic to expedite the Legion's journey to Azeroth. Without a suitable gateway, he knew that traveling to the world would take ages. Much as he done with the eredar on Argus, Sargeras reached out to a group of elves known as the Highborne and capitalized on their hubris. The first Highborne to hear Sargeras's call was Lord Xavius and the power hungry Highborne brought Sargeras to Queen Azshara's attention. The fallen titan promised to grant the night elf queen and her servitors unfathomable power, thereby allowing them to remake Kalimdor into a paradise. Sargeras requested that Azshara and her followers summon his agents into the world of Azeroth so that they could give the Highborne this power.
The first necrolyte to set foot on Azeroth was Sataiel. With the strength to command the spirits of the living and the dead with fel magic, a feat that rivaled even Kil'jaeden's necromantic abilities, Sataiel was the first necrolyte. As those who became necrolytes weren't always necrolytes, the necrolytes gained knowledge from Sataiel. They bind souls and command the black powers that hold control over the earth. They hold power over all things dark and evil, including the raising of fallen warriors to create armies of the undead. And through ceremonies, they learn to warp the essence of shadow to use for their advantage.
When the night elf Illidan discovered that the warlocks could raise the dead, Illidan found himself admiring the audacity of the demons for the first time. He wanted to capture one of the warlocks and learn how its manner of spellcasting differed from his own. He questioned, "How better to defeat an enemy than to learn their strengths and add them to your own arsenal?". This, it seems, lead him to his path of becoming the first demon hunter. Demon hunters, disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.
Sargeras also warped the defeated Xavius's body into a twisted demonic visage of jagged horns and cloven hooves. This new form became known as a satyr, and it would mark Xavius as an eternal servant of the Legion. At Sargeras's bidding, he set out to curse many of his fellow Highborne, transforming them into satyrs as well. One of them is Peroth'arn, first of the fel-touched. Like many of his fellow Highborne, Peroth'arn swore allegiance to the corrupted Xavius in exchange for gifts of demonic power. As a master of fiendish magic and recipient of the satyr curse, Peroth'arn stood outside in defense of the Burning Legion, ready to destroy those hoping to disrupt the entrance of the Dark Titan, Sargeras, into Azeroth. Unfortunately for Sargeras and most of his forces on Azeroth, they were sent back to the Twisting Nether.
After his defeat at the Well of Eternity, Sargeras immediately planned his next method of infiltrating Azeroth. He knew he couldn't rely on a static portal; to serve a titan, such a gateway required an astronomical amount of power, and the most promising source had been destroyed in his last attempt. Moreover, the Highborne's laborious preparation and spellwork had given away his intentions, which had allowed the night elf resistance to thwart him. If he wanted to overcome Azeroth's defenders, Sargeras needed to enter the world with minimal warning. Thus he commanded the eredar to forge a tool that would wrench open rifts between worlds for only a short time, just long enough to let a portion of his soul through. Although that meant he couldn't enter Azeroth in his most devastating form, such an instrument would clear a path for his avatar to lead the Legion's invasion or carry out subtler schemes. Such an instrument would also weaken the integrity of the physical universe and threaten to collapse it, but Sargeras considered those to be only side benefits.
Sargeras ordered his most talented eredar sorcerers to construct him a cosmic battering ram. They did not disappoint. First, scores of magi conducted dark rituals to channel countless portals into a single staff. They then projected the empowered artifact into every corner of the Great Dark Beyond, weaving it into the fabric of reality, creating a thread that could be pulled to unravel the seams of the physical universe at will. To fuel this monstrous undertaking, a hundred warlocks sacrificed a hundred demons, selecting them from among the Legion troops that had been part of the failed invasion of Azeroth.
The Deceivers of Draenor Edit
Kil’jaeden, infuriated by the draenei’s flight from Argus and their refusal of Sargeras’ offer, led the Legion’s armies in pursuit of his former people throughout the cosmos. But the draenei eluded their hunters, discovering sanctuary on a remote world that they would name Draenor, the homeworld of the orcs. However, Kil'jaeden eventually found Draenor and enthralled the orc shaman, Ner'zhul. Using the cunning shaman as his conduit, the demon spread battle lust and savagery throughout the orc clans. Before long, the spiritual race was transformed into a bloodthirsty people. Kil'jaeden then urged Ner'zhul and his people to take the last step: to give themselves over entirely to the pursuit of death and war. Yet the old shaman, sensing that his people would be enslaved to hatred forever, somehow resisted the demon's command. Frustrated by Ner'zhul's resistance, Kil'jaeden searched for another orc who would deliver his people into the Legion's hands. The clever demonlord finally found the willing disciple he sought - Ner'zhul's ambitious apprentice, Gul'dan.
Gul’dan was promised unfathomable power in the form of mastery over fel magic—the ways of the warlock—if he would only swear fealty to the demon lord and usurp his mentor. In turn, Gul'dan taught other young orcs the arcane arts and strove to eradicate the orcs' shamanistic traditions. Gul'dan showed a new brand of magic to his brethren, a terrible new power that reeked of doom. And to tighten his hold over the orcs, Kil'jaeden helped Gul'dan found the Shadow Council, a secretive sect that manipulated the clans and spread the use of warlock magics throughout Draenor. As more and more orcs began to wield warlock magics, the gentle fields and streams of Draenor began to blacken and fade. Over time, the vast prairies the orcs had called home for generations withered away, leaving only red barren soil. The demon energies were slowly killing the world.
The Scourge of The Titan Azeroth Edit
"Say what you like about the orcs; their warlocks wielded great power. Power against which we had precious little defense. We have an obligation: we must learn to wield and counter these magics ourselves." - Kel'Thuzad
After the Horde's defeat in the Second War, Ner'zhul sought to reinvigorate his followers by opening gateways to new worlds for them to conquer. To that end, he dispatched his servants to recover various artifacts from the Tomb of Sargeras, including the scepter, which the fallen titan had used to infiltrate Azeroth centuries before. Ner'zhul was not Sargeras, however, so he could not simply command the staff to open portals. He had to wait until the constellations of Draenor were properly aligned, and he could only use the scepter in conjunction with other artifacts. The warlock grew impatient, frustrated with his limitations. Intoxicated by the Skull of Gul'dan's influence, he had visions of his erstwhile apprentice, who urged him to unleash his godlike powers. When at last the moment arrived for Ner'zhul to act, he did so with wild abandon, heedless of the consequences. It mattered not to him if Draenor was destroyed; in fact, he welcomed it as part of his legacy. With the scepter, he blasted hole after hole through the fabric of reality, shredding the seams connecting Draenor to the rest of the physical universe. As he rushed headlong through one of the portals, he could hear the world shattering behind him.
Kil'jaeden then captured Ner'zhul, his death knights, and warlock followers. He placed Ner'zhul within a block of ice gathered from the Twisting Nether. Warped by the demon's chaotic powers, Ner'zhul became a spectral being of unfathomable power. At that moment, the orc known as Ner'zhul was shattered forever, and the Lich King was born. Ner'zhul's loyal death knights and warlock followers were also transformed by the demon's chaotic energies. The wicked spell casters were ripped apart and remade as skeletal Liches.
War on the Alternate Draenor Edit
Dark Practices of the Deceiver Edit
Warlocks are the most volatile and insatiable of spellcasters. Though they often pledge themselves to the service of noble causes and are not innately evil, their desire to understand darker magics and exercise unwavering command over demonic forces breeds mistrust among even their closest allies. Warlocks peer into the Void without hesitation, leveraging the chaos they glimpse within to devastating ends in battle—their greatest abilities are fueled by the souls they’ve harvested from their victims. They exploit powerful shadow magic to manipulate and degrade the minds and bodies of their enemies. They employ fire magic, dropping hellish rain from the sky, to immolate the opposition. They summon and command indomitable demons from the Twisting Nether to do their bidding, or even to be sacrificed as the warlock sees fit, empowering and protecting the dark caster from harm.
Indulging in fel energies that can curse beings, affliction warlocks are the masters of shadow magic. Shadow magic can be described as priestly and perhaps warlocks who serve demons as ministers can be considered demonic priests. Unlike shadow priests—deadliest when pushed to the brink of insanity—these warlocks delight in using demonic forces to cause intense pain and suffering in others. They revel in corrupting minds and agonizing souls, leaving enemies in a state of torment that would see them undone in due time. Even the most battle-hardened warriors can be deceived, landing blow after blow against the warlock, only to succumb to their suffering as their very life energy is siphoned away by the dark spellcaster.
"Mortals die, but demons are forever!" - Ulrac Bloodshadow
Demonology is a branch of study relating to a demon (or demons). Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. Of the arcane, mages are diviners of secrets, balancing the ebb and flow of incredible mystic energies. Unparalleled skill is required to manipulate the volatile forces of the universe. These practitioners push their magical knowledge to its very limits—often to the brink of their own exhaustion, and at great risk to the world around them. Those who master this craft are capable of releasing a barrage of unrelenting power upon their enemies, drawing upon replenishing energies to maintain their assault for as long as the battle demands.
Volatile arcane energies—the lifeblood of a nascent titan— are the energies of the Twisting Nether and a common perception was shared that the magi's magic was unholy and possibly even demonic. By their very nature, demons are from the Twisting Nether—but the demonologist has mastered harnessing the power of these malefic beings. The destructive fel energies of demons can become so great that they begin tearing at the veil between the Nether and the physical universe; those specialized in the ways of demonology can pull fel energies and all manner of abomination from this destruction. While such a practice is often considered by outsiders to be wicked and reckless, the demonologist maintains absolute control over the summoned creatures. These malignant entities are fully beholden to—and empowered by—the will of the warlock, until banished to the realm from whence they came.
"Catch a glimpse of your eternity." - Grindel Hellbringer
By their very nature, demons are constructs if (key word: if) they can be destroyed because destruction is the process of destroying structures, breaking them down into the parts that they're constructed of (death is for the living while destruction is for constructs). Constructs are not living things and so the study of magic involving constructs can be defined as necromancy, the study of magic involving the dead. The Game Designer known as Jeremy Feasel would not say a construct is dead because it was never alive really yet Feasel claims that the wow team made warlocks about living demons - which is not true - and that no one is telling lies - which is also not true. With Jeremy Feasel's own logic, using magic to raise and control skeletons (e.g. bone golems) isn't necromancy because skeletons are magical constructs made from the bones of the dead. Jeremy Feasel is clearly not telling the truth and unless constructs and their souls can be considered alive, using magic to summon and control demons can be defined as necromancy because they're constructs and, if they have souls, their souls are not "alive".
Demonic Objects Edit
Bloodstones are stones that contain a great deal of power that can only be awakened once they are fed. A bloodstone was neither living nor dead and blood that had spilled near a bloodstone pendant can - or does - slowly move toward the piece of jewelry, as if gravity had somehow bent itself toward it. The blood that touched the pendant can - or does - seem to disappear, and the red colour of the stone can - or does - deepen as it drank more blood. In addition to blood, there are elemental forces fused within the stone. Fire, water, thunder and rock are mixed with the blood and although this mixture is outwardly inert, all these forces seem to rage inwardly against each other.
Bloodstones can be fed with the blood of demons. A warlock can use a bloodstone artifact to summon demons in large numbers and can hope to use bloodstone to bend the will of demons that would otherwise not be so easily controlled.
Warlockian Orbs Edit
The spirit of a fel construct such as an infernal can be used in the creation of a warlockian orb. This orb is used to imprison a spirit and make it serve a warlock.
Demonic Temples Edit
Temple of the Damned Edit
The Temple of the Damned was once used by the orcish horde and its warlocks to channel demonic energies. From the Temple the insidious necromancers emerge to animate fallen corpses and the tormented spirits of the banshees are called into service.
The Black Temple Edit
Long ago on Draenor, the Temple of Karabor was the center of draenei worship. But the devout priests who prayed there are long dead, slaughtered by marauding, demoniacally corrupted orcs. In the massacre's aftermath the warlocks of the Shadow Council seized the structure and bestowed upon it a new name: the Black Temple. There the warlocks practiced their twisted magic that corrupted the land. For years the Shadow Council bloodied the Black Temple with foul demonic rituals, but after the Second War the dark spellcasters fell to the Alliance's devastating invasion of Draenor. The shaman Ner'zhul hastily opened several dimensional portals in order to stage a retreat, and the resulting magical backlash ripped the world apart. In what had become the fractured realm of Outland, Ner'zhul's portals were a strategic advantage that appealed to the demon general Magtheridon, who quickly seized the Black Temple as his seat of power.
Demonic Worship Edit
Demonic worship is the worship of a demon (or demons). The Shadow Council, foul warlocks behind nearly every attempt to bring demons into Azeroth, perpetuates the corruption of the land known as Felwood. At a place called Jaedenar, named in worship of Kil'jaeden himself, they worship the demons of the Burning Legion, and work to open the path for their masters to return to this world. The Burning Blade - a foul, demon-worshipping cult - is simply a cult of warlocks under the demon Zmoldor's direction that are bringing out the natural hostility in orcs.
Demonic Sacrifices Edit
"Blood is a pure offering to those who give us these vast powers..." - Gul'dan
A demon can be sacrificed in order to gain demonic power. Warlocks seem to make sacrificial offerings to their demon masters in exchange for demonic powers.
Demons of the Warlocks Edit
"...the demons capering at the heels of the warlocks can destroy and torment, but they cannot heal or feed the starving." - Durotan
Felhunters seem to be the manifestations of disorder. They are creatures out of nightmare: bodies of fel flesh and twisting tendrils that devour energy like a dark and vampiric void within the worlds of the Great Dark. These malignant entities can - and do - serve warlocks, and they seem to exist only to transform the worlds they infest into places of despair and lifelessness.
Felhunters feed on arcane energy, an energy that fel energy is counteracted by. Volatile arcane energies—the lifeblood of a nascent titan— are the energies of the Twisting Nether and so the warlocks' felhunters presumably reside in the Twisting Nether, searching for arcane energy to feast upon, or travel in-between the Twisting Nether and the physical universe.
The imps are, presumably, former grell who have been destroyed and trapped between life and nether. Presumably, these beings derive power from the fel energies that pervade the nether. Demons hungered for nothing less than the destruction of all life in the universe. As such, if imps have any life, imps hungered for nothing less than the destruction of it when they're in the universe. An imp can be hit with a fel bolt that transforms the cackling monster into a pool of bubbling slime, which means that imps are not immune to destruction from the highly destructive fel magic. The Necrolyte clan believes that the strange slimes found in certain areas seek to eat blood. No magiks could have created these crawling masses, but yet they exist. This slime seems attracted to the heat of bodies, and will seep through to drain into the pores of its victims and sap them of strength and life.
Warlocks can summon many demonic soldiers to destroy their enemies. The powerful Infernal is just one of these. Infernals seem to be constructed fel elementals who are trapped between fel construction and fel destruction. Despite that fact, it seems that Jeremy Feasel believes that controlling these constructs composed with fel fire and stone isn't dark shamanism because they're fel constructs. It seems that he doesn't know that elementals can be constructed: One example of elementals that can be constructed are fire elementals. The spells of the warlocks and other dark sorcerers of the Legion made infernals a force nigh unstoppable.
"A succubus is a devourer of souls, destroyer of hearts, tempter of men. A creature of profound evil and of singular mind. It cannot be brought into our world without a stimulus. Thus we use its own strength against it. With the hearts of good men, pure men, loving men, the succubus will be unable to resist, and will cross into our world." - Carendin Halgar
Succubi, or sayaad, are agile fighters with command of the mystic arts—particularly the ability to magically charm their targets—and they have overrun even the strongest of minds. While there are many sayaad that loyally serve the Burning Legion, there are also those that serve only themselves or can be impressed by a warlock master. Those in the grasp of a warlock's succubi can undergo brainwashing and so a warlock can, presumably, use his - or her - succubus to brainwash his - or her - victim into servitude - whether the victim is alive or undead.
Enigmatic and emanating pure demonic fury, a voidwalker is sometimes the last thing someone encounters before crossing over into death.
Entropy and Destruction Edit
The devouring fires of entropy are one of the primary forces wielded by warlocks. Entropy, as it can be defined, represents the unavailability of a system's energy for conversion into work, often interpreted as the degree of disorder or randomness in a system. In the physical universe, the forces of Disorder and Order govern the cosmic systems of the physical universe. Order, in reality, is most commonly perceived as arcane magic. This type of energy is innately volatile, and wielding it requires intense precision and concentration. Conversely, disorder is manifested as highly destructive fel magic, a brutal and extremely addictive energy is fueled by drawing life from living beings.
Entropic Horrors Edit
Energies can be so chaotic that they manifest as entropic horrors, pure fel magic given form to lash out at all life, the essence they drop is entropic and poisonous. Chaotic energies are the energies of the Twisting Nether and as pure fel magic given form, the entropic horrors of the Twisting Nether need to be fueled by sacrifice: But an insignificant sacrifice is required to fuel fel magic. Sacrificial magic was considered the greatest violation of life and the titans had hounds, instantly attuned to punish those who delved into such sorcery, police the use of arcane magic.
Warlock Magics Edit
Warlock magics are demonic powers of entropy and destruction, which is a process - not a living thing. Warlock magics do not come from the living and warlock energy spreads like radiation, which means that warlock energy can seep into - and exist inside - warlocks. As warlocks would be a - if not the - source of demonic power (or warlock magics), warlocks have a bond with demons. And, presumably, warlocks can destroy their own structures to release the demonic powers inside them and give them form, creating entropic horrors.
Notable Spells Edit
These spells are warlockian spells that should be noted for they are iconic warlockian abilities despite the fact that they seem to be - or are - necromantic spells or variations on necromantic spells used by necromancers. By infusing corpses with the energies of these seemingly necromantic spells, warlocks can, presumably, raise the dead.
Fel Armor EditFel Armor seems to be - or is - a variation on Unholy Armor, a death knight's and necrolyte's spell. The Fel Armor seems to be an ancient necromantic spell, like the death knight's Unholy Armor spell, that transforms a portion of the warlock's own life force into into armor, like the death knight's Unholy Armor spell.
Nether Vision EditNether Vision seems to be - or is - a variation on Dark Vision. Wherever there is order, there would be disorder, and it is this disorder that the warlocks would use to see into places he cannot travel. Wherever the slightest chaos is cast, the sight of the warlock can, presumably, enter and view. The effects of this spell seem to be limited in size, for too much knowledge of the confines of chaos can be known to forever trap the caster within the realm of demons.
Shadow Bolt EditShadow Bolt seems to be - or is - a variation on Shadow Spear, a necrolyte's spell. This would be a bolt of energy culled from evils. When one dies, his - or her - soul would descend into Hades for judgement, and his - or her - essence divided into good and evil. The warlocks seem to have learned how to siphon the black energies of this plane and use it for their own purposes. This weapon of darkness seems to be a manifestation of black souls, and seems to cause excruciating pain to those it strike.
Shadow Council Edit
The Council of the Black Harvest Edit
Souls (Life Essences) Edit
Fel energies can - or does - consume souls. It is presumed that when fel energies consume souls, a fragment of the soul is left behind. This fragment is, presumably, known as a soul shard. A demonic resource, a soul shard is a foul crystal that creates a connection to the Twisting Nether, pulling a demon and, by extension, its demonic powers through against its will. Soul shards can be combined into a soul trap.
The Denizens of the Cosmos Edit
"There are few enough interested in learning the ways of the warlock..." - Ruzan
The following below this section are races that can practice the warlockian arts:
The dreadlords are incredibly powerful demons who wield the powers of darkness and mental domination. The dreadlord marks the pinnacle of his dark powers with the devastating ability to summon a fiery infernal with the Inferno spell, the warlocks' Inferno spell. At his call, the infernal will streak down from the sky, stunning and wounding forces when it crashes to the earth. The infernal, engulfed in searing flame, will then rise to do the dreadlord's bidding as if a corpse rising from a ground. According to Sean Copeland, calling dreadlords necromancers seems to pigeonhole their abilities because they're demons. Perhaps warlocks should not be called necromancers because they possess the knowledge of demons and are thus essentially demons themselves.
The eredar, the Legion's warlocks, are skilled sorcerers in both fel and shadow magics. They are credited as the first race to practice the warlockian arts even though, technically, dreadlords were wielding shadow magics and summoning infernals long before the eredar were transformed into man'ari. The eredar warlocks were not only the sorcerers of the Burning Legion, but they also acted as its officers and strategists. There were scores of eredar warlocks and even though they had no wings, they kept aloft through spells.
Despite no longer having warlocks in their ranks, the orcs of Thrall's Horde still carried within them the unmistakable mark of the Burning Legion upon their very souls up until the moment that Grom Hellscream defeated Mannoroth. Cenarius, as a being so attuned to nature that he can sense the slightest corruption, assumed that the orcs in Ashenvale were scouts of the Legion. This, ironically, sent the Warsong clan back into the service of Mannoroth and lead to the reestablishment of their connection to the potent fel magics that first bound them to the Legion.
Undead Edit"Even the dead might feel alive, with that power coursing through us." - Venya Marthand
The undead warlocks are former mortals who have died and become trapped between life and death. These tragic beings derive power from the necromantic energies that pervade the universe. It is stated that most undead warlocks are driven by vengeance and hatred to destroy the one thing that they can never have again: life.
Speculation Section Edit
Are The Demons Of Warlocks Liches? EditA demon's demonic, chaotic energies can rip apart and remake beings in the Twisting Nether as skeletal liches. Liches are abberations that bind their souls to phylacteries and then use the phylacteries to generate physical forms. As such, demons seem to be liches themselves: Despite the fact that demons seem to be astral spirits from the Twisting Nether, it is stated that the demons that fill the rank of the Burning Legion are aberrations that have their spirits tethered to the Twisting Nether. It is stated that even if a demon dies in the physical universe, its spirit will return to the Twisting Nether.
Are The Demons Of Warlocks Living Beings That Die? Edit
Demons are immortals and, as immortals, are the opposite of mortals — living beings that die. They are the opposite of living beings that die and the antonym of living is dead. Despite the fact that demons are dead, the game designer Jeremy Feasel claims that the wow team made warlocks about living demons - which doesn't seem true - and that demons can die - which also doesn't seem true. Demons are immortals and, as immortals, they cannot die. They cannot die because if they can die, they can become dead. And if they can become dead, they can become undead. Demons can't become undead — not if they're already undead — and death, according to the Lich King, is for the living. Jeremy Feasel's claim that demons are merely living beings that can die should not fool anyone looking at this section. If demons are living beings that can die, they're merely mortals who cheat death, which means that they can become undead (former mortals) just so long as their death-cheating way is prevented.
Are Warlocks Channelers Of The Powers Of Spirits? Edit"I quickly gathered together the few Warlocks who had shown some spark of passion and desire to rise above the petty quarrelling of the clans. To these Warlocks I bestowed the knowledge of the dead by leading them in secret rituals and communing with the spirits of the Twisting Nether. Those who were incapable of channeling this power were destroyed. After a time a pact was forged between the members of our circle and the dark spirits whose energies we had learned to invoke." - Gul'danWarlocks are channelers of forbidden powers and channelers can be defined as people who convey thoughts or energy from a source believed to be outside the person's body or conscious mind; specifically : those who speak for nonphysical beings or spirits. Because the Twisting Nether is an astral coalition of unstable energies, it would - or does - not have physical barriers or borders. It would be - or is - a nonphysical place and claiming that the physical can exist inside the non-physical is akin to claiming that a rock can exist inside a ghost. As such, demons would be - or are - nonphysical beings that warlocks can speak for if demons are from the Twisting Nether. Despite that fact, Matt Burns stated that he believes there are physical stuff in the Twisting Nether. Truth be told, he cannot honestly believe that because the physical is separate from the non-physical. If the physical can exist inside the non-physical, the non-physical is not separate from the physical.
Are Warlocks Manipulators of Life and Death? Edit
"Still others rejected us outright, choosing to follow Gul'dan and his warlock magic of death instead of us, and our magic of life." - the Spirit of Life
"Warlock. I should have known the moment I saw you. You deal in death, but you hope to convince me to join you with talk of life." - Garad"...practitioners of unspeakable magic, macabre manipulators of life and death: necromancers."Warlocks (according to how the game designer Dave Kosak would describe it) convert life into fel, draining the victim as a source of power. Fel is the primal force of chaos and it can pool into a green goop when it's in physical form. It is a substance that can be animated (is that substance alive when animate?). Prior to being animated, fel would be — or is — inanimate and so warlocks can, presumably, animate the fel by drawing life from living beings. If warlocks convert life into fel or animate the fel with life, warlocks can be defined as manipulators of life. And because life and death are connected, manipulating one would — or does — entail manipulating the other. As such, warlocks seem to be manipulators of life and death - necromancers. Despite that fact, the Historian known as Justin Parker claims that warlocks aren't necromancers even though they have necromantic abilities. It seems that Justin Parker doesn't understand that warlocks can't have the abilities of necromancers without being necromancers themselves.
Are Warlocks Necrolytes? Edit
"In pursuit of furthering our magical resources, I opened a new school of magical disicpline that became known as Necromancy. We began training young Warlocks in the arcane mysteries of life and death. Again, with the tutelage from the Daemon Kil'jaeden, these Necrolytes delved into the dark arts, eventually gaining power enough to animate and control the bodies of the newly dead." - Gul'dan
Warlocks are harvesters of souls who exploit powerful shadow magic. As such, they seem to be - or are similar to - necrolytes, binders of souls who command the black powers that hold control over the earth. The necrolytes, when regarding to the TCG, are depicted as warlocks, former mages (or shaman) who have delved too deeply into the roots of demonic power and might be trained in the arcane mysteries - the mysteries that necrolytes, young warlocks, are trained in. Consumed by a lust for dark knowledge, the warlocks tapped into chaotic magics from beyond the world — magics that connected the myriad worlds together — and as living worlds, the titans awoke and were uniquely susceptible to fel magic—the ways of the warlock. With the strength to command the spirits of the living and the dead with fel magic, Sataiel was the so-called first necrolyte and an acolyte of the Burning Legion. This army feeds warlocks their powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters, beings who seem to be the dark masters of the necrolytes given that necrolytes are warlocks trained by Kil'jaeden according to the Warcraft II manual. And although necrolytes can raise and bind the bodies of the dead, necrolytes aren't defined by the ability to raise and bind the bodies of the dead: The necrolytes gained the ability to raise and bind the bodies of the dead only after receiving more tutelage from Kil'jaeden according to the Warcraft II manual.
Acolytes are stated to be beings who have given themselves over to the power of Ner'zhul and the Scourge. However, warlock acolytes are most likely beings who have given themselves over to the power of Sargeras and the Burning Legion. When demons of the Legion fall out of favor, their spirits are imprisoned within orbs and distributed to their mages and warlocks, magical practitioners who seek to understand darker, fel-based magics, including destructive spells. While many warlocks willingly follow the Burning Legion, there are those who work against it, using their magic to fight against evil. Warlocks have proven themselves to be powerful allies—as well as powerful foes.
Can Demonologists Exist Without A Demon? Edit
Demonic power is a nether-touched power that exists in - and is ultimately derived from - the Twisting Nether because demons are from the Twisting Nether. Despite that fact, when asked if perhaps warlocks are harnessing their power from the Twisting Nether, the Blizzard Historian known as Sean Copeland stated, “No, that’d be magi, IIRC. They gain power by the destruction of another source (recall the undead warlock in original cinematic)." Additionally, he claims that demons contain fel magic but aren't the source, stating that the nature of this magic is created by destroying something else. It seems that Sean Copeland doesn't understand that fel energy is demonic and destructive. If anything, demons are constructs that are being destroyed by their own destructive fel energies, energies that would be - or are - released from demons during that process. After he was asked how demons can be alive since fel magic is destructive, Sean Copeland stated, "it's magic ;)". As such, Sean Copeland is joking and should not be taken seriously.
Do Warlocks Bind, And Control, Souls? Edit
Warlock energy spreads like radiation and could seep into - and exist inside - warlocks. As warlocks would be a - if not the - source of demonic power (or warlock magics), warlocks would have a connection to demons and, by extension, the Twisting Nether. This soulbond a warlock can have with a demon would - or does - allow the warlock to control the soul, whether it is disembodied (undead) or not. Despite that fact, it seems that Jeremy Feasel believes warlocks don't control souls even though they enslave demons and steal souls, controlling where they go. After he was asked if perhaps the warlocks' soul-controlling abilities are non-canon, he stated, "Of course you use souls, you have soul shards. You dont use them to raise the dead though." Lore-wise, there isn't anything that's preventing a warlock from using souls to raise corpses and canon has established that. And even if all warlocks don't use souls to raise corpses, necromancy still extends to harvesting souls and manipulating the souls of the dead: the specialty of , master of necromancy, is manipulating the souls of the dead.
Eventually, Jeremy Feasel stated that it's okay to have your own definition of necromancy. Control of souls vs. raising soulless UD.
RPG Information EditThis section concerns content exclusive to the Warcraft RPG, and thus unlikely to be canon.Warlocks are a class dedicated to interacting with the worlds beyond and summoning demons. Demons were mortal once, but have been transformed by the conversion into demonic beings. This change includes a powerful command of arcane energy.
Eredar Warlock Edit
Eredar were supreme sorcerers at the dawn of the universe. Some believe that they devoured their own world by using radical warlock magics. They consumed all life around them and set out to find more places of mystical power. The eredar were Sargeras's recruits in the Burning Legion, serving as tactical advisors and intelligence officers. Eredar warlocks are counted as some of the greatest sorcerers in the universe. Preeminence in eredar warlock society depends almost entirely upon magical power. Those who command the greatest selection of paramount spells -- and thus in theory the greatest magical arsenal -- rise to higher ranks. Spellcasters first, eredar warlocks have been known to flick their fingers in an enemy's direction, causing flesh, bone, and even steel to flare with entropic fire.
While most warlocks specialize in conjuration and demonic pacts, some focus on other areas of the dark arts. Shadowmagi eschew summoning in favor of the destructive power of raw entropy. Some same shadowmagi developed the shadow bolt spell and it encaspulates their magical style. As well as fel evocations, shadowmagi enjoy spells that weaken minds and bodies and those that create darkness.
Warlock Spells Edit
- Life Tap: The most dedicated of practitioners of the dark arts are willing to sacrifice everything in their pursuit of greater power, and this spell is one example of how far some warlocks are willing to go. When casting this spell, the caster cuts a gash in the body, using blood as a reagent.
- ^ World of Warcraft: Chronicle Volume 1, pg. 30-31 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 25 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 31-32 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 38 on iBooks
- ^ a b c d Tome of Blighted Implements - The Skull of the Man'ari
- ^ World of Warcraft: Chronicle Volume 1, pg. 103-104 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 204-205 on iBooks
- ^ a b Tome of Blighted Implements - Ulthalesh, the Deadwind Harvester
- ^ a b Warcraft: Orcs & Humans manual - Necrolyte
- ^ The Demon Soul, pg. 305-306 on iBooks
- ^ World of Warcraft > Game Guide > Classes > Demon Hunter
- ^ Peroth'arn (tactics)
- ^ a b c Tome of Blighted Implements - The Scepter of Sargeras
- ^ World of Warcraft > Game Guide > Races > Draenei
- ^ a b c Kil'jaeden and the Shadow Pact
- ^ a b Hearthstone > News > Gul'dan, The Warlock
- ^ Paragons, pg. 426 on iBooks
- ^ a b Undead History - Kil'jaeden and the New Deal from Warcraft III: Reign of Chaos manual
- ^ World of Warcraft > Legion Class Preview Series: Warlock
- ^ World of Warcraft > Legion: Warlock Artifact Reveal
- ^ World of Warcraft > Game Guide > Classes > Priest
- ^ a b c World of Warcraft > Legion Class Preview Series: Warlock
- ^ WoW TCG Card: Ulrac Bloodshadow
- ^ World of Warcraft > Game Guide > Classes > Mage
- ^ World of Warcraft > Legion Class Preview Series: Mage
- ^ a b World of Warcraft: Chronicle Volume 1, pg. 66 on iBooks
- ^ Warcraft II manual - Cho'gall
- ^ Tides of Darkness, pg. 374-375 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 42 on iBooks
- ^ WoW TCG Card: Grindel Hellbringer
- ^ Jeremy Feasel on Twitter
- ^ a b Jeremy Feasel on Twitter
- ^ Jeremy Feasel on Twitter
- ^ Warcraft: Orcs & Humans manual - Skeleton
- ^ The Burning Crusade - Patch 2.1: The Black Temple
- ^ Black Temple Preview in Under Development
- ^ World of Warcraft: Cycle of Hatred, pg. 227 on iBooks
- ^ Rise of the Horde pg. 392 on iBooks
- ^ Rise of the Horde pg. 372 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 37 on iBooks
- ^ World of Warcraft: Illidan pg. 280 - He rolled with the impact, riding the force of the strike. As he did so, he praid the imp who had blasted him, hitting the demon with a fel bolt that turned the cackling little monster into a pool of bubbling slime.
- ^ Warcraft: Orcs & Humans manual - Slime 2
- ^ a b c World of Warcraft - Classes (Warlock). Archive.org (archive of Blizzard.com). Archived from the original on 2003-10-02.
- ^ Jeremy Feasel on Twitter
- ^ Warcraft: Orcs & Humans manual - Fire Elemental
- ^ The Sundering pg. 298 on iBooks
- ^ Ultimate Visual Guide, pg. ?
- ^ Major Payne’s Pet Menagerie: Lesser Voidcaller
- ^ World of Warcraft: Chronicle Volume 1, pg. 17 on iBooks
- ^ World of Warcraft: Volume 4 - Whispers - "Let me help you fight that monster...for fel magic is powerful...and we are near the sea. It requires but an insignificant sacrifice--a living fish or two, a few strands of seaweed--to fuel the magic."
- ^ Undead History - The Shaman, Ner'zhul: Origin of the Lich King from Warcraft III: Reign of Chaos manual - With Kil'jaeden’s help, Gul'dan succeeded where his teacher had faltered. The evil, power-hungry Orc not only abolished the ancient practice of shamanism – which he replaced with the study of demonic Warlock magics – but united the Orc clans into the volatile Horde that Kil'jaeden had envisioned. Ner'zhul, powerless to stop his former apprentice, could only watch as Gul'dan masterfully transformed the orcs into mindless agents of destruction.
- ^ Micky Neilson on Twitter
- ^ Orcish History (After the Second War) - Lethargy and Internment: Researching what little he could find of Orcish history, Antonidas learned that the Orcs had been under the crippling influence of demonic power (or warlock magics) for generations.
- ^ The Sundering, pg. 70 on iBooks
- ^ Ask Creative Development/Round 3 - For the Horde
- ^ World of Warcraft: Chronicle Volume 1, pg. 27-28 on iBooks
- ^ World of Warcraft > Forums > Story > Death Knights and souls?
- ^ World of Warcraft: Chronicle Volume 1, pg. 25-26 on iBooks
- ^ The Warcraft Encyclopedia/Demons
- ^ Jeremy Feasel on Twitter
- ^ a b c Warcraft II manual - The Rise of the Shadow Council
- ^ World of Warcraft > Game Guide > Classes > Warlock
- ^ Google Search: Channeler Definition
- ^ Matt Burns on Twitter
- ^ Warcraft: Durotan: The Official Movie Prequel pg. 241 on iBooks
- ^ Warcraft: Durotan: The Official Movie Prequel pg. 31 on iBooks
- ^ Paragons pg. 580 on iBooks
- ^ Dave Kosak on Twitter
- ^ Dave Kosak on Twitter
- ^ Animated Fel
Justin Parker (broken link)
- ^ Ultimate Visual Guide, pg. 21
- ^ Archived lore tweets from Loreology
- ^ MMO-Champion >> Forum >> World of Warcraft >> Lore >> Thinking with Fel Magic
- ^ Micky Neilson on Twitter
- ^ Jeremy Feasel on Twitter
- ^ Jeremy Feasel on Twitter
- ^ Hearthstone > News > Curse of Naxxramas: The Military Quarter
- ^ Jeremy Feasel on Twitter
- ^ Manual of Monsters, pg. 112
- ^ Manual of Monsters, pg. 119
- ^ Dark Factions, pg. 32
- ^ More Magic & Mayhem, pg. ?