Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
 
No edit summary
 
Line 1: Line 1:
  +
{{Cataclysm/Update}}
{{Herbalism}}
 
  +
{{Infobox zone
  +
|faction=Contested
  +
|name=Thousand Needles
  +
|ss=The Great Lift.jpg
  +
|races={{Race|Centaur}}, [[Galak]] (1,750)<br />{{Race|Tauren}} (1,250)<br />{{Race|Harpy }} (750)<br />{{Race|Gnome}} (500)<br />{{Race|Goblin}} (500)<br />{{Race|Kobold }} (250)
  +
|level=40-45
  +
|loc=South of [[the Barrens]]
  +
|pop= 5,000
  +
|rulers= [[Rau Cliffrunner|Rau Cliffrunner, Overseer of Freewind Post]]<br />[[Arnak Grimtotem]]<br />[[Grenka Bloodscreech]]
  +
|government=Tribal
  +
|major=[[Mirage Raceway]] (1,000)<br />[[Roguefeather Den]] (750)<br />[[Freewind Post]] (800)<br />[[Darkcloud Pinnacle]] (450)
  +
|minor=[[Camp E'thok]] (750)<br />[[Splithoof Crag]] (1,000)
  +
|affiliation=[[Horde]]
  +
|source = [[Lands of Mystery]], 56
  +
}}
   
  +
'''Thousand Needles''' (aka '''The Thousand Needles''')<ref name="WRP 211">''[[Warcraft: The Roleplaying Game]]'', 211</ref> is a huge dry canyon in Southern Kalimdor, filled with towering mesas. In the east, the canyon opens up to the [[Shimmering Flats]], a vast salt pan that is used by Goblin and Gnomish engineers for their races. Despite being relatively barren, the area has its own harsh beauty, and the sunrise seen from either [[Freewind Post]] or one of the mesas around [[Darkcloud Pinnacle]] can be spectacular. The [[Shimmering Flats]] and [[Mirage Raceway]] are also worth visiting for their surreal, lonely atmosphere.
'''Herbalism''' allows you to find and harvest [[herb]]s from particular [[resource]] nodes scattered around the world. It is a primary profession. While a very small number of herbs are sometimes used for other trade skills, the vast majority are used for [[Alchemy]] and [[Inscription]]. The [[Burning Crusade]] expansion contains several mobs that are capable of being harvested.
 
   
  +
Although as a [[contested]] territory this area doesn't see anywhere near as much action as some, [[Darkcloud Pinnacle]] is a favorite stealth ganking spot for [[Alliance]] rogues due to the many Horde quests there as well as the relative difficulty of the mobs/remoteness of that location. The [[Alliance]] also tend to attack the [[Great Lift]] and [[Freewind Post]] fairly regularly. In addition, players questing on the [[Shimmering Flats]] near the Tanaris border are advised to look over their shoulder from time to time, as the unwary can occasionally find themselves being stabbed in the back by a passing member of the opposing faction.
See [[harvestable mobs]] for a list.
 
   
  +
== History ==
Herbalism pointers:
 
  +
Before the great Sundering, the region of Thousand Needles was a river canyon, the spires of sandstone shaped from years of rushing water. Water flowed to the sea from a large lake to the east, fed by an underground tributary. Then came the demons and the destruction that threw the entire world into upheaval. The canyon was thrust above the water table; the eastern lake dried into a vast salt flat and Thousand Needles became a sandy gorge. Thousand Needles rises south of [[Dustwallow Marsh]] and serves as a channel to [[Desolace]] to the west or the [[Tanaris]] Desert to the South.<ref name="WRP 211" /> It also connects to [[Feralas]]. The long canyon stands as a natural divide between central and southern [[Kalimdor]]. The realm gets its name from the dozens of giant, cylindrical columns of sandstone that rise from the bottom of the canyon like a forest. Bridges have been constructed atop many of the spires, connecting pathways across the canyon from one side of the surrounding mountains to the other. To the east of Thousand Needles, the canyon opens into a large, dry lakebed. This dried-out salt flat is actually below sea level. At its center stands an alkaline lake with ten times the salt of any ocean. The sere region is so hot, dry and salty that few creatures venture here. Lizards, scorpions, vultures, and birds of prey are not uncommon and neither are centaur war bands. A contingent of goblins mines for oil in the [[Scorched Basin]]. The spire bridges allow travelers to traverse the canyon without running into the barbaric centaur who patrol the canyon floor. The bridges are not entirely safe, however, as birds of prey will attack the unwary. Larger birds have even sabotaged the bridges from time to time. There is very little of interest in this land, unless someone has a passion for salt or sandstone... or oil.<ref name="WRP 211" />
:[[File:Pointer herb on 32x32.png]] ''in range of gatherable herb'' <br/>[[File:Pointer herb off 32x32.png]] ''out of range of gatherable herb''
 
   
  +
[[File:Shimmering Flats.jpg|thumb|The Shimmering Flats]]
For other articles related to Herbalism, see the [[:Category:Herbalism|Herbalism category]].
 
  +
The barren canyons of Thousand Needles have traditionally been the territory of several [[Tauren]] tribes. The Tauren were forced to live precariously on the tips of the high mesas in order to avoid the large tribes of [[Centaur]] that almost wiped them out. Now, with the help of the [[Horde]], the Tauren are fighting back against their enemies, including the fanatical [[Grimtotem]] Tribe. The [[Shimmering Flats]] to the southeast are also the home of the world famous Mirage Racetrack, where [[gnome]]s and [[goblin]]s race their respective rocket cars in order to permanently settle the question of which race has better engineering.
   
  +
It is suspected that ages ago Thousand Needles was once a small inland sea, or perhaps even an inlet of the Great Sea. This explains the salt flat as well as why there are so many "needle"-like mesas (once possibly islands). The cause for the sea's evaporation could be attributed to the sundering, which tore the ancient Kalimdor cleanly in two. A catastrophe such as this could easily have caused climate change.
==Proficiencies==
 
   
  +
Another theory states that a river with its source in [[Feralas]], possibly [[Wildwind Lake]], flowed into the area that would become Thousand Needles. The river cut through the earth, carving the canyon and shaping the dramatic pinnacles that became the Thousand Needles. It was a verdant, forested land. The river emptied into a large inland sea in the east. When the [[Great Sundering]] occurred, the course of the river was altered and ceased to flow through what would become Thousand Needles. The forests died and the fertile soil became orange dust. The inland sea, without its source of water, evaporated, leaving behind a vast salt flat.
Herbalism proficiency refers to a [[character|character’s]] [[train]]ing in Herbalism. The table below summarizes what [[level]] and [[skill]] required to advance to each [[proficiency]].
 
   
  +
It has also been thought by [[Falfindel Waywarder]] of [[Thalanaar]] that dark magic of some kind blighted the land.
{| class="darktable"
 
! Proficiency !! Level !! Skill
 
|-
 
| align=left | [[Herbalism proficiencies#Apprentice|Apprentice]] || 5 || 1 - 75
 
|- class="alt"
 
| align=left | [[Herbalism proficiencies#Journeyman|Journeyman]] || 10 || 50 - 150
 
|-
 
| align=left | [[Herbalism proficiencies#Expert|Expert]] || 20 || 125 - 225
 
|- class="alt"
 
| align=left | [[Herbalism proficiencies#Artisan|Artisan]] || 35 || 200 - 300
 
|-
 
| align=left | [[Herbalism proficiencies#Master|Master]] || 50 || 275 - 375 {{bc-inline}}
 
|- class="alt"
 
| align=left | [[Herbalism proficiencies#Grand Master|Grand Master]] || 65 || 350 - 450 {{wotlk-inline}}
 
|-
 
| align=left | [[Herbalism proficiencies#Illustrious|Illustrious]] || 75 || 425 - 525 {{Cata-inline}}
 
|}
 
   
  +
Upon [[Deathwing|Deathwing's]] return, [[the Shattering]] once again flooded this zone, turning the [[Shimmering Flats]] into a lake called the [[Shimmering Deep]]. Wreckage of the speedway can be found scattered throughout the area. The [[Fizzle Brassbolts]] and [[Pozzik]], a [[gnome]] and a [[Bilgewater Cartel]] [[goblin]] respectively, built "[[Fizzle and Pozzik's Speedbarge]]" in the middle of the [[Shimmering Deep]]. Although they did work together to create this mishmash island, the passive hostility between the [[Horde]] and the [[Alliance]] at the Speedbarge causes frequent bar fights.
[[Grand Master]] is only available after installing the [[expansion]] [[Wrath of the Lich King]].
 
   
  +
== Getting there ==
[[Illustrious]] is only available after installing the [[expansion]] [[Cataclysm]].
 
  +
[[File:The Rustmaul Dig Site.jpg|thumb|The Rustmaul Dig Site]]
   
  +
;{{Alliance Icon Small}}Alliance:Alliance characters will first reach Thousand Needles from the north. The traveler can either take a boat to [[Theramore Isle]] in [[Dustwallow Marsh]] or flying to [[Mudsprocket]], run west to the [[Barrens]], then south to the [[Great Lift]] (avoiding its Horde guards) and into Thousand Needles; or head south from [[Ratchet]] in the [[Barrens]] (Ratchet can be reached either by boat from [[Booty Bay]] or by running south from [[Ashenvale]]). The route from Theramore or Mudsprocket is faster but much more dangerous, as [[Dustwallow Marsh]] is a 35-45 level zone.
==Uses==
 
  +
;{{Horde Icon Small}}Horde:From [[Camp Taurajo]] in the [[Barrens]], head south along the road to the [[Great Lift]] and down into Thousand Needles.
As herbalism is a gathering profession like [[Skinning]] and [[Mining]], it can potentially be useful to any class who intends to use it as a source of income by selling the herbs they gather. However, it is of particular interest to any [[Alchemy|alchemist]], since herbalism gives you a good supply of ingredients for your potions.
 
While the majority of the herbs you will find are used by alchemists to create various potions, some will have other uses as well.
 
[[Scribe]]s with the [[inscription]] skill will also use most type of herbs as ingredients for pigments, which are used to make [[glyphs]].
 
   
  +
== Geography ==
* [[Rogue]]s will find {{item|icon=|Swiftthistle}} useful in making {{item|icon=|Thistle Tea}}.
 
  +
Thousand Needles contains no dungeons, raid dungeons, micro dungeons, or battlegrounds.
* Some herbs are used for class quests, such as {{item|icon=|Liferoot}} for [[Warrior quests|Warriors]] and {{item|icon=|Earthroot}} for [[Druid quests|Druids]].
 
* {{item|icon=|Wildvine}} is used for [[Leatherworking quests]] for learning the [[Wild Leather collection|Wild Leather]] set.
 
* Certain [[Tailoring]] and [[Leatherworking]] patterns require relatively small amounts of herbs, mostly [[Wildvine]].
 
* [[Enchanters]] use {{item|icon=|Nightmare Vine}} for {{item|icon=|Superior Wizard Oil}} and {{item|icon=|Netherbloom}} for {{item|icon=|Superior Mana Oil}}.
 
* [[Lifeblood]] is a healing spell with [[Patch 3.0.2]] that scales with herbalism skill level.
 
* While of little importance, the sword {{item|icon=|Phytoblade}} requires the player to have a skill of 100 or more in Herbalism in order to be equipped.
 
   
  +
=== Maps and subregions===
 
  +
{{Zone Map|zone=Thousand Needles|notes=
==Tools==
 
  +
{{Zone Map Note|44|50|Taxi|Freewind Post flight path}}
===Required Tools===
 
  +
{{Zone Map Note|46|50|POI10|Freewind Post}}
Unlike [[skinning]] and [[mining]], no special tools are required to gather herbs, although to collect the high-level herb [[bloodvine]], a [[Blood Scythe]] must be in the herbalist's inventory.
 
  +
{{Zone Map Note|19|22|POI31|Camp E-thok}}
 
  +
{{Zone Map Note|34|39|POI31|Darkcloud Pinnacle}}
===Find Herbs===
 
  +
{{Zone Map Note|32|22|POI13|The Great Lift and graveyard}}
[[Find Herbs]] is a skill gained when learning Apprentice Herbalism. While active it highlights unharvested herb resources in the immediate area on the mini-map. In addition a number of other resources (those that may be considered plants) will also be highlighted. Find Herbs is a detecting ability. As of [[patch 4.0.1]], it may be active with [[Find Minerals]] or other [[tracking]] abilities. Previously, only one such ability could be active at any given time.
 
  +
{{Zone Map Note|11|37|POI16|Highperch}}
 
  +
{{Zone Map Note|68|65|POI35|Ironstone Camp}}
===Bags===
 
  +
{{Zone Map Note|80|76|POI5|Mirage Raceway}}
An [[Herb bag]] is a special type of bag that goes into one of your four bag slots (or a [[bank]] bag slot). It can carry only herbs (as well as a handful of [[Herb Bag#Other herbs|other related items]]), but is usually much larger than the average inventory bag that you would normally have at that level. A 12-slot herb bag can be purchased from certain herbalism supply vendors, while the larger varieties (20- and 24-slot) must be made by a [[Tailoring|tailor]] with [[Cenarion Circle]] rep; they can be found in the [[Auction House]], too. There are also [[Mycah's Botanical Bag|28-slot]] and [[Emerald Bag|32-slot]] herbalism bags available.
 
  +
{{Zone Map Note|28|53|POI31|Roguefeather Den}}
 
  +
{{Zone Map Note|70|86|POI16|Rustmaul Dig Site}}
===Skill Bonuses===
 
  +
{{Zone Map Note|28|48|POI16|The Screeching Canyon}}
* [[Tauren]] gain a 15-point bonus to their herbalism skill from the "Cultivation" [[racial trait]]. However, this does not allow a Tauren to harvest herbs without training the herbalism skill. This [[racial trait]] also provides a faster gathering time, as of [[patch 4.0.1]].
 
  +
{{Zone Map Note|41|39|POI31|Splithoof Crag}}
* {{item|icon=|Herbalist's Gloves}} will give you a +5 bonus to herbalism.
 
  +
{{Zone Map Note|44|38|POI31|Splithoof Hold}}
* {{loot|enchant|Enchant Gloves - Herbalism}} will give you a +2 bonus to herbalism.
 
  +
{{Zone Map Note|77|87|POI16|Tahonda Ruins}}
* {{loot|enchant|Enchant Gloves - Advanced Herbalism}} will give you a +5 bonus to herbalism.
 
  +
{{Zone Map Note|53|41|POI35|The Weathered Nook}}
* {{wotlk-inline}} {{loot|enchant|Enchant Gloves - Gatherer}} will give you a +5 bonus to all gathering professions, including herbalism.
 
  +
{{Zone Map Note|79|64|POI16|Weazel's Crater}}
 
  +
{{Zone Map Note|22|32|POI35|Whitereach Post}}
==XP Table==
 
  +
}}{{clear|both}}
{| class="darktable zebra" style="text-align: center;"
 
  +
{| class="darktable"
 
|-
 
|-
  +
|[[Camp E'thok]] • [[Darkcloud Pinnacle]] • [[Freewind Post]] • [[Great Lift|The Great Lift]]
! Level range !! {{item|icon=|Peacebloom}}<br>{{item|icon=|Bloodthistle}}<br>{{item|icon=|Silverleaf}} || {{item|icon=|Earthroot}} || {{item|icon=|Mageroyal}}<br>{{item|icon=|Briarthorn}}<br>{{item|icon=|Bruiseweed}} || {{item|icon=|Stranglekelp}}<br> || {{item|icon=|Kingsblood}}<br>{{item|icon=|Grave Moss}} !! {{item|icon=|Wild Steelbloom}}
 
 
|-
 
|-
  +
|[[Highperch]] • [[Ironstone Camp]] • [[Mirage Raceway]] • [[Roguefeather Den]]
| 5 || 45 || ? || ? || ? || ? || ?
 
 
|-
 
|-
  +
|[[Rustmaul Dig Site]] • [[Screeching Canyon|The Screeching Canyon]] • [[Shimmering Flats|The Shimmering Flats]] • [[Splithoof Crag]]
| 6 || 55 || ? || ? || ? || ? || ?
 
 
|-
 
|-
  +
|[[Splithoof Hold]] • [[Tahonda Ruins]] • [[Weathered Nook|The Weathered Nook]] • [[Weazel's Crater]]
| 7 || 65 || 76 | ? || ? || ? || ?
 
 
|-
 
|-
  +
|[[Whitereach Post]] • [[Windbreak Canyon]]
| 8 || 70 || 70 || ? || ? || ? || ?
 
  +
|}
  +
{{clear|left}}
  +
*[http://wow.gamepressure.com/map.asp?ID=33 Topographic map of Thousand Needles]
  +
  +
=== Travel hubs ===
  +
[[File:Freewind Post.jpg|thumb|Freewind Post]]
  +
  +
There is only one flight path in Thousand Needles, and that is Horde-aligned [[Freewind Post]]. However, Alliance travelers can use the nearby [[Thalanaar]] flight path to the west, and the flight path in neutral [[Gadgetzan]] to the south to navigate the zone.
  +
  +
==== {{Horde Icon Small}} [[Flight path]]s from [[Freewind Post]]====
  +
* [[Thunder Bluff]]
  +
* [[The Crossroads]], [[The Barrens]]
  +
* [[Camp Taurajo]], [[The Barrens]]
  +
* [[Camp Mojache]], [[Feralas]]
  +
* [[Gadgetzan]], [[Tanaris]]
  +
  +
=== Adjacent regions ===
  +
{| class="darktable"
 
|-
 
|-
  +
! Zone Name !! Faction !! Level Range !! Direction !! Access
| 9 || 80 || 80 || ? || ? || ? || ?
 
 
|-
 
|-
  +
| [[The Barrens]] || {{Horde Icon Small}}
| 10 || 85 || 85 || ? || ? || ? || ?
 
  +
| 10-28 || North
  +
| By elevator or Horde flightpaths from Freewind Post to Camp Taurajo or the Crossroads
 
|-
 
|-
  +
| [[Feralas]]
| 11 || 90 || 85 || ? || ? || ? || ?
 
  +
| {{Horde Icon Small}} {{Alliance Icon Small}}
  +
| 40-50 || West
  +
| By foot or Horde flightpath from Freewind Post to Camp Mojache
 
|-
 
|-
  +
| [[Tanaris]]
| 12 || 90 || 90 || ? || ? || ? || ?
 
  +
| {{Horde Icon Small}} {{Alliance Icon Small}}
|-
 
  +
| 40-50 || Southeast
| 13 || 90 || 85 || ? || ? || ? || ?
 
  +
| By foot or Horde flightpath from Freewind Post to Gadgetzan
|-
 
| 14 || 100 || 85 || 100 || ? || ? || ?
 
|-
 
| 15 || 110 || 85 || ? || ? || ? || ?
 
|-
 
| 16 || 110 || 70 || ? || ? || ? || ?
 
|-
 
| ...
 
|-
 
| 29 || ? || ? || 200 || ? || ? || ?
 
|-
 
| 30 || 10 || 10 || 200 || ? || ? || 70
 
|-
 
| 31 || 10 || 10 || 160 || ? || 250 || 35
 
|-
 
| 32 || 10 || 10 || 120 || ? || 270 || 15
 
|-
 
| 33 || 10 || 10 || ? || ? || ? || ?
 
 
|}
 
|}
Rested doubles XP gained from gathering. Also the PvP buffs in Outland and Northrend zones that increase XP gained from killing monsters increase XP gained from gathering.
 
   
  +
== Notable characters ==
==Training==
 
  +
[[File:Mirage Raceway.jpg|thumb|Mirage Raceway]]
Mousing over and inspecting the tooltip for any herb in the game world will allow you to determine whether or not you can harvest it. The "Requires Herbalism" text will be color coded as follows:
 
* <font color="red">'''Red'''</font>: Skill insufficient.
 
* <font color="orange">'''Orange'''</font>: 100% chance of increasing skill level. (in past possible "Failed attempt")
 
* <font color="yellow">'''Yellow'''</font>: 100% chance of increasing skill level.
 
* <font color="green">'''Green'''</font>: <50% chance of increasing skill level.
 
* <font color="gray">'''Gray'''</font>: Never increases skill level.
 
   
  +
{{main|Thousand Needles NPCs}}
You must therefore level through the zones sequentially to level herbalism. However, once you are 60, it is very easy to level herbalism from 1-300 because you can move quickly between zones.
 
   
  +
The Thousand Needles are home to several characters of note. At Freewind Post, [[Cliffwatcher Longhorn]] seeks aid in the battle against the evil Grimtotem Clan. At the Weathered Nook, [[Dorn Plainstalker]] attempts to teach members of the Horde about Faith, Endurance, and Strength. And at the Mirage Raceway, [[Kravel Koalbeard]] sends bold adventurers around the world in search items that will give him personal gain in his bets at the gnome and goblin races.
At skill levels 75(50+), 150(125+), 225(200+), and 300 you have to visit [[Herbalism trainers]] in order to increase your skill further.
 
   
  +
== Quests ==
It is recommended that you purchase the [[Herbalist's Gloves]] with the +5 [[Enchant Gloves - Advanced Herbalism]], giving a total +10 herbalism bonus. This will double if not triple the speed you level on herbs, reducing the time to skill 1-375 significantly, as "orange" and "yellow" herbs will stay so 10 skill points longer, giving a much broader spectrum of herbs you can loot and level on.
 
  +
{{main|Thousand Needles quests}}
   
  +
:''See also: [[Thousand Needles questing guide]]''
==Quests==
 
Only one quest is known that requires Herbalism to complete.
 
*{{questlong|Neutral|16|Root Samples}}
 
   
  +
Horde quests in Thousand Needles begin around level 25 and go through level 35. Neutral quests at the [[Shimmering Flats]] begin around level 30 and continue to level 35. Some of the neutral quests that send players out of the zone continue all the way up to level 45. Notable quest chains include {{questchain|Goblin Sponsorship}} and {{questchain|Errands for Kravel}}, both neutral and available at the [[Mirage Raceway]].
== Harvestable herbs ==
 
See: [[herb]] for a complete listing of herbs you can gather, as well as their skill requirements.
 
   
== Herbalism in Outland ==
+
== Cataclysm ==
{{bc-section}}
+
{{Cata-section}}
  +
[[File:Thousand_Needles_Cataclysm_Trailer.jpg|thumb]]
With ''World of Warcraft: The Burning Crusade'', several changes have been made to the herbalism profession in the expansion zone: [[Outland]]. Herbalism is the primary gathering trade skill employed by [[Alchemy]] to make potions, elixirs and flasks. Skill level 301-375, Master, can be learned at the Herbalism trainer, [[Rorelien]], who can be found in the ground floor room of the tower in [[Honor Hold]], or, for the Horde, [[Ruak Stronghorn]], found in the north-west tower in [[Thrallmar]], on the bottom floor underneath the stairs. You need to have a skill of 275 or higher to learn this. There is no apparent level requirement. With the expansion pack, the following changes have occurred to make herbalism a much more rewarding gathering skill:
 
  +
[[File:WorldMap-Thousandneedles-cata.jpg|right|thumb|300px|Map of Thousand Needles in ''Cataclysm'']]
  +
In [[World of Warcraft: Cataclysm]], Thousand Needles will be completely flooded <ref>http://forums.worldofwarcraft.com/thread.html?topicId=20677768276&postId=206752777720&sid=1#9</ref> and retuned as level 40-45 zone.<ref>http://static.mmo-champion.com/mmoc/images/news/2009/august/cataclysmpreviewpanel_046.jpg</ref>
   
  +
[[Razorfen Downs]], currently located in the southern part of the [[Barrens]], will be located in Thousand Needles in ''Cataclysm'' ([[Razorfen Kraul]] is still in the [[Southern Barrens]]).
* Outland offers a wide array of monsters that can be skinned for herbs after the target has been killed and all loot has been taken. Several types of herbs as well as [[Vendor Trash]] can be "herb-skinned" off a kill. Several areas in Zangarmarsh offer monsters that can be "herb-skinned" for herbs such as Ancient Lichen, Terocone, and Felweed. In addition to herbs that can be farmed off of these creatures, motes can also be found. Motes are an integral part of crafting professions in the expansion. Note that "herb-skinning" monsters requires herbalism skill equal to five times the monster's level, like skinning does, but will not cause a player to gain skill.{{Citation needed}}
 
   
  +
In the lake that was formerly the [[Shimmering Flats]], a massive "[[Fizzle and Pozzik's Speedbarge|speedbarge]]" floats over the flooded ruins of the [[Mirage Raceway]].
* Outland also offers herbalist a slight opportunity to find items of significant value when gathering a herb. Green quality items have been discovered, but this seldom occurs.
 
   
  +
Areas affected<ref>[http://forums.worldofwarcraft.com/thread.html?topicId=19377467311&sid=1 Frejya’s (MVP) Cataclysm Compilation]</ref>:
* One time use items can be picked up when collecting a herb. These items can also be picked up off of skinning a monster in Outland. These items may be eaten to receive a stat bonus for a short period of time. Herbs can yield an item that will absorb damage for a period of time.
 
   
  +
* [[Camp E'thok]] – submerged; NW of here is a [[Horde]] encampment called [[Westreach Summit]]
* Merely collecting certain types of herbs in Outland may yield a particular stat bonus for a short period of time. For example, [[Dreaming Glory]] gives a buff that regenerates a small amount of health over time.
 
  +
* [[Darkcloud Pinnacle]] – slightly NE of the Pinnacle a path has collapsed in the high hills, allowing access to [[Razorfen Downs]]
  +
* [[Freewind Post]] – apparently taken by the [[Grimtotem]]; at the base of the Post is a very small camp of both Horde ([[Tauren]]) and [[Alliance]] ([[Night Elf]]) NPCs, who seem to be working in conjunction to drive away the Grimtotem
  +
* [[The Great Lift]] - destroyed
  +
* [[Highperch]] – slightly flooded; [[Heartrazor]] is bound by a band of [[Twilight Subduer]]s; the shelf above this is called [[Twilight Aerie]], whose skies are patrolled by hostile [[Aerie Ace]]s
  +
* [[Mirage Raceway]] – underwater; now a giant boat sits in the flooded area with a neutral quest hub with flight path, [[Fizzle and Pozzik's Speedbarge]]; SE of here along the high ledge is [[Tirth's Haunt]], where [[Magus Tirth]] is now [[Mad Magus Tirth]] and is constantly attacking [["Plucky" Johnson]], who is the new vendor of the [[Ancona Chicken]]
  +
* [[Rustmaul Dig Site]] – now known as the [[Rustmaul Dive Site]]
  +
* [[The Screeching Canyon]] – submerged; in the hills above there is a large [[Twilight Cult]] encampment called the [[Twilight Bulwark]]
  +
* [[Weazel's Crater]] – now submerged; the hills east of here have collapsed and opened to the sea; on the high ledge to the south of the opening is a [[Southsea Pirate]] area known as [[Southsea Holdfast]]; to the slight north of here on the opposing high ledge is [[Splithoof Heights]] where the [[Galak]] have moved – it appears they are neutral at first; to the NW of the former crater is a path high in the hills that leads to [[Dustwallow Marsh]] with a platform overlooking Thousand Needles
  +
* [[Windbreak Canyon]] – submerged; south of here is another Twilight establishment, [[Twilight Withering]]
  +
* Due to the extensive flooding of the zone, many areas are now underwater. In addition to the above mentioned, other areas include: [[Whitereach Post]], [[Splithoof Crag]], [[Splithoof Hold]], [[The Weathered Nook]], [[Ironstone Camp]], and the entirety of [[The Shimmering Flats]].
  +
* New tamable creatures: Saltspray Gulls, Brilliant Clayscrapers (colorful, macaw-like bird), and Monstrous Macaws
   
  +
<gallery>
== Abilities Gained ==
 
  +
File:ThousandNeedles 070910 013926 - Great Lift - Kirkburn 12319.jpg|The Great Lift (destroyed)
  +
File:ThousandNeedles 070910 013952 - Kirkburn 12319.jpg|A Twilight Cult camp
  +
File:ThousandNeedles 070910 014138 - Speedbarge -Kirkburn 12319.jpg|Fizzle & Pozzik’s Speedbarge
  +
File:ThousandNeedles 070910 014203 - Speedbarge - Kirkburn 12319.jpg|Fizzle & Pozzik’s Speedbarge
  +
File:ThousandNeedles 070910 014317 - Water effects - Kirkburn 12319.jpg|The water
  +
File:Tanaris 071010 014143 - Kirkburn 12319.jpg|New sea entrance to Thousand Needles
  +
</gallery>
   
  +
==Videos==
Sufficiently skilled herbalists gain the [[Lifeblood]] ability.
 
  +
<youtube>9uo6oPBstR4</youtube>
  +
<youtube>WX83AsXzPRk</youtube>
  +
<youtube>LQK1i148QKQ</youtube>
  +
<youtube>4uN0C4AtUQ4</youtube>
   
== Notes ==
+
== Resources ==
  +
* [[Herb]]s
*{{item|icon=|Bloodthistle}} can only be found in [[Eversong Woods]].
 
  +
** {{item|icon=|Bruiseweed}}
* {{item|icon=|Swiftthistle}} is occasionally found in {{item|icon=|Briarthorn}} and {{item|icon=|Mageroyal}} patches. There are no plants that contain [[Swiftthistle]] only.
 
  +
** {{item|icon=|Wild Steelbloom}}
* {{item|icon=|Wildvine}}, in the same manner as [[Swiftthistle]], is found in {{item|icon=|Purple Lotus}} patches. Wildvine also drops from many Trolls.
 
  +
** {{item|icon=|Kingsblood}}
* {{item|icon=|Bloodvine}} is an {{quality|Uncommon|Uncommon}} herb can only be found in herb bushes in [[Zul'Gurub]], and even then you must have a {{item|icon=|Blood Scythe}} in your inventory. A Blood Scythe can be found in some [[Jinxed Hoodoo Pile]]s.
 
  +
* [[Ore]]
* {{item|icon=|Black Lotus}} (also {{quality|Uncommon|Uncommon}}) is extremely rare and hard to find as it spawns randomly and infrequently in various high-level classic zones.
 
  +
** [[Copper Vein]]
* {{item|icon=|Dreaming Glory}} gives a regeneration [[buff]] (30 [[HP5]]) for 15 min after gathering.
 
  +
** [[Tin Vein]]
* {{item|icon=|Flame Cap}} gives a fire damage buff when used, but has no [[Alchemy]] use.
 
  +
** [[Silver Vein]]
* {{item|icon=|Fel Blossom}} is occasionally found with the Outland herb {{item|icon=|Felweed}} and gives a damage absorption buff (absorbs 750 to 1250 damage) lasting 15 sec when used. It has no Alchemy use.
 
  +
** [[Iron Deposit]]
* {{item|icon=|Fel Lotus}} is occasionally found in Outland herbs including: {{item|icon=|Felweed}}, {{item|icon=|Ragveil}}, {{item|icon=|Dreaming Glory}}, {{item|icon=|Terocone}}, {{item|icon=|Ancient Lichen}}, {{item|icon=|Netherbloom}}, {{item|icon=|Nightmare Vine}}, and {{item|icon=|Mana Thistle}}.
 
  +
** [[Gold Vein]]
* {{item|icon=|Frost Lotus}} is occasionally found in Northrend herbs including: {{item|icon=|Goldclover}}, {{item|icon=|Tiger Lily}}, {{item|icon=|Talandra's Rose}}, {{item|icon=|Adder's Tongue}}, {{item|icon=|Icethorn}}, {{item|icon=|Lichbloom}}, and {{item|icon=|Firethorn}}.
 
  +
** [[Ooze Covered Gold Vein]]
* [[Tauren]] can harvest {{item|icon=|Earthroot}} immediately after training Herbalism, since their skill will start at 16.
 
  +
** [[Mithril Deposit]]
* If the tooltip text is grey when hovering over an herb blip on the minimap, the node is underground.
 
  +
** [[Ooze Covered Mithril Deposit]]
  +
** [[Truesilver Deposit]]
   
== Roleplaying Resource ==
+
== Wild creatures ==
  +
:{{main|:Category:Thousand Needles mobs}}
[[User:Eveshka/A Medicinal Guide to Azerothian and Outland Herbs|A Medicinal Guide to Azerothian and Outland Herbs]] lists harvestable herbs and their real-world medicinal equivalents or approximations. A resource for role-players who want to use herbs for more than just alchemy. Now you too can be an [[Apothecary]] (a doctor-like profession that specializes in herbs).
 
   
  +
[[File:Highperch.jpg|thumb|Highperch]]
== Patch changes ==
 
*{{Patch 4.0.3a|note=XP from gathering increased.}}
 
*{{Patch 4.0.1|note=Gathering herbs now gives [[XP]].<ref>http://forums.worldofwarcraft.com/thread.html?topicId=26725955794&pageNo=1</ref> The higher level the character is, the less XP it will get.}}
 
   
  +
* [[Air elemental]]s
== References ==
 
  +
* [[Basilisk]]s
{{reflist}}
 
  +
* [[Carrion bird]]s
  +
* [[Centaur]]s
  +
* [[Cougar]]s
  +
* [[Dog]]s
  +
* [[Earth elemental]]s
  +
* [[Harpies]]
  +
* [[Hyena]]s
  +
* [[Kobold]]s
  +
* [[Scorpid]]s
  +
* [[Silithid]]s
  +
* [[Turtle]]s
  +
* [[Water elemental]]s
  +
* [[Wind Serpent]]s
  +
* [[Wyvern]]s
   
==External links==
+
==Notes==
  +
*You can't race on the Mirage Raceway.
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
  +
*[[Shimmering Flats]] mobs have an oddly high rate of dropping blue BoE (lvl 20-27) gear, though this rate seems to only go as high as .5%.
Links that do not conform to the rules will be DELETED.
 
  +
*Standing on what is now Thousand Needles lakefloor just before the flood, would get the player moved to the nearest graveyard.
Repeat violations may result in a BAN.
 
  +
Have a nice day. :)
 
  +
==Gallery==
  +
<gallery>
  +
File:Thousand Needles fork.jpg|A fork in the road
  +
File:Thousand Needles - Shimmering Flats border.jpg|The border to Shimmering Flats
  +
File:Thousand Needles - Feralas border.jpg|The border to Feralas
  +
File:Thousand Needles burnt hut.jpg|A burnt hut in the middle of nowhere
  +
File:Thousand Needles gravesite.jpg|The large graveyard near Shimmering Flats
  +
File:Thousand Needles - Destroyed Caravan.jpg|A destroyed caravan
  +
File:Thousand Needles windserpents.jpg|
  +
</gallery>
  +
  +
==References==
  +
{{reflist}}
   
  +
== External links ==
Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides -->
 
  +
{{elinks-zone|400}}
: ''For leveling guides please visit [[Tradeskill leveling guides]]''
 
   
  +
{{Thousand Needles}}
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/herbalism.html}}
 
  +
{{Kalimdor}}
{{elink|type=wowhead|link=http://www.wowhead.com/?spells=11.182}}
 
{{elink|link=http://www.AHseller.com/Herbalism|site=AHseller.com|desc=Discover most profitable herbs. Online database for making gold.|type=AHseller}}
 
   
{{professions}}
 
{{herbs}}
 
   
[[es:Herboristería]]
+
[[fr:Mille Pointes]]
[[fr:Herboriste]]
+
[[Category:Kalimdor]]
[[Category:Herbalism| ]]
+
[[Category:Thousand Needles| ]]
[[Category:RPG professions]]
+
[[Category:Valleys]]
[[Category:WoW professions]]
+
[[Category:Deserts]]
[[Category:WoW primary professions]]
 

Revision as of 09:17, 27 November 2010

Template:Cataclysm/Update

NeutralThousand Needles
Level: 40-45
The Great Lift
Population 5,000
Races CentaurCentaur Centaur, Galak (1,750)
TaurenTauren Tauren (1,250)
Harpy Harpy (750)
GnomeGnome Gnome (500)
GoblinGoblin Goblin (500)
Kobold Kobold (250)
Government Tribal
Ruler(s) Rau Cliffrunner, Overseer of Freewind Post
Arnak Grimtotem
Grenka Bloodscreech
Major settlements Mirage Raceway (1,000)
Roguefeather Den (750)
Freewind Post (800)
Darkcloud Pinnacle (450)
Minor settlements Camp E'thok (750)
Splithoof Crag (1,000)
Affiliation Horde
Location South of the Barrens

Thousand Needles (aka The Thousand Needles)[1] is a huge dry canyon in Southern Kalimdor, filled with towering mesas. In the east, the canyon opens up to the Shimmering Flats, a vast salt pan that is used by Goblin and Gnomish engineers for their races. Despite being relatively barren, the area has its own harsh beauty, and the sunrise seen from either Freewind Post or one of the mesas around Darkcloud Pinnacle can be spectacular. The Shimmering Flats and Mirage Raceway are also worth visiting for their surreal, lonely atmosphere.

Although as a contested territory this area doesn't see anywhere near as much action as some, Darkcloud Pinnacle is a favorite stealth ganking spot for Alliance rogues due to the many Horde quests there as well as the relative difficulty of the mobs/remoteness of that location. The Alliance also tend to attack the Great Lift and Freewind Post fairly regularly. In addition, players questing on the Shimmering Flats near the Tanaris border are advised to look over their shoulder from time to time, as the unwary can occasionally find themselves being stabbed in the back by a passing member of the opposing faction.

History

Before the great Sundering, the region of Thousand Needles was a river canyon, the spires of sandstone shaped from years of rushing water. Water flowed to the sea from a large lake to the east, fed by an underground tributary. Then came the demons and the destruction that threw the entire world into upheaval. The canyon was thrust above the water table; the eastern lake dried into a vast salt flat and Thousand Needles became a sandy gorge. Thousand Needles rises south of Dustwallow Marsh and serves as a channel to Desolace to the west or the Tanaris Desert to the South.[1] It also connects to Feralas. The long canyon stands as a natural divide between central and southern Kalimdor. The realm gets its name from the dozens of giant, cylindrical columns of sandstone that rise from the bottom of the canyon like a forest. Bridges have been constructed atop many of the spires, connecting pathways across the canyon from one side of the surrounding mountains to the other. To the east of Thousand Needles, the canyon opens into a large, dry lakebed. This dried-out salt flat is actually below sea level. At its center stands an alkaline lake with ten times the salt of any ocean. The sere region is so hot, dry and salty that few creatures venture here. Lizards, scorpions, vultures, and birds of prey are not uncommon and neither are centaur war bands. A contingent of goblins mines for oil in the Scorched Basin. The spire bridges allow travelers to traverse the canyon without running into the barbaric centaur who patrol the canyon floor. The bridges are not entirely safe, however, as birds of prey will attack the unwary. Larger birds have even sabotaged the bridges from time to time. There is very little of interest in this land, unless someone has a passion for salt or sandstone... or oil.[1]

Shimmering Flats

The Shimmering Flats

The barren canyons of Thousand Needles have traditionally been the territory of several Tauren tribes. The Tauren were forced to live precariously on the tips of the high mesas in order to avoid the large tribes of Centaur that almost wiped them out. Now, with the help of the Horde, the Tauren are fighting back against their enemies, including the fanatical Grimtotem Tribe. The Shimmering Flats to the southeast are also the home of the world famous Mirage Racetrack, where gnomes and goblins race their respective rocket cars in order to permanently settle the question of which race has better engineering.

It is suspected that ages ago Thousand Needles was once a small inland sea, or perhaps even an inlet of the Great Sea. This explains the salt flat as well as why there are so many "needle"-like mesas (once possibly islands). The cause for the sea's evaporation could be attributed to the sundering, which tore the ancient Kalimdor cleanly in two. A catastrophe such as this could easily have caused climate change.

Another theory states that a river with its source in Feralas, possibly Wildwind Lake, flowed into the area that would become Thousand Needles. The river cut through the earth, carving the canyon and shaping the dramatic pinnacles that became the Thousand Needles. It was a verdant, forested land. The river emptied into a large inland sea in the east. When the Great Sundering occurred, the course of the river was altered and ceased to flow through what would become Thousand Needles. The forests died and the fertile soil became orange dust. The inland sea, without its source of water, evaporated, leaving behind a vast salt flat.

It has also been thought by Falfindel Waywarder of Thalanaar that dark magic of some kind blighted the land.

Upon Deathwing's return, the Shattering once again flooded this zone, turning the Shimmering Flats into a lake called the Shimmering Deep. Wreckage of the speedway can be found scattered throughout the area. The Fizzle Brassbolts and Pozzik, a gnome and a Bilgewater Cartel goblin respectively, built "Fizzle and Pozzik's Speedbarge" in the middle of the Shimmering Deep. Although they did work together to create this mishmash island, the passive hostility between the Horde and the Alliance at the Speedbarge causes frequent bar fights.

Getting there

The Rustmaul Dig Site

The Rustmaul Dig Site

AllianceAlliance
Alliance characters will first reach Thousand Needles from the north. The traveler can either take a boat to Theramore Isle in Dustwallow Marsh or flying to Mudsprocket, run west to the Barrens, then south to the Great Lift (avoiding its Horde guards) and into Thousand Needles; or head south from Ratchet in the Barrens (Ratchet can be reached either by boat from Booty Bay or by running south from Ashenvale). The route from Theramore or Mudsprocket is faster but much more dangerous, as Dustwallow Marsh is a 35-45 level zone.
HordeHorde
From Camp Taurajo in the Barrens, head south along the road to the Great Lift and down into Thousand Needles.

Geography

Thousand Needles contains no dungeons, raid dungeons, micro dungeons, or battlegrounds.

Maps and subregions

Camp E'thokDarkcloud PinnacleFreewind PostThe Great Lift
HighperchIronstone CampMirage RacewayRoguefeather Den
Rustmaul Dig SiteThe Screeching CanyonThe Shimmering FlatsSplithoof Crag
Splithoof HoldTahonda RuinsThe Weathered NookWeazel's Crater
Whitereach PostWindbreak Canyon

Travel hubs

Freewind Post

Freewind Post

There is only one flight path in Thousand Needles, and that is Horde-aligned Freewind Post. However, Alliance travelers can use the nearby Thalanaar flight path to the west, and the flight path in neutral Gadgetzan to the south to navigate the zone.

Horde Flight paths from Freewind Post

Adjacent regions

Zone Name Faction Level Range Direction Access
The Barrens Horde 10-28 North By elevator or Horde flightpaths from Freewind Post to Camp Taurajo or the Crossroads
Feralas Horde Alliance 40-50 West By foot or Horde flightpath from Freewind Post to Camp Mojache
Tanaris Horde Alliance 40-50 Southeast By foot or Horde flightpath from Freewind Post to Gadgetzan

Notable characters

Mirage Raceway

Mirage Raceway

Main article: Thousand Needles NPCs

The Thousand Needles are home to several characters of note. At Freewind Post, Cliffwatcher Longhorn seeks aid in the battle against the evil Grimtotem Clan. At the Weathered Nook, Dorn Plainstalker attempts to teach members of the Horde about Faith, Endurance, and Strength. And at the Mirage Raceway, Kravel Koalbeard sends bold adventurers around the world in search items that will give him personal gain in his bets at the gnome and goblin races.

Quests

Main article: Thousand Needles quests
See also: Thousand Needles questing guide

Horde quests in Thousand Needles begin around level 25 and go through level 35. Neutral quests at the Shimmering Flats begin around level 30 and continue to level 35. Some of the neutral quests that send players out of the zone continue all the way up to level 45. Notable quest chains include Goblin Sponsorship and Errands for Kravel, both neutral and available at the Mirage Raceway.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.
Thousand Needles Cataclysm Trailer
File:WorldMap-Thousandneedles-cata.jpg

Map of Thousand Needles in Cataclysm

In World of Warcraft: Cataclysm, Thousand Needles will be completely flooded [2] and retuned as level 40-45 zone.[3]

Razorfen Downs, currently located in the southern part of the Barrens, will be located in Thousand Needles in Cataclysm (Razorfen Kraul is still in the Southern Barrens).

In the lake that was formerly the Shimmering Flats, a massive "speedbarge" floats over the flooded ruins of the Mirage Raceway.

Areas affected[4]:

Videos

Resources

Wild creatures

Main article: :Category:Thousand Needles mobs
Highperch

Highperch

Notes

  • You can't race on the Mirage Raceway.
  • Shimmering Flats mobs have an oddly high rate of dropping blue BoE (lvl 20-27) gear, though this rate seems to only go as high as .5%.
  • Standing on what is now Thousand Needles lakefloor just before the flood, would get the player moved to the nearest graveyard.

Gallery

References

External links