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Venomous Wounds
Ability rogue venomouswounds
  • Venomous Wounds (Passive)
  • Passive
  • Each time your Rupture deals damage, your poisons on the target have a 100% chance to deal x additional Nature damage and you regain 10 Energy.

    If an enemy dies while afflicted by your Rupture, you regain up to 120 energy, based on remaining duration.
Usable by
ClassRogue
Properties
TypeUtility
SchoolPhysical
Casting time
  • Passive
  • Talents
    SpecializationAssassination
    Level required46

    Venomous Wounds is a passive rogue ability learned at level 46 for those with the Assassination specialization. Working in conjunction with [Rupture], it has a high chance to deal additional nature damage and restore a significant amount of energy.

    Notes Edit

    • If the target dies while Rupture is active, energy returned is proportional to the remaining duration of Rupture.

    Patch changes Edit

    • Warlords-Logo-Small Patch 6.0.2 (14-October-2014): Venomous Wounds’s effects have been merged into baseline Rupture for Assassination Rogues. It no longer triggers from Garrote and now always triggers when Rupture deals damage (up from a 75% chance).
    • Wrath-Logo-Small/ Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Added.

    External links Edit