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Template:Hellfire Citadel

This article is about the in-game boss. For character biography and Warcraft II appearances, see Kargath Bladefist.

Warchief Kargath Bladefist is the final boss of the Shattered Halls, the third wing of Hellfire Citadel in Outland's Hellfire Peninsula.

Quests

Danath Trollbane in Honor Hold and Nazgrel in Thrallmar give quests to kill Kargath and bring back his bladed fist.

Strategy

  • Kargath will hit for about 500 on a well-geared tank
  • At the start of the fight, elite assassins spawn in the hallway near the stairs. Position your group spread out all the way around his cage. You need to do this so your group will not get owned when he does his Whirlwind spin. Assassins will not aggro unless walk all the way down the stairs. His cleave will still hit you if you are very very close to his cage, so have the tank tank him in the middle of the cage to keep Bladefist within range.
  • Over the course of the fight, non-elites will spawn down the entrance hallway and attack. These guys don't hit very hard, but DPS them down quickly since they'll be quite a pain in higher numbers.
  • During the fight, he will ping-pong around the cage, doing 1000-1500 dmg to cloth wearers. This will increase as the fight goes on, so the more DPS on him, the better.
  • If you can take down the adds without taking too much DPS off Kargath, it should be a pretty straightforward fight.
  • Kargath's Blade Dance happens every 30 seconds, timed from when tank first engages him, and then it resets when each Blade Dance ends. If your group has Rogues it may be easier to make sure they run to join the rest of the group just before each Blade Dance starts and use the time the Blade Dance is happening to DPS down an add. This keeps everyone safe from the blade dance except the tank, and stops adds building up. Note: The blade dance is the main problem if you aren't aggroing Assassins from below. So it's really better to put eventual rogues and other melee on adds duty and kill Kargath with range attacks only.
  • The adds can be fear bombed with a well geared DPS group.
  • Casting amplify magic on all party members works well as neither the boss nor the adds do magic damage and keeping everyone alive during the Blade Dance can be rough on healers.

Alternate Strategy 1

  • Have everyone walk up just two steps from the bottom (Third step) stand there the entire fight. The warrior runs in and begins the fight, tanking boss in the center of the room. (Watch your aggro Kargath WILL go on to the steps) The second step is far enough away to avoid the whirlwind cleave ability altogether. This makes it WAY easier to stay alive for clothies. Make sure you DO NOT take even one step back or you will aggro the rogues that spawn behind you.
  • Assign a mage and rogue, or mage and warlock, to burn down the adds immediately. We had a hunter as well and with this technique he was able to DPS the boss the entire fight.
  • Use mana pots early, it's a long fight and you'll be able to burn a second one if you need to this way.
  • This technique is nice because it works with or without a rogue. Also since nobody but the tank ever gets hit by the boss it's a cake fight that point anyway.

Alternate Strategy 2

This one is a little different and maybe easier to do since everyone is just assigned to do one task.

  • Place 2 Ranged DPS on the stairs at either sides and make them watch the stairs. They just slow the adds down and kill them. If they do have time left to DPS on boss, use attacks with low mana costs, since they will be busy killing adds for a while.
  • Place a healer in the middle of the stairs. He has to stay there for the rest of the fight, and occasionally move back when Bladefist uses his whirlwind thing. (But not further than the 2nd stair)
  • Tank and Melee DPS move into the cage, and the Tank will stay in such a spot Kargath will be facing the stairs, since the healer will have an easier job on healing the Tank. Melee dps stand on the exact opposite side of Bladefist.

BladefistStrategy2

This tactic makes the fight very long, but not hard at all. If everyone sticks to his/her job, everything will go fine.

Alternate Strategy 3

If you get into a situation where your group is full of melee DPS (Take my guild's situation one night: the group consisted of a priest, warrior, two rogues, and I, a feral druid). We tried a few strategies involving me tanking the adds, a rogue and I DPSing them down then high tail it back to the boss. Both failed because the healer forgot about me (or the tank was getting killed at that point and his heal was more important than mine) and as soon as a rogue and I killed one add, another came. Until someone got it in their head (which I'm disappointed that I didn't come up with the winning strategy)to use the bright idea of the tank taking everything and we simply melt the boss away. The boss dropped like hot cakes.

  • It's a fairly simple strategy, the tank fights the boss (and subsequently twenty or so mini-people) at the top of the stairs or around halfway down. As always, avoid going down too far to avoid the rogues.
  • DPS simply beats the living crud out of him until he dies.
  • You'll need some AoE damage--Consecration and Holy Shield are best, but Thunderclap will work for a warrior. Cleave and Demoralizing Shout will help grab them up, but Thunderclap will keep them. Unless you're very good at targeting something else, swiping it, targeting something else, swiping it, over and over again, holding all or most of the aggro INCLUDING the boss (whom, I might add, is getting it's face torn off by the DPS), more power to you.
  • A Paladin can just keep consecration and holy shield up and all the mobs will run into the AoE and then stick to the paladin like glue. Blessing of Sanctuary and retribution aura will help too.
  • For Warriors Thunderclap is the most effective skill. It does direct damage and causes pretty nice amounts of threat.
  • Timing ain't easy. Some adds will be missed, Thunderclap has a pretty short range, so the DPS, rather than the tank, should go off them. The tank needs to stay at the entrance to catch the adds.
  • You're going to need to be careful of his whirlwind. It's pretty obvious when he uses it and it's pretty slow. Spread out when he does it to avoid his splash damage and so your DPS doesn't take it in the backside four times from his Cleave portion (it will most likely hit everyone in range, not sure on this).
  • I know what you're asking: If you can survive the Boss alone, how can you survive the twenty odd mobs that come in? Elementary, my dear reader. After the boss dies, all the adds form one big Conga Line and book it the heck out of there, Dano. ...I'm serious. They run out the way they came when he dies. True story.
  • The advantage to this strategy is that it's a pretty fast fight IF the tank can hold everything while the healer keeps him up.
  • Why is it faster? None of your DPS is wasted on the adds. No one is trying to kite them or tank them or kill them whatsoever. Just full on face-rape on the boss.

Heroic Mode Strategy

Boss and his abilities are pretty much same as on normal. His melee attacks hit for 400-1200 on a well geared druid tank (around 1200 to 3500 unmitigated damage). While he is blade dancing, he hits clothies for up to 3000 damage.

Suggested Positioning

It is important for all players to spread out as much as possible to avoid multiple hits from the blade dance. He does this every 30 seconds after engaging him, so melee should move apart from each other shortly beforehand.

Here is the positioning that we tend to use, which works very well and results in few injuries. The position of the tank also lets him grab initial aggro on adds as they run in the room to give DPS more room for burning them down.

Bladefist proper

Loot

Normal and Heroic Drops
Heroic Only Drops
Jewels (Heroic Only)

External links

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