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{{For|information about the different types of pets|list of pet families}}
{{Cleanup|date=October 2008}}
 
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[[File:The Longeye TCG.jpg|thumb|A [[jungle troll|troll]] hunter and his pet [[raptor]].]]
   
The '''Hunter pet''' is a [[hunter|Hunter's]] constant companion as they travel through [[Azeroth (world)|Azeroth]] and [[Outland]]. When fighting solo or in small groups, a Hunter's pet acts as a [[tank]] allowing the Hunter to maintain the range that he/she requires in order to do their best in combat. When not tanking, pets can be used to deal damage in addition to the Hunter's shots and stings.
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The '''hunter pet''' is a [[hunter]]'s constant companion as they travel across [[Azeroth]] and other [[Planet|worlds]]. When fighting solo or in small groups, a hunter's pet may act as a [[tank]], preventing the hunter from taking too much damage in combat. Pets are also a source of damage and [[debuff]]s, working together alongside the hunter's own attacks to bring a target down.
   
  +
==Types of pets==
[[Patch 3.0.2]] introduced many [[Hunter pets 3.0.2 changes|changes]] to how Hunter pets work.
 
  +
===Pet families===
  +
{{main|Pet family}}
  +
Each hunter pet belongs to a specific family of [[beast]]s, based on its species. Some families are fairly specific, like the [[crocolisk]] family; others are looser groupings, like the [[scalehide]] family, which contains [[kodo]]s, [[thunder lizard]]s, [[mushan]], and [[ankylodon]]s.
   
  +
===Pet specializations===
==Taming==
 
  +
{{main|Pet specializations}}
To obtain a pet, the Hunter must use his/her {{ability|Tame Beast}} skill on a valid [[beast]], from a select family, who is exactly their level or lower. Upon starting the taming process, the Hunter's armor is decreased by 100% and they cannot perform any other actions, else the attempt at taming should fail. The taming process takes 20 seconds and does not increase with every hit, but it can be interrupted. With [[Patch 3.0.2]], Beastmaster Hunters gained the ability to tame additional rare pet types.
 
  +
Each pet has one of three specializations, determined by its pet family. This specialization grants the pet a passive ability and an active ability:
  +
*Cunning: [[Pathfinding]] and [[Master's Call]]
  +
*Ferocity: [[Predator's Thirst]] and [[Primal Rage]]
  +
*Tenacity: [[Endurance Training]] and [[Fortitude of the Bear]]
   
  +
Prior to ''[[World of Warcraft: Battle for Azeroth|Battle for Azeroth]]'', pet specialization could be changed after taming, and it had a more profound effect on a pet's role in combat. Cunning pets, for example, did less damage than Ferocity pets but offered a variety of [[PvP]]-oriented abilities. Now, each specialization deals the same amount of damage, and the two spec-specific abilities are the only difference.
'''Taming tips:'''
 
* Hunter abilities such as {{ability|Concussive Shot}}, {{ability|Wyvern Sting}}, and {{ability|Freezing Trap}} can slow or stop a beast, reducing hits to the hunter which allows for easier taming.
 
** Try this: Lay a trap, and wait for your cooldown. Pull your target across the trap and once it is iced, lay another freezer nearby and back away further before you begin taming. Thanks to the new combat traps, your target will not come close to hurting you!
 
** Some beasts have a [[knockback]] ability. Using the {{ability|Freezing Trap}} on them is essential, as the knockback will interrupt the taming process, forcing you to start over.
 
* Using {{ability|Aspect of the Monkey}} can reduce hits during taming.
 
* A good way to tame a pet is to ask a [[mage]] for help. It's possible to tame a pet that is [[polymorph|sheeped]]. This also works with the [[druid]] spell {{ability|Hibernate}}.
 
* The {{ability|Scare Beast}} ability can also be helpful in conjunction with traps and shots.
 
* Draenei can cast {{ability|Gift of the Naaru}} on themselves just before beginning a tame. Don't wait until you need it though as you can't cast it after the tame begins.
 
   
==Feeding==
+
==Obtaining pets==
  +
===Starter pets===
In order to maintain your pet's [[happiness]] (a good [[mood]]), you must feed it.
 
  +
As of [[patch 9.0.1]], [[Call Pet]] and other pet utilities aren't learned until level 5; as a result, level 1 hunters no longer start with a pet. Only [[Class Trial]] characters and [[allied race]]s receive a starter pet upon creation.
   
  +
;Class Trials
Pets eat up to six different types of food: meat, bread, fish, fruit, fungus, and cheese. Some pets, like wolves, will only eat meat, but bears and boars can eat any of the six food types. It is easiest to feed pets that eat meat, bread, and fish because mobs often drop meat, fish can be caught, and bread can be [[conjured]] by a [[Mage]].
 
  +
[[Class Trial]] hunter characters start with a brown-and-gray classic [[worg]]. Its internal name is [https://www.wowhead.com/npc=165189/generic-hunter-pet Generic Hunter Pet].
   
  +
;Allied races
Feeding pets is very important. The happier a pet is, the more damage it deals:
 
  +
[[Allied race]] characters, on the other hand, begin with a pet specific to their race. Although the pets shown for some races on the [[character creation screen]] were changed in [[patch 9.0.1]] (for instance, [[Void elf (playable)|void elves]] are now shown with a [[panthara]]), none of the allied races' starter pets were actually changed.
   
  +
{|class="darktable zebra"
* Happy: 125% damage
 
  +
! !! Player race !! Pet family !! Appearance !! NPC ID
* Content: 100% damage
 
  +
|-
* Unhappy: 75% damage
 
  +
| rowspan="5"| {{Alliance}}
 
  +
|{{race|Void elf (playable)}} || {{RaceIcon|WarpStalker}} [[Warp stalker]] || [[Voidstalker]] || [https://www.wowhead.com/npc=131072/voidstalker 131072]
With [[Patch 3.0.2]], it became much easier to make a pet happy. From taming the pet to full happiness, it takes only two feedings of appropriate level food and it will not run away due to hunger.
 
  +
|-
 
  +
|{{race|Lightforged draenei (playable)}} || {{RaceIcon|Talbuk3}} [[Stag]] || [[Argus]]sian [[talbuk]] with golden fur || [https://www.wowhead.com/npc=131074/lightforged-talbuk 131074]
See [[Pet Feeding]] for more info.
 
  +
|-
 
  +
|{{race|Dark Iron dwarf (playable)}} || {{RaceIcon|Darkhound}} [[Hound]] || Fiery brown [[darkhound]] || [https://www.wowhead.com/npc=141729/blazehound 141729]
See also below on Abilities that generate happiness.
 
  +
|-
 
  +
|{{race|Kul Tiran (playable)}} || {{RaceIcon|Hawk2}} [[Bird of prey]] || White-spotted tawny [[falcon]] || [https://www.wowhead.com/npc=151994/alpine-falcon 151994]
== Fighting alongside your pet ==
 
  +
|-
Generally, a Hunter will send the pet in from a distance and allow it to get [[aggro]] on a mob before opening fire. Try to keep the mob on the pet so you can use the full power of your ranged weapon to take it down.
 
  +
|{{race|Mechagnome (playable)}} || {{RaceIcon|WolfMech}} [[Mechanical]] || Slate and yellow [[mechanical wolf]] || [https://www.wowhead.com/npc=160414/robowolf 160414]
 
  +
|-
A nice trick is to use your pet to pull mobs that are out of range towards you. Use [[Image:Ability GhoulFrenzy.png|16px|Attack]] [[Attack]] to send your pet in and as soon as it attracts the attention of the mob, use [[Image:Ability Tracking.png|16px|Follow]] [[Follow]] to call the pet back. The pet will start running towards you and the mob will follow. Once the mob is within range, use [[Attack]] again. The pet will turn around and attack the mob, and you can use your ranged weapon on it. This pull works over quite a long distance and even around corners, as long as you can get a mob targeted. It also ensures that any additional mobs will have aggro on the pet, rather than you. It does not work as well with mobs who have a ranged attack. Also, be careful that the pet does not pull any extra mobs on the way to the mob and back again.
 
  +
| rowspan="5"| {{Horde}}
 
  +
|{{race|Nightborne (playable)}} || {{RaceIcon|ManaSaber}} [[Cat]] || Blue [[manasaber]] || [https://www.wowhead.com/npc=131069/manasaber 131069]
It is possible to have the pet fight one mob while the Hunter attacks another. Note: the Hunter will not gain loot or experience from a mob that the pet kills solo. This is a deliberate decision by Blizzard, not a bug. If you intend on pulling mutiple mobs and having your pet kill one or more of them while you focus on others, it would be best to try to get at least one shot or hit on each of the mobs and then allow your pet to do its work on them.
 
  +
|-
 
  +
|{{race|Highmountain tauren (playable)}} || {{RaceIcon|Eagle}} [[Bird of prey]] || Brown [[eagle]] with white head || [https://www.wowhead.com/npc=131076/great-eagle 131076]
You can set your pet to Aggressive and have it auto-attack but this is generally not a good idea unless you would like to gain a few levels faster than you normally would in another mode. An aggressive pet will typically draw in additional mobs that you and your party would be unprepared to handle. Failing to control your pet is a sure route to causing a wipe in an instance. The Aggressive setting has somewhat more useful results in a battleground, but optimal use of a pet would be a coordinated attack alongside the Hunter, not off on its own.
 
  +
|-
 
  +
|{{race|Mag'har orc (playable)}} || {{RaceIcon|Garn}} [[Wolf]] || Black wolf || [https://www.wowhead.com/npc=82308/shadowmoon-stalker 82308]
==Tameable beasts==
 
  +
|-
{{ood|4.0.1 - 4.0.3}}
 
  +
|{{race|Zandalari troll (playable)}} || {{RaceIcon|Direhorn}} [[Direhorn]] || Blue-gray primordial [[direhorn]] || [https://www.wowhead.com/npc=151993/slate-direhorn 151993]
There are 23 families of pets for Hunters to tame, with seven of them only available through the [[Burning Crusade]] expansion, and two exclusive to the [[Wrath of the Lich King]] expansion. Each family has its own skills, [[Food|diet]], and statistics.
 
  +
|-
  +
|{{race|Vulpera (playable)}} || {{RaceIcon|Kobra}} [[Serpent]] || Red [[cobra]] || [https://www.wowhead.com/npc=160413/crimson-cobra 160413]
  +
|}
   
  +
<gallery mode="packed">
With [[Patch 3.0.2]], Hunter pets have been completely reworked. [[Pet families]] now are divided into the three classes: [[Pet talents#Cunning|Cunning]], [[Pet talents#Ferocity|Ferocity]], and [[Pet talents#Tenacity|Tenacity]]. Ferocity pets are good for continuous damage, tenacity pets make good tanks, and cunning pets have unique abilities which can be very useful in certain situations. All pets of a class share the same stats and the same skill tree. Each pet family has one special skill. It seems special characteristics that some rare pets used to have were removed.
 
  +
File:Void elf starter pet.jpg|<div style="text-align: center;">'''[[Void elf (playable)|Void elf]]'''<br>[[Warp stalker]]</div>
  +
File:Lightforged draenei starter pet.jpg|<div style="text-align: center;">'''[[Lightforged draenei (playable)|Lightforged draenei]]'''<br>[[Stag]]</div>
  +
File:Dark Iron dwarf starter pet.jpg|<div style="text-align: center;">'''[[Dark Iron dwarf (playable)|Dark Iron dwarf]]'''<br>[[Hound]]</div>
  +
File:Kul Tiran starter pet.jpg|<div style="text-align: center;">'''[[Kul Tiran (playable)|Kul Tiran]]'''<br>[[Bird of prey]]</div>
  +
File:Mechagnome starter pet.jpg|<div style="text-align: center;">'''[[Mechagnome (playable)|Mechagnome]]'''<br>[[Mechanical]]</div>
  +
File:Nightborne starter pet.jpg|<div style="text-align: center;">'''[[Nightborne (playable)|Nightborne]]'''<br>[[Cat]]</div>
  +
File:Highmountain tauren starter pet.jpg|<div style="text-align: center;">'''[[Highmountain tauren (playable)|Highmountain tauren]]'''<br>[[Bird of prey]]</div>
  +
File:Mag'har orc starter pet.jpg|<div style="text-align: center;">'''[[Mag'har orc (playable)|Mag'har orc]]'''<br>[[Wolf]]</div>
  +
File:Zandalari troll starter pet.jpg|<div style="text-align: center;">'''[[Zandalari troll (playable)|Zandalari troll]]'''<br>[[Direhorn]]</div>
  +
File:Vulpera starter pet.jpg|<div style="text-align: center;">'''[[Vulpera (playable)|Vulpera]]'''<br>[[Serpent]]</div>
  +
</gallery>
   
  +
;Removed starter pets
With [[Patch 3.1.0]], all Cunning, Ferocity and Tenacity pets now have identical bonuses.
 
  +
{{Rfg-section|9.0.1}}
* +5% Health
 
  +
Prior to [[patch 9.0.1]], all level 1 [[core race]] hunters also started with a race-specific pet, listed below for historical purposes.
* +5% Armor
 
* +5% Damage
 
   
  +
{|class="darktable zebra"
(exotic) means the pet can only be tamed by Hunters with the 51-point talent [[Beast Mastery]].<br />
 
  +
! !! Player race !! Pet family !! Appearance !! NPC ID
{{bc-inline}} means the pet is only available with the Burning Crusade expansion.<br />
 
{{wotlk-inline}} means the pet is only available with the Wrath of the Lich King expansion.
 
 
{| class="darktable sortable zebra" style="text-align:left"
 
! Pet family !! Class !! Special ability !! Exotic/Bonus ability !! Diet !! Special ability overridden by
 
|-
 
| {{RaceIconExt|Bat}} [[Bat]]
 
|| Cunning || [[Sonic Blast]] || || Fungus, Fruit ||
 
 
|-
 
|-
  +
| rowspan="6"| {{Alliance}}
| {{RaceIconExt|Bear}} [[Bear]]
 
  +
|{{Race|Human (playable)}} || {{RaceIcon|Wolf}} [[Wolf]] || Gray || [http://www.wowhead.com/npc=42717/young-wolf 42717]
|| Tenacity || [[Demoralizing Roar]] || [[Rest]] || Meat, Fish, Cheese, Bread, Fungus, Fruit ||
 
 
|-
 
|-
  +
|{{Race|Dwarf (playable)}} || {{RaceIcon|GrizzlyBear}} [[Bear]] || Dark brown || [http://www.wowhead.com/npc=42713/young-bear 42713]
| {{RaceIconExt|Owl}} [[Bird of Prey]]
 
|| Cunning || [[Snatch]] || [[Trick]] || Meat ||
 
 
|-
 
|-
  +
|{{Race|Night elf (playable)}} || {{RaceIcon|Wintersaber}} [[Cat]] || [[Frostsaber]] || [http://www.wowhead.com/npc=42718/young-cat 42718]
| {{RaceIconExt|Boar}} [[Boar]]
 
|| Tenacity || [[Gore]] || || Meat, Fish, Cheese, Bread, Fungus, Fruit ||
 
 
|-
 
|-
  +
|{{Race|Gnome (playable)}} || {{RaceIcon|RabbitMech}} [[Mechanical]] || [[Mechanical rabbit]] || [http://www.wowhead.com/npc=76199/mechanical-bunny 76199]
| {{RaceIconExt|CarrionBird}} [[Carrion Bird]]
 
|| Ferocity || [[Demoralizing Screech]] || || Meat, Fish ||
 
|-
 
| {{RaceIconExt|Lion}} [[Cat]]
 
|| Ferocity || [[Roar of Courage]] || [[Prowl (pet)|Prowl]] || Meat, Fish ||
 
 
|-
 
|-
  +
|{{Race|Draenei (playable)}} || {{RaceIcon|Moth}} [[Moth]] || Red with green wings || [http://www.wowhead.com/npc=42712/young-moth 42712]
| {{RaceIconExt|Chimaera}} [[Chimaera]]
 
|| Cunning (exotic) || [[Frost Breath]] || [[Froststorm Breath]] || Meat ||
 
 
|-
 
|-
  +
|{{Race|Worgen (playable)}} || {{RaceIcon|Mastiff}} [[Hound]]* || Black [[mastiff]] || [http://www.wowhead.com/npc=42722/young-mastiff 42722]
| {{RaceIconExt|CoreHound}} [[Core hound|Core Hound]]
 
|| Ferocity (exotic) || [[Lava Breath]] || [[Ancient Hysteria]] || Meat, Fish ||
 
 
|-
 
|-
  +
| rowspan="1"| {{Neutral}}
| {{RaceIconExt|Crab}} [[Crab]]
 
  +
|{{Race|Pandaren (playable)}} || {{RaceIcon|DragonTurtle}} [[Turtle]] || Green [[dragon turtle]] || [http://www.wowhead.com/npc=57239/wise-turtle 57239]
|| Tenacity || [[Pin]] || || Fish, Bread, Fungus, Fruit ||
 
 
|-
 
|-
  +
| rowspan="6"| {{Horde}}
| {{RaceIconExt|Crocolisk}} [[Crocolisk]]
 
  +
|{{Race|Orc (playable)}} || {{RaceIcon|Boar}} [[Boar]] || Black || [http://www.wowhead.com/npc=42719/young-boar 42719]
|| Tenacity || [[Ankle Crack]] || Meat, Fish ||
 
 
|-
 
|-
  +
|{{Race|Undead (playable)}} || {{RaceIcon|Spider}} [[Spider]] || Black with red markings || [http://www.wowhead.com/npc=51107/young-widow 51107]
| {{RaceIconExt|Devilsaur}} [[Devilsaur]]
 
|| Ferocity (exotic) || [[Monstrous Bite]] || [[Terrifying Roar]] || Meat, Fish ||
 
 
|-
 
|-
  +
|{{Race|Tauren (playable)}} || {{RaceIcon|Tallstrider}} [[Tallstrider]] || Purple || [http://www.wowhead.com/npc=42720/young-tallstrider 42720]
| {{RaceIconExt|Dragonhawk}} [[Dragonhawk]]
 
|| Cunning {{bc-inline}} || [[Fire Breath]] || || Meat, Fish, Fruit, Raw Meat, Raw Fish || [[Curse of the Elements]]
 
 
|-
 
|-
  +
|{{Race|Troll (playable)}} || {{RaceIcon|Raptor}} [[Raptor]] || Red || [http://www.wowhead.com/npc=42721/young-raptor 42721]
| {{RaceIconExt|Gorilla}} [[Gorilla]]
 
|| Tenacity || [[Pummel (pet)|Pummel]] || || Bread, Fungus, Fruit ||
 
 
|-
 
|-
  +
|{{Race|Blood elf (playable)}} || {{RaceIcon|Dragonhawk}} [[Dragonhawk]] || Orange and red || [http://www.wowhead.com/npc=42710/young-dragonhawk 42710]
|align=left| {{RaceIconExt|Hyena}} [[Hyena]]
 
|| Ferocity || [[Tendon Rip]] || || Meat, Fruit ||
 
 
|-
 
|-
  +
|{{Race|Goblin (playable)}} || {{RaceIcon|Crab}} [[Crab]] || Orange || [http://www.wowhead.com/npc=42715/young-crab 42715]
| {{MountIcon|Netherray}} [[Nether Ray]]
 
|| Cunning {{bc-inline}} || [[Nether Shock]] || Meat, Raw Meat ||
 
 
|-
 
|-
  +
|}
| {{RaceIconExt|Moth}} [[Moth]]
 
  +
:<small>''*Called "Dog" at the time.''</small>
|| Ferocity {{bc-inline}} || [[Serenity Dust]] || || Cheese, Fungus, Bread ||
 
  +
  +
<gallery mode="packed">
  +
File:Human starter pet.jpg|<div style="text-align: center;">'''[[Human (playable)|Human]]'''<br>[[Wolf]]</div>
  +
File:Dwarf starter pet.jpg|<div style="text-align: center;">'''[[Dwarf (playable)|Dwarf]]'''<br>[[Bear]]</div>
  +
File:Night elf starter pet.jpg|<div style="text-align: center;">'''[[Night elf (playable)|Night elf]]'''<br>[[Cat]]</div>
  +
File:Gnome starter pet.jpg|<div style="text-align: center;">'''[[Gnome (playable)|Gnome]]'''<br>[[Mechanical]]</div>
  +
File:Draenei starter pet.jpg|<div style="text-align: center;">'''[[Draenei (playable)|Draenei]]'''<br>[[Moth]]</div>
  +
File:Worgen starter pet.jpg|<div style="text-align: center;">'''[[Worgen (playable)|Worgen]]'''<br>[[Hound]]</div>
  +
File:Pandaren starter pet.jpg|<div style="text-align: center;">'''[[Pandaren (playable)|Pandaren]]'''<br>[[Turtle]]</div>
  +
File:Orc starter pet.jpg|<div style="text-align: center;">'''[[Orc (playable)|Orc]]'''<br>[[Boar]]</div>
  +
File:Undead starter pet.jpg|<div style="text-align: center;">'''[[Undead (playable)|Undead]]'''<br>[[Spider]]</div>
  +
File:Tauren starter pet.jpg|<div style="text-align: center;">'''[[Tauren (playable)|Tauren]]'''<br>[[Tallstrider]]</div>
  +
File:Troll starter pet.jpg|<div style="text-align: center;">'''[[Troll (playable)|Troll]]'''<br>[[Raptor]]</div>
  +
File:Blood elf starter pet.jpg|<div style="text-align: center;">'''[[Blood elf (playable)|Blood elf]]'''<br>[[Dragonhawk]]</div>
  +
File:Goblin starter pet.jpg|<div style="text-align: center;">'''[[Goblin (playable)|Goblin]]'''<br>[[Crab]]</div>
  +
</gallery>
  +
  +
===Taming===
  +
Other pets can be obtained once a hunter gains the [[Tame Beast]] ability at level 5. Tame Beast can only be used on [[beast]]s (and [[mechanicize animals|mechanical beasts]]) at or below the hunter's level. During the taming process, the hunter cannot perform any other actions without canceling.
  +
  +
The taming process takes 6 seconds; its [[cast time]] is not pushed back by damage taken, but it can be [[interrupt]]ed. If the hunter loses [[aggro]] to another player, the tame will fail.
  +
  +
Note that not all beasts can be tamed. Only specific species are tameable, and even among those species, some [[rare mob|rare]] individuals and [[quest]] [[mob]]s may be immune to taming. Other species are tameable only by [[Beast Mastery]] hunters, who gain the [[Exotic Beasts]] passive at level 65. [[Critter]]s are never tameable, even beast-sized ones such as [[deer]] or [[giraffe]]s.
  +
  +
See [[Pet family#List of families|list of pet families]] for information on what species can be tamed.
  +
  +
====Exile's Reach====
  +
Hunter characters who start on [[Exile's Reach]] get to tame a pet specific to their race, similar to a starter pet. The beast is first seen as an NPC on the Alliance or Horde ship, then it disappears until [[Hunting the Stalker]] later in the storyline. In the next quest, [[The Art of Taming]], the hunter is allowed to tame it.
  +
  +
{|class="darktable zebra"
  +
! !! Player race !! Pet family !! Appearance !! NPC ID
 
|-
 
|-
  +
| rowspan="7"| {{Alliance}}
| {{RaceIconExt|Raptor}} [[Raptor]]
 
  +
| {{race|Human (playable)}} || {{RaceIcon|FrostWolf}} [[Wolf]] || Silver fur with blue leather bands* || [https://www.wowhead.com/npc=167345/wolf 167345]
|| Ferocity || [[Tear Armor]] || || Meat ||
 
 
|-
 
|-
  +
| {{race|Dwarf (playable)}} || {{RaceIcon|BlackBear}} [[Bear]] || Black || [https://www.wowhead.com/npc=167375/bear 167375]
| {{RaceIconExt|Ravager}} [[Ravager]]
 
|| Cunning {{bc-inline}} || [[Ravage (pet)|Ravage]] || || Meat, Raw Meat ||
 
 
|-
 
|-
  +
| {{race|Night elf (playable)}} || {{RaceIcon|SiberianTiger}} [[Cat]] || [[Pandaria]]n [[tiger]] with reddish fur || [https://www.wowhead.com/npc=167347/tiger 167347]
| {{RaceIconExt|Rhino}} [[Rhino]]
 
|| Tenacity {{wotlk-inline}} (exotic) || [[Stampede]] || [[Horn Toss]] || Cheese, Bread, Fungus, Fruit ||
 
 
|-
 
|-
  +
| {{race|Gnome (playable)}} || {{RaceIcon|RabbitMech}} [[Mechanical]] || [[Mechanical rabbit]] || [https://www.wowhead.com/npc=167337/mechanical-bunny 167337]
|align=left| {{RaceIconExt|Scorpid}} [[Scorpid]]
 
|| Tenacity || [[Clench]] || || Meat ||
 
 
|-
 
|-
  +
| {{race|Draenei (playable)}} || {{RaceIcon|Moth}} [[Moth]] || Red with green wings || [https://www.wowhead.com/npc=167342/moth 167342]
|align=left| {{RaceIconExt|SpiritBeast}} [[Spirit Beast]]
 
|| Ferocity {{wotlk-inline}} (exotic) || [[Roar of Courage]] || [[Spirit Mend]] / [[Spirit Walk]] || Meat, Fish ||
 
 
|-
 
|-
  +
| {{race|Worgen (playable)}} || {{RaceIcon|Mastiff}} [[Hound]] || Black [[mastiff]] || [https://www.wowhead.com/npc=167352/ 167352]
| {{RaceIconExt|Serpent}} [[Serpent]]
 
|| Cunning || [[Corrosive Spit]] || || Meat, Fish, Raw Meat, Raw Fish ||
 
 
|-
 
|-
  +
| {{race|Pandaren (playable)}} || {{RaceIcon|SiberianTiger}} [[Cat]] || Pandarian tiger with reddish fur || [https://www.wowhead.com/npc=167347/tiger 167347]
| {{RaceIconExt|Silithid}} [[Silithid]]
 
|| Cunning (exotic) || [[Venom Web Spray]] || [[Qiraji Fortitude]] || Meat ||
 
 
|-
 
|-
  +
| rowspan="7"| {{Horde}}
| {{RaceIconExt|Spider}} [[Spider]]
 
  +
| {{race|Orc (playable)}} || {{RaceIcon|SavageWolf}} [[Wolf]] || Reddish brown fur with green leather bands* || [https://www.wowhead.com/npc=167346/wolf 167346]
|| Cunning || [[Web]] || || Meat ||
 
 
|-
 
|-
  +
| {{race|Undead (playable)}} || {{RaceIcon|Bat2}} [[Bat]] || Light brown || [https://www.wowhead.com/npc=167351/bat 167351]
| {{RaceIconExt|Sporebat}} [[Sporebat]]
 
|| Cunning {{bc-inline}} || [[Spore Cloud]] || || Cheese, Bread, Fungus, Fruit ||
 
 
|-
 
|-
| {{RaceIconExt|Tallstrider}} [[Tallstrider]]
+
| {{race|Tauren (playable)}} || {{RaceIcon|Tallstrider}} [[Tallstrider]] || Light brown || [https://www.wowhead.com/npc=167349/plainstrider 167349]
|| Ferocity || [[Dust Cloud]] || || Cheese, Fungus, Fruit ||
 
 
|-
 
|-
  +
| {{race|Troll (playable)}} || {{RaceIcon|DraenorRaptor}} [[Raptor]] || Green || [https://www.wowhead.com/npc=167350/raptor 167350]
|align=left| {{RaceIconExt|Turtle}} [[Turtle]]
 
|| Tenacity || [[Shell Shield]] || || Fish, Fungus, Fruit, Raw Fish ||
 
 
|-
 
|-
  +
| {{race|Blood elf (playable)}} || {{RaceIcon|Dragonhawk}} [[Dragonhawk]] || Orange and red || [https://www.wowhead.com/npc=167343/dragonhawk 167343]
| {{RaceIconExt|WarpStalker}} [[Warp Stalker]]
 
|| Tenacity {{bc-inline}} || [[Time Warp]] || || Fish, Fruit, Raw Fish ||
 
 
|-
 
|-
  +
| {{race|Goblin (playable)}} || {{RaceIcon|Scorpion}} [[Scorpid]] || Dark green || [https://www.wowhead.com/npc=167344/scorpion 167344]
| {{RaceIconExt|Wasp}} [[Wasp]]
 
|| Ferocity {{bc-inline}} || [[Sting]] || || Cheese, Bread, Fungus, Fruit ||
 
 
|-
 
|-
  +
| {{race|Pandaren (playable)}} || {{RaceIcon|DragonTurtle}} [[Turtle]] || Green and brown [[dragon turtle]] || [https://www.wowhead.com/npc=167348/turtle 167348]
| {{RaceIconExt|WindSerpent}} [[Wind Serpent]]
 
|| Cunning || [[Lightning Breath]] || || Fish, Cheese, Bread || [[Curse of the Elements]]
 
|-
 
| {{RaceIconExt|Wolf}} [[Wolf]]
 
|| Ferocity || [[Furious Howl]] || || Meat ||
 
|-
 
| {{RaceIconExt|Worm}} [[Worm]]
 
|| Tenacity (exotic) || [[Acid Spit]] || [[Burrow Attack]] || Meat ||
 
 
|}
 
|}
  +
:<small>''*Unique appearance that cannot be found elsewhere.''</small>
   
  +
====Taming challenges====
==Pet diets==
 
  +
Taming challenges allow hunters to tame beasts, but with more of a challenge, often requiring special tactics not required for normal pets. The following beasts offer these challenges:
Meat is the easiest food type to obtain, so pets that will only eat meat are not difficult to feed. Obtaining fish is not too much trouble either, as long as you are willing to catch them or you could hunt coastal humanoids, like [[murloc]]s, as well. Pets that will eat neither of these take a little more effort and planning. Dumpster pets, boars and bears, that eat just about anything, are really nice from an inventory management standpoint. You can toss the odd food drops at them. Besides food, however there are now abilities that generate happiness such as [[Guard Dog]] and [[Carrion Feeder]].
 
   
  +
;Molten Front and Mount Hyjal
==Pet skills==
 
  +
*[[Ankha]]: Spectral Frostsaber Spirit Beast (white)
{{main|Pet abilities}}
 
  +
*[[Magria]]: Spectral Frostsaber Spirit Beast (blue)
  +
*[[Skarr]]: Metallic Cat (black)
  +
*[[Ban'thalos]]: Spectral Owl Spirit Beast (green)
  +
*[[Karkin]]: Metallic Crab (black)
  +
*[[Kirix]]: Green Lava Spider
  +
*[[Solix]]: Orange Lava Spider
  +
*[[Skitterflame]]: Red Lava Spider
  +
*[[Anthriss]]: Yellow Lava Spider
  +
*[[Deth'tilac]]: Purple Lava Spider
   
  +
;Pandaria
Pet skills come in two types &mdash; passive enhancement skills, and active skills.
 
  +
A different type of challenge was introduced in ''[[World of Warcraft: Mists of Pandaria|Mists of Pandaria]]'', where the following beasts would be hidden and hard to see tracks had to be followed in order to find the invisible beasts. Only [[Flare]] would reveal the following:
   
  +
*[[Glimmer]]: Water Strider, follow Flooded Tracks in [[Jade Forest]]
Passive skills change the pet's stats and do not require resources.
 
  +
*[[Savage]]: White Tiger, follow Bloody Tracks in [[Jade Forest]]
  +
*[[Patrannache]]: Crane, follow Barely Visible Tracks in [[Valley of the Four Winds]]
  +
*[[Bloodtooth]]: Turtle, follow Muddy Tracks in [[Krasarang Wilds]]
  +
*[[Stompy]]: Goat, follow Heavy Tracks in [[Kun-Lai Summit]]
  +
*[[Bristlespine]]: Rodent, follow Puzzling Tracks in [[Kun-Lai Summit]]
  +
*[[Rockhide the Immovable]]: Basilisk, follow Worn Tracks in [[Townlong Steppes]]
  +
*[[Hexapos]]: Fen Strider, follow Mysterious Tracks in [[Dread Wastes]]
  +
*[[Portent]]: Quilen, follow Dusty Tracks in [[Vale of Eternal Blossoms]]
  +
*[[Degu]]: Red, [[Valley of the Four Winds]]
  +
*[[Gumi]]: Blue, [[Kun-Lai Summit]]
  +
*[[Hutia]]: Green, [[Jade Forest]]
   
  +
;Draenor
Each pet family has one special skill (usually active) and further skills can be learned from the pet's skill tree depending on its class.
 
  +
A hidden quest and a dropped item help you tame two challenging beasts in ''[[World of Warcraft: Warlords of Draenor|Warlords of Draenor]]'' including:
  +
*[[Gara]]: A purple void wolf that can be found among the graves in the [[Burial Fields]] of {{Au|Shadowmoon Valley}}.
  +
*[[Felbound Wolf]]: A fel-green wolf found in the [[Tanaan Jungle]]. You must use a drop from a rare NPC in order to make them tameable. Can be tamed regardless of [[specialization]].
   
  +
==Pet management==
Most active skills require [[Focus]] &mdash; a constantly-recharging point pool that works much like a [[Rogue]]'s [[Energy]] bar. Some active skills are free. Every pet has 100 Focus, and Focus regenerates at a base rate of 5 points per second.
 
  +
===Feeding===
  +
{{main|Feed Pet}}
  +
[[Feed Pet]] allows hunters to heal their pets for 50% of their health while out of combat. It's a convenient way to minimize downtime between fights since it heals instantly and for much more than [[Mend Pet]].
   
  +
===Renaming===
Active skills can be activated in several ways:
 
  +
By default, pets will begin with a basic name—generally the name of their pet family, such as "Bear" or "Cat". Hunters can replace this with a custom name by right-clicking on the pet's [[portrait]] and selecting "Rename" from the menu.
* Automatically, through setting them on autocast by right-clicking the skill icon in either the spellbook or pet action bar.
 
* By clicking the skill icon in either the spellbook or the pet action bar.
 
* By macros like /cast.
 
An active skill does not have to be in the pet action bar to be used, even on autocast. It is perfectly okay to leave Growl in the spellbook and have it on autocast.
 
If using a /cast macro, the skill can be addressed as if it were a Hunter skill, so if the pet has the skill "Taunt", /cast Taunt will taunt the current target.
 
   
  +
After a pet has been given a custom name, it can only be renamed again with [[Certificate of Ownership]], an item created with [[Inscription]]. There's no limit on how many times a pet can be renamed, though a new certificate is needed each time.
From [[Patch 1.7]] onward, Blizzard started introducing special active pet skills. Each skill can only be used by a specific type of pet and the benefit is quite useful, usually in PvE. This increases the diversity among Hunter's pets and often promotes Hunters possessing several pets at the same time. It is expected that, with time, Blizzard will continue to add special skills to other beasts' types as well.
 
   
  +
===Stabling===
With [[Patch 3.0.2]], the following aspects of Hunter pet training became obsolete: pet trainers, learning skills from wild beasts and loyalty.
 
  +
Up to five pets can be kept active at once, depending on the hunter's level. In order to tame any more pets, existing ones must either be stabled or abandoned.
   
  +
To stable a pet simply talk to a [[stable master]], select the "{{gossip|I'd like to stable my pet here}}" option, and drag the pet's icon from an active slot on the left to a stable slot on the right. Up to 50 pets can be stabled at once, allowing hunters to "store" pets for later use or for collection purposes.
Newly tamed beasts that are four or more levels below the Hunter´s level will have their level increased to three levels below the Hunter´s level. Pets also level much faster, and gain happiness faster from feeding.
 
   
  +
===Abandoning===
==Training your pet==
 
  +
To get rid of a pet, right-click its [[portrait]] and select "Abandon Pet." Keep in mind that this is permanent, so be careful not to abandon the wrong pet.
Pets below your level gain experience by fighting alongside you (as long as the mob killed is green or higher). When the pet reaches the Hunter's level, it stops gaining experience until the Hunter levels up. Pets gain approximately the same experience from kills as an unrested character of the same level, and require a much lower amount of experience to level as a character of the same level.
 
   
  +
==Fighting alongside your pet==
With [[Patch 3.0.2]], the experience required to level was drastically reduced, to 10% of the amount needed by player characters to reach the same level. In the current PTR version of [[Patch 3.3.0]], the experience requirement has been lowered to 5%. Pets do not benefit from [[rest]], and do not receive any experience from any sources other than kills. If a pet is more than 5 levels below the Hunter, it will immediately gain enough levels to be 5 levels below the Hunter the next time it is active.
 
  +
{{Ood-section}}
  +
{{cleanup-section}}
  +
Generally, a Hunter will send the pet in from a distance and allow it to get [[aggro]] on a mob before opening fire. Try to keep the mob on the pet so you can use the full power of your ranged weapon to take it down.
   
  +
A nice trick is to use your pet to pull mobs that are out of range towards you. Use [[Attack]] to send your pet in and as soon as it attracts the attention of the mob, use [[File:Ability Tracking.png|16px|Follow]] [[Follow]] to call the pet back. The pet will start running towards you and the mob will follow. Once the mob is within range, use [[Attack]] again. The pet will turn around and attack the mob, and you can use your ranged weapon on it. This pull works over quite a long distance and even around corners, as long as you can get a mob targeted. It also ensures that any additional mobs will have aggro on the pet, rather than you. It does not work as well with mobs who have a ranged attack. Also, be careful that the pet does not pull any extra mobs on the way to the mob and back again.
The pet's available talent points at any given time are determined by its level, with a maximum of 16 reached at level 80. A Beastmaster Hunter can add four more pet talent points with the 51 point talent [[Beast Mastery]]. You can assign the pet talent points in the pet tab of the talent window. Hunter pets can unlearn their talents at Hunter pet trainers without cost. A visual pet calculator is available at [http://www.wowhead.com/?petcalc Wowhead Petcalc].
 
   
  +
It is possible to have the pet fight one mob while the Hunter attacks another. Note: the Hunter will not gain loot or experience from a mob that the pet kills solo. This is a deliberate decision by Blizzard, not a bug. If you intend on pulling multiple mobs and having your pet kill one or more of them while you focus on others, it would be best to try to get at least one shot or hit on each of the mobs and then allow your pet to do its work on them.
==Pet scaling==
 
Pets receive attribute bonuses at 15% of their master's/mistress' stats:
 
* 1 [[attack power|ranged attack power]] gives the pet 0.22 AP and 0.1287 spell damage (0.338 AP and 0.18 spell damage with 2/2 [[Wild Hunt]]).
 
* 1 [[stamina]] gives 0.45 stamina untalented (erroneously reported as 0.3 stamina in the Hunter's stamina tooltip), or 0.63 stamina with 2/2 [[Wild Hunt]]). Hunter pets do not gain any health from their base stamina, and gain 10.5 health for each additional point of stamina (10 health per additional stamina before the inherent pet health bonus, which was standardized to 5% in [[Patch 3.1.0]]).
 
* 1 resistance gives 0.4 resistance.
 
* 1 [[armor]] gives 0.35 armor.
 
* 1 point of [[spell penetration]] gives 1 point of spell penetration to your pet.<ref name="3.2.0">[[Patch 3.2.0]]</ref>
 
* 1 point of [[resilience]] gives 1 point of resilience rating to your pet as of [[Patch 3.3.0]]. Previously, it was 0.4 points of resilience per 1 point.<ref name="3.3.0">[[Patch 3.3.0]]</ref>
 
* The scaling formulas for hit are not yet available, however the [[Patch 3.2.0]] notes stat that "If a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.".<ref name="3.2.0"/>
 
   
  +
===Raiding alongside your pet===
==Appearance==
 
  +
With all pets being equal in terms of damage-dealing, it falls upon the special abilities of the pets, the encounter, and what other classes are present which determines which pet a hunter would use. Often it would be wise to talk amongst the other hunters in the raid to determine which pet each one could use since their buffs/debuffs will not stack with each others or other player's abilities. It is common for a raid consisting of several hunters to no longer have duplicate pets.
As WoW is an MMORPG, you may find that you want a pet that looks visually appealing to you, be that it "looks good" or "looks menacing." Be aware that there are a couple of other appearance factors.
 
   
  +
Although each pet family comes with a default talent specialization, you can change your pet's spec at any time so long as you are not in combat. [[Pet talents#Cunning|Cunning]], [[Pet talents#Ferocity|Ferocity]], and [[Pet talents#Tenacity|Tenacity]]. Ferocity pets are good for continuous damage, tenacity pets make good tanks for soloing, and cunning pets have unique abilities which can be very useful in certain situations, such as [[PvP]], as well as being almost as viable as [[Pet talents#Ferocity|Ferocity]] in [[PvE]].
===Size===
 
The pet's size is directly related to the level of the pet. Many beasts will dramatically shrink right before your eyes the moment they are tamed, though they will enlarge as they level. Pets such as [[rhino]]s are large enough to be a sight obstruction in certain areas, which can be to the player's advantage (PVP) or disadvantage ([[instance]]s and [[raid]]s).
 
   
===Flying pets===
+
===Pet skills===
  +
{{main|Pet abilities}}
Flying pets maintain a more or less fixed distance above the ground, essentially hovering rather than flying. Flying pets' models, particularly the wings, interfere with mouse clicking, blocking access to select what is beyond them. This can work both for you and against you, but you will probably find it at least a little annoying. Note: As the pet levels, it gets bigger, and the wingspan gets larger, making the effect greater.
 
   
  +
Pet skills come in two types: passive enhancement skills, and active skills.
===Low-slung pets===
 
Low slung pets, like [[crab]]s and [[scorpid]]s, can fit into places taller pets cannot go. This is not a highly significant feature, but it does occasionally come up.
 
   
  +
Passive skills change the pet's stats and do not require resources.
===Bragging rights===
 
Face it, this is important. If you want a prestige pet, the obvious choices are:
 
   
  +
Most active skills require [[Focus]], a constantly-recharging point pool that works much like a [[Rogue]]'s [[Energy]] bar. Some active skills are free. Every pet has 100 Focus, and Focus regenerates at a base rate of 5 points per second.
* Unique skin, like [[Mazzranache|the pink flamingo]].
 
   
  +
Active skills can be activated in several ways:
* Hard-to-obtain pets, like a level 19 [[Horde]] character with a [[ravager]] or a level 19 [[Alliance]] character with a [[dragonhawk]].
 
  +
*Automatically, through setting them on autocast by right-clicking the skill icon in either the spellbook or pet action bar.
  +
*By clicking the skill icon in either the spellbook or the pet action bar.
  +
*By [[macro]]s like /cast.
  +
An active skill does not have to be in the pet action bar to be used, even on autocast. It is perfectly okay to leave Growl in the spellbook and have it on autocast.
  +
If using a /cast macro, the skill can be addressed as if it were a Hunter skill, so if the pet has the skill "Taunt", /cast Taunt will taunt the current target.
   
  +
From [[patch 1.7]] onward, Blizzard started introducing special active pet skills. Each skill can only be used by a specific type of pet and the benefit is quite useful, usually in PvE. This increases the diversity among Hunter's pets and often promotes Hunters possessing several pets at the same time. It is expected that, with time, Blizzard will continue to add special skills to other beasts' types as well.
* Anything that can no longer be tamed - [[Blizzard Entertainment|Blizzard]] grandfathers current owners. You have to either luck out and fall into this, or have an eye for a problematic pet which will become untamable. [[Death Ravager]] is an example as well as [[Grimtotem Spirit Guide]].
 
   
  +
With [[patch 3.0.2]], the following aspects of hunter pet training became obsolete: [[pet trainer]]s, learning skills from wild beasts, and [[loyalty]].
===Matching pets===
 
You can match some Hunter pets and [[small pet]]s, or even [[mount]]s, if theme is your thing.
 
   
  +
Newly tamed beasts will automatically have their level increased to the hunter's level.
== Non-tameable beasts ==
 
Many types of beasts in the wild cannot be tamed as a Hunter pet. These are:
 
{|
 
|-
 
|
 
*[[Basilisk]]
 
*[[Clefthoof]]
 
*[[Diemetradon]]
 
*[[Elekk]]
 
*[[Frenzy (Fish)|Frenzy]]
 
*[[Giraffe]]
 
*[[Ghost Wolf]]
 
*[[Gryphon]]
 
*[[Hippogryph]]
 
*[[Hydra]]
 
*[[Kodo]]
 
*[[Kraken]]
 
*[[Mana Wyrm]]
 
|
 
*[[Orca]]
 
*[[Pterrordax]]
 
*[[Ram]]
 
*[[Shark]]
 
*[[Spirit Wolf]]
 
*[[Spore Walker]]
 
*[[Stag]]
 
*[[Stegodon]]
 
*[[Talbuk]]
 
*[[Threshadon]]
 
*[[Thunder Lizard]]
 
*[[Wyvern]]
 
*[[Zhevra]]
 
|}
 
   
  +
==Choosing a pet==
Not all beasts within the tameable families are tameable. Normal rank and file beasts usually are, individually named beasts may or may not be, and any beast that is notably odd is probably not tameable.
 
  +
There are several factors beyond combat ability to consider when choosing a pet:
   
  +
===Appearance===
Beast size [[critter]]s, like [[cow]]s and [[deer]], are never tameable.
 
  +
Many hunters choose their pets based on visual aesthetic: cool-looking, menacing, cute, etc. Collecting [[rare pets|pets with unusual appearances]] is a common hobby among hunter players. Some hunters even like to match their hunter pet with their [[companion|companion pet]] and [[mount]]. For example, [[Takk the Leaper]] and [[Leaping Hatchling]] make a good matching pair.
   
  +
[http://www.wow-petopia.com/ Petopia] is an excellent visual guide of pet appearances.
==Abandoning==
 
To abandon a pet, you should target the pet on its portrait at the top of your screen, right click and select "Abandon Pet." Keep in mind this is permanent, so be careful not to abandon the wrong pet.
 
   
==Renaming a pet==
+
===Prestige===
  +
Certain pets are considered especially interesting or cool among players. Some choices of prestigious pets include:
Initially after you tame a pet, you have the ability to right click on the pet icon after selecting them, and select "Rename". But after the first time you do this, if you want to rename the same pet, you'll need a {{item|Certificate of Ownership}} (created with [[Inscription]]).
 
  +
*Pets with unique skins, like [[Mazzranache]].
  +
*Hard-to-obtain pets, like a level 19 [[Horde]] character with a [[ravager]] or a level 19 [[Alliance]] character with a [[dragonhawk]].
  +
*Anything that can no longer be tamed. This one's quite difficult to achieve; you have to either luck out or have an eye for creatures that likely weren't intended to be tamed or may be removed in the future. [[Grimtotem Spirit Guide]] and [[Spirit of Ha-Khalan]] are examples of this.
   
== Patch changes ==
+
===Size===
  +
A pet's size is directly related to its level. Many beasts will dramatically shrink the moment they are tamed, then regain size as they level. However, certain species are still larger than others; for example, [[rhino]]s are large enough to be a sight obstruction in certain areas, which can be to the player's advantage ([[PvP]]) or disadvantage ([[dungeon]]s and [[raid]]s). Flying pets can have a similar effect with their constantly-moving wings. This can work both for you and against you, but you will probably find it at least a little annoying. Both of these issues can be at least somewhat fixed with [[Glyph of Lesser Proportion]].
* {{Patch 4.0.1|note=Numerous changes. Many pet abilities have been replaced or altered. Hunters now start with pets at level 1. Whenever a hunter is more than 3 levels above a pet, the pet levels to within 3 levels of the hunter.}}
 
  +
* {{Patch 3.3.0|note=Hunter pets now have 100% of their master's resilience; increased from 40%.}}
 
  +
Short pets, like [[crab]]s and [[scorpid]]s, can fit into places taller pets cannot go. This is not a highly significant feature, but it may occasionally come up.
* {{Patched|date=2009-04-16|bluenote=Hunter pets should now have their talents refunded when a Hunter switches [[dual spec|talent specs]], even if they are dismissed at the time.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
 
  +
* {{Patch 3.1.0|note=All Cunning, Ferocity, and Tenacity pets now have identical bonuses - +5% Health,+5% Armor,+5% Damage.}}
 
  +
==Hunter pets that keep their name after taming==
* {{Patch 3.0.8|note=All Hunter pet abilities with a [[cooldown]] of 30 seconds or more are no longer on the [[global cooldown]].}}
 
  +
In patch 8.1.5, some mobs keep their name after being tamed, the following is a list of them (work in progress):
* {{Patch 3.0.2|note=Major revisions to the pet system, see patch notes for details.}}
 
  +
{| class="wikitable"
* {{Patch 1.7.0|note=
 
  +
|+
  +
!Name
  +
!Family
  +
!Zone
  +
|-
  +
|[[Sewer Beast]]
  +
|[[Crocolisk]]
  +
|[[Canals (Stormwind City)]]
  +
|-
  +
|[[Toxigore the Alpha]]
  +
|[[Lizard]]
  +
|[[Nazjatar]]
  +
|-
  +
|
  +
|
  +
|
  +
|}
  +
  +
==Patch changes==
  +
*{{Patch 8.0.1|note=Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats.}}
  +
*{{Hotfix|date=2016-08-08|bluenote=Hunter pets now retain their selected specialization when dismissed and summoned.|link=http://worldofwarcraft.com/en-us/news/20195220/}}
  +
*{{Hotfix|date=2016-07-21|bluenote=Pets in the Oxen and Scalehide families now all have a basic attack.|link=http://us.battle.net/wow/en/blog/20189510/}}
  +
*{{Hotfix|date=2014-10-17|bluenote=Hunter Pets now inherit 60% of the Hunter's Attack Power (up from 33%).|link=http://us.battle.net/wow/en/blog/16370024/}}
  +
*{{Hotfix|date=2014-10-16|bluenote=Stag pets should now correctly apply the [[:Grace (pet ability)]] buff when summoned.|link=http://us.battle.net/wow/en/blog/16370024/}}
  +
*{{Patch 6.0.2|note=
  +
**Hunter pets now have a 1-second global cooldown.
  +
**All full crowd-control abilities have been removed from Hunter pets and replaced those with new abilities, including spreading some that were previously restricted to exotic pets.|comment=For an in-depth description of this patch change, see [[Patch 6.0.2#Hunter pet abilities]]}}
  +
*{{Patch 5.0.4|note=Pets can now switch between being Cunning, Ferocity, and Tenacity type pets.}}
  +
*{{Patch 4.1.0|note=
  +
**Pets will now level with hunters in the same way warlock pets currently do. Also, summoned pets now start with 100 focus, up from 0.
  +
** The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
  +
**Now tamed pets match the hunter's level}}
  +
*{{Patch 4.0.1|note=Numerous changes. Many pet abilities have been replaced or altered. Hunters now start with pets at level 1. Whenever a hunter is more than 3 levels above a pet, the pet levels to within 3 levels of the hunter.}}
  +
*{{Patch 3.3.0|note=Hunter pets now have 100% of their master's resilience; increased from 40%.}}
  +
*{{Hotfix|date=2009-04-16|bluenote=Hunter pets should now have their talents refunded when a Hunter switches [[dual spec|talent specs]], even if they are dismissed at the time.|link=https://web.archive.org/web/20090419061129/http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
  +
*{{Patch 3.1.0|note=All Cunning, Ferocity, and Tenacity pets now have identical bonuses - +5% Health,+5% Armor,+5% Damage.}}
  +
*{{Patch 3.0.8|note=All Hunter pet abilities with a [[cooldown]] of 30 seconds or more are no longer on the [[global cooldown]].}}
  +
*{{Patch 3.0.2|note=Major revisions to the pet system, including the following:
  +
**[[Exotic Beasts]] introduced.}}
  +
*{{Patch 1.7.0|note=
 
**Hunter pets can now be untrained of all their skills from any beast trainer in the major cities.
 
**Hunter pets can now be untrained of all their skills from any beast trainer in the major cities.
 
**Hunter pets can now learn a maximum of four active abilities.
 
**Hunter pets can now learn a maximum of four active abilities.
 
**Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target.
 
**Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target.
 
**Hunters are now able to name their pets while mounted.}}
 
**Hunters are now able to name their pets while mounted.}}
* {{Patch 1.5.0|note=Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold.}}
+
*{{Patch 1.5.0|note=Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold.}}
* {{Patch 1.4.0|note=When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.}}
+
*{{Patch 1.4.0|note=When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.}}
* {{Patch 1.3.0|note=
+
*{{Patch 1.3.0|note=
 
**Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players.
 
**Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players.
 
**Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
 
**Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
 
**Hunter pets immediately gain training points when they level up.}}
 
**Hunter pets immediately gain training points when they level up.}}
 
==References==
 
{{Reflist}}
 
   
 
==External links==
 
==External links==
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
+
<!-- Please read https://wowpedia.fandom.com/Wowpedia:External_links_policy before adding new links. -->
  +
{{Elink|type=wowhead|link=http://www.wowhead.com/?pets|desc=Pet comparison table}}
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Latest revision as of 06:54, 11 March 2024

For information about the different types of pets, see list of pet families.
The Longeye TCG

A troll hunter and his pet raptor.

The hunter pet is a hunter's constant companion as they travel across Azeroth and other worlds. When fighting solo or in small groups, a hunter's pet may act as a tank, preventing the hunter from taking too much damage in combat. Pets are also a source of damage and debuffs, working together alongside the hunter's own attacks to bring a target down.

Types of pets

Pet families

Main article: Pet family

Each hunter pet belongs to a specific family of beasts, based on its species. Some families are fairly specific, like the crocolisk family; others are looser groupings, like the scalehide family, which contains kodos, thunder lizards, mushan, and ankylodons.

Pet specializations

Main article: Pet specializations

Each pet has one of three specializations, determined by its pet family. This specialization grants the pet a passive ability and an active ability:

Prior to Battle for Azeroth, pet specialization could be changed after taming, and it had a more profound effect on a pet's role in combat. Cunning pets, for example, did less damage than Ferocity pets but offered a variety of PvP-oriented abilities. Now, each specialization deals the same amount of damage, and the two spec-specific abilities are the only difference.

Obtaining pets

Starter pets

As of patch 9.0.1, Ability hunter beastcall [Call Pet] and other pet utilities aren't learned until level 5; as a result, level 1 hunters no longer start with a pet. Only Class Trial characters and allied races receive a starter pet upon creation.

Class Trials

Class Trial hunter characters start with a brown-and-gray classic worg. Its internal name is Generic Hunter Pet.

Allied races

Allied race characters, on the other hand, begin with a pet specific to their race. Although the pets shown for some races on the character creation screen were changed in patch 9.0.1 (for instance, void elves are now shown with a panthara), none of the allied races' starter pets were actually changed.

Player race Pet family Appearance NPC ID
Alliance Void elfVoid elf Void elf IconSmall WarpStalker Warp stalker Voidstalker 131072
Lightforged draeneiLightforged draenei Lightforged draenei IconSmall Talbuk3 Stag Argussian talbuk with golden fur 131074
Dark Iron dwarfDark Iron dwarf Dark Iron dwarf IconSmall Darkhound Hound Fiery brown darkhound 141729
Kul TiranKul Tiran Kul Tiran IconSmall Hawk2 Bird of prey White-spotted tawny falcon 151994
MechagnomeMechagnome Mechagnome IconSmall WolfMech Mechanical Slate and yellow mechanical wolf 160414
Horde NightborneNightborne Nightborne IconSmall ManaSaber Cat Blue manasaber 131069
Highmountain taurenHighmountain tauren Highmountain tauren IconSmall Eagle Bird of prey Brown eagle with white head 131076
Mag'har orcMag'har orc Mag'har orc IconSmall Garn Wolf Black wolf 82308
Zandalari trollZandalari troll Zandalari troll IconSmall Direhorn Direhorn Blue-gray primordial direhorn 151993
VulperaVulpera Vulpera IconSmall Kobra Serpent Red cobra 160413
Removed starter pets
Removed from game The subject of this section was removed from World of Warcraft in patch 9.0.1.

Prior to patch 9.0.1, all level 1 core race hunters also started with a race-specific pet, listed below for historical purposes.

Player race Pet family Appearance NPC ID
Alliance HumanHuman Human IconSmall Wolf Wolf Gray 42717
DwarfDwarf Dwarf IconSmall GrizzlyBear Bear Dark brown 42713
Night elfNight elf Night elf IconSmall Wintersaber Cat Frostsaber 42718
GnomeGnome Gnome IconSmall RabbitMech Mechanical Mechanical rabbit 76199
DraeneiDraenei Draenei IconSmall Moth Moth Red with green wings 42712
WorgenWorgen Worgen IconSmall Mastiff Hound* Black mastiff 42722
Neutral PandarenPandaren Pandaren IconSmall DragonTurtle Turtle Green dragon turtle 57239
Horde OrcOrc Orc IconSmall Boar Boar Black 42719
UndeadUndead Undead IconSmall Spider Spider Black with red markings 51107
TaurenTauren Tauren IconSmall Tallstrider Tallstrider Purple 42720
TrollTroll Troll IconSmall Raptor Raptor Red 42721
Blood elfBlood elf Blood elf IconSmall Dragonhawk Dragonhawk Orange and red 42710
GoblinGoblin Goblin IconSmall Crab Crab Orange 42715
*Called "Dog" at the time.

Taming

Other pets can be obtained once a hunter gains the Ability hunter beasttaming [Tame Beast] ability at level 5. Tame Beast can only be used on beasts (and mechanical beasts) at or below the hunter's level. During the taming process, the hunter cannot perform any other actions without canceling.

The taming process takes 6 seconds; its cast time is not pushed back by damage taken, but it can be interrupted. If the hunter loses aggro to another player, the tame will fail.

Note that not all beasts can be tamed. Only specific species are tameable, and even among those species, some rare individuals and quest mobs may be immune to taming. Other species are tameable only by Beast Mastery hunters, who gain the Ability hunter beastmastery [Exotic Beasts] passive at level 65. Critters are never tameable, even beast-sized ones such as deer or giraffes.

See list of pet families for information on what species can be tamed.

Exile's Reach

Hunter characters who start on Exile's Reach get to tame a pet specific to their race, similar to a starter pet. The beast is first seen as an NPC on the Alliance or Horde ship, then it disappears until B Hunter [1-10] Hunting the Stalker later in the storyline. In the next quest, B Hunter [1-10] The Art of Taming, the hunter is allowed to tame it.

Player race Pet family Appearance NPC ID
Alliance HumanHuman Human IconSmall FrostWolf Wolf Silver fur with blue leather bands* 167345
DwarfDwarf Dwarf IconSmall BlackBear Bear Black 167375
Night elfNight elf Night elf IconSmall SiberianTiger Cat Pandarian tiger with reddish fur 167347
GnomeGnome Gnome IconSmall RabbitMech Mechanical Mechanical rabbit 167337
DraeneiDraenei Draenei IconSmall Moth Moth Red with green wings 167342
WorgenWorgen Worgen IconSmall Mastiff Hound Black mastiff 167352
PandarenPandaren Pandaren IconSmall SiberianTiger Cat Pandarian tiger with reddish fur 167347
Horde OrcOrc Orc IconSmall SavageWolf Wolf Reddish brown fur with green leather bands* 167346
UndeadUndead Undead IconSmall Bat2 Bat Light brown 167351
TaurenTauren Tauren IconSmall Tallstrider Tallstrider Light brown 167349
TrollTroll Troll IconSmall DraenorRaptor Raptor Green 167350
Blood elfBlood elf Blood elf IconSmall Dragonhawk Dragonhawk Orange and red 167343
GoblinGoblin Goblin IconSmall Scorpion Scorpid Dark green 167344
PandarenPandaren Pandaren IconSmall DragonTurtle Turtle Green and brown dragon turtle 167348
*Unique appearance that cannot be found elsewhere.

Taming challenges

Taming challenges allow hunters to tame beasts, but with more of a challenge, often requiring special tactics not required for normal pets. The following beasts offer these challenges:

Molten Front and Mount Hyjal
Pandaria

A different type of challenge was introduced in Mists of Pandaria, where the following beasts would be hidden and hard to see tracks had to be followed in order to find the invisible beasts. Only Spell fire flare [Flare] would reveal the following:

Draenor

A hidden quest and a dropped item help you tame two challenging beasts in Warlords of Draenor including:

Pet management

Feeding

Main article: Feed Pet

Ability hunter beasttraining [Feed Pet] allows hunters to heal their pets for 50% of their health while out of combat. It's a convenient way to minimize downtime between fights since it heals instantly and for much more than Ability hunter mendpet [Mend Pet].

Renaming

By default, pets will begin with a basic name—generally the name of their pet family, such as "Bear" or "Cat". Hunters can replace this with a custom name by right-clicking on the pet's portrait and selecting "Rename" from the menu.

After a pet has been given a custom name, it can only be renamed again with Inv scroll 11 [Certificate of Ownership], an item created with Inscription. There's no limit on how many times a pet can be renamed, though a new certificate is needed each time.

Stabling

Up to five pets can be kept active at once, depending on the hunter's level. In order to tame any more pets, existing ones must either be stabled or abandoned.

To stable a pet simply talk to a stable master, select the "Gossip I'd like to stable my pet here" option, and drag the pet's icon from an active slot on the left to a stable slot on the right. Up to 50 pets can be stabled at once, allowing hunters to "store" pets for later use or for collection purposes.

Abandoning

To get rid of a pet, right-click its portrait and select "Abandon Pet." Keep in mind that this is permanent, so be careful not to abandon the wrong pet.

Fighting alongside your pet

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Generally, a Hunter will send the pet in from a distance and allow it to get aggro on a mob before opening fire. Try to keep the mob on the pet so you can use the full power of your ranged weapon to take it down.

A nice trick is to use your pet to pull mobs that are out of range towards you. Use Attack to send your pet in and as soon as it attracts the attention of the mob, use Follow Follow to call the pet back. The pet will start running towards you and the mob will follow. Once the mob is within range, use Attack again. The pet will turn around and attack the mob, and you can use your ranged weapon on it. This pull works over quite a long distance and even around corners, as long as you can get a mob targeted. It also ensures that any additional mobs will have aggro on the pet, rather than you. It does not work as well with mobs who have a ranged attack. Also, be careful that the pet does not pull any extra mobs on the way to the mob and back again.

It is possible to have the pet fight one mob while the Hunter attacks another. Note: the Hunter will not gain loot or experience from a mob that the pet kills solo. This is a deliberate decision by Blizzard, not a bug. If you intend on pulling multiple mobs and having your pet kill one or more of them while you focus on others, it would be best to try to get at least one shot or hit on each of the mobs and then allow your pet to do its work on them.

Raiding alongside your pet

With all pets being equal in terms of damage-dealing, it falls upon the special abilities of the pets, the encounter, and what other classes are present which determines which pet a hunter would use. Often it would be wise to talk amongst the other hunters in the raid to determine which pet each one could use since their buffs/debuffs will not stack with each others or other player's abilities. It is common for a raid consisting of several hunters to no longer have duplicate pets.

Although each pet family comes with a default talent specialization, you can change your pet's spec at any time so long as you are not in combat. Cunning, Ferocity, and Tenacity. Ferocity pets are good for continuous damage, tenacity pets make good tanks for soloing, and cunning pets have unique abilities which can be very useful in certain situations, such as PvP, as well as being almost as viable as Ferocity in PvE.

Pet skills

Main article: Pet abilities

Pet skills come in two types: passive enhancement skills, and active skills.

Passive skills change the pet's stats and do not require resources.

Most active skills require Focus, a constantly-recharging point pool that works much like a Rogue's Energy bar. Some active skills are free. Every pet has 100 Focus, and Focus regenerates at a base rate of 5 points per second.

Active skills can be activated in several ways:

  • Automatically, through setting them on autocast by right-clicking the skill icon in either the spellbook or pet action bar.
  • By clicking the skill icon in either the spellbook or the pet action bar.
  • By macros like /cast.

An active skill does not have to be in the pet action bar to be used, even on autocast. It is perfectly okay to leave Growl in the spellbook and have it on autocast. If using a /cast macro, the skill can be addressed as if it were a Hunter skill, so if the pet has the skill "Taunt", /cast Taunt will taunt the current target.

From patch 1.7 onward, Blizzard started introducing special active pet skills. Each skill can only be used by a specific type of pet and the benefit is quite useful, usually in PvE. This increases the diversity among Hunter's pets and often promotes Hunters possessing several pets at the same time. It is expected that, with time, Blizzard will continue to add special skills to other beasts' types as well.

With patch 3.0.2, the following aspects of hunter pet training became obsolete: pet trainers, learning skills from wild beasts, and loyalty.

Newly tamed beasts will automatically have their level increased to the hunter's level.

Choosing a pet

There are several factors beyond combat ability to consider when choosing a pet:

Appearance

Many hunters choose their pets based on visual aesthetic: cool-looking, menacing, cute, etc. Collecting pets with unusual appearances is a common hobby among hunter players. Some hunters even like to match their hunter pet with their companion pet and mount. For example, Takk the Leaper and Ability mount raptor [Leaping Hatchling] make a good matching pair.

Petopia is an excellent visual guide of pet appearances.

Prestige

Certain pets are considered especially interesting or cool among players. Some choices of prestigious pets include:

  • Pets with unique skins, like Mazzranache.
  • Hard-to-obtain pets, like a level 19 Horde character with a ravager or a level 19 Alliance character with a dragonhawk.
  • Anything that can no longer be tamed. This one's quite difficult to achieve; you have to either luck out or have an eye for creatures that likely weren't intended to be tamed or may be removed in the future. Grimtotem Spirit Guide and Spirit of Ha-Khalan are examples of this.

Size

A pet's size is directly related to its level. Many beasts will dramatically shrink the moment they are tamed, then regain size as they level. However, certain species are still larger than others; for example, rhinos are large enough to be a sight obstruction in certain areas, which can be to the player's advantage (PvP) or disadvantage (dungeons and raids). Flying pets can have a similar effect with their constantly-moving wings. This can work both for you and against you, but you will probably find it at least a little annoying. Both of these issues can be at least somewhat fixed with Inv glyph minorhunter [Glyph of Lesser Proportion].

Short pets, like crabs and scorpids, can fit into places taller pets cannot go. This is not a highly significant feature, but it may occasionally come up.

Hunter pets that keep their name after taming

In patch 8.1.5, some mobs keep their name after being tamed, the following is a list of them (work in progress):

Name Family Zone
Sewer Beast Crocolisk Canals (Stormwind City)
Toxigore the Alpha Lizard Nazjatar

Patch changes

  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats.
  • Legion Hotfix (2016-08-08): Hunter pets now retain their selected specialization when dismissed and summoned.
  • Legion Hotfix (2016-07-21): Pets in the Oxen and Scalehide families now all have a basic attack.
  • Warlords of Draenor Hotfix (2014-10-17): Hunter Pets now inherit 60% of the Hunter's Attack Power (up from 33%).
  • Warlords of Draenor Hotfix (2014-10-16): Stag pets should now correctly apply the Grace (pet ability) buff when summoned.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • Hunter pets now have a 1-second global cooldown.
    • All full crowd-control abilities have been removed from Hunter pets and replaced those with new abilities, including spreading some that were previously restricted to exotic pets.
    For an in-depth description of this patch change, see Patch 6.0.2#Hunter pet abilities
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Pets can now switch between being Cunning, Ferocity, and Tenacity type pets.
  • Cataclysm Patch 4.1.0 (2011-04-26):
    • Pets will now level with hunters in the same way warlock pets currently do. Also, summoned pets now start with 100 focus, up from 0.
    • The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
    • Now tamed pets match the hunter's level
  • Cataclysm Patch 4.0.1 (2010-10-12): Numerous changes. Many pet abilities have been replaced or altered. Hunters now start with pets at level 1. Whenever a hunter is more than 3 levels above a pet, the pet levels to within 3 levels of the hunter.
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Hunter pets now have 100% of their master's resilience; increased from 40%.
  • Wrath-Logo-Small Hotfix (2009-04-16): Hunter pets should now have their talents refunded when a Hunter switches talent specs, even if they are dismissed at the time.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): All Cunning, Ferocity, and Tenacity pets now have identical bonuses - +5% Health,+5% Armor,+5% Damage.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Major revisions to the pet system, including the following:
  • WoW Icon update Patch 1.7.0 (2005-09-13):
    • Hunter pets can now be untrained of all their skills from any beast trainer in the major cities.
    • Hunter pets can now learn a maximum of four active abilities.
    • Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target.
    • Hunters are now able to name their pets while mounted.
  • WoW Icon update Patch 1.5.0 (2005-06-07): Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold.
  • WoW Icon update Patch 1.4.0 (2005-04-19): When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.
  • WoW Icon update Patch 1.3.0 (2005-03-07):
    • Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players.
    • Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
    • Hunter pets immediately gain training points when they level up.

External links