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Template:Coilfang Reservoir

Underbog is the 2nd 5-man wing within the Coilfang Reservoir.

The Underbog is home to the last vestiges of natural life left within Coilfang Reservoir that has not been completely stamped out by the Naga incursion. The only Naga presence in this section defends the structure they built to house their hydra god, Ghaz'an. The rest of the Underbog is a natural habitat, home to the most powerful species of animal life in Zangarmarsh.

It will give Cenarion Expedition Reputation through Friendly, and through Exalted on Heroic. A Heroic clear will net approximately 2600 rep.

Characteristics

Instance Name Faction Races Level Range Location
Underbog Neutral Neutral

Template:Race Icon Naga Male SmallTemplate:Race Icon Naga Female Small Naga

63-65 Zangarmarsh

Bosses

In order of appearance:

  • Hungarfen Hungarfen is an oversized bog giant with two bog giant guards. Once his two guards are cleared and Hungarfen is engaged, underbog mushrooms sprout in random locations on his platform and explode after a few seconds for stacking area effect nature damage over time. At approximately 15% to 20% health, Hungarfen shields himself with a wall of roots, causing all melee attacks to heal Hungarfen for about 5% of his maximum health each.
  • Ghaz'an Ghaz'an spits acid in his forward arc for substantial area of effect damage. His tail lashes out and care should be taken to avoid being kicked off of the platform.
  • Swamplord Musel'ek Musel'ek is a hunter with standard hunter abilities such as aimed shot and multishot. He also has an area effect freeze trap. His pet, Claw, has a shout that reduces the party's armor by 75%, and a charge that interrupts casting and immobilizes for 4 seconds.
  • The Black Stalker The black stalker's more dangerous attacks include a static charge that does 750 nature damage per second for 10 seconds, chain lightning, and a levitation, which may put the target out of range and causes the target to take normal falling damage when released. In heroic mode, she also spawns spore striders.

See the individual boss pages for more detailed information and strategies.

Trash Mobs

Mob Special note Heroic
Underbats Elite version of the common Sporebats found in Zangarmarsh. Have an AoE knockdown ability. Typically come in groups of 3-4 or with Underbog Shamblers. Can be polymorphed and trapped.
Underbog Shambler/Frenzy Nature elementals which can afflict their target with a disease which inflicts nature damage the next 5 times that target takes damage (can be dispelled by Shaman's Spell holy nullifydisease [Cure Disease] or Spell nature diseasecleansingtotem [Disease Cleansing Totem]). Also a Frenzy variety which enrage and deal increased damage (can be dispelled by a hunter's Spell nature drowsy [Tranquilizing Shot].) Can be banished and trapped. Shamblers heal themselves and others. Can be trapped or banished
Bog Giants Powerful giants with extremely damaging melee attacks. Can be picked with herbalism once killed. Immune to all forms of crowd control. The two-pull before Hungarfen becomes difficult because of healing aggro. Use special aggro management (Ability hunter misdirection [Misdirection] on second target, split healing with an off-healer, drop Ability shaman tranquilmindtotem [Tranquil Air Totem] for casters) Kiting one is possible but suffers from additional growths
Fen Rays Elite version of Marshfangs found in Zangarmarsh. Casts Psychic Horror, horrifies the target for 2 secs. Psychic Horror is targeted, not AoE, and is used only on the 2nd person on the aggro list. Horror effect cannot be countered by Fear Ward or Tremor Totems. Of particular interest to hunters, as they are the only nether ray with normal stats. They can be both polymorphed, and hibernated by druids. They automatically unstealth players by mere proximity, making stealth useless against any group that includes them. In heroic mode, they can only be stunned, or mass tanked, immune to all other crowd control.
Lykul Stinger/Wasp Bee-type mobs which inflict a poison which deals minor nature damage. However, targets which are inflicted with poison from both a Wasp and Stinger take sharply increased damage. Cannot be polymorphed, but can be frost nova'd. Can both be trapped by hunters, and Wasps should be killed first in a mixed mob group due to their relative weakness and poisons. The poison can be interrupted (Shaman: Spell nature poisoncleansingtotem [Poison Cleansing Totem], Spell holy nullifydisease [Cure Disease]) or spellreflected. Wasps and Stingers hit weakly in heroic, but constantly spam poison spit. They can still be trapped.
Wrathfin Naga Humanoid mobs which inflict a bleed that deals significant melee damage and cannot be dispelled. Can be sapped, polymorphed, trapped, and seduced. Wraithfin Sentry are immune to seduce but can still be sheeped.
Murkblood Lost Ones Humanoid mobs Spearmen (flings spears and cast Ability hunter potentvenom [Viper Sting]), Tribesmen, Oracles (casts Spell fire flamebolt [Fireball]) and Healers (casts Spell holy surgeoflight [Holy Light], Spell holy greaterheal [Heal] and Spell holy prayerofhealing02 [Prayer of Healing]}. Come in groups together. Healers will cast Prayer of Healing if left alone which will completely heal all nearby Murkbloods and Wrathfins and so should be killed first or crowd-controlled until last. The heal is interruptible. No much difference in heroic mode.
Underbog Lord Even more powerful Bog Giants, found before the final boss. Must be dropped quickly as they grow in size and power over time. Immune to cc/slowdown, very large aggro radius. They have a kickback ability which hits for 6k on plate, so the MT must stand with his back against a wall. Build threat as fast as possible, healing threat is an issue here. Consider using all abilities that will reduce damage done such as Thunderclap, demoralizing shout, or curse of weakness.

Strategy Guides

Quests

Videos

Template:Coilfang Reservoir Wings

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