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Officially, five trade princes exist, though one or two may be lurking about in the shadows. The goblins don’t elect their trade princes, nor are the positions hereditary; the trade princes killed, blackmailed and schemed their way to the top. Together, these five goblins make the mercantile machine run, organizing the extensive and complex Trade Fleets.<ref>''[[Lands of Mystery]]'', page 74</ref>
 
Officially, five trade princes exist, though one or two may be lurking about in the shadows. The goblins don’t elect their trade princes, nor are the positions hereditary; the trade princes killed, blackmailed and schemed their way to the top. Together, these five goblins make the mercantile machine run, organizing the extensive and complex Trade Fleets.<ref>''[[Lands of Mystery]]'', page 74</ref>
   
One trade prince thought the [[Horde]] was destined to win the war, and aligned with them. When the Horde lost, he left and went back to Kezan in dismay. From that point on, the goblins decided to remain completely neutral, if only to better exploit both sides.<ref>[http://forums.scrollsoflore.com/showthread.php?p=71903 "Dark Factions is Here!" post] with summary of a History of Goblins ''[[Dark Factions]]'', page 114, 116</ref>
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One trade prince thought the [[Horde]] was destined to win the war, and aligned with them. When the Horde lost, he left and went back to Kezan in dismay. From that point on, the goblins decided to remain completely neutral, if only to better exploit both sides.<ref>''[[Dark Factions]]'', page 114, 116</ref>
   
 
[[Razdunk]] consorts with the [[gnome]] [[Gerenzo Wrenchwhistle]], something that the trade princes does not approve of.<ref>{{quest|Further Instructions (2)}}</ref>
 
[[Razdunk]] consorts with the [[gnome]] [[Gerenzo Wrenchwhistle]], something that the trade princes does not approve of.<ref>{{quest|Further Instructions (2)}}</ref>

Revision as of 22:58, 1 September 2009

Trade princes, also known as merchant princes, are the five (more or less) rulers of the goblin world, each of whom run their own private army (or armies), hold lands around Azeroth, and collectively control the Trade Coalition.

A number of trade princes rule over the various goblin holdings around the world. Though the trade princes all live in the goblin island city of Undermine far from Kalimdor, they each control their own private armies and trade fleets. In turn, each controls cast rings of trade, mining, deforestation, slave rings, and poaching. The trade princes are the most cunning of their race and will stop at nothing to amass their fortunes and power, whether through legitimate means or via black markets and treachery. Goblins encountered on Kalimdor are either privateers or agents of the various trade princes of Undermine.

Officially, five trade princes exist, though one or two may be lurking about in the shadows. The goblins don’t elect their trade princes, nor are the positions hereditary; the trade princes killed, blackmailed and schemed their way to the top. Together, these five goblins make the mercantile machine run, organizing the extensive and complex Trade Fleets.[1]

One trade prince thought the Horde was destined to win the war, and aligned with them. When the Horde lost, he left and went back to Kezan in dismay. From that point on, the goblins decided to remain completely neutral, if only to better exploit both sides.[2]

Razdunk consorts with the gnome Gerenzo Wrenchwhistle, something that the trade princes does not approve of.[3]

Subordinates

Their hands are the moguls. Barons serve as magistrates for their land and holdings. Slavers run the slavery trade. Captains runs a single ship, and some run entire Trade Fleets. Admirals run more than one fleet. Traders and merchants work for the moguls and barons.

At the bottom are civilians and workers, and finally slaves.[4]

Known trade princes

References