Used by Heroes. Full damage to all units except those with Fortified armor.
Introduced in patch 1.06.
Chaos[]
Used by powerful creeps, generally level 7 and higher. The Black Citadel and Outland tile sets contain creeps below level 7 capable of using chaos attacks. Full damage to all armor types.
Used in the campaign by Chaos orcs, as well as high-ranking demons and demigods.
Resistant to most types of damage, except for Normal and Chaos. Takes 70% damage from Spells.
Divine[]
Used by powerful characters in the campaign, notably demigods.
Divine beings take only 5% damage from attack types other than Chaos, and only 50% damage from spells.
Damage calculation tables[]
The Frozen Throne[]
100%
150%
100%
100%
70%
100%
100%
75%
200%
150%
35%
50%
200%
75%
125%
100%
35%
50%
100%
50%
100%
150%
150%
50%
100%
100%
100%
100%
50%
100%
100%
100%
100%
100%
100%
100%
Reign of Chaos[]
In Reign of Chaos, Heavy, Medium, and Light armor have rotated. So Light takes extra from Normal, Medium takes extra from Magic, and Heavy takes extra from Piercing.
Also note basic melee units such as Grunts have Medium armor, but heavy melee such as Tauren have Heavy armor. Summons and Workers also have Medium armor.
100%
100%
150%
100%
50%
100%
150%
100%
75%
150%
35%
50%
100%
200%
100%
75%
50%
50%
100%
100%
50%
150%
150%
50%
100%
100%
100%
100%
50%
100%
100%
100%
100%
100%
100%
100%
Patch changes[]
Patch 1.03 (10/09/2002)
Creeps above level 6 now deal Chaos damage.
Previously they did Normal for melee, Piercing for ranged.
Patch 1.06 (06/04/2003)
New Attack Type: Hero. Previously, Heroes used the Normal attack type.
New Attack Type: Magic. Previously, Casters used the Piercing attack type.
New Armor Type: Unarmored. Previously, Casters used the Light armor type.