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{{policies}}
: ''You may be looking for [[Darkmoon Card: Twisting Nether]] or [[Server:Twisting Nether]]. Note that the [[Netherstorm]] is not the same thing as the Twisting Nether.''
 
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{{policy|shortcut=WP:LORE}}
 
{{clrl}}
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==Lore==
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===Official sources of lore===
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* ''All official [[source]]s of [[lore]] are considered valid.''
   
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This includes the games and their manuals, the novels, and the manga.
[[Image:Twisting Nether Connecting Planets.jpg|thumb|The Twisting Nether is an ethereal dimension of undulating green "nether" which connects worlds.]]
 
[[Image:Twisting-Nether-Concepts.jpg|thumb|right|Twisting Nether concept art from the ''Art of World of Warcraft'' book.]]
 
   
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Comments by authors, artists, and [[Blizzard Entertainment]] employees may also be of interest, but should always be clearly cited as such, and not taken as definitive statements of fact.
The '''Twisting Nether''' dimension is separate, but intertwined with parts of the primary material dimension (where your [[player character]] lives most of the time). This is not to be confused with the [[Great Dark]] (though there seems to be some overlap).<ref name="nether">[http://www.worldofwarcraft.com/info/encyclopedia/594.xml Twisting Nether] at the official Warcraft Encyclopedia</ref>
 
   
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Note that as per an [[Ask CDev#Ask CDev Answers - Round 2|Ask CDev]] response, ''Blizzard does not consider the RPGs in and of themselves to be canonical''. Various elements from the RPGs can be made canon by being added to/referenced from other sources, however. An [[Forum:The RPG dilemma|ongoing discussion]] about the implications of this is currently underway. Please do not simply remove content just because it comes from the RPG in the meantime.
The Twisting Nether is a formless place of magic and illusion. It is indistinct and chaotic, with no size or shape. Coterminous to all other worlds, the Twisting Nether can be a gateway for those who know how to use it. For mortals, the Twisting Nether is notoriously difficult to access. Spells and portals can take one there, but few other options exist. Traveling to a location within the Twisting Nether, such as Outland, can then lead a hero into the formless plane itself.{{cite|S&L|215}}
 
   
==Geography==
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===Citation===
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* ''Cite your sources.''
The worlds of the universe are orderly, bound by physical law, comprehensible. The Twisting Nether is everything the worlds are not. It is a stream of pure chaos that surrounds the worlds and binds them together.{{cite|WRPG|215}}
 
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As verifiability is crucial to the integrity of information in the wiki, statements which are likely to be disputed should provide [[Wowpedia:Citation|citations]] to the above sources. Providing a citation allows other users to verify that information is correct, and helps identify speculation masquerading as official lore. Citation is particularly important when dealing with controversial topics, as well as statements including specific numbers, such as populations.
Chunks of worlds float among prismatic clouds, and colorful energy ribbons twist through the void. All is spectral and shadowy — blurring together in a muted, multicolored haze that brushes and teases the senses. Physical laws do not exist in this realm of ghosts, save those that a traveler creates for his or herself. Magic and illusion dance across the ever-changing vastness.{{cite|S&L|152}}
 
   
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If a specific claim lacks a citation, it may be tagged with the {{t|Fact}} template. The {{t|Source needed}} banner can be used if an entire article or section has an unclear foundation in official sources. If no citation is provided within a reasonable time, the impugned material should be removed from the wiki.
The Twisting Nether does not co-exist with the worlds in any physical sense. It is a completely different state of being, one that is fundamentally incompatible with the universe as most creatures know it. Someone cannot look from the Nether into a world and vice versa; it is much easier to move between the Nether and a world. A shadow walk spell will take one through the Nether as he moves from place to place, and one can reach the Twisting Nether and its inhabitants with just about any planar travel or communications spell. Entering the Twisting Nether brings one to a realm of pure, lunatic thought. Most of the Twisting Nether is protean, never appearing the same for more than a few seconds. Colors change, it grows dark and light from moment to moment, sparkles and strange sounds emit and then vanish. One moment someone is suspended in nothingness, the next he is standing at the bottom of a deep canyon of purple rocks. His next shift may be to a tiny rock suspended in a starry night, and he has no way of knowing whether the change will occur in seconds or days. The Nether is an intensely magical environment, and some speculate that it is the true source of all arcane magic.{{cite|WRPG|215}}
 
   
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===Information sources===
The Twisting Nether has subjective directional gravity. The strength of gravity in the Twisting Nether is the same as on Azeroth, but each individual chooses the direction of gravity’s pull. Such a plane has no gravity for unattended objects
 
  +
* ''Clarify the context of information.''
and nonsentient creatures. The Twisting Nether can be very disorienting to the newcomer, and the plane appears weightless.{{cite|WoWRPG|24}} Movement is controlled by the will, and one can travel in any direction simply by deciding to do so.{{cite|WRPG|215}} Creatures in the Twisting Nether can move normally along a solid surface by imagining "down" near their feet. If suspended in midair, a person "flies" by merely choosing a "down" direction and "falling" that way in a straight line only. In order to stop, one has to slow one's movement by changing the designated "down" direction.{{cite|WoWRPG|24}} Though limited to regular movement speeds, one can sprint as long as he wishes without growing tired. The Twisting Nether does not restrict him from simply appearing wherever he wants to within it (this normally "impossible" action is known as point-to-point movement). Merely existing within the Nether strains the mind of non-native creatures, though, and ignoring traditional physical laws is even more painful.{{cite|WRPG|215}} {{cite|WoWRPG|25}} Creatures native to the Twisting Nether, such as demons, can move point-to-point at will without any handicap.{{cite|WRPG|215}}
 
   
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This wiki serves as a repository for [[Warcraft universe]] lore (with a focus, though not priority, on ''World of Warcraft''). It covers the entire Warcraft series of games, RPG reference books, strategy guides, novels, "[[manga]]", and other sources. Each source of information should be clearly cited using <nowiki><ref></nowiki><nowiki></ref></nowiki>, {{t|ref game}} or {{t|cite}} (ref and ref game are preferred).
The Twisting Nether is of infinite size, there are no known borders of to the Nether. The Twisting Nether is timeless. Age, hunger, thirst, poison, and natural healing do not function in the Twisting Nether, though they resume functioning when the traveler leaves the plane. It is also strongly [[chaos]]-aligned. It also enhances magic. Magic is extremely powerful in the Nether. Any spell cast while in the Nether has its duration extended. Illusion spells cost no mana and last for extended periods.
 
   
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Source header templates may also be used in an article. For example, a discussion of the physical manifestations of [[Elune]]’s powers is likely to leave a reader only familiar with ''World of Warcraft'' somewhat confused. The {{t|RPG}} template provides one way to clarify the context in which that information is relevant. Use {{t|Novel}} for information related to novels and [[short stories]]. Use {{t|Warcraft II}} for information related to Warcraft II and its expansion. Use {{t|Warcraft III}} for information related to Warcraft III and its expansion. Use {{T|WoW}} for any information related, mainly in ''World of Warcraft'' and its expansions, etc. Do not stack these templates. For more information and examples of specific source templates see, [[Wowpedia:Templates#Page-Specific_Bars_and_Bands|Wowpedia:Templates]].
The Twisting Nether is highly morphic and little shifts occur all the time in the Twisting Nether, and many changes are caused by the landscape adjusting itself to fit the thoughts of those within it. Worry about war, and the landscape may become a battlefield populated with undead soldiers. If one is lonely, his lost love may step out of a nearby cottage. The solidity, detail, and potential danger these images possess depend on how well a creature can control its thoughts. If a creature is in control of its thoughts, then images the creature's mind triggers are benign or easily ignored. If it doesn't control its thoughts, then the images that appear are realistic and frightening. Strong-minded individuals may consciously influence the Twisting Nether. The changes made may be subtle or drastic. One can create an image of a dog wandering around the area sniffing others and licking any hand that is presented or place oneself and those nearby at the top of a windswept mountain. A creature cannot create any knowledge that it does not already have. If someone creates a well-appointed library, for instance, the only information in the books is information he already knows. If more than one creature tries to manipulate the environment, the one with the strongest will controls the environment. This control persists until another stronger willed creature changes it. The forces of the Twisting Nether steadily erode any attempt at a static environment. If someone creates a cozy chalet with a roaring fire on the hearth, he should not be surprised if a few moments later the fire poker has morphed into a duck. A harmful environment created requires all those within the area to be willful to avoid being harmed by it.{{cite|WRPG|215-216}}
 
   
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==Spoilers==
==What is the Twisting Nether?==
 
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<small>Shortcut: [[WP:LPS]]</small>
From [http://www.worldofwarcraft.com/info/story/chapter1.html chapter 1] of the [[World of Warcraft]] story from the official site, the '''Twisting Nether''' is described as:
 
: ''An ethereal dimension of chaotic magics that connected the myriad [[world]]s of the universe'', and
 
: ''Home to an infinite number of malefic, demonic beings who sought only to destroy life and devour the energies of the living universe''.
 
   
  +
For any published book, a two week discretion delay (starting at the release date) is observed, thus giving time for people to read the book and keep on editing articles without risking to stumble upon the end of the plot.
The Twisting Nether, though it remains invisible and unknowable, is typically envisioned/theorized as a sort of dimensional net that links all the various worlds of the mortal plane. It is a realm of chaos, where colored, misty clouds and bright streamers mingle into a muted form that teases mortal minds. Innumerable worlds, including Azeroth, exist within the Twisting Nether, and many speculate that its protean energies are the stuff that creates existence. Magic currents are strong in the Nether, for it is demonic magic’s birthplace. [[Demon]]s have their genesis in the Twisting Nether. They alone control its secrets and master its energies, using it as weapon, armor and cloak. They feel it through its madness, invading planes and whispering dark things to mortals on countless worlds.
 
   
  +
Wowpedia is a great lore database, when someone comes here to read or contribute, he knows that he is likely to find informations he may not have specifically asked for (''ex: the end of the Lich King plot''). As a consequence, and to prevent a massive and useless spam, no spoiler template should be created or used in any article.
Most translocation or teleportation spells are thought to send the user through the Twisting Nether. Examples include the [[Shaman]] spell [[Astral Recall]], the [[Warlock]] spell [[Ritual of Summoning]], and the [[Mage]] collection of [[Portal (spell)|portal]] spells.
 
   
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==Conflicts==
Some say that the [[Titan]]s also live in the Twisting Nether, but since the [[Burning Legion]] runs wild and unimpeded in the Nether, it is more likely that they live in some corner of the [[Great Dark]] inaccessible from the Nether. Other creatures, made of energy and lunacy, also stem from the Nether's winds. To travelers, the Twisting Nether can be a doorway to other worlds. It is a dangerous path, however; demons and other creatures threaten wanderers, and the plane itself causes the mind to recoil when asked to navigate its wonders. Chaos seethes in the Nether, and only the most powerful can exert control.
 
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Two or more sources of lore may conflict on significant points. However, it is not Wowpedia's purpose to simply ignore older lore as if it never existed, but rather show the evolution of the story, and all alternate events. Perceived discrepancies may be [[retcon]]s, [[flavor lore]], or simply errors, but it is not up to wiki to decide which is the case. All versions should be compared and contrasted with citations, in order to portray the true publishing history.
[[Image:Twisting Nether WoW.jpg|left|100px|Twisting Nether]]
 
The Twisting Nether is sometimes referred to as "Hades" or "Hell" and other similar words in sources including the Warcraft: Orcs & Humans manual and ''Manual of Monsters''. The terms appear to be synonymous and do not have altered meanings.
 
   
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Please note, attempts to reconcile conflicting versions of lore falls under the category of '''Speculation''', and are governed by the guidelines under that section. Official reconciliation is allowed if properly cited.
The Twisting Nether is sometimes described as the realm of death, or realm of spirits, and is thought to be place where spirits of the dead go upon death. This may explain the twisting rotating sky seen in the so called "spirit realm" that players see when they are killed in World of Warcraft. Some quests require the player to die in order to visit this realm to solve requirements. Though the Nether may be considered an afterlife by some, it is only one of a few. [[Paladins]] generally are sent to the [[Holy Light]] upon death, whereas there is also evidence that [[druid]]s spend the afterlife in the [[Emerald Dream]], and it is also assumable that [[Shamans]] would roam the world with the spirits of the elements.
 
   
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==Speculation==
==In World of Warcraft==
 
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* ''Keep speculation separate.''
Flying too far beyond the edges of [[Outland]] brings characters into a region called the "Twisting Nether". As of now, the Nether has no particular special purpose and despite the general lore descriptions, it has no special imagery as it appears as the sun rising and setting over a horizon with no visible ground beneath the player were they to fly there. Another way of getting your zone to "Twisting Nether" is to drink "[[Pure Energy]]" given to you in a quest in Toshleys Station.
 
   
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Speculation consists of anything that is not verifiable in an official source of lore and usually includes attempts to fill in blanks, resolve discrepancies, or predict future events.
The Twisting Nether does not seem to be part of any region of Outland, similar to how the [[Veiled Sea]] is not part of any region of [[Kalimdor]] but instead is adjacent to it. The Twisting Nether has its own general and local defense channels.
 
   
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It is imperative for the integrity of the information in the wiki that all speculation be kept clearly distinct from objective, verifiable information. Ideally, this means placing the conjecture in a completely separate article, with a title that includes "speculation," "theory," "rumor," or some other word indicating the uncertain and unofficial nature of the content. If included in a regular article (as it often is), conjecture should be placed under a separate subheading clearly labeling it with one of the above words and a <code>{{t|speculation}}</code> tag. While preferred over a section, a completely separate article is usually only created if the theory is large or complex. Speculation is not the same as [[Wowpedia:Fan fiction guidelines|fan fiction]], and if an author does not want their theories to be altered, their theories should be placed in a completely separate user subpage and labeled as one author's ideas when mentioned. Also, some speculation can be easily avoided by phrasing information as facts. While the line "[[Athridas Bearmantle]] might well be the long lost brother of [[Broll Bearmantle|Broll]]" would be speculation, the line "Athridas shares the name Bearmantle with [[Broll Bearmantle|Broll]]" would be constitute a fact and therefore be a preferred option.
Note even though the Twisting Nether does not seem to be part of Outland, you can explore it with a flying mount and remount if you choose to explore the floating masses on foot. There does not appear to be a fatigue warning as one gets exploring the Veiled Sea. If you fly to far out or too high, you simply get an audible sound indicating that you can't go any farther. For a Druid in flight form the bird makes a screeching noise.
 
   
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Speculation should not build on previous speculation or assumptions, and all ideas must have factual backing.
Sometimes, taking the boat from [[Auberdine]] to [[Valaar's Berth]] will make you join Twisting Nether chat channels for a split second just after the loading screen. This happens because [[Azuremyst Isle]], like the nearby [[Bloodmyst Isle]], is actually located on the Outland map despite appearing geographically in the Veiled Sea.
 
   
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This policy is of particular importance when dealing with the sometimes confusing issue of [[retcon]]s or lore conflicts or lore gaps. When describing these, the conflicting information from the cited sources should be presented without commentary. Theories as to how the conflict could or should be resolved should be relegated to separate sections or articles.
==The Twisting Nether and the Great Dark Beyond==
 
[[Image:Gryo-Plank Bridge.jpg|thumb|Goblins are very practical for not letting you fall into the Nether.]]
 
   
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{{main|Wowpedia:Editing policy#Removing content}}
According to the [http://www.worldofwarcraft.com/info/encyclopedia/index.xml Warcraft Encyclopedia] entry on the Twisting Nether,[http://www.worldofwarcraft.com/info/encyclopedia/594.xml] it is connected to the [[Great Dark Beyond]] (the "outer space" of the Warcraft Universe).
 
   
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Different speculations often conflict with one another; it is not the wiki's job to endorse a particular speculatory direction. If an idea is to be added to an existing speculation section or article, do not remove the existing speculation, add to it. The exception to this rule is if the existing speculation contradicts citable lore.
''The Twisting Nether is the astral plane between worlds. It is a chaotic and magical environment that overlaps with the Great Dark Beyond, yet is normally imperceptible to mortals.''
 
   
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== Concise articles and source text ==
In the Warcraft RPG it states that the Twisting Nether is a part of the Great Dark, their boundaries are imperceptible. The Twisting Nether can be seen (not entered because of its far reach) in Outland above the Hellfire Peninsula also including the planets Azeroth, Argus,and Former Draenor's moon. The Twisting Nether is the glowing chaotic greenness in the sky also seen in [[Netherstorm]].
 
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Lore articles on characters, places, and events should be kept reasonably concise by summarizing and cleanly presenting the facts and events directly relevant to the topic. Large sections of copied source text are discouraged as they tend to make articles overly long, create repetition, contain much information that is not directly relevant, and are problematic to update.
   
  +
Citations to an official [[source]] should be included when relevant in the form of a link. Following the policy of preferring internal links, the link would ideally be to an internal page containing a complete transcription of the source, clearly identified as source text. This should also allow for easier verification and citation of sources.
Based on this description, one might interpret the Twisting Nether as having a similar connection to the Great Dark Beyond as the [[Emerald Dream]] does to [[Azeroth]]. This idea of a magical representation of physical space meshes well with what is known of the creation of [[Outland]]. When [[Draenor]] was ripped apart by [[Ner'zhul]]'s portals, the portion of the world which has become Outland was pulled into the Twisting Nether rather than remaining in the physical realm of the Great Dark Beyond due to the sheer power of the magicks being unleashed.
 
   
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== Why don't we use the word "canon"? ==
==Other names==
 
  +
'''Canon''' is an oft-used term by Warcraft fans regarding official lore, specifically the fictional accounts in the Warcraft universe. This type of lore can be referred to as "canonical" lore.
The Twisting Nether goes by many names, to some it is the [[Great Dark]] and they see no boundaries between it and the Twisting Nether.
 
   
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Wowpedia strives to have a [[WP:NPOV|neutral point of view]] on official lore due to it being rarely discussed by [[Blizzard Entertainment|Blizzard]], although examples exist: Chris Metzen has stated that the games themselves are considered the benchmarks for information, with the MMO setting the standard{{fact}}. Other sources of lore fall just under the games; "Ya, the novels are pretty much considered canon, um, the funny thing is some things are less canon, we shoot for canon. Typically the characters in novels are canon..."[http://dccomics.com/media/podcasts/DCComics_2007-07-28_Wow_Its_World_of_WarCraft_San_Diego_Comic_Con_2007.mp3][http://forums.worldofwarcraft.com/thread.html?topicId=43884861&sid=1&pageNo=4]
To others it is known as the Abyssal Plane or Astral Plane.
 
   
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Because the use of the term is rare, and as calling something "canon" often precludes the possibility of discussion about validity and "truth", we avoid using this term to describe lore in the [[Wowpedia]] articles in order to keep a neutral point of view. It is also useful to note that Blizzard does not usually use the term "canon" for similar reasons.
To some it is known as the underworld, the lower planes, Hell, Hades, and even possibly the [[Dark Below]].
 
   
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While we cannot stop the use of the term "canon" in talk page discussions, the term is not allowed in articles. The only exception is when verifiable public quotes from actual first-party Blizzard employees (such as Metzen) are allowed in articles, and then only if there are direct links to the sources of the quotes.
==Races and creatures==
 
{{RPG}}
 
{| style="width: 100%"
 
|-
 
|
 
*[[Belker]] (RPG)
 
*Chaos beast (RPG)
 
*Devourer (RPG)
 
*[[Doomguard]]
 
*[[Ethereal]]
 
*[[Felsteed]]
 
*[[Felhound]]
 
*Force dragon (RPG)
 
*Prismatic dragon (RPG)
 
*Genius Iocus (RPG)
 
*Gibbering orb (RPG)
 
*Hagunemnon (RPG)
 
*Howler (RPG)
 
*[[Invisible stalker]] (RPG)
 
*[[Imp]]
 
*[[Mephit]] (RPG)
 
*Mimic (RPG)
 
*Neh-thalggu (RPG)
 
*[[Night hag]] (RPG)
 
*[[Nightmare]] (RPG)
 
|
 
*[[Nightshade]] (RPG)
 
*[[Phase spider]] (RPG)
 
*Phasm (RPG)
 
*Pseudonatural creature (RPG)
 
*Ravid (RPG)
 
*Shadow mastiff (RPG)
 
*[[Succubus]] (RPG)
 
*Vargouille (RPG)
 
*[[Voidwalker]]
 
*[[Umbral blot]] (RPG)
 
*Uvuudaum (RPG)
 
*[[Will-o'-wisp]] (RPG)
 
*Yeth hound (RPG)
 
*[[Infernal]]
 
*[[Tothrezim]] (RPG)
 
*[[Nether dragon]]
 
*[[Nether drake]]
 
*[[Netherwyrm]] (RPG)
 
*[[Titan#Vanir|Vanir titan]]
 
*[[Titan#Aesir|Aesir titan]]
 
|}
 
   
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[[es:Wowpedia:Políticas del Lore]]
Note: Many of these creatures are drawn from the ''[[Shadows & Light]]'' sourcebook.{{Cite|S&L|152-155}}
 
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[[ru:Вовпедия:Правила для исторических данных]]
 
==Inspiration==
 
The Twisting Nether resembles The Warp from the Warhammer 40,000 universe. The Warp is where the powers of Chaos and their servants reside; they are always trying to corrupt and invade the universe.
 
 
Another likely source of inspiration is the Astral Plane in the ''Dungeons & Dragons'' campaign setting of PlaneScape, which has a lot of things in common with the Nether, such as subjective gravity and amorphous, magical environments. The PlaneScape Astral Plane also works as a gateway between worlds.
 
 
==Refereences==
 
{{Reflist}}
 
 
{{Warcraft Universe}}
 
 
[[es:Twisting Nether]]
 
[[Category:Game terms]]
 
[[Category:Closed zones]]
 
[[Category:Planes]]
 

Revision as of 15:58, 21 July 2011

Icon-policy Wowpedia:Policies

Policy status and phases

Category
Copyright
Deletion
Speedy deletion
Disallowed content
NDA
Editing
Disruptive editing
External links
Fan fiction
Images

 

Item articles
Lore
Naming
Neutrality
Personal articles
Player character pages
Projects
Stubs
Three revert rule
User naming
Vandalism
Voting

See also: guidelines, administrators
policy sign

This page is an official policy on Wowpedia.

This policy has wide acceptance among editors and is considered a standard that all users should follow.

  • Feel free to propose any changes to this policy, but please make sure that changes you make follow the official process and reflect consensus on the discussion page before you put them into practice. Any big changes need to be Adopted or Decreed to be enforced as policy.
  • See Wowpedia:Policies for an overview of Wowpedia policies.
  • See Category:Policies for a list of proposed and adopted policy articles.
  • Shortcut: WP:LORE

Lore

Official sources of lore

This includes the games and their manuals, the novels, and the manga.

Comments by authors, artists, and Blizzard Entertainment employees may also be of interest, but should always be clearly cited as such, and not taken as definitive statements of fact.

Note that as per an Ask CDev response, Blizzard does not consider the RPGs in and of themselves to be canonical. Various elements from the RPGs can be made canon by being added to/referenced from other sources, however. An ongoing discussion about the implications of this is currently underway. Please do not simply remove content just because it comes from the RPG in the meantime.

Citation

  • Cite your sources.

As verifiability is crucial to the integrity of information in the wiki, statements which are likely to be disputed should provide citations to the above sources. Providing a citation allows other users to verify that information is correct, and helps identify speculation masquerading as official lore. Citation is particularly important when dealing with controversial topics, as well as statements including specific numbers, such as populations.

If a specific claim lacks a citation, it may be tagged with the {{Fact}} template. The {{Source needed}} banner can be used if an entire article or section has an unclear foundation in official sources. If no citation is provided within a reasonable time, the impugned material should be removed from the wiki.

Information sources

  • Clarify the context of information.

This wiki serves as a repository for Warcraft universe lore (with a focus, though not priority, on World of Warcraft). It covers the entire Warcraft series of games, RPG reference books, strategy guides, novels, "manga", and other sources. Each source of information should be clearly cited using <ref></ref>, {{ref game}} or {{cite}} (ref and ref game are preferred).

Source header templates may also be used in an article. For example, a discussion of the physical manifestations of Elune’s powers is likely to leave a reader only familiar with World of Warcraft somewhat confused. The {{RPG}} template provides one way to clarify the context in which that information is relevant. Use {{Novel}} for information related to novels and short stories. Use {{Warcraft II}} for information related to Warcraft II and its expansion. Use {{Warcraft III}} for information related to Warcraft III and its expansion. Use {{WoW}} for any information related, mainly in World of Warcraft and its expansions, etc. Do not stack these templates. For more information and examples of specific source templates see, Wowpedia:Templates.

Spoilers

Shortcut: WP:LPS

For any published book, a two week discretion delay (starting at the release date) is observed, thus giving time for people to read the book and keep on editing articles without risking to stumble upon the end of the plot.

Wowpedia is a great lore database, when someone comes here to read or contribute, he knows that he is likely to find informations he may not have specifically asked for (ex: the end of the Lich King plot). As a consequence, and to prevent a massive and useless spam, no spoiler template should be created or used in any article.

Conflicts

Two or more sources of lore may conflict on significant points. However, it is not Wowpedia's purpose to simply ignore older lore as if it never existed, but rather show the evolution of the story, and all alternate events. Perceived discrepancies may be retcons, flavor lore, or simply errors, but it is not up to wiki to decide which is the case. All versions should be compared and contrasted with citations, in order to portray the true publishing history.

Please note, attempts to reconcile conflicting versions of lore falls under the category of Speculation, and are governed by the guidelines under that section. Official reconciliation is allowed if properly cited.

Speculation

  • Keep speculation separate.

Speculation consists of anything that is not verifiable in an official source of lore and usually includes attempts to fill in blanks, resolve discrepancies, or predict future events.

It is imperative for the integrity of the information in the wiki that all speculation be kept clearly distinct from objective, verifiable information. Ideally, this means placing the conjecture in a completely separate article, with a title that includes "speculation," "theory," "rumor," or some other word indicating the uncertain and unofficial nature of the content. If included in a regular article (as it often is), conjecture should be placed under a separate subheading clearly labeling it with one of the above words and a {{speculation}} tag. While preferred over a section, a completely separate article is usually only created if the theory is large or complex. Speculation is not the same as fan fiction, and if an author does not want their theories to be altered, their theories should be placed in a completely separate user subpage and labeled as one author's ideas when mentioned. Also, some speculation can be easily avoided by phrasing information as facts. While the line "Athridas Bearmantle might well be the long lost brother of Broll" would be speculation, the line "Athridas shares the name Bearmantle with Broll" would be constitute a fact and therefore be a preferred option.

Speculation should not build on previous speculation or assumptions, and all ideas must have factual backing.

This policy is of particular importance when dealing with the sometimes confusing issue of retcons or lore conflicts or lore gaps. When describing these, the conflicting information from the cited sources should be presented without commentary. Theories as to how the conflict could or should be resolved should be relegated to separate sections or articles.

Main article: Wowpedia:Editing policy#Removing content

Different speculations often conflict with one another; it is not the wiki's job to endorse a particular speculatory direction. If an idea is to be added to an existing speculation section or article, do not remove the existing speculation, add to it. The exception to this rule is if the existing speculation contradicts citable lore.

Concise articles and source text

Lore articles on characters, places, and events should be kept reasonably concise by summarizing and cleanly presenting the facts and events directly relevant to the topic. Large sections of copied source text are discouraged as they tend to make articles overly long, create repetition, contain much information that is not directly relevant, and are problematic to update.

Citations to an official source should be included when relevant in the form of a link. Following the policy of preferring internal links, the link would ideally be to an internal page containing a complete transcription of the source, clearly identified as source text. This should also allow for easier verification and citation of sources.

Why don't we use the word "canon"?

Canon is an oft-used term by Warcraft fans regarding official lore, specifically the fictional accounts in the Warcraft universe. This type of lore can be referred to as "canonical" lore.

Wowpedia strives to have a neutral point of view on official lore due to it being rarely discussed by Blizzard, although examples exist: Chris Metzen has stated that the games themselves are considered the benchmarks for information, with the MMO setting the standard[citation needed] . Other sources of lore fall just under the games; "Ya, the novels are pretty much considered canon, um, the funny thing is some things are less canon, we shoot for canon. Typically the characters in novels are canon..."[1][2]

Because the use of the term is rare, and as calling something "canon" often precludes the possibility of discussion about validity and "truth", we avoid using this term to describe lore in the Wowpedia articles in order to keep a neutral point of view. It is also useful to note that Blizzard does not usually use the term "canon" for similar reasons.

While we cannot stop the use of the term "canon" in talk page discussions, the term is not allowed in articles. The only exception is when verifiable public quotes from actual first-party Blizzard employees (such as Metzen) are allowed in articles, and then only if there are direct links to the sources of the quotes. ru:Вовпедия:Правила для исторических данных