UIOBJECT ScrollFrame

104,670pages on
this wiki
Add New Page
Talk0 Share
Widget API < ScrollFrame

In many cases, ScrollFrames, and in particular the FrameXML-defined FauxScrollFrame, does more than you need. If all you are trying to accomplish is offsetting a list in an array of buttons/fontstrings, as is often the case, all you really need is a Slider. ScrollFrames are for smooth pixel-by-pixel scrolling of a complete frame that is only partially visible.

Scroll frames are good for scrolling large portions of text, or a large EditBox.

Notice: Multiple textures, positioned one to another, may start "fidgeting" when the ScrollFrame's ScrollChild containing them is resized/moved/scrolled. And "fidgeting" may mean quite serious distortions, with textures shifting up to 3-4 pixels in an unpredictable direction. Speculation here - apparently this happens because ScrollFrames are (seemingly) created by rendering all their content onto a texture in memory, and treating the ScrollFrame's ScrollChild as a mere Texture, taking its contents from the in-memory texture using SetTexCoord. Now when the 0-1 texture coordinates suffer from precision errors, everything starts to shake. Surprisingly, though, text does NOT suffer much. Bottom line - use ScrollFrames for large images or blocks of text, but not for a large number of multi-textured relatively-positioned controls.

See also Edit

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki