Overview
Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 1.50 min.
Functionality
The Tremor totem has the ability to remove some harmful effects from the caster and her/his party group: in this case, sleep. The totem works by dispersing within its radius the effect that adds sleep once it is put into the ground, and it will disperse again after 4 seconds. Another effect that this totem removes is fear; it is unclear though how efficient this totem is in removing fear compared to the [Grounding Totem]. Unlike the sleep effect, a feared player has the unfortunate tendency to get out of the the totem's radius, so it makes it difficult for the totem to remove the fear effect. For the totem to remove the fear effect, any shaman player will say back to you, "it's [usually] just by luck."
Other probable effects that the totem could remove have come out inconclusive or no results (like Priest's [Mind Control] or any related spells, stun, Rogue's [Blind] or any related abilities, Succubus's Mesmerize or any related spells, and Warlock's [Curse of Recklessness] or any related spell). Most likely, the latter conclusion is more probable: no removal effect toward those spells/abilities.
(Click here to know when to use the Tremor totem vs. Grounding totem and for the debate between their usefulness)
Use
- Casting Time: Instant Cast
- Range: Not Applicable
- Duration: 110 seconds (1.50 minutes)
- Cooldown: Global Totem Cooldown
Limitations
- Must be within 20yd radius of the totem.
- The totem of any rank has only 5 hp; it is easily destroyed by mobs and players.
Rank Table
Template:GenericHeader1 Template:GenericRow2 |}
Talents
Talents that can improve the totem: Template:GenericHeader Template:GenericRow1 |}
Tips
Add any relevant tips and techniques
Template:TotemsFooter