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The following 2 functions are not included in Texture object's metatables and as such cannot be used as methods, however they impact texture appearance directly and as such included here:
- SetPortraitTexture(texture,"unit") - Paint a Texture object with the specified unit's portrait.
- SetPortraitToTexture(texture or "texture", "texturePath") - Sets the texture to be displayed from a file applying circular opacity mask making it look round like portraits.
- the game will not find image files that did not exist when it was started, you may need to restart the game for the texture to appear.