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{{this|the class|the Warcraft III unit|Warden (Warcraft III)|other uses|Warden (disambiguation)}}
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{{Redirect|Warcraft III}}
 
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{{infobox game
 
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|name = Warcraft III: Reign of Chaos
 
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|image = war3 box human.jpg
 
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|caption = "Human" cover art for ''Warcraft III''
 
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|developer = [[Blizzard Entertainment]]
 
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|publisher = US - Blizzard Entertainment<br/>EU - [[wikipedia:Sierra Entertainment|Sierra Entertainment]]<br/>JP - [[wikipedia:Capcom|Capcom]]
 
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|date = US - 3 July 2002<br/>EU - 5 July 2002<br/>JP - 2003
 
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|platforms = Windows, Mac OS and Mac OS X
 
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|genre = Real-time strategy
 
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|version = [http://us.blizzard.com/support/article.xml?articleId=21220 1.24] (Released: 05 August 2009)
 
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}}
 
   
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[[File:Warden artwork.jpg|thumb]]
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'''Warcraft III: Reign of Chaos''' is a computer game released by [[Blizzard Entertainment]], a subsidiary of [[Vivendi Universal]], in July 3 2002.<ref name=IGN>{{ref web|url = http://mac.ign.com/objects/487/487288.html|title = Warcraft III: Reign of Chaos|accessdate = 30-06-2009|author = IGN|language = English}}</ref> It is a real-time strategy computer game,<ref name=IGN/> the second sequel to ''[[Warcraft: Orcs & Humans]]'' and the third game set in the [[Warcraft universe]].
 
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'''Wardens''' serve as a kind of law enforcement for several races in Azeroth. They keep members of their race in line, or are employed as guards, assassins, and bounty hunters. The most famous wardens are the wardens among the [[night elves]]; the Warcraft III unit and RPG prestige class.
   
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==Night elf wardens==
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Details the [[second invasion]] of the [[Burning Legion]] and the origins of the [[Scourge]], along with the fall of [[Lordaeron]] and the awakening of the [[night elves]] are the plot of the story.<ref name=officialsite>{{ref web|url = http://www.worldofwarcraft.com/info/story/chapter5.html|title = Chapter V: Return of the Burning Legion|accessdate = 30-06-2009|author = Blizzard Entertainment|language = English}}</ref> In addition, the [[orcs]] leave the [[Eastern Kingdoms]], and on their journey to [[Kalimdor]], save the [[Darkspear]] trolls from destruction.<ref>[[Exodus of the Horde]]</ref> When they arrive, they also assist the [[tauren]] and officially form the [[Horde]] as a collective of these races.<ref name=officialsite/>
 
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{{RPG-section}}
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Night elf wardens are elite members of the [[Watchers]], the jailors and marshalls of night elf society. Maiev was first to be given the rank of warden, which she later awarded to a select few who had proven their exceptional fighting abilities, tracking skills, and tenacity.[http://www.worldofwarcraft.com/info/encyclopedia/624.xml]
   
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[[Image:Warden.jpg|thumb]]
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The game proved to be one of the most anticipated and popular computer game releases ever, with 4.5 million units shipped to retail stores and over one million units sold within a month.<ref>{{ref web|accessdate = 30-06-2009|author=Cieniawa, Lee|date=30-06-2009|url=http://www.armchairempire.com/Reviews/PC%20Games/warcraft-iii-reign-chaos.htm|title=Armchair Empire - Warcraft III: Reign of Chaos|work=The Armchair Empire}}</ref> ''Warcraft III'' won many awards including "Game of the Year" from more than six different publications.<ref>{{ref web|url=http://www.blizzard.com/inblizz/awards.shtml|title=Blizzard Entertainment - Awards|work=blizzard.com|accessdate=30-06-2009}}</ref>
 
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[[Image:WardenAPG.jpg|thumb|Warden from the ''[[Alliance Player's Guide]]''.]]
   
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The wardens are the most feared arm of the [[night elves]]' wrath. These mystical assassins mete out justice, capture fugitives and carry out covert executions. Trained in martial arts, wardens command a fearsome and formidable range of abilities. Using a combination of cunning, stealth and tactical planning, a warden can shake even a large fighting force to its core.<ref>{{ref book |author= Johnstone, Mike |authorlink=Mike Johnstone |title= [[Magic & Mayhem]] |isbn= 9781588469540 |pages=53}}</ref>
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==Overview==
 
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[[Image:Warcraft III Opening Screen.jpg|thumb|Opening screen]]
 
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One of the main innovations ''Warcraft III'' offers over the previous games in the series is the way the role of hero units has changed. Where before, heroes were merely very powerful variants of standard units, now they are unique, with their own special abilities that normal units do not have access to. For instance, heroes within the game can find or trade items to increase skills, defense, etc. With each kill of an enemy of a certain level the heroes gain experience points, eventually resulting in increased levels of their own, and new spell options (thus introducing role-playing game elements to the series).<ref name=heroes>''Warcraft III: Reign of Chaos'' Instruction Manual: Heroes - Experience and Level, p.26</ref> Some heroes also can apply beneficial auras to allied units.
 
   
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The mysterious wardens serve as the night elves' special police force in [[Kalimdor]]. Set apart from the militant Sentinels, wardens are usually employed as jailors, assassins, and bounty hunters. When loosed upon escaped criminals, wardens employ a number of supernatural powers that enable them to recapture their prey and mete out the night elves' justice. Wardens have a line of sight teleport ability called "blink," which they can use to outmaneuver even the quickest of foes.[http://www.battle.net/war3/nightelf/units/warden.shtml]
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Another new innovation is the addition of creeps, which are computer controlled characters the player fights even in multiplayer. They guard key areas or neutral buildings and are designed to act as a resource for the players to kill to provide experience points to a player's hero and to provide hero items. The idea is to force the player to be aggressive instead of "turtling up" (building up powerful defenses and rarely attacking).<ref>''[[Warcraft III: Reign of Chaos]]'' Instruction Manual: Wandering Monsters and Wildlife, p.28</ref>
 
   
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They are stealthy and mystical individuals, using their shadowy abilities in ways much different than the Sentinels. They are adept at entering and exiting combat quickly and have a number of attacks that can quickly disable their opponents. Many wardens are women, though not all of them. Wardens dress in dark colors and favor cloaks, which move about them like shadows to further hide their presence. Wardens are deadly melee combatants, able to bring their opponents to their knees with a few quick attacks, then teleport to safety.
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Within the game there are four races at war: the [[Human]] [[Alliance]] and the [[Orc]]ish [[Horde]], who also appeared in ''[[Warcraft: Orcs & Humans]]'', ''[[Warcraft II: Tides of Darkness]]'', and ''[[Warcraft II: Beyond the Dark Portal]]'', along with two new character teams, the [[night elves]] and the [[undead]].<ref>''[[Warcraft III: Reign of Chaos]]'' Instruction Manual : The Single Player Game, p.10</ref> As an April Fool's joke before the game was released, Blizzard announced that the [[pandaren]] would be the fourth race. The company didn't reveal the night elves until a month later, and pandas are a running gag in ''Warcraft'' now (to the point that a pandaren Hero — called the [[Brewmaster]] — was available in the expansion pack, ''[[Warcraft III: The Frozen Throne]]'', and pandaren heads were featured on the glaives of Illidan and the rest of the Demon Hunter hero class).<ref name=awards>{{ref web|url=http://us.blizzard.com/blizzcast/archive/episode1.xml|title=Blizzcast Episode 1|work=Blizzcast|accessdate=30-06-2009}}</ref> A fifth playable race, the [[Burning Legion]], was changed during play-testing to a set of non-player characters and monsters (with a playable "cameo" on the last level of the undead campaign, as [[Kel'Thuzad]] summons [[Archimonde]]).
 
   
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Wardens are members of night elf culture and society. Many wardens are night elves and are members of the Alliance. They have been valuable additions to the night elves' military for millennia. Theirs is an ancient tradition, focused on justice. In addition to some of their other roles, wardens ensure that law is kept in night elf lands. In modern times, they focus their skills on furthering night elf interests in the larger world, and keeping peace in northern Kalimdor. Historically, wardens are the most feared jailers and bounty hunters in night elf society. They keep watch on the most dangerous prisoners. If a prisoner escapes, wardens set out to retrieve him/her/it.
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Players meet other players over the Internet to set up multiplayer games via Blizzard's free Battle.net service, or may play against the computer.<ref>{{ref web|url = http://www.blizzard.com/us/war3/features/battlenet.html|title = Warcraft III: Reign of Chaos - New Battle.net Features|accessdate = 30-06-2009|author = Blizzard Entertainment|language = English}}</ref>
 
   
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The most (in)famous warden is Maiev Shadowsong, the woman responsible for keeping the most dangerous prisoner in night elf history — Illidan Stormrage. Maiev failed in her duties, as all know, and hunted Illidan across Azeroth and Outland to retrieve him. Her hunt and failure embittered her, and when Illidan bested her in Outland, Maiev died alone and hollow on an alien, red world, or so it was believed. Infact she was actully captured by Illidan however she breaks free with aid from Akama and aids a group of adventurers slay Illidan. After whch her fate is unknown as she admits that without him she is nothing.
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Warcraft III also includes a very thorough scenario editor called [[World Editor]]. It uses a scripting language similar to the trigger system used in ''Starcraft''. As well as providing the ability to edit any aspect of the units, buildings and spells, it has such advanced features as custom tilesets, custom cinematic scenes, dialog boxes, variables, and weather effects. Many custom maps, featuring a large variety of gametypes continue to be developed, and together with the expansion pack have contributed to the longevity of the game.<ref>''Warcraft III: Reign of Chaos'' Instruction Manual: World Editor, pg.16.</ref>
 
   
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Despite Maiev's failure, many young wardens see her as the epitome of dedication. Though her charge escaped, she pursued him across the worlds, giving up only when "death" prevented her from continuing her chase. Other wardens view Maiev with ambivalence, seeing her single-minded focus as responsible for her failure.
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==Warcraft III Demo==
 
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{{Main|Warcraft III Demo}}
 
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A [[game demo]] for ''Warcraft III: Reign of Chaos'' also exists, the [[Warcraft III Demo]], it includes the tutorial and prologue campaign.
 
   
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Wardens traditionally remain in the night elf homeland, protecting their race's interests. Other wardens, usually young ones who learned their skills since the Third War, head out into the larger world as adventurers. They still seek to further night elf interests, perhaps by destroying demons and other traditional enemies. Others are on missions to capture certain individuals or groups of individuals. They may be charged with returning these creatures to Darnassus, or they may leave to slay them.
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==Story==
 
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{{WC3-section}}
 
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Similar to how ''[[StarCraft]]'' was told, the story in ''Warcraft III: Reign of Chaos'' is told through all four races in a progressive manner. The order is human, undead, orc, and night elf.
 
   
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They are night elf only, but it is conceivable that a night elf could teach the skills of a warden to a member of another race, but so far as anyone knows, this has never been done. All current wardens are members of the Alliance, though it is possible that a warden might break from the Alliance after learning her abilities. Night elves certainly don't train wardens who are not loyal to them.<ref>{{ref book |author= White Wolf |title= [[Alliance Player's Guide]] |isbn= 9781588467737 |pages=68}}</ref>
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===Prologue: Exodus of the Horde===
 
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{{main|Exodus of the Horde}}
 
   
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[[Image:WaWC3.gif|thumb|left|Warden in ''[[Warcraft III: The Frozen Throne]]''.]]
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The young [[Thrall]] awakes fom a strange vision, directing him to the prophet [[Medivh]]. Medivh tells him to rally the orcs from [[Lordaeron]] and travel to [[Kalimdor]], where they shall meet their destiny. He frees the orcs from the remaining internment camps, including [[Grom Hellscream]]. The Horde steals the human fleet from Southshore and sail off. Near the Maelstrom, they are forced to land on a small island to repair their ships. There they are joined by the [[Darkspear Trolls]], led by [[Sen'jin]], but are soon ambushed and captured by a group of [[murloc]]s worshiping a [[Naga Sea Witch]]. Thrall and his people need to escape from their underworld prison together with the trolls and flee from the island before it is destroyed by an erupting volcano.
 
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<!--Please add detail. And do NOT remove this section. The tutorial has a backstory and is part of the plot.-->
 
   
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As the night elves special police force, they are tasked with maintaining the laws of their people and with pursuing and capturing their fugitives. Though staunch members of the Alliance, wardens are rarely seen outside night elf lands unless sent on a specific mission. When pursuing fugitives, however, they may work with other Alliance forces and can prove invaluable when navigating night elf territories. More than one Alliance commander has felt some disquiet upon meeting these fiercely independent, accomplished, focused women, but that discomfort often changes to admiration and even appreciation upon seeing the warden at work. Wardens often target key enemy figures who have attacked the night elves before, and their presence near a battlefield often means the upcoming elimination of a significant threat. Sometimes a warden allies with an Alliance force, staying with them and eliminating each major opponent the [[Alliance]] commander indicates. This usually occurs around night elf lands, where any invading force is a threat to their society.<ref>{{ref book |author= White Wolf |title= [[Alliance Player's Guide]] |isbn= 9781588467737 |pages=190,191}}</ref>
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[[Image:Warcraft III Human Campaign.jpg|thumb|HumanCampaign screen]]
 
   
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The warden's [[magic]] is drawn from conviction and belief in justice for the night elves. One of the deadliest abilities of the warden is her power to imbue a weapon with the wrath and justice of the night elves, upon a slashing or throwing weapon that she holds. The ultimate expression of the warden's spirit of justice and wrath is the summoning of a night elf [[spirit of vengeance]].
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===Human Campaign: The Scourge of Lordaeron===
 
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{{main|The Scourge of Lordaeron}}
 
   
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A warden can unleash an arsenal of blades and knives upon the unsuspecting. The warden can magically split a thrown knife to let loose a cascade of cutting terror upon her quarry.
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[[Prince Arthas]], a [[paladin]] of the [[Silver Hand]], [[Captain Luc Valonforth|The Captain]] and [[Jaina Proudmoore]], Arthas' former lover and apprentice-Archmage, are investigating a strange plague that is spreading across the lands of [[Lordaeron]]. To their horror, they find that the plague turns unsuspecting people into hideous [[Undead]] warriors, and must move to stop the undead's plans. After a string of hollow victories (many towns in the now [[Plaguelands]] being destroyed), Arthas decides that the best way to end the game was to destroy [[Mal'Ganis]] the (supposed) leader of the scourge. Mal'Ganis travels northward to the icy lands of [[Northrend]], and Arthas follows him. There he aids an old friend, [[Muradin Bronzebeard]], who tells him of a powerful weapon, a sword called [[Frostmourne]]. Arthas obtains Frostmourne, at the (supposed) cost of Muradin's life, and uses it to defeat Mal'Ganis. However, as a result, Frostmourne steals Arthas' soul and turns to ally the undead...
 
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<ref>{{ref book |author= Johnstone, Mike |authorlink=Mike Johnstone |title= [[Magic & Mayhem]] |isbn= 9781588469540 |pages=53-54}}</ref>
   
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===In Warcraft III===
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[[Image:Warcraft III Undead Campaign.jpg|thumb|Undead Campaign screen]]
 
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{{WC3-section}}
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{{main|Warden (Warcraft III)}}
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In ''[[Warcraft III: The Frozen Throne]]'', the Warden is a playable hero unit. The Warden can cast Blink, Fan of Knives (point-blank [[Area of Effect]]), Shadow Strike, and can summon an [[Avatar of Vengeance]] that can resurrect dead units as [[Spirit of vengeance|Spirits of Vengeace]].
   
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===Warden's Moon Sword===
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===Undead Campaign: Path of the Damned===
 
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Specially chosen wardens wield these circular slashing blades. The serrated, hoop-shaped moon sword is a deadly weapon for both subduing and executing the warden's quarry. In World of Warcraft, those blades have slightly-shining green aura.<ref>{{ref book |author= Johnstone, Mike |authorlink=Mike Johnstone |title= [[Magic & Mayhem]] |isbn= 9781588469540 |pages=129}}</ref>
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{{main|Path of the Damned}}
 
   
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===Warden's Cloak===
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With their new leader, the undead must move to complete their purpose in Lordaeron, which is to destroy the remnants of the [[Alliance]] and pave the way for a new invasion. In a series of quests, Arthas succeeds in reviving a former adversary, [[Kel'Thuzad]], as a Lich, and the two successfully open an inter-dimensional portal for the true masters of the Scourge, the [[Burning Legion]], to enter the realm of Azeroth (see the article on [[Arthas]] for a more detailed description).
 
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Specially constructed for the night elves' wardens, these green velvet cloaks bear a fringe of deadly, razor-sharp blades along the hem, resembling the wings of an owl. Wardens learn to shift and swing the cloak dramatically, presenting the blade fringes to anyone who might get too close. The cloak is both a defensive measure against sneak attacks and a potent weapon for the warden when surrounded by enemies.It also provides numerous knife blades for the warden to use with her slicing torrent ability.<ref>{{ref book |author= Johnstone, Mike |authorlink=Mike Johnstone |title= [[Magic & Mayhem]] |isbn= 9781588469540 |pages=154}}</ref>
   
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===Power and abilities===
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[[Image:Warcraft III Orc Campaign.jpg|thumb|Orcish Campaign screen]]
 
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Wardens abilities are similar to assassin's and bounty hunter's, but in other way. They posses an magical abilities that they are not afraid to use in battle. They are swift and silence, so they can strike their enemies with precision and perfection. One single hit of their Moon blade can very quickly end all. Being an assassins, they know a deadly strikes which can immobilize, confuse and ofcourse, kill their enemies. Also, some Wardens are using special traps, mostly for [[Demons]]
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. If their prey fall into this trap, it's lost. Thank's to their Cloaks, which are ended with deadly razor-sharp blades, can Warden hurl shower of those blades at her enemies, mortaly wounding them, and allowing her to strike with an advantage or hide. Most of the Wardens possess power called "Warp" or "Blink". This ability allows Warden to teleport behind or in front of her enemy and suprise them. This is also a great ability how to run from a battle, though saving Warden's life. As some Wardens, like Maiev Shadowsong, were [[Priestess of the Moon]] previously, they still possess some power related to [[Elune]], such as dispel some kinds of cures, encourage allies and may also to heal some lesser wounds. Also, Maiev Shadowsong is the only Warden that is able to summon Avatar of Vengeance, powerful shadow avatar of Warden herself. This ability might Maiev gained probably, since of her haunting and vindictiveness of [[Illidan Stormrage]], altough it's not certain information. Wardens can create another shadow-based abilites, such as Shadow strike, a deadly spell that slowly hurts and killing their enemies with an shadow magic. As it was said, Wardens server as jailors, assassins, bounty hunters and sometimes also as bodyguards. They are always proven as great warriors, no metter what role they are holding up.
   
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===Notable night elf wardens===
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===Orcish Campaign: The Invasion of Kalimdor===
 
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*{{RaceIconExt|Maiev|Small}} [[Maiev Shadowsong]]
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{{main|The Invasion of Kalimdor}}
 
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*{{RaceIconExt|Maiev|Small}} [[Saynna Stormrunner]]
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*{{RaceIcon|NightElf|Female|Small}} [[Blackhawk]]
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*{{RaceIcon|NightElf|Female|Small}} [[Cordana Felsong]]
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*{{RaceIcon|NightElf|Female|Small}} [[Saria Nightwatcher]]
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*{{RaceIcon|NightElf|Female|Small}} [[Drelanim Whisperwind]]
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*{{RaceIcon|NightElf|Female|Small}} [[Shalis Darkhunter]]
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*{{RaceIcon|NightElf|Female|Small}} [[Sira Moonwarden]]
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*{{RaceIcon|NightElf|Female|Small}} [[Marin Bladewing]]
   
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After escaping Human captivity and fleeing to the shores of [[Kalimdor]], orcish warchief [[Thrall]] must lead his brethren to safety and ensure their survival in this strange and hostile land. Help comes from the [[Tauren]], a nomadic group of Kalimdor natives, and their leader, [[Cairne Bloodhoof]]. Unfortunately, fellow orc [[Grom Hellscream]] falls under demonic corruption, and Thrall is forced to ally himself with Jaina Proudmore, now leader of the survivors of Lordearon. He also discovers (courtesy of an oracle) that his fate is to help repel the Burning Legion, and he and Jaina accomplish this goal, and also to save Hellscream. Afterwards, Grom insists upon battling Mannoroth, the demon who cast him into the corruption. Thrall and Grom succeed in vanquishing Mannoroth, but Grom is slain in the process.
 
   
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===Others===
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[[Image:Warcraft III Night Elf Campaign.jpg|thumb|Night Elf Campaign screen]]
 
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Alsa Iron-cell, The Iron Raven, Saithis, Malace Shade, Kiri Starstalker, Anaya Felgrove, Mirana Starlight, Felhala Starmoon, Nalmeena Darkfollow
   
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==Gnoll wardens==
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===Night Elf Campaign: Eternity's End===
 
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See: [[Gnoll warden]].
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{{main|Eternity's End}}
 
   
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==Other notable wardens==
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With the coming of the undead and Burning Legion as well as the humans and orcs, [[Tyrande Whisperwind]] and her night elf Sentinels fight a desperate battle to save their beloved home of Kalimdor. She first reawakens her lover, [[Malfurion Stormrage]], and then the [[Druids of the Talon]] and finally the [[Druids of the Claw]]. She also decides to free the great betrayer, [[Illidan Stormrage]], and he is eventually instrumental in weakening the Legion. Finally, she and Furion join forces with Proudmoore and Thrall to delay the Legion's advance until a proper end can be arranged for their leader [[Archimonde]] (mirroring the final mission of ''Starcraft'', in which the player commands a multi-racial force against a common foe).
 
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*{{RaceIcon|Draenei|Male|Small}} [[Adyen the Lightwarden]], [[Shattrath City]] {{bc-inline}}
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*{{RaceIcon|Human|Male|Small}} [[Warden Alturas]], [[Dalaran]] {{wotlk-inline}}
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*{{RaceIcon|Human|Female|Small}} [[Warden Belamoore]], [[Alterac Mountains]]
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*{{RaceIcon|Orc|Male|Small}} [[Warden Nork Bloodfrenzy]], [[Borean Tundra]] {{wotlk-inline}}
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*{{RaceIcon|Mag'har|Male|Small}} [[Warden Bullrok]], [[Nagrand]] {{bc-inline}}
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*{{RaceIcon|Tauren|Male|Small}} [[Tree Warden Chawn]], [[Blade's Edge Mountains]] {{bc-inline}}
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*{{RaceIcon|BloodElf|Male|Small}} [[Runewarden Deryan]], [[Eversong Woods]] {{bc-inline}}
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*{{RaceIcon|Tauren|Male|Small}} [[Earthwarden Grife]], [[Dragonblight]] {{wotlk-inline}}
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*{{RaceIcon|Tauren|Male|Small}} [[Warden Hamoot]], [[Zangarmarsh]] {{bc-inline}}
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*{{RaceIcon|Tauren|Male|Small}} [[Warden Haro]], [[Silithus]]
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*{{RaceIconExt|Ethereal|Small}} [[Warden Icoshock]], [[Netherstorm]] {{bc-inline}}
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*{{RaceIcon|NightElf|Male|Small}} [[Dreamwarden Lurosa]], [[Moonglade]]
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*{{RaceIcon|BloodElf|Male|Small}} [[Warden Mellichar]], [[the Arcatraz]] {{bc-inline}}
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*{{RaceIcon|Broken|Male|Small}} [[Warden Moi'bff Jill]], [[Nagrand]] {{bc-inline}}
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*{{RaceIcon|NightElf|Female|Small}} [[Warden Jodi Moonsong]], [[Dragonblight]] {{wotlk-inline}}
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*{{RaceIconExt|BogBeast|Small}} [[Rethiel the Greenwarden]], [[Wetlands]]
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*{{RaceIcon|Human|Male|Small}} [[Warden Thelwater]], [[Stormwind City]]
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*{{RaceIcon|NightElf|Male|Small}} [[Warden Treelos]], [[Terokkar Forest]] {{bc-inline}}
   
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==Play details==
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==Other wardens==
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*[[Anvilrage Warden]]
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Unlike other RTS games, Warcraft III has introduced a new element of game play, special units called [[hero]]es, they are super units that have special abilities that expand as the game progresses (as they gain experience).<ref name=heroes/> For example, an [[Archmage (Warcraft III)|Archmage]] hero can acquire the ability to (temporarily) summon water-elementals, increase the mana regeneration rate of surrounding magic casting units, create a blizzard over enemy units, and teleport friendly units to other parts of the map. In the course of a game a maximum of up to three heroes can be built, but if they die, they can be revived at an altar.
 
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*[[Warden of Time]]
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*[[Expedition Warden]]
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*[[Moonglade Warden]]
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*[[Durnholde Warden]]
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*[[Fel Warden]]
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*[[Laughing Skull Warden]]
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*[[Dreadwarden]]
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*[[Elder Moonwarden]]
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*[[Razorfen Warden]]
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*[[Cenarion Dreamwarden]]
   
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The upkeep is a gameplay concept that keeps armies small as it penalizes anyone who gets big too fast. With the Heroes occupying five food cap and the upkeep that force you to have low food cap it is difficult to win through sheer numbers, and micromanagement becomes more important, as a result the gameplay is more tactical than strategical.
 
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There are strong distinctions in the game between melee and ranged units; between air and ground units; and (particularly in ''[[Warcraft III: The Frozen Throne]]'') between mundane, magical, and antimagic units. Antimagic units, such as the [[Spell Breaker (Warcraft III)|Spell Breaker]] (only in the expansion pack) and the night elves' [[Dryad]], have the ability to cancel the effects of magic spells cast on other units.
 
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==Other versions==
 
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In addition to the regular game, there also exists a limited [[Warcraft III: Reign of Chaos Collector's Edition]] bundle and [[Warcraft III: Reign of Chaos Exclusive Gift Set]]. Another release was the [[Warcraft Battle Chest]]. Finally, Warcraft III is also available in the "BestSeller Series".<ref>{{ref web|url = http://www.vigster.com/game/home/90187833|title = Warcraft III Reign of Chaos BestSeller Series|accessdate = 30-06-2009|language = English}}</ref>
 
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==Other adaptations==
 
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The strategy board game ''[[Warcraft: The Board Game]]'' was released in 2003 by [[wikipedia:Fantasy Flight Games|Fantasy Flight Games]], and is based on Warcraft III. It uses a modular game board, which allows many different scenarios to be played with the same set of components. Another Version of theis game was Warcraft II and Warcraft I aswell as the expasions for each game.
 
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==Sequels==
 
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===Expansion set===
 
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{{main|Warcraft III: The Frozen Throne}}
 
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On May 29, 2003, Blizzard announced that the expansion set, ''[[Warcraft III: The Frozen Throne]]'' had "gone gold" (release version sent to presses). It was released in stores worldwide in multiple languages beginning on July 1, 2003. It includes an additional hero for each race and three to four new units per race, four campaigns, eight neutral heroes, the ability to build a shop and various other improvements such as the ability to queue upgrades. It requires the ownership of Reign of Chaos. Blizzard regularly patches both the original game and the more popular "expanded" version to fix bugs, add new features, and balance multiplayer play. The latter is the reason Blizzard games remain popular long after their initial release.
 
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===Spin-off===
 
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A massively multiplayer online role-playing game set in the ''Warcraft'' universe, entitled ''[[World of Warcraft]]'', is the fourth Warcraft game in a series produced by Blizzard. It picks up the Warcraft storyline four years after the events of Reign of Chaos.
 
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==Quotations==
 
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{{Main|Quotes of Warcraft III}}
 
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One of the features of ''Warcraft III'', like ''Warcraft II'', are the unit quotes. If a single unit was clicked several times in a row, the unit's voice samples would change. The unit would start getting angry at the player, or start saying silly things in reference to movies, games, or other things. For example, a peasant might say, "Help! Help! I'm being repressed!" — a quote from the movie ''[[Wikipedia:Monty Python and the Holy Grail|Monty Python and the Holy Grail]]'' or a [[Crypt Fiend]] might say "Spider sense...tingling" - an oft-quoted line of [[Wikipedia:Spider-Man|Spider-Man]].
 
−  
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== Manual ==
 
−
*Humans: the Alliance of Lordaeron
 
−
*:[[Human History (since the end of the second war)]]
 
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*Orcs: the Horde
 
−
*:[[Orcish History (After the Second War)]]
 
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*Undead Scourge
 
−
*:[[Undead History]]
 
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*Night Elves: the Sentinels
 
−
*:[[Night Elf History]]
 
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*[[Origin of the Burning Legion]]
 
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*[[Bestiary (WC3 Manual)|Bestiary]]
 
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*[[Heroes and Villains]]
 
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== Gallery ==
 
−
;Box designs:
 
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<gallery>
 
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Image:war3_box_human.jpg|Human box cover
 
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Image:war3_box_nightelf.jpg|Night Elf box cover
 
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Image:war3_box_orc.jpg|Orc box cover
 
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Image:war3_box_undead.jpg|Undead box cover
 
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</gallery>
 
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;Screenshots:
 
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<gallery>
 
−
Image:High Elf Establishment1.jpg|Screenshot
 
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Image:High Elf Establishment3.jpg|Screenshot
 
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Image:Scourge in Quel'Thalas3.jpg|Screenshot
 
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</gallery>
 
−
;Compact disk design:
 
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<gallery>
 
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Image:Warcraft III CD.jpg|Orc
 
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Image:Warcraft_TFT_CD.JPG|Arthas ([[Warcraft III: The Frozen Throne|TFT]])
 
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</gallery>
 
−  
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==Development==
 
−
''Warcraft III: Reign of Chaos'' started as a "Role-Playing Strategy": A strategy game set heavily within a role-playing environment. Having smaller, potent parties of heroes and troops in a dynamic world of living towns, wandering monsters, characters and quests, while simultaneously devising strategies to defeat their enemies.<ref>{{ref web|url = http://blizzard.com/war3/description.shtml#rps|title = Warcraft III official site|accessdate = 2000-12-23|accessdaymonth = |accessmonthday = |accessyear = |author = [[Blizzard Entertainment]]|last = |first = |authorlink = |coauthors = |date = |year = |month = |format = HTML|work = Description|publisher = |pages = |language = English|doi = |archiveurl = http://web.archive.org/web/20000831114421/blizzard.com/war3/description.shtml#rps|archivedate = 2000-08-31|quote = }}</ref> However, during the develpment, many of the RPS ideas were scrapped and became an RTS with some RPG elements.
 
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==Custom maps==
 
−
There are many player-made multiplayer maps (made with [[World Editor]], which can be used to make your own levels, even fan-made campaigns, that comes with the game) available for download and play on Battle.net as well as many fansites.
 
−  
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Popular maps include:
 
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* [[Defense of the Ancients]] and spin offs (primarily DotA Allstars)
 
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*: The DOTA map genre consists of PvP gameplay where two teams of heroes support their respective AI-controlled armies in large-scale battles. It is based on the wildly popular "Aeon of Strife" ''Starcraft'' map, although the original consisted of players cooperating against a single AI-controlled army. Of the maps spawned under the AoS genre, "Defense of the Ancients" is one of the most popular in Warcraft III. Because the original AOS was a ''Starcraft'' map, and because of DOTA's own popularity, it has become the de-facto standard for this genre of custom map.
 
−
** Defense of the Ancients AllStars [http://www.dota-allstars.com DotA Website]
 
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**: A map originally created by Guinsoo, now maintained by IceFrog. Based on the original DotA by Eul.
 
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** Tides of Blood
 
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**: Renowned for its unique "Blood Mage" hero that utilized triggering and special effects to create some impressive visuals for spells.
 
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* Farmer vs. Hunter or "Tag"
 
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*: A farmer makes farms at the start and eventually powerful towers, while the hunter must find farmers and kill them before their bases become too big. Tag games often pit the players against an AI-controlled hunter. There are innumerable variations on this theme, inspired by the old "Cat and Mouse" ''StarCraft'' maps.
 
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** Sheep Tag
 
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**: There are many different variations on the basic Sheep Tag formula, such as Panda Tag, Tauren Tag, Tree Tag, and Jailbreak (not to be confused with Prison Escape).
 
−
* Footman Wars
 
−
*: The "Footman Wars" genre of games is based on the old "massing" games of ''[[StarCraft]]'', where players are given absurdly large quantities of units at given intervals, and can send them out to engage in massive conflicts. The map designs are usually fairly simple.
 
−
* ''Lord Of The Rings''-based games, such as those based on famous battles of the fictional War of the Ring or the Helms Deep.
 
−
* Minigames
 
−
*: In the "minigame" map genre, mapmakers use clever triggering to create a variety of minigames for players to enjoy (a la ''Mario Party'').
 
−
** Pyramid Escape, where players must work together to overcome a series of challenges, including a "Pac Man" game, a quiz show based on "The Weakest Link," and even a miniature AOS/DOTA.
 
−
* NOTD Aftermath, SWAT: Aftermath, Night of the Dead II, Dawn of the Dead, SWAT vs. Resident Evil
 
−
* Real Life/LOAP
 
−
*: A map genre akin to ''The Sims'', where players take control of a character responsible for working a job, attending school, and other "real life" activities. The original Real Life maps spawned dozens of spin-offs that added and built upon the original concept.
 
−
**Life of a Peasant and spin-offs (over 300 versions exist)
 
−
**: One of the most popular RL maps is LOAP, which came to replace the original "Real Life" as the benchmark of the genre.
 
−
* [[Rival Nations]] — [http://www.rivalnations.net website]
 
−
* Snipers, which has developed a clan following
 
−
* Tower Defense, or TD
 
−
*: This genre includes maps such as Line Tower Wars, XTD, Cube Defense, Green TD, Blue TD, and Massacre TD. The basic concept consists of players constructing towers to defend against waves of enemies. Blizzard made two of their own TD maps, one of which was a bonus level in the human ''Frozen Throne'' campaign and the other was Azure Tower Defense.
 
−
** [[Skibi's Castle|Skibi's Castle Defense]], a very popular Tower Defense map
 
−
**: The creator missing_tooltip was actually hired by [[Blizzard Entertainment]]. Skibi 6.0 was then released as a Blizzard Official Map.
 
−
** Wintermaul and spinoffs.
 
−
**: The "Maul" genre of maps is actually a subset of the TD design, Wintermaul being recognized as the progenitor.
 
−
* Troll Tribes, three varieties (Ice, Jungle, Island) based on item gathering and survival.
 
−  
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==See also==
 
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* [[Warcraft III cheat codes]]
 
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* [[Quotes of Warcraft III]]
 
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* [[Warcraft III campaigns]]
 
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* [[Warcraft III units]]
 
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* [[Warcraft III Demo]]
 
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* [[Warcraft III: Reign of Chaos Exclusive Gift Set]]
 
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* [[Warcraft III: Reign of Chaos Collector's Edition]]
 
−
* [[Warcraft III: The Frozen Throne]]
 
−
* [[Warcraft universe]]
 
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
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{{Warcraft RPG classes}}
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{{WoW RPG classes}}
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==External links==
 
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[[Category:Wardens| ]]
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
  +
[[Category:Night elves]]
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
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{{elink|type=wikipedia|link=http://en.wikipedia.org/wiki/Warcraft_III:_Reign_of_Chaos}}
 
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{{elink|type=blizzard|link=http://www.blizzard.com/war3/|desc=''Warcraft III: Reign of Chaos'' page}}
 
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:{{elink|type=blizzard|site=Battle.net|link=http://www.battle.net/war3/maps/|desc=Maps}}
 
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:{{elink|type=blizzard|site=Battle.net|link=http://www.battle.net/war3/maps/mappictures.shtml|desc=Map Pictures}}
 
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{{elink|type=blizzard|site=Battle.net|link=http://classic.battle.net/war3/|desc=Mojo StormStout's ''Warcraft III'' Strategy Guide}}
 
−
{{elink|icon=fantasyflightgames|site=FantasyFlightGames.com|link=http://www.fantasyflightgames.com/warcraft.html|desc=The Official ''Warcraft: The Board Game'' homepage}}
 
−
{{elink|icon=wowincgamers|site=war3.incgamers.com|link=http://war3.incgamers.com/|desc=''Warcraft III Maps'' fan site (old WarcraftIII.net; many maps)}}
 
−
{{elink|site=mods.moddb.com|link=http://mods.moddb.com/|desc=Mod Database (contains links to unofficial ''Warcraft III'' mods)}}
 
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{{elink|site=epicwar.com|link=http://www.epicwar.com/|desc=Epic War, unofficial map download website}}
 
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{{games}}
 
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{{Warcraft III buildings}}
 
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{{Warcraft III units}}
 
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[[Category:Warcraft computer games]]
 
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[[Category:Warcraft III]]
 

Revision as of 14:39, 3 August 2011

This article is about the class. For the Warcraft III unit, see Warden (Warcraft III). For other uses, see Warden (disambiguation).
Warden artwork

Wardens serve as a kind of law enforcement for several races in Azeroth. They keep members of their race in line, or are employed as guards, assassins, and bounty hunters. The most famous wardens are the wardens among the night elves; the Warcraft III unit and RPG prestige class.

Night elf wardens

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

Night elf wardens are elite members of the Watchers, the jailors and marshalls of night elf society. Maiev was first to be given the rank of warden, which she later awarded to a select few who had proven their exceptional fighting abilities, tracking skills, and tenacity.[1]

Warden
WardenAPG

Warden from the Alliance Player's Guide.

The wardens are the most feared arm of the night elves' wrath. These mystical assassins mete out justice, capture fugitives and carry out covert executions. Trained in martial arts, wardens command a fearsome and formidable range of abilities. Using a combination of cunning, stealth and tactical planning, a warden can shake even a large fighting force to its core.[1]

The mysterious wardens serve as the night elves' special police force in Kalimdor. Set apart from the militant Sentinels, wardens are usually employed as jailors, assassins, and bounty hunters. When loosed upon escaped criminals, wardens employ a number of supernatural powers that enable them to recapture their prey and mete out the night elves' justice. Wardens have a line of sight teleport ability called "blink," which they can use to outmaneuver even the quickest of foes.[2]

They are stealthy and mystical individuals, using their shadowy abilities in ways much different than the Sentinels. They are adept at entering and exiting combat quickly and have a number of attacks that can quickly disable their opponents. Many wardens are women, though not all of them. Wardens dress in dark colors and favor cloaks, which move about them like shadows to further hide their presence. Wardens are deadly melee combatants, able to bring their opponents to their knees with a few quick attacks, then teleport to safety.

Wardens are members of night elf culture and society. Many wardens are night elves and are members of the Alliance. They have been valuable additions to the night elves' military for millennia. Theirs is an ancient tradition, focused on justice. In addition to some of their other roles, wardens ensure that law is kept in night elf lands. In modern times, they focus their skills on furthering night elf interests in the larger world, and keeping peace in northern Kalimdor. Historically, wardens are the most feared jailers and bounty hunters in night elf society. They keep watch on the most dangerous prisoners. If a prisoner escapes, wardens set out to retrieve him/her/it.

The most (in)famous warden is Maiev Shadowsong, the woman responsible for keeping the most dangerous prisoner in night elf history — Illidan Stormrage. Maiev failed in her duties, as all know, and hunted Illidan across Azeroth and Outland to retrieve him. Her hunt and failure embittered her, and when Illidan bested her in Outland, Maiev died alone and hollow on an alien, red world, or so it was believed. Infact she was actully captured by Illidan however she breaks free with aid from Akama and aids a group of adventurers slay Illidan. After whch her fate is unknown as she admits that without him she is nothing.

Despite Maiev's failure, many young wardens see her as the epitome of dedication. Though her charge escaped, she pursued him across the worlds, giving up only when "death" prevented her from continuing her chase. Other wardens view Maiev with ambivalence, seeing her single-minded focus as responsible for her failure.

Wardens traditionally remain in the night elf homeland, protecting their race's interests. Other wardens, usually young ones who learned their skills since the Third War, head out into the larger world as adventurers. They still seek to further night elf interests, perhaps by destroying demons and other traditional enemies. Others are on missions to capture certain individuals or groups of individuals. They may be charged with returning these creatures to Darnassus, or they may leave to slay them.

They are night elf only, but it is conceivable that a night elf could teach the skills of a warden to a member of another race, but so far as anyone knows, this has never been done. All current wardens are members of the Alliance, though it is possible that a warden might break from the Alliance after learning her abilities. Night elves certainly don't train wardens who are not loyal to them.[2]

WaWC3

Warden in Warcraft III: The Frozen Throne.

As the night elves special police force, they are tasked with maintaining the laws of their people and with pursuing and capturing their fugitives. Though staunch members of the Alliance, wardens are rarely seen outside night elf lands unless sent on a specific mission. When pursuing fugitives, however, they may work with other Alliance forces and can prove invaluable when navigating night elf territories. More than one Alliance commander has felt some disquiet upon meeting these fiercely independent, accomplished, focused women, but that discomfort often changes to admiration and even appreciation upon seeing the warden at work. Wardens often target key enemy figures who have attacked the night elves before, and their presence near a battlefield often means the upcoming elimination of a significant threat. Sometimes a warden allies with an Alliance force, staying with them and eliminating each major opponent the Alliance commander indicates. This usually occurs around night elf lands, where any invading force is a threat to their society.[3]

The warden's magic is drawn from conviction and belief in justice for the night elves. One of the deadliest abilities of the warden is her power to imbue a weapon with the wrath and justice of the night elves, upon a slashing or throwing weapon that she holds. The ultimate expression of the warden's spirit of justice and wrath is the summoning of a night elf spirit of vengeance.

A warden can unleash an arsenal of blades and knives upon the unsuspecting. The warden can magically split a thrown knife to let loose a cascade of cutting terror upon her quarry. [4]

In Warcraft III

WC3RoC-logo This section concerns content related to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.
Main article: Warden (Warcraft III)

In Warcraft III: The Frozen Throne, the Warden is a playable hero unit. The Warden can cast Blink, Fan of Knives (point-blank Area of Effect), Shadow Strike, and can summon an Avatar of Vengeance that can resurrect dead units as Spirits of Vengeace.

Warden's Moon Sword

Specially chosen wardens wield these circular slashing blades. The serrated, hoop-shaped moon sword is a deadly weapon for both subduing and executing the warden's quarry. In World of Warcraft, those blades have slightly-shining green aura.[5]

Warden's Cloak

Specially constructed for the night elves' wardens, these green velvet cloaks bear a fringe of deadly, razor-sharp blades along the hem, resembling the wings of an owl. Wardens learn to shift and swing the cloak dramatically, presenting the blade fringes to anyone who might get too close. The cloak is both a defensive measure against sneak attacks and a potent weapon for the warden when surrounded by enemies.It also provides numerous knife blades for the warden to use with her slicing torrent ability.[6]

Power and abilities

Wardens abilities are similar to assassin's and bounty hunter's, but in other way. They posses an magical abilities that they are not afraid to use in battle. They are swift and silence, so they can strike their enemies with precision and perfection. One single hit of their Moon blade can very quickly end all. Being an assassins, they know a deadly strikes which can immobilize, confuse and ofcourse, kill their enemies. Also, some Wardens are using special traps, mostly for Demons . If their prey fall into this trap, it's lost. Thank's to their Cloaks, which are ended with deadly razor-sharp blades, can Warden hurl shower of those blades at her enemies, mortaly wounding them, and allowing her to strike with an advantage or hide. Most of the Wardens possess power called "Warp" or "Blink". This ability allows Warden to teleport behind or in front of her enemy and suprise them. This is also a great ability how to run from a battle, though saving Warden's life. As some Wardens, like Maiev Shadowsong, were Priestess of the Moon previously, they still possess some power related to Elune, such as dispel some kinds of cures, encourage allies and may also to heal some lesser wounds. Also, Maiev Shadowsong is the only Warden that is able to summon Avatar of Vengeance, powerful shadow avatar of Warden herself. This ability might Maiev gained probably, since of her haunting and vindictiveness of Illidan Stormrage, altough it's not certain information. Wardens can create another shadow-based abilites, such as Shadow strike, a deadly spell that slowly hurts and killing their enemies with an shadow magic. As it was said, Wardens server as jailors, assassins, bounty hunters and sometimes also as bodyguards. They are always proven as great warriors, no metter what role they are holding up.

Notable night elf wardens


Others

Alsa Iron-cell, The Iron Raven, Saithis, Malace Shade, Kiri Starstalker, Anaya Felgrove, Mirana Starlight, Felhala Starmoon, Nalmeena Darkfollow

Gnoll wardens

See: Gnoll warden.

Other notable wardens

Other wardens


References