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{{Removed|patch=6.0.2|The guild leveling system and many guild perks were removed with the deployment of the ''[[Warlords of Draenor]]'' pre-patch. However, other guild features such as [[Guild achievements|achievements]], [[Guild rewards|items]], and a few [[Guild perk]]s are still in the game.}}
'''Guild advancement''' is a feature announced during [[BlizzCon 2009]] which allows [[guild]]s to level in a way similar to characters. There are currently 25 levels for a guild to progress through. Experience towards level progression is gained through guild member participation in dungeon and raid boss kills, [[battleground]] victories, [[Arena]] victories, and profession skill-ups <!-- double check on skill-ups, I haven't noticed this! -->. To qualify for guild [[XP]], a raid or PvP group must be composed of at least 80% guild members (with some exceptions, see exact numbers below). <!-- this was axed in the first days after release: Additionally, completing [[guild achievements]] will award guild experience.--> Participating in any of these activities will also grant players [[guild reputation|reputation with the guild]], which allows them to purchase unlocked [[guild rewards]] like [[heirlooms]], recipes, pets and mounts. Originally, there was also going to be a guild currency and a guild talent tree system, but they were simplified (guild talent trees became a set of linear guild perks without exclusive choices, and guild rewards are purchased with gold instead of an additional currency type).
 
  +
'''Guild advancement''' was a feature which allowed [[guild]]s to level in a way similar to characters.
   
  +
There were 25 levels for a guild to progress through. Experience towards level progression was gained through guild member participation in dungeon and raid boss kills, [[battleground]] victories, [[Arena]] victories, and profession skill-ups<!-- double check on skill-ups, I haven't noticed this! -->.
==Earning guild experience==
 
A guild is able to level up to level 25. Advancement in levels is done in a manner similar to player characters: a variety of tasks lead to earning XP which counts toward advancing to the next level.
 
   
 
To qualify for guild [[XP]], a raid or PvP group needed to be be composed of at least 80% guild members (with some exceptions, see exact numbers below). Participating in any of these activities also granted players [[guild reputation|reputation with the guild]], which allowed them to purchase unlocked [[guild rewards]] like [[heirlooms]], recipes, pets and mounts. Originally, there was also going to be a guild currency and a guild talent tree system, but they were simplified; guild talent trees became a set of linear guild perks without exclusive choices, and guild rewards are now purchased with gold instead of an additional currency type.
Activities which earn guild XP include:
 
* Boss kills in a raid or dungeon in which most of the party is from the same guild (see below)
 
* Rated Battleground or Arena wins in which most of the party is from the same guild (see below)
 
* Completing quests / daily quests that reward experience<ref>http://www.wowhead.com/guide=cataclysm&guilds</ref>
 
   
 
==Earning guild experience==
For each level, the guild is awarded a [[#Guild perks|special perk]]. These perks will add convenience to guild-related activities like raid-wide resurrection after a wipe or raid-wide summons.
 
 
A guild was able to level up to level 25. Advancement in levels was done in a manner similar to player characters: a variety of tasks earned experience which counted toward advancing to the next level.
   
 
Activities which earned guild XP included:
==Size of party to qualify for guild experience==
 
 
* Boss kills in a raid or dungeon while in a [[guild group]]
 
* Rated Battleground or Arena wins while in a [[guild group]]
 
* Completing quests / daily quests that reward experience<ref>http://www.wowhead.com/guide=cataclysm&guilds</ref>
  +
* Completing [[Guild Challenge]]s
   
  +
Although present at launch, Blizzard removed the ability of guilds to gain Guild XP from completing achievements in a hotfix deployed soon after ''Cataclysm''<nowiki>'</nowiki>s release.
The top left of your minimap will show a small flag with your guild logo indicating if your instance qualifies for Guild achievements. Hovering your mouse over the flag indicates the status. If it isn't showing the flag then your group won't qualify for guild XP/rep.
 
   
===Raid and Dungeon boss kills===
+
===Raid and dungeon boss kills===
 
Guild xp for boss kills was scaled on a few factors:
 
Guild xp for boss kills is scaled on a few factors.
 
 
* Boss level
 
* Boss level
  +
* Normal / Heroic (Heroic dungeons have a 1.5 multiplier on all guild experience earned.)
* Normal / Heroic
 
* Amount of guild members present (more xp for raids, since they are limited to once a week)
+
* Number of guild members present (more xp for raids, since they are limited to once a week)
** 20/25 - 25 player raid
 
** 8/10 - 10 player raid,
 
** 4/5 - dungeons <!-- changing to 3/5 in next patch, with a 50% xp penalty -->
 
** 10/25 - Old 25 and 40 man raids (Vanilla, TBC, and WOTLK)
 
   
 
===Guild experience and reputation caps===
===Arena victories===
 
  +
During ''[[Cataclysm]]'', caps on guild experience and reputation gains restricted the rate at which players could advance guild levels and their personal reputation with the guild. These caps were removed with the release of the ''[[Mists of Pandaria]]'' [[patch 5.0.4|pre-patch]].
   
  +
The daily cap on guild experience was 7,807,000 XP, and was indicated on the guild's experience bar in the Guild window. The daily cap on guild XP was removed at guild level 20, so during the last five levels there was no limit on experience gains. Among other things, this allowed guilds to "race" to achieve [[Realm First! Guild Level 25]] instead of being predetermined to all reach it on the same day, as they would have had they all been hitting the same daily cap through the final levels. See the table below for the time that was required for each guild level up to 20 (assuming the cap was hit each day).
* Amount of guild members present
 
** 2/2
 
** 3/3
 
** 5/5
 
   
  +
The weekly cap on Guild Reputation per individual member was 4,375 rep. Thus it took approximately 9½ weeks in a guild to reach exalted, provided you had enough guild activity each week to reach the cap. The weekly cap reset along with Daily Quests: 3 AM server time on Tuesday Morning for US servers, and 3 AM server time Wednesday morning for EU servers.
===Rated battleground victories===
 
   
 
==Guild levels and perks==
* Amount of guild members present
 
  +
{{main|Guild perk}}
** 8/10 - 10 player [[rated battleground]]
 
** 12/15 - 15 player rated battleground
 
   
  +
Membership in a guild grants several passive and active abilities known as "perks" that improve quality of life in various aspects of the game. Until the removal of guild advancement, these abilities were gained by leveling up the guild; all members received access to all abilities the guild had earned. Guild perks were a primary motivator in leveling up guilds as quickly as possible.
<!-- don't normal battleground victories also count for guild groups of 4/5? -->
 
   
  +
With the removal of guild levels, only six perks were retained, automatically granted to all members of all guilds: [[Mass Resurrection (guild perk)]], [[Mobile Banking]], [[Mount Up]], [[Hasty Hearth]], [[The Quick and the Dead]], and [[Guild Mail]].
==Guild XP & guild reputation caps==
 
The daily cap on guild XP is 6,246,000 (i.e. 6.246 million) XP <!-- until the guild reaches level 23 (coming next patch)-->. The guild's current XP is listed in the Guild Tab, which also shows a meter of how close your guild is to the daily cap.
 
   
  +
This chart illustrates the progression of guild levels and their perk rewards before the system was removed, including how quickly guilds could expect to earn each ability by hitting the daily guild experience cap every day starting at ''[[Cataclysm]]'''s release.
The weekly cap on Guild Rep is 3,500 rep. Thus it takes just over 12 weeks in a guild to reach exalted, provided you have enough [[guild activity]] each week to reach the cap.
 
 
{| class="darktable zebra" style="text-align: center;"
 
Although present at launch, Blizzard removed the ability of guilds to gain Guild XP from completing achievements in a hotfix deployed soon after Cataclysm's release, leading to the belief that every guild that hits the daily XP cap every day would eventually reach guild level 25 on the same day. <!-- Unless the current ptr change is reverted -->The daily cap on guild XP is removed at level 23; during the last two levels experience gain is unlimited. See the table below for the time required for each level (assuming the cap is hit each day).
 
 
==Guild perks==
 
{| class="darktable" style="text-align: center;"
 
 
|-
 
|-
! Level !! XP Required !! Days Needed !! First Possible Date to Get !! Icon !! Spell !! Description
+
! Level !! XP Required !! Quests Needed (Post-5.0.4) !! Days Needed (Pre 4.2.0) !! First Possible Date to Get !! Spell !! Description
 
|-
 
|-
 
| 2 || 16,580k || 277 || 3 || 2010-12-08 |
| 2 || 16,580k || 3 || 2010-12-08 || [[File:Achievement_guildperk_fasttrack.png|36px]] || [[Fast Track]] (Rank 1) || Experience gained from killing monsters and completing quests increased by 5%.
+
| [[Fast Track]] (Rank 1) || Experience gained from killing monsters and completing quests increased by 5%.
|- class="alt"
 
| 3 || 18,240k || 6 || 2010-12-11
 
|| [[File:Achievement_guildperk_mountup.png|36px]] || [[Mount Up]] || Increases speed while mounted by 10%. Not active in Battlegrounds or Arenas.
 
 
|-
 
|-
| 4 || 19,900k || 9 || 2010-12-14
+
| 3 || 18,240k || 288 || 6 || 2010-12-11
 
| [[Mount Up]] || Increases speed while mounted by 10%. Not active in Battlegrounds or Arenas.
|| [[File:Achievement_guildperk_mrpopularity.png|36px]] || [[Mr. Popularity]] (Rank 1) || Reputation gained from killing monsters and completing quests increased by 5%.
 
  +
|-
  +
| 4 || 19,900k || 332 || 9 || 2010-12-14
 
| [[Mr. Popularity]] (Rank 1) || Reputation gained from killing monsters and completing quests increased by 5%.
 
|-class="alt"
 
|-class="alt"
| 5 || 21,550k || 13 || 2010-12-18
+
| 5 || 21,550k || 360 || 13 || 2010-12-18
|| [[File:Achievement_guildperk_cashflow.png|36px]] || [[Cash Flow]] (Rank 1) || Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.
+
| [[Cash Flow]] (Rank 1) || Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.
 
|-
 
|-
| 6 || 23,220k || 16 || 2010-12-21
+
| 6 || 23,220k || 387 || 16 || 2010-12-21
|| [[File:Achievement_guildperk_fasttrack_rank2.png|36px]] || [[Fast Track]] (Rank 2) || Experience gained from killing monsters and completing quests increased by 10%.
+
| [[Fast Track]] (Rank 2) || Experience gained from killing monsters and completing quests increased by 10%.
 
|-class="alt"
 
|-class="alt"
| 7 || 24,880k || 20 || 2010-12-25
+
| 7 || 24,880k || 415 || 20 || 2010-12-25
|| [[File:Achievement_guildperk_reinforce.png|36px]] || [[Reinforce]] (Rank 1) || Items take 10% less durability loss when you die.
+
| [[Reinforce]] (Rank 1) || Items take 10% less durability loss when you die.
 
|-
 
|-
| 8 || 26,530k || 25 || 2010-12-30
+
| 8 || 26,530k || 443 || 25 || 2010-12-30
|| [[File:Achievement_guildperk_hastyhearth.png|36px]] || [[Hasty Hearth]] || Reduces the cooldown on your Hearthstone by 15 minutes.
+
| [[Hasty Hearth]] || Reduces the cooldown on your Hearthstone by 15 minutes.
 
|-class="alt"
 
|-class="alt"
| 9 || 28,190k || 29 || 2011-01-03
+
| 9 || 28,190k || 470 || 29 || 2011-01-03
|| [[File:Achievement_guildperk_reinforce_rank2.png|36px]] || [[Reinforce]] (Rank 2) || Items take 20% less durability loss when you die.
+
| [[Reinforce]] (Rank 2) || Items take 20% less durability loss when you die.
 
|-
 
|-
| 10 || 29,850k || 34 || 2011-01-08
+
| 10 || 29,850k || 498 || 34 || 2011-01-08
  +
| [[The Doctor Is In]] {{mop-inline}} || Increases healing received from bandages by 25%.
|| [[File:Achievement_guildperk_chug_a_lug.png|36px]] || [[Chug-A-Lug]] (Rank 1) || The duration of buffs from all guild cauldrons and feasts is increased by 50%.
 
 
|-class="alt"
 
|-class="alt"
| 11 || 31,510k || 39 || 2011-01-13
+
| 11 || 31,510k || 526 || 39 || 2011-01-13
|| [[File:Achievement_guildperk_mobilebanking.png|36px]] || [[Mobile Banking|Mobile Banking]] || Summons your guild bank for 5 minutes. 3 second cast, 1 hr cooldown, must be Friendly with guild to use.
+
| [[Mobile Banking]] || Summons your guild bank for 5 minutes. 3 second cast, 1 hr cooldown, must be Friendly with guild to use.
 
|-
 
|-
| 12 || 33,170k || 44 || 2011-01-18
+
| 12 || 33,170k || 553 || 44 || 2011-01-18
|| [[File:Achievement_guildperk_mrpopularity_rank2.png|36px]] || [[Mr. Popularity]] (Rank 2) || Reputation gained from killing monsters and completing quests increased by 10%.
+
| [[Mr. Popularity]] (Rank 2) || Reputation gained from killing monsters and completing quests increased by 10%.
  +
|-
|- class="alt"
 
| 13 || 34,820k || 50 || 2011-01-24
+
| 13 || 34,820k || 581 || 50 || 2011-01-24
|| [[File:Achievement_guildperk_honorablemention.png|36px]] || [[Honorable Mention]] (Rank 1) || Increases Honor points gained by 5%.
+
| [[Honorable Mention]] (Rank 1) || Increases Honor points gained by 5%.
 
|-
 
|-
| 14 || ~36,490k || 56 || 2011-01-30
+
| 14 || 36,490k || 609 || 56 || 2011-01-30
|| [[File:Achievement_guildperk_workingovertime.png|36px]] || [[Working Overtime]] || Increases the chance to gain a skill increase on tradeskills by 10%.
+
| [[Working Overtime]] (Rank 1)|| Increases the chance to gain a skill increase on tradeskills by 10%.
  +
|-
|- class="alt"
 
| 15 || 38,140k || 62 || 2011-02-05
+
| 15 || 38,140k || 636 || 62 || 2011-02-05
|| [[File:Achievement_guildperk_quick_and_dead.png|36px]] || [[The Quick and the Dead]] || Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.
+
| [[The Quick and the Dead]] || Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.
 
|-
 
|-
| 16 || 39,800k || 68 || 2011-02-11
+
| 16 || 39,800k || 664 || 68 || 2011-02-11
|| [[File:Achievement_guildperk_cashflow_rank2.png|36px]] || [[Cash Flow]] (Rank 2) || Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
+
| [[Cash Flow]] (Rank 2) || Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
  +
|-
|- class="alt"
 
| 17 || 41,450k || 75 || 2011-02-18
+
| 17 || 41,450k || 691 || 75 || 2011-02-18
|| [[File:Achievement_guildperk_gmail.png|36px]] || [[Guild Mail]] || In-game mail sent between guild members now arrives instantly.
+
| [[Guild Mail]] || In-game mail sent between guild members now arrives instantly.
 
|-
 
|-
| 18 || 43,120k || 82 || 2011-02-25
+
| 18 || 43,120k || 719 || 82 || 2011-02-25
|| [[File:Achievement_guildperk_everyones_a_hero.png|36px]] || [[For Great Justice]] || Increases Justice points gained by 10%.
+
| [[For Great Justice]] (Rank 1) || Increases Justice points gained by 10%.
  +
|-
|- class="alt"
 
| 19 || ~44,770k || 89 || 2011-03-04
+
| 19 || 44,780k || 750 || 89 || 2011-03-04
|| [[File:Achievement_guildperk_honorablemention_rank2.png|36px]] || [[Honorable Mention]] (Rank 2) || Increases Honor points gained by 10%.
+
| [[Honorable Mention]] (Rank 2) || Increases Honor points gained by 10%.
 
|-
 
|-
| 20 || ~46,430k || 96 || 2011-03-11
+
| 20 || 46,430k || 774 || 96 || 2011-03-11
|| [[File:Achievement_guildperk_happyhour.png|36px]] || [[Happy Hour]] || Increases the number of flasks gained from using a flask cauldron by 50%.
+
| [[For Great Justice]] (Rank 2){{mop-inline}} || Increases Justice points gained by 20%.
  +
|-
|- class="alt"
 
| 21 || ~48,100k || 104 || 2011-03-19
+
| 21 || 48,090k || 802 || * || *
  +
| [[Ride Like the Wind]] {{mop-inline}} || Increase flight path travel speed by 25%.
|| [[File:Achievement_guildperk_havegroup_willtravel.png|36px]] || [[Have Group, Will Travel|Have Group]] || Summons all raid or party members to the caster's current location. Unlimited range, 6 sec cast / Channeled, 2 hr cooldown
 
 
|-
 
|-
| 22 || 49,750k || 112 || 2011-03-27
+
| 22 || 49,750k || 830 || * || *
  +
| [[Working Overtime]] (Rank 2) {{mop-inline}} || Increases the chance to gain a skill increase on tradeskills by 20%.
|| [[File:Achievement_guildperk_chug_a_lug_rank2.png|36px]] || [[Chug-A-Lug]] (Rank 2) || The duration of buffs from all guild cauldrons and feasts is increased by 100%.
 
  +
|-
|- class="alt"
 
| 23 || ~51,410k || 120 || 2011-04-04
+
| 23 || 51,410k || 857 || * || *
|| [[File:Achievement_guildperk_bountifulbags.png|36px]] || [[Bountiful Bags]] || Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
+
| [[Bountiful Bags]] || Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
 
|-
 
|-
| 24 || ~53,070k || 129 || 2011-04-13 <!-- or sooner, if 4.0.6 goes through unchanged!! -->
+
| 24 || 53,060k || 885 || * || *
|| [[File:Achievement_guildperk_bartering.png|36px]] || [[Bartering]] || Reduces the price of items from all vendors by 10%.
+
| [[Bartering]] || Reduces the price of items from all vendors by 10%.
  +
|-
|- class="alt"
 
| 25 || ~54,730k || 137 || 2011-04-21 <!-- or sooner!! -->
+
| 25 || 54,730k || 913 || * || *
|| [[File:Achievement_guildperk_massresurrection.png|36px]] || [[Mass Resurrection|Mass Resurrection]] || Brings all dead party and raid members back to life with 35% health and 35% mana. A player may only be resurrected by this spell once every 10 minutes. Cannot be cast when in combat or while in a battleground or arena. 100 yd range, 10 sec cast.
+
| [[Mass Resurrection (guild perk)]] || Brings all dead party and raid members back to life with 35% health and 35% mana. A player may only be resurrected by this spell once every 10 minutes. Cannot be cast when in combat or while in a battleground or arena. 100 yd range, 10 sec cast.
  +
|-
 
| Total || 845,670k || 14095 || || || ||
 
|-
 
|-
| Total || 845,670k ||
 
 
|}
 
|}
  +
The daily experience cap was quickly patched to be removed at level 23, and later adjusted to level 20, then removed entirely in [[patch 5.0.4]].
   
 
==Guild items and guild reputation==
 
==Guild items and guild reputation==
Participating in various activities earns members [[Guild reputation]]. Members can buy special items (with gold) based on their current reputation level.
+
Participating in various activities earns members [[Guild reputation]]. Members can buy special items (with gold) based on their current reputation level. Many vendor items require guild achievements to have been earned by the guild to be sold by its vendor at all. The ground mounts, heirlooms, 7th bank slot voucher, and [[Wrap of Unity]] all used to have guild level requirements, but are now sold by all guilds immediately.
   
 
{{:Guild rewards}}
 
{{:Guild rewards}}
   
==[[Guild achievements]]==
+
==Guild achievements==
  +
{{main|Guild achievements}}
Guilds will also be able to gain achievements for killing bosses, obtaining a certain membership demographic, and other activities. Some achievements will reflect achievements already available to players.
 
   
 
Guilds are able to gain achievements for killing bosses, obtaining a certain membership demographic, and other activities. Some achievements reflect achievements already available to players.
Achievements mentioned at BlizzCon include:
 
* Clearing a raid instance
 
* Having a [[Grand Master]] in every profession
 
* Obtaining a [[Quality#Legendary_Quality_.28Orange.29|legendary item]]
 
   
==Patches and hotfixes==
+
==Warlords of Draenor==
  +
On 29 June 2014, [[Ion_Hazzikostas|Watcher]] announced that guild experience and leveling would be removed from the game with ''[[Warlords of Draenor]]'', along with the [[Cash Flow]] guild perk. The following was posted in response to a tester inquiring about missing guild perks in the Warlords of Draenor beta:
*{{Patched|date=2011-01-18|note=Guild experience daily resets should no longer sometimes fail to occur.}}
 
  +
*{{Patched|date=2010-12-13|note=The guild experience gained from quests has been greatly reduced from 100% to 25%.}}
 
  +
{{bluepost|poster=Watcher|title=Re: Missing Guild Perks?|link=http://us.battle.net/wow/en/forum/topic/13273137450?page=1#6|date=2014-06-29 15:42|body=What you're seeing in the current build is a change that's mid-implementation. Since the introduction of the guild system in Cataclysm, the nature of guild leveling and guild perks has shifted from being a reward for dedication and collective effort, to effectively being a penalty and barrier to entry for new guilds. We've made it easier to level guilds over the years, allowing low-level quests to count fully towards guild experience, and removing weekly caps on progress. That helps ease the barriers, but it's more of a band-aid than a true solution to the underlying problem.
*{{Patched|date=2010-12-08|bluenote=Guilds no longer receive guild experience when earning guild achievements.}}
 
  +
  +
Our current plan for Warlords is to effectively remove guild leveling (you could also think of it as "all guilds are automatically level 25"). We originally came up with two dozen perks in order to offer something at every guild level, but without the continued need for that granularity, we can streamline the system a bit. Many perks can just be rolled into default behaviors, since a majority of players already had them and the world was designed and tuned around their existence: Flight path taxis can just inherently move 25% faster instead of requiring "Ride Like the Wind"; Honor rewards and item costs can be balanced as if you had "Honorable Mention"; and so forth. For most players, who are in max-level guilds, nothing should perceptibly change.
  +
  +
We still want to incentivize guild membership, aside from the social benefits, so we're keeping conveniences like faster mount speed, instant guild mail, Mass Resurrection, etc., as exclusive benefits to all guilded players. The guild achievement system, and unlocked items and other benefits through completion of guild achievements, will remain as-is. We'd like to emphasize that system a bit more as a yardstick for collective accomplishment, rather than guild level which primarily just reflects individual effort.
  +
  +
The Cash Flow perk is obviously popular, though in most guilds it actually contributes less gold to the guild bank than something like Guild Challenges, since it only applies to looted coins. However, it also fuels some degenerate player behavior: if you've made an alt lately, you've probably noticed that you can't go more than a minute or two without receiving a guild invite - typically from "leaders" who are looking to recruit armies of often-unwitting players to both level guilds for later sale, and to increase the amount of Cash Flow gold that is siphoned into coffers to which only they have access. It can be a meaningful amount of gold for one player's pockets, but for something like a raiding guild, Cash Flow gold barely makes a dent in something like total repair costs. We're removing the Cash Flow perk in Warlords.
  +
  +
We do recognize that it's essential for guilds to have ways of financing their costs, and we will offer alternative, and more lucrative, options for doing so in Warlords (for example, bringing back some Bind on Equip epic drops in raids).}}
  +
  +
==Patch changes==
  +
*{{Patch 6.0.2|note=
  +
**Guild experience and leveling has been removed, and all perks are earned by the guild immediately upon founding.
  +
**[[Cash Flow]] has been removed.}}
  +
  +
*{{Patch 5.0.4|note=
  +
**[[Chug-A-Lug]] (Rank 1) replaced by [[The Doctor Is In]].
  +
**[[Chug-A-Lug]] (Rank 2) replaced by [[Working Overtime]] (Rank 2).
  +
**[[Happy Hour]] replaced by [[For Great Justice]] Rank 2).
  +
**[[Have Group, Will Travel]] replaced by [[Ride Like the Wind]].
  +
**Daily Experience Cap removed.
  +
**Guild experience for quest completion has been changed from 25% of quest experience to a flat 60,000 for green or better quests, gray quests no longer reward experience.
  +
**Guild level cap was not and will not be raised in MoP<ref>[https://twitter.com/Ghostcrawler/status/244550744668250112 Greg Street on Twitter]: "Avoiding expectation of new perks every expansion. Didn't want to design perks to fill a quota if they weren't cool."</ref>}}
  +
  +
*{{Patch 4.2.0|note=
  +
**The daily guild experience cap has been increased by 25%.
  +
**The weekly guild reputation cap has been increased by 25%.
  +
**The guild experience cap is now removed at level 20, down from level 23.}}
  +
*{{Patch 4.0.6|note=Once a guild hits level 23, the daily cap on experience gained is removed.}}
 
*{{Hotfix|date=2011-01-18|bluenote=Guild experience daily resets should no longer sometimes fail to occur.}}
 
*{{Hotfix|date=2010-12-13|bluenote=The guild experience gained from quests has been greatly reduced from 100% to 25%.}}
 
*{{Hotfix|date=2010-12-08|bluenote=Guilds no longer receive guild experience when earning guild achievements.}}
 
*{{Patch 4.0.3a|note=Added.}}
 
*{{Patch 4.0.3a|note=Added.}}
   
 
==References==
 
==References==
{{reflist}}
+
{{Reflist}}
   
 
==External links==
 
==External links==
  +
{{Elink|link=http://franksplace.org/2011/04/world-of-warcraft-wow-4-1-guild-challenges/|site=FranksPlace.org|desc=WoW Patch 4.1 Guild Challenges}}
 
* [http://www.wow.com/2009/08/22/blizzcon-2009-guild-leveling-and-talents/ WoW Insider's coverage of BlizzCon 2009]
 
* [http://www.wow.com/2009/08/22/blizzcon-2009-guild-leveling-and-talents/ WoW Insider's coverage of BlizzCon 2009]
 
* [http://www.wowhead.com/blog=159674/ Wowhead's information from a press event detailing changes to the system]
 
* [http://www.wowhead.com/blog=159674/ Wowhead's information from a press event detailing changes to the system]
  +
 
[[Category:Guild perks| ]]
 
[[Category:Guild perks| ]]
 
[[Category:Cataclysm]]
 
[[Category:Cataclysm]]

Latest revision as of 10:33, 28 May 2023

Guild advancement was a feature which allowed guilds to level in a way similar to characters.

There were 25 levels for a guild to progress through. Experience towards level progression was gained through guild member participation in dungeon and raid boss kills, battleground victories, Arena victories, and profession skill-ups.

To qualify for guild XP, a raid or PvP group needed to be be composed of at least 80% guild members (with some exceptions, see exact numbers below). Participating in any of these activities also granted players reputation with the guild, which allowed them to purchase unlocked guild rewards like heirlooms, recipes, pets and mounts. Originally, there was also going to be a guild currency and a guild talent tree system, but they were simplified; guild talent trees became a set of linear guild perks without exclusive choices, and guild rewards are now purchased with gold instead of an additional currency type.

Earning guild experience

A guild was able to level up to level 25. Advancement in levels was done in a manner similar to player characters: a variety of tasks earned experience which counted toward advancing to the next level.

Activities which earned guild XP included:

Although present at launch, Blizzard removed the ability of guilds to gain Guild XP from completing achievements in a hotfix deployed soon after Cataclysm's release.

Raid and dungeon boss kills

Guild xp for boss kills was scaled on a few factors:

  • Boss level
  • Normal / Heroic (Heroic dungeons have a 1.5 multiplier on all guild experience earned.)
  • Number of guild members present (more xp for raids, since they are limited to once a week)

Guild experience and reputation caps

During Cataclysm, caps on guild experience and reputation gains restricted the rate at which players could advance guild levels and their personal reputation with the guild. These caps were removed with the release of the Mists of Pandaria pre-patch.

The daily cap on guild experience was 7,807,000 XP, and was indicated on the guild's experience bar in the Guild window. The daily cap on guild XP was removed at guild level 20, so during the last five levels there was no limit on experience gains. Among other things, this allowed guilds to "race" to achieve Achievement guild level25 [Realm First! Guild Level 25] instead of being predetermined to all reach it on the same day, as they would have had they all been hitting the same daily cap through the final levels. See the table below for the time that was required for each guild level up to 20 (assuming the cap was hit each day).

The weekly cap on Guild Reputation per individual member was 4,375 rep. Thus it took approximately 9½ weeks in a guild to reach exalted, provided you had enough guild activity each week to reach the cap. The weekly cap reset along with Daily Quests: 3 AM server time on Tuesday Morning for US servers, and 3 AM server time Wednesday morning for EU servers.

Guild levels and perks

Main article: Guild perk

Membership in a guild grants several passive and active abilities known as "perks" that improve quality of life in various aspects of the game. Until the removal of guild advancement, these abilities were gained by leveling up the guild; all members received access to all abilities the guild had earned. Guild perks were a primary motivator in leveling up guilds as quickly as possible.

With the removal of guild levels, only six perks were retained, automatically granted to all members of all guilds: Achievement guildperk massresurrection [Mass Resurrection], Achievement guildperk mobilebanking [Mobile Banking], Achievement guildperk mountup [Mount Up], Achievement guildperk hastyhearth [Hasty Hearth], Achievement guildperk quick and dead [The Quick and the Dead], and Achievement guildperk gmail [Guild Mail].

This chart illustrates the progression of guild levels and their perk rewards before the system was removed, including how quickly guilds could expect to earn each ability by hitting the daily guild experience cap every day starting at Cataclysm's release.

Level XP Required Quests Needed (Post-5.0.4) Days Needed (Pre 4.2.0) First Possible Date to Get Spell Description
2 16,580k 277 3 Achievement guildperk fasttrack [Fast Track] (Rank 1) Experience gained from killing monsters and completing quests increased by 5%.
3 18,240k 288 6 2010-12-11 Achievement guildperk mountup [Mount Up] Increases speed while mounted by 10%. Not active in Battlegrounds or Arenas.
4 19,900k 332 9 2010-12-14 Achievement guildperk mrpopularity [Mr. Popularity] (Rank 1) Reputation gained from killing monsters and completing quests increased by 5%.
5 21,550k 360 13 2010-12-18 Achievement guildperk cashflow [Cash Flow] (Rank 1) Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.
6 23,220k 387 16 2010-12-21 Achievement guildperk fasttrack [Fast Track] (Rank 2) Experience gained from killing monsters and completing quests increased by 10%.
7 24,880k 415 20 2010-12-25 Achievement guildperk reinforce [Reinforce] (Rank 1) Items take 10% less durability loss when you die.
8 26,530k 443 25 2010-12-30 Achievement guildperk hastyhearth [Hasty Hearth] Reduces the cooldown on your Hearthstone by 15 minutes.
9 28,190k 470 29 2011-01-03 Achievement guildperk reinforce [Reinforce] (Rank 2) Items take 20% less durability loss when you die.
10 29,850k 498 34 2011-01-08 Achievement guild doctorisin [The Doctor Is In] Mists of Pandaria Increases healing received from bandages by 25%.
11 31,510k 526 39 2011-01-13 Achievement guildperk mobilebanking [Mobile Banking] Summons your guild bank for 5 minutes. 3 second cast, 1 hr cooldown, must be Friendly with guild to use.
12 33,170k 553 44 2011-01-18 Achievement guildperk mrpopularity [Mr. Popularity] (Rank 2) Reputation gained from killing monsters and completing quests increased by 10%.
13 34,820k 581 50 2011-01-24 Achievement guildperk honorablemention [Honorable Mention] (Rank 1) Increases Honor points gained by 5%.
14 36,490k 609 56 2011-01-30 Achievement guildperk workingovertime [Working Overtime] (Rank 1) Increases the chance to gain a skill increase on tradeskills by 10%.
15 38,140k 636 62 2011-02-05 Achievement guildperk quick and dead [The Quick and the Dead] Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.
16 39,800k 664 68 2011-02-11 Achievement guildperk cashflow [Cash Flow] (Rank 2) Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
17 41,450k 691 75 2011-02-18 Achievement guildperk gmail [Guild Mail] In-game mail sent between guild members now arrives instantly.
18 43,120k 719 82 2011-02-25 Achievement guildperk everyones a hero [For Great Justice] (Rank 1) Increases Justice points gained by 10%.
19 44,780k 750 89 2011-03-04 Achievement guildperk honorablemention [Honorable Mention] (Rank 2) Increases Honor points gained by 10%.
20 46,430k 774 96 2011-03-11 Achievement guildperk everyones a hero [For Great Justice] (Rank 2)Mists of Pandaria Increases Justice points gained by 20%.
21 48,090k 802 * * Achievement guild ridelikethewind [Ride Like the Wind] Mists of Pandaria Increase flight path travel speed by 25%.
22 49,750k 830 * * Achievement guildperk workingovertime [Working Overtime] (Rank 2) Mists of Pandaria Increases the chance to gain a skill increase on tradeskills by 20%.
23 51,410k 857 * * Achievement guildperk bountifulbags [Bountiful Bags] Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
24 53,060k 885 * * Achievement guildperk bartering [Bartering] Reduces the price of items from all vendors by 10%.
25 54,730k 913 * * Achievement guildperk massresurrection [Mass Resurrection] Brings all dead party and raid members back to life with 35% health and 35% mana. A player may only be resurrected by this spell once every 10 minutes. Cannot be cast when in combat or while in a battleground or arena. 100 yd range, 10 sec cast.
Total 845,670k 14095

The daily experience cap was quickly patched to be removed at level 23, and later adjusted to level 20, then removed entirely in patch 5.0.4.

Guild items and guild reputation

Participating in various activities earns members Guild reputation. Members can buy special items (with gold) based on their current reputation level. Many vendor items require guild achievements to have been earned by the guild to be sold by its vendor at all. The ground mounts, heirlooms, 7th bank slot voucher, and Inv guild cloak alliance b [Wrap of Unity] all used to have guild level requirements, but are now sold by all guilds immediately.

Guild achievements

Main article: Guild achievements

Guilds are able to gain achievements for killing bosses, obtaining a certain membership demographic, and other activities. Some achievements reflect achievements already available to players.

Warlords of Draenor

On 29 June 2014, Watcher announced that guild experience and leveling would be removed from the game with Warlords of Draenor, along with the Achievement guildperk cashflow [Cash Flow] guild perk. The following was posted in response to a tester inquiring about missing guild perks in the Warlords of Draenor beta:

Re: Missing Guild Perks? | 2014-06-29 15:42 | Blizzard Entertainment Watcher

What you're seeing in the current build is a change that's mid-implementation. Since the introduction of the guild system in Cataclysm, the nature of guild leveling and guild perks has shifted from being a reward for dedication and collective effort, to effectively being a penalty and barrier to entry for new guilds. We've made it easier to level guilds over the years, allowing low-level quests to count fully towards guild experience, and removing weekly caps on progress. That helps ease the barriers, but it's more of a band-aid than a true solution to the underlying problem.

Our current plan for Warlords is to effectively remove guild leveling (you could also think of it as "all guilds are automatically level 25"). We originally came up with two dozen perks in order to offer something at every guild level, but without the continued need for that granularity, we can streamline the system a bit. Many perks can just be rolled into default behaviors, since a majority of players already had them and the world was designed and tuned around their existence: Flight path taxis can just inherently move 25% faster instead of requiring "Ride Like the Wind"; Honor rewards and item costs can be balanced as if you had "Honorable Mention"; and so forth. For most players, who are in max-level guilds, nothing should perceptibly change.

We still want to incentivize guild membership, aside from the social benefits, so we're keeping conveniences like faster mount speed, instant guild mail, Mass Resurrection, etc., as exclusive benefits to all guilded players. The guild achievement system, and unlocked items and other benefits through completion of guild achievements, will remain as-is. We'd like to emphasize that system a bit more as a yardstick for collective accomplishment, rather than guild level which primarily just reflects individual effort.

The Cash Flow perk is obviously popular, though in most guilds it actually contributes less gold to the guild bank than something like Guild Challenges, since it only applies to looted coins. However, it also fuels some degenerate player behavior: if you've made an alt lately, you've probably noticed that you can't go more than a minute or two without receiving a guild invite - typically from "leaders" who are looking to recruit armies of often-unwitting players to both level guilds for later sale, and to increase the amount of Cash Flow gold that is siphoned into coffers to which only they have access. It can be a meaningful amount of gold for one player's pockets, but for something like a raiding guild, Cash Flow gold barely makes a dent in something like total repair costs. We're removing the Cash Flow perk in Warlords.

We do recognize that it's essential for guilds to have ways of financing their costs, and we will offer alternative, and more lucrative, options for doing so in Warlords (for example, bringing back some Bind on Equip epic drops in raids).

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Patch changes

  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • Guild experience and leveling has been removed, and all perks are earned by the guild immediately upon founding.
    • Achievement guildperk cashflow [Cash Flow] has been removed.
  • Cataclysm Patch 4.2.0 (2011-06-28):
    • The daily guild experience cap has been increased by 25%.
    • The weekly guild reputation cap has been increased by 25%.
    • The guild experience cap is now removed at level 20, down from level 23.
  • Cataclysm Patch 4.0.6 (2011-02-08): Once a guild hits level 23, the daily cap on experience gained is removed.
  • Cataclysm Hotfix (2011-01-18): Guild experience daily resets should no longer sometimes fail to occur.
  • Cataclysm Hotfix (2010-12-13): The guild experience gained from quests has been greatly reduced from 100% to 25%.
  • Cataclysm Hotfix (2010-12-08): Guilds no longer receive guild experience when earning guild achievements.
  • Cataclysm Patch 4.0.3a (2010-11-23): Added.

References

 
  1. ^ http://www.wowhead.com/guide=cataclysm&guilds
  2. ^ Greg Street on Twitter: "Avoiding expectation of new perks every expansion. Didn't want to design perks to fill a quota if they weren't cool."

External links