104 Edits since joining this wiki
February 25, 2006

Grim Batol.. don't you just love the unknown?

Characters Edit

Kudos to User:Varghedin for the table formatting.

Status Server Faction Name Gender Race Class Level Profession / Profession Guild Mount
Active Sen'jin Alliance 15 HerrJaeger M Dwarf
IconSmall Dwarf Male
Ui-charactercreate-classes hunter
61 Miner / Engineer Gray Ram
Inactive Burning Blade Alliance 15 Schattend M Night Elf
IconSmall Night Elf Male
Ui-charactercreate-classes druid
26 Skinner / Leatherworker - -
Inactive Archimonde Horde 15 Barylersi M Undead
IconSmall Undead Male
Ui-charactercreate-classes rogue
19 Herbalist / Alchemist The Corporation -
Inactive Akama Horde 15 Chamois M Troll
IconSmall Troll Male
Ui-charactercreate-classes shaman
15 Skinner / Leatherworker - -
Inactive Dark Iron Alliance 15 Werfer M Gnome
IconSmall Gnome Male
Ui-charactercreate-classes mage
16 Skinner / Tailor Disciples of Divx -
Inactive Frostmourne Alliance 15 Gidgey F Gnome
IconSmall Gnome Female
Ui-charactercreate-classes warrior
14 Tailor / Enchanter - -
Active Sen'jin Alliance 15 Werfer M Gnome
IconSmall Gnome Male
Ui-charactercreate-classes mage
31 Enchanter / Tailor -

Rants / Ideas Edit

Realms Edit

In my opinion the biggest problem with World of Warcraft is the huge number of distinct realms. If I meet somebody new IRL and discover that they play WoW, I don't even bother asking what their toon/server name is in hopes of playing with them. We'd hafta roll new characters to play together.

I have many friends on many servers, and as a result I'm spread pretty thin.

There's no good solution to this, either.

Placing everyone on one server is unrealistic, and would result in instancing every part of the game a la Guild Wars.

Character transfers allow me to move to a different server, where a friend might play, but then I'm sacrificing the ability to play with my friends on my current server.

And it costs twenty five dollars.

But I've done it twice.

Geez WoW is lucrative.


Story Progression Edit

This is pretty far-fetched, but stick with me - read it and add your comments.

After you turn in VC's head, Stoutmantle says something along the lines of "Hail <player name>, hero of the alliance - the land of Westfall will be free once again!"

I went back the next day, and all the golems and defias thugs were back.

I realize that the world can't change each time I complete a quest, but I'd like to see a little more story progression than is possible in an entirely static world.

Guild Wars' story began with an event - the searing of Ascalon. The starting area for every player was pre-searing Ascalon. At some point the player travels (through time, basically) to post-searing Ascalon. It's the same land, in ruin.

One idea I've had is for some future patch (or more likely, an expansion pack or 'WoW 2') to add another instance of the whole world, set at some point in time after the current one. Stories could progress! Westfall would be returned to the people (and likely haunted with other problems). Gnomes will have returned to Gnomeregan. Imagine the possibilities!

This could reduce server load (or perhaps, gasp, the number of servers) by splitting the population into two instances.

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