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{{ood}}
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{{cleanup}}
{{npcbox
 
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{{Classnav}}
| image = Llane_Wrynn.jpg
 
  +
{{Macronav}}
| name = King Llane Wrynn I
 
  +
{{Macroformat}}
| gender = Male
 
| race = Human
 
| affiliation = [[Kingdom of Azeroth]]
 
| occupation = King of Azeroth, Master of Stormwind, War leader
 
| status = Deceased; Assassinated by [[Garona Halforcen]]
 
| relatives = [[Landen Wrynn|Landen]] (grandfather)<br/>[[Adamant Wrynn III|Adamant]] and [[Varia]] (parents)<br/>[[Varian Wrynn|Varian]] (son)<br/>[[Anduin Wrynn|Anduin]] (grandson)
 
}}
 
   
  +
== How to Customize These Macros ==
'''Llane Wrynn I''' was the ruler of the [[Kingdom of Azeroth]] during the [[First War]]. He was the child of King [[Adamant Wrynn III]] and Lady [[Varia]], and the father of King [[Varian Wrynn]]. He is also the grandfather of Prince [[Anduin Wrynn]].
 
  +
=== Disclaimer ===
  +
The macros in this page are intended for general use. They are not intended to cover all situations, buffs, or items which you, or other players, own. You may need to modify these macros for your specific use.
   
  +
Included below is a quick-reference guide to the most relevant macro customizations that druids may want to perform. This is not an exhaustive list, as this is not the primary aim of this document. Should you need to perform other customization work which is not part of this quick guide, please refer to [[Making a Macro]]. The UI Forums and the Druid Forums on the official World of Warcraft website are also great resources, should you need additional help.
Llane was born in the year 564 by the [[Chronicles of the War in Azeroth|accounting of years]] formerly used in that kingdom. In 577, Llane reached to the [[Age of Ascension]] and was given the full title Prince of Azeroth. During the evening feast arranged to honor the young Prince, the great wizard [[Medivh]], who had been absent from events of the world for years, interrupted, announcing his return to the world and giving an obsidian hourglass to Llane, symbolizing Azeroth's unending prosperity. The sands in the glass ran, but the top half never emptied into the lower half.
 
   
  +
=== Stance Number Variations 4.0.6 ===
Six years later, Llane awoke in ordinary morning to find to his horror that the hourglass had almost completely emptied. As the last grain fell, an attack on [[Stormwind Keep]] by the [[orcs]] began. Although the orc attack was repulsed, this marked the beginning of the First War that would last for years. Llane was sent with his mother to [[Northshire Abbey]] away from potential danger by his father, who in turn began to lead the battle against the orcs.
 
  +
Many druid macros make use of the stance modifier to detect which form you are taking. The stance numbers each refer to a Form. Be aware that [[Flight Form]] or [[Swift Flight Form]] will be either stance 5 or 6, depending on the availability of [[Moonkin Form]] and [[Tree of Life (druid ability)]].
   
  +
{| class="darktable"
The next year, his father, King Adamant Wrynn III died, and at the age of twenty, Llane was pronounced King of Azeroth and continued the battle against the orcs for ten relatively successful years, during which the invaders were held back to the [[Swamp of Sorrows]].
 
  +
! Stance Number !! Form !! Notes
  +
|-
  +
| Stance 0 || Caster || Default Stance, never changes
  +
|-
  +
| Stance 1 || [[Bear Form]] || never changes
  +
|-
  +
| Stance 2 || [[Aquatic Form]] || never changes
  +
|-
  +
| Stance 3 || [[Cat Form]] || never changes''
  +
|-
  +
| Stance 4 || [[Travel Form]] || never changes
  +
|-
  +
| Stance 5 || [[Moonkin Form]] or [[Tree of Life (druid ability)]] || When available, they are stance 5.
  +
|-
  +
| Stance 5 or 6 || [[Flight Form]] or [[Swift Flight Form]] || If [[Moonkin Form]] or [[Tree of Life (druid ability)]] is available, theses are stance 6. Otherwise, they will be stance 5.
  +
|-
  +
|}
   
  +
=== General Customization ===
Ten years later, Llane was visited by a mysterious stranger who revealed herself to be [[Aegwynn]], the mother of Medivh. She revealed that Medivh was behind the arrival of the orcs into the kingdom, warning that Azeroth would eventually have to deal with him.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Warcraft: Orcs & Humans]] manual (Humans) |pages=22-25}}</ref>
 
   
  +
{{faqq}} How do I remove audible error messages, such as "Target not in Range"?
Following the rise of [[Blackhand]] as [[Warchief]], the war turned badly against Stormwind. Sensing that the final confrontation was at hand, Llane prepared to rally the armies of Azeroth against the orcs. [[Garona Halforcen]] was a close friend of Llane, but also secretly an agent of the Horde. As the orcs besieged Stormwind itself, Garona (under mental control of the orc [[Shadow Council]]) sorrowfully assassinated the beloved king and took his heart to the head of the Council, the warlock [[Gul'dan]]. Garona knew from a vision she had seen in [[Karazhan]] that she was fated to kill one of the few men who accepted her for what she was, and thus it was King Llane's assassin who mourned him most of all.
 
  +
{{faqa}} You can either turn off Error Speech in your Sound & Voice settings, or add the following lines at the beginning and end of the offending macro:
   
  +
/console Sound_EnableSFX 0
==In World of Warcraft==
 
  +
/console Sound_EnableSFX 1
A statue of King Llane can be found in Stormwind Keep; the plaque reads "King Llane I of the House of Wrynn".
 
   
  +
{{faqq}} How do I activate a trinket, or any other item?
King Llane is also seen in Karazhan as the Alliance king piece in the chess event, his Horde counterpart being [[Blackhand|Warchief Blackhand]].
 
  +
{{faqa}} Add these lines at the end of your macro to activate a trinket (13 is the top trinket slot, 14 is the bottom slot). For any other equipment or inventory slot, refer to [[InventorySlotId]]
   
  +
/use 13
In patch 3.1, King Llane is seen during [[Yogg-Saron|Yogg-Saron's]] vision of his assassination. Yogg-Saron also drops two pieces of gear apparently tied to King Llane: {{loot|Epic|Royal Seal of King Llane}} and {{loot|Epic|Kingsbane}}. The former is his symbol of office, stained with blood from his assassination. The latter seems to imply it was the weapon used to do the deed; it makes a good [[rogue]] weapon, and the flavor text is similar to Garona's feelings in the wake of her betrayal. How both items came to be in Yogg-Saron's possession is unknown.
 
  +
/use 14
   
  +
{{faqq}} How do I set a raid target?
See [[Karazhan NPCs]].
 
  +
{{faqa}} The following command will set a skull raid target:
   
  +
/script SetRaidTarget("target",8)
== Gallery ==
 
<gallery>
 
File:LlanePiece.jpg|King Llane from the Karazhan chess event.
 
File:Garona stabs King Llane.jpg|Garona stabs King Llane (as seen in Yogg-Saron's brain room)
 
File:Llane assasinated by Garona (Comic).jpg|Garona assassinaing Llane in World of Warcraft comic.
 
</gallery>
 
   
  +
'''Notes'''
==Sources==
 
*[[Chronicles of the War in Azeroth]]
 
==References==
 
{{reflist}}
 
   
  +
* The number 8 in this line refers to the skull. Refer to [[Raid_target_icons]] for the ID of other raid targets.
  +
* ''Target'' can be replaced with any valid unit ID. Refer to [[UnitId]] for other valid unit IDs.
   
  +
{{faqq}} How do I swap action bars?
{{Succession|[[Adamant Wrynn III]]<br/>(as King)|'''[[Stormwind (kingdom)|Ruler of Azeroth]]'''<br/>(as King)|[[Anduin Lothar]]<br/>(as Regent Lord to<br/>[[Varian Wrynn]])}}
 
  +
{{faqa}} Nowadays, most action bar mods allow very fine control of action bar paging. However, some might still wish to page bars using macros. In that case, this line will allow you to do that. Change the numbers to the bars you wish to swap.
{{DEFAULTSORT:Wrynn, Llane 1}}
 
  +
[[es:Llane Wrynn I]]
 
  +
/swapactionbar 1 2
[[fr:Llane Wrynn I]]
 
  +
[[pl:Llane Wrynn I]]
 
  +
== Shapeshifting and Travel ==
[[Category:Deceased characters]]
 
  +
=== Travel - 4.0.6 ===
[[Category:Lore characters]]
 
  +
This macro will select the appropriate travel mode depending on which ones are usable.
[[Category:Humans]]
 
  +
[[Category:Warcraft: The Last Guardian characters]]
 
  +
'''Breakdown'''
[[Category:Paladins]]
 
  +
[[Category:Aristocrats]]
 
  +
* If mounted, you will be dismounted.
  +
* While swimming, [[Aquatic Form]] will be cast
  +
* While indoors, [[Cat Form]] will be cast.
  +
* When outdoors and in combat, [[Travel Form]] will be used
  +
* When CTRL is pressed, [[Travel Form]] will be used.
  +
* When outdoors, out of combat, and in a zone where you can fly, [[Swift Flight Form]] will be used
  +
* Otherwise, your <span style="color:#ACFA58;">Ground Mount</span> is used.
  +
  +
'''Notes'''
  +
  +
* This macro includes a powershift feature to clear snares. It will always choose the most appropriate travel mode while doing so.
  +
* When Shift is pressed, all forms will be canceled and you will be returned to Caster form.
  +
* Shifting to [[Swift Flight Form]] while in flight will level you off and make your flight horizontal to the ground.
  +
* In most cases, the CTRL override for [[Travel Form]] will not be needed, as this macro is able to choose the correct travel mode on its own. There is one exception to this rule. When in battlegrounds, carrying the flag, and not in combat, this macro will default to [[Swift Stormsaber]]. Obviously, you will not want to mount if you are carrying the flag. The CTRL override is provided for that purpose.
  +
* Replace <span style="color:#ACFA58;">Ground Mount</span> with Ground Mount of choice.
  +
* Replace [[Swift Flight Form]] with [[Flight Form]] if you do not have [[Swift Flight Form]] yet.
  +
* You may not have access to all travel mods, depending on your level. Use the macro appropriate for your level. Some minor edits may be needed.
  +
* The lvl 60 - 85 version of this macro may not work as expected. The ''flyable''condition only tests to see if you can fly in that zone; it does not test to see if you have the ability to do so. You may want to keep using the lvl 30 version until you have bought the necessary flight licenses.
  +
* This macro does not take into account the aquatic mount you get in Vashj'ir. With the speed bonus you get in Vashj'ir, and Glyph of Aquatic Form, there is no noticeable speed difference which would warrant a modified version of this macro.
  +
  +
'''LVL 16'''
  +
  +
#showtooltip
  +
/cancelform [nostance:0,mod:shift]
  +
/stopmacro [mod:shift]
  +
/cast [swimming] !Aquatic Form; [indoors] !Cat Form; !Travel Form
  +
  +
'''LVL 20'''
  +
  +
#showtooltip
  +
/cancelform [nostance:0,mod:shift]
  +
/stopmacro [mod:shift]
  +
/cast [swimming] !Aquatic Form; [indoors] !Cat Form; [combat][mod:CTRL] !Travel Form; <span style="color:#ACFA58;">Ground Mount</span>
  +
/dismount [mounted]
  +
  +
'''LVL 60 - 85'''
  +
  +
#showtooltip
  +
/cancelform [nostance:0,mod:shift]
  +
/stopmacro [mod:shift]
  +
/cast [swimming] !Aquatic Form; [indoors] !Cat Form; [combat][mod:CTRL] !Travel Form; [flyable] !Swift Flight Form; <span style="color:#ACFA58;">Ground Mount</span>
  +
/dismount [mounted]
  +
  +
=== Feral Powershift/Travel - 4.0.6 ===
  +
  +
This macro will remove snares without taking you out of your current form. This will allow you to avoid being caught in caster form and making you vulnerable to sheep. It has been customized for Feral Druids and includes travel functionality.
  +
  +
'''Breakdown'''
  +
  +
* If mounted, you will be dismounted.
  +
* If already in [[Bear Form]] or [[Cat Form]], using this macro will powershift to clear snares.
  +
* If you are not in any form, and are in combat, this macro will default to [[Cat Form]]
  +
* If you are not in any form, and are not in combat, or ALT is pressed, this macro will have the same basic functionality as the [[Useful_macros_for_druids#Travel_-_4.0.6|Travel Macro]]. It does not support unshifting, at it is already very close to the 255 character limit for macros.
  +
  +
'''Notes'''
  +
  +
* All notes valid for [[Useful_macros_for_druids#Travel_Macros_-_4.0.6 | Travel Macro]] are also valid for this macro.
  +
* If you are in Bear Form and have the [[Druid_talent_analysis#Furor|Furor]], this macro can be used to get a quick 10 energy.
  +
* This macro is not meant to be used on its own. While it does support Bear Form powershift, it does not have any way to shift to Bear Form. This macro is meant to be used along with shifting macros such as [[Useful_macros_for_druids#Bash-_4.0.6|Bash]] and [[Useful_macros_for_druids#Mangle_.2F_Ravage_4.0.6|Mangle/Ravage]].
  +
* Shifting does not break roots as of 4.0.6
  +
  +
  +
#showtooltip
  +
/cast [form:1, nomod] !Bear Form; [form:3, nomod][combat, nomod] !Cat Form; [swimming] !Aquatic Form; [indoors] !Cat Form; [combat][mod:CTRL] !Travel Form; [flyable] !Swift Flight Form; <span style="color:#ACFA58;">Ground Mount</span>
  +
/dismount [mounted]
  +
  +
=== Moonkin Powershift/Travel - 4.0.6 ===
  +
This is a simple travel and powershift macro for Moonkins.
  +
  +
'''Breakdown'''
  +
  +
* Using this macro will shapeshift you into [[Moonkin Form]].
  +
* If already in [[Moonkin Form]], using this macro will powershift to clear roots and snares.
  +
* When Shift is pressed, all forms will be canceled and you will be returned to Caster form.
  +
* When CTRL is pressed, the appropriate travel mode will be chosen:
  +
** [[Aquatic Form]] in water
  +
** [[Travel Form]] if in combat and outdoors
  +
** [[Swift Flight Form]] if out of combat and in a zone where flight is allowed
  +
** [[Swift Stormsaber]] if out of combat and not in a flyable zone.
  +
** Powershift [[Moonkin Form]] if indoors and not swimming (This is equivalent to using the macro without pressing shift.)
  +
  +
'''Notes'''
  +
  +
* Replace [[Swift Stormsaber]] with non-flying mount of choice.
  +
* Replace [[Swift Flight Form]] with [[Flight Form]] if you do not have Swift Flight Form yet.
  +
* The noswimming condition is required, as without it, the macro would always powershift Moonkin while indoors and swimming, even if CTRL is held.
  +
  +
/cancelform [nostance:0,mod:shift]
  +
/stopmacro [mod:shift]
  +
/cast [nomod:ctrl][indoors, noswimming] !Moonkin Form; [swimming] !Aquatic Form; [combat] !Travel Form; [flyable] !Swift Flight Form; <span style="color:#ACFA58;">Ground Mount</span>
  +
/dismount [mounted]
  +
  +
== General ==
  +
=== Innervate 4.0.6 ===
  +
This macro will choose a target and cast Innervate.
  +
  +
'''Breakdown'''
  +
  +
* If you press any of the modifier keys (shift, alt, ctrl), you will be the target of your Innervate.
  +
* If you are mousing over a friendly target, it will be the Innervate target.
  +
* If you you have a friendly focus, it will be the Innervate target.
  +
* If you you have a friendly target, it will be the Innervate target.
  +
* If you do not have a mouseover target, or a friendly focus or target, you will be the target of your Innervate.
  +
  +
'''Note:'''
  +
  +
*There are multiple versions of this macro. This document is not intended to cover all versions. This version is intended to cover as many situations as possible. You should edit it for your own needs.
  +
  +
#showtooltip
  +
/cast [mod, @player][@mouseover, exists, help][@focus, exists, help][@target, exists, help][@player] Innervate
  +
  +
=== Faerie Fire - 4.0.6 ===
  +
This will cast the appropriate Faerie Fire, depending on your Form, at your target, or any target over which you are mousing.
  +
  +
#showtooltip
  +
/cast [stance:1/3, exists][stance:1/3, @mouseover,harm,nodead] Faerie Fire (Feral)(Feral); [exists][@mouseover,harm,nodead] Faerie Fire
  +
  +
=== Dash - 4.0.6 ===
  +
This will shapeshift to Cat Form and then use Dash.
  +
  +
'''All Races:'''
  +
  +
#Showtooltip Dash(Cat Form)
  +
/cast [nostance:3] Cat Form(Shapeshift); Dash(Cat Form)
  +
  +
'''Worgen version:'''
  +
  +
* This macro will cast Dash, or Darkflight if Dash is on cooldown.
  +
* Dash is placed first as it will be a root break in patch 4.1. This also allows Darkflight to remains available in Caster or Bear Form.
  +
* The 144 time value on the reset assumes that Dash is glyphed.
  +
  +
#Showtooltip
  +
/castsequence [nostance:3] Cat Form(Shapeshift); reset=144 Dash(Cat Form), Darkflight(Racial)
  +
  +
== "Focus" Macros ==
  +
These 2 macros were designed to be a portable "Crowd Control and Assist" solution for PvE and PvP settings. They were built with a good Assist and Focus scheme to support those activities. They can be used individually, or in pair, without conflict.
  +
  +
=== Crowd Control 4.0.6 ===
  +
This macro is meant to be used for Crowd Control.
  +
  +
This focus macro is designed to be used with Crowd Control abilities. It will cast your Crowd Control spell on your focus, your mouseover target, your target, or on your friendly target's target.
  +
  +
'''Breakdown'''
  +
  +
* Interupt your current spell cast to give priority to your Crowd Control.
  +
* If CTRL is pressed, or if you do not have a focus, set focus to...
  +
** The target you are mousing over, if hostile.
  +
** Your target, if hostile.
  +
* Cast your spell on...
  +
** Your focus if hostile
  +
** Your mouseover if hostile
  +
** Your target if hostile
  +
** Your target's target if hostile
  +
  +
'''Notes'''
  +
  +
* This macro can be used as a template for almost any spell.
  +
* This macro has been made so that it won't override a helpful assist focus.
  +
* This macro supports either direct targeting, or mouseover. Mouseover has priority.
  +
* If you already have a focus, you must press Ctrl in order to focus a hostile player for Crowd Control.
  +
  +
#showtooltip Cyclone
  +
/stopcasting
  +
/focus [mod:ctrl, @mouseover, harm][mod:ctrl, harm];[@focus, exists] focus;[@mouseover, harm][harm]
  +
/cast [@focus, harm][@mouseover, harm, nodead][@target, harm][@targettarget, harm] Cyclone
  +
  +
=== Assist 4.0.6 ===
  +
  +
Temporairly unavailable, found bugs and slight functionality problems, currently testing a new version which will be edited ASAP.
  +
  +
<!--
  +
This focus macro is designed to be used with damage dealing abilities. It will assist friendly focus or friendly target, or cast your spells on your hostile target.
  +
  +
'''Breakdown'''
  +
  +
* If CTRL is pressed or if you do not have a focus, set focus to...
  +
** The target you are mousing over, if friendly.
  +
** Your target, if friendly.
  +
* If you have a target, do nothing, otherwise...
  +
** Target a mouseover target.
  +
** Target an enemy. This is equivalent to using tab.
  +
* Cast the desired spell on...
  +
** Your focus target
  +
** Your target
  +
** Your target's target
  +
  +
'''Notes'''
  +
  +
* This macro can be used as a template for almost any spell.
  +
* This macro has been made so that it won't override a harmful CC focus.
  +
* This macro supports either direct targeting, or mouseover for both focus and target. Mouseover has priority.
  +
* If you already have a focus, you must press Ctrl in order to focus a friendly player to serve as assist target.
  +
* If you do not have a target, this macro will act a bit like tab, and target the nearest target in front of you. This will happen even if you have a friendly focus. Because spells are cast in priority on your focus' target, this could mean that your target is not the target on which you are casting spells.
  +
* This macro is exactly 239 characters long. Using a spell with a name longer then 16 characters will not work, as the macro will exceed the character limit.
  +
  +
#showtooltip Starfire
  +
/focus [mod:ctrl,@mouseover,help][mod:ctrl,help];[@focus,exists] focus;[@mouseover,help][help]
  +
/tar [exists][@mouseover,harm,nodead]
  +
/targetenemy [noexists]
  +
/cast [@focustarget,harm][harm][@targettarget,harm] Starfire
  +
  +
-->
  +
  +
== Feral Shape Smart ==
  +
* Some macros will shapeshift to either Bear Form or Cat Form if you are not already in either Form. Cat Form is the preferred form in most cases.
  +
* They are intended to be buttons that will cast the appropriate spell in Cat or Bear Form in a setup which does not page.
  +
* Use the Skull Bash macro as a template, if you need to create other similar macros.
  +
  +
=== Skull Bash - 4.0.6 ===
  +
This macro will cast the appropriate Skull Bash spell, depending on whether you are in Cat or Bear Form.
  +
  +
'''Breakdown'''
  +
  +
*If not in Cat Form or Bear form, this macro will Shapeshift to Cat Form.
  +
*If in Cat Form or Bear From, this will cast the appropriate Skull Bash Spell.
  +
  +
#showtooltip [stance:1] Skull Bash(Bear Form); Skull Bash(Cat Form)
  +
/cast [nostance:1/3] Cat Form; [stance:3] Skull Bash(Cat Form); Skull Bash(Bear Form)
  +
  +
=== Mouseover Charge 4.0.6 ===
  +
This macro will cast the appropriate Feral Charge spell.
  +
  +
'''Breakdown'''
  +
  +
* If mousing over a target, it will be chosen as the target of the charge, otherwise, this will check to see if you currently have a target. If you don't, this will fail. A mouseover target has priority over your currently selected target.
  +
* If not in Cat Form or Bear form, this macro will Shapeshift to Cat Form.
  +
* If in Cat Form or Bear From, this will cast the appropriate Charge Spell.
  +
* If in Cat Form after performing a charge, the next use of this macro will cast Ravage
  +
  +
'''Note:'''
  +
  +
* To be able to benefit from the free ravage after a Feral Charge in Cat Form, you will need the Stampede talent.
  +
  +
#showtooltip
  +
/castsequence [nostealth, nostance:1/3] Cat Form(Shapeshift); [stance:1,@mouseover,exists,harm,nodead][stance:1,@target] Feral Charge(Bear Form); [@mouseover,exists,harm,nodead][@target] Feral Charge(Cat Form), Ravage!
  +
  +
=== Tiger's Fury / Enrage / Berserk 4.0.6 ===
  +
This macro will cast Tiger's Fury in Cat Form, Enrage in Bear form or Berserk if shift is held.
  +
  +
/cast [modifier:shift,stance:1/3] Berserk; [stance:3]Tiger's Fury; [stance:1]Enrage
  +
  +
== Feral (Cat) ==
  +
* These macros will shapeshift to Cat Form if you are not in Cat form
  +
* Most of these macros will cast Prowl if you are not in combat and not already prowling.
  +
* They are intended to be spammable buttons to be used with an interface setup which does not page.
  +
  +
=== Maim 4.0.6 ===
  +
This macro will cast Main.
  +
  +
'''Note:'''
  +
  +
* If you are not in Cat Form and have no combo points, using this macro will Shapeshift to Cat Form, but will fail to cast Main.
  +
* The code of this macro serves as a base for most of the Cat Form macros presented here. It can be used with almost any of Cat Form's spells.
  +
  +
#showtooltip Maim(Cat Form)
  +
/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); Maim(Cat Form)
  +
  +
=== Mangle / Ravage 4.0.6 ===
  +
This macro will cast Mangle (or Ravage, if prowling).
  +
  +
#showtooltip [stealth] Ravage(Cat Form); Mangle(Cat Form)
  +
/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Ravage; Mangle(Cat Form)
  +
  +
=== Shred/Pounce 4.0.6 ===
  +
This macro will cast Shred (or Pounce, if prowling).
  +
  +
#showtooltip [stealth] Pounce(Cat Form); Shred(Cat Form)
  +
/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Pounce(Cat Form); Shred(Cat Form)
  +
  +
=== Night Elf Pounce 4.0.6===
  +
This macro will cast Pounce if prowling. While in combat, the first use of this macro will cast Shadowmeld, the second will cast Pounce.
  +
  +
'''Breakdown'''
  +
  +
* If you are in combat, Shadowmeld will be cast.
  +
* If you are Shadowmelded or Prowling, Pounce will be cast.
  +
* This macro can also be used to re-stealth mid fight. Be aware that it does take about half a second for the UI to detect that you are out of combat once Shadowmeld has been cast. This macro works much better as an in-combat Pounce, because the UI is much faster to detect stealth, and Shadowmeld does not burn the Global Cooldown. You may have to press this button a few times before you enter prowl. You will want to put some distance between you and your opponent. You will also want to make sure that you do not have any dots on you before you attempt this. Make sure you do not move until you are prowling.
  +
  +
'''Notes'''
  +
  +
* This macro is aimed at Night Elves. If you aren't a Night Elf, I would recommend using the Shred/Pounce version of this macro.
  +
* This macro will also work with ravage, although you will have to be behind the target before you Shadowmeld, in order to be able to ravage.
  +
  +
#showtooltip
  +
/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [nostealth, combat] Shadowmeld(Racial); [stealth] Pounce(Cat Form)
  +
  +
=== Charge -> Ravage4.0.6 ===
  +
This macro will cast Feral Charge and then follow with Ravage.
  +
  +
'''Notes'''
  +
  +
* These macros are intended to be used with the talent "Stampede" to benefit from the free Ravage after a charge.
  +
* The '''''!''''' after ''Ravage'' is required for these macros to work properly. In your spellbook ''Ravage'' is a single spell, but the UI sees ''Ravage'' and ''Ravage!'' as 2 different spells. ''Ravage'' is only usable while stealthed, and ''Ravage!'' is usable while the ''Stampede'' buff is up.
  +
  +
'''Charge -> Ravage'''
  +
  +
#showtooltip
  +
/castsequence [nostance:3] Cat Form(Shapeshift); reset=10 [@mouseover, exists, harm, nodead][@target] Feral Charge(Cat Form), Ravage!
  +
  +
'''Pounce/Charge -> Ravage'''
  +
  +
* Same as the above, but with the added twist that it will cast Pounce instead if Stealthed.
  +
  +
#showtooltip
  +
/castsequence [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Pounce(Cat Form); reset=10 [@mouseover, exists, harm, nodead][@target] Feral Charge(Cat Form), Ravage!
  +
  +
== Feral (Bear) ==
  +
'''Notes'''
  +
  +
* Theses macros will shapeshift to Bear Form if you are not in Bear form
  +
* They are intended as spamable buttons to be used with an interface setup which does not not page.
  +
  +
=== Bash- 4.0.6 ===
  +
This macro macro will shapeshift to Bear Form if not in bear form and cast Bash.
  +
  +
#showtooltip Bash
  +
/cast [nostance:1] Bear Form(Shapeshift); Bash
  +
  +
=== Taunt - 4.0.6 ===
  +
This macro will shapeshift to Bear Form if not in bear form and cast Growl.
  +
  +
#showtooltip Growl(Bear Form)
  +
/cast [nostance:1] Bear Form(Shapeshift); Growl(Bear Form)
  +
  +
=== Gowl / Chalenging Roar - 4.0.6 ===
  +
This macro will shapeshift to bear form if not in bear form and cast Growl or Challenging Roar if shift is held.
  +
  +
#showtooltip
  +
/cast [nostance:1] Bear Form(Shapeshift); [mod:shift] Challenging Roar; Growl
  +
  +
=== Survival - 4.0.6 ===
  +
This macro will use all of your survival cooldowns with one press.
  +
  +
'''Notes'''
  +
  +
* This macro is not optimal. In most situations, survival cooldowns are best staggered in order to extend your survival time.
  +
* All 3 abilities will activate simultaneously.
  +
* You may want to add a /use 13 or /use 14 line to this macro if you have a tanking trinket.
  +
* If you have potions, or healthstones at your disposal, you may want to add a /use line for those.
  +
  +
#showtooltip Frenzied Regeneration(Bear Form)
  +
/cancelaura Enrage
  +
/cast Barkskin
  +
/cast [stance:1] Enrage(Bear Form); Bear Form(Shapeshift)
  +
/cast [stance:1] Survival Instincts(Cat or Bear Form)
  +
/cast [stance:1] Frenzied Regeneration(Bear Form)
  +
  +
== Moonkin ==
  +
<!-- Smart Faerie Fire validated and moved to general, left note for reference -->
  +
<!-- Any Form Dash validated and moved to general, left note for reference -->
  +
  +
<!-- Innervate Macro updated, left note for reference. -->
  +
  +
=== Wild Mushroom 4.0.6 ===
  +
This macro will cast wild mushroom. When shift is held, it will detonate the mushrooms.
  +
  +
#showtooltip
  +
/cast [mod:shift] Wild Mushroom: Detonate; Wild Mushroom
  +
  +
=== Call out Innervate to Party/Raid respectively 3.1.1 ===
  +
#showtooltip
  +
/stopmacro [nohelp,dead]
  +
/run c="Innervating %t"if UnitInRaid("player")then SendChatMessage(c, "RAID")elseif GetNumPartyMembers()>0 then SendChatMessage(c, "PARTY")end
  +
/cast Innervate
  +
  +
* Use: This macro will send a message to the appropriate channel (raid if you're in a raid, party if you're in a party, or no message at all if you're soloing) declaring who it is that just got your innervate spell.
  +
* Will send message even if self-cast or cast does not go off due to range or skill being on cooldown.
  +
<!-- Focus/Self/None Innervate updated, left note for reference -->
  +
  +
=== Cyclone / Roots 3.1.1 ===
  +
#showtooltip
  +
/use [mod:alt] Entangling Roots; [mod:shift] Cyclone; [target=focus, exists] Cyclone; Cyclone
  +
* This macro is very imperfect. Please improve or preferably give alternatives.
  +
  +
=== Thorns 4.0.6 ===
  +
  +
This macro casts thorns on the most apropriate target.
  +
  +
'''Breakdown'''
  +
  +
* In order of priority, cast Thorns on...
  +
** Friendly mouseover
  +
** Friendly focus
  +
** Friendly target
  +
** Friendly mouseover's target
  +
** Friendly focus' target
  +
** Friendly target's target
  +
** Yourself
  +
  +
'''Notes'''
  +
  +
* Depending on your use of this macro, you might want to remove some target options or reorder them.
  +
  +
#showtooltip Thorns
  +
/cast [@mouseover,help][@focus,help][help][@mouseovertarget,help][@focustarget,help][@targettarget,help][@player] Thorns
  +
  +
== Resto ==
  +
  +
A lot of macros in this section make use of mouseover. The mouseover target is simply a target which is under your mouse pointer. This can be the frame of any friendly unit in your UI, or a friendly player you are mousing over in your play area. This does not change your current target.
  +
  +
=== Hover healing ===
  +
This macro will cast [[Healing Touch]] either on your mouseover target, your target, or yourself.
  +
  +
'''Notes'''
  +
  +
* This macro can be used as a template for any healing spell you might want to cast as a mouseover.
  +
  +
/cast [target=mouseover,help,nodead][help][target=player] Healing Touch
  +
  +
=== Rebirth / Revive ===
  +
This macro will cast the appropriate resurrection spell depending on if your in combat or not.
  +
  +
'''Note'''
  +
  +
* You can announce which target you are resurrecting by adding the following line. '''/say I am resurrecting %t''' Do note that <no target> will be listed when you are simply mousing over the target you want to res.
  +
  +
#showtooltip
  +
/cast [@mouseover,help,combat][help, combat] Rebirth ; [@mouseover,help][help] Revive
  +
  +
== Multibox Battle Rez Macro 4.0.1 ==
  +
#showtooltip Rebirth()
  +
/stopcasting
  +
/target [target=Player1, dead] [target=Player2, dead] [target=Player3, dead] [target=Player4, dead]
  +
/castsequence [exists,noharm,dead] reset=600 Rebirth(),,
  +
:1st line: Forces the UI to show the Rebirth tooltip (the thing that pops up when you hover your mouse over a -spell/item/etc)
  +
:2nd line: Stops any spellcasting in progress
  +
:3rd line: This is the targeting line, it automatically cycles through my guys and finds the 1st dead one on the list, then selects him
  +
:4th line: Before casting the spell and wasting a precious 10min CD for a brez, it makes sure the target exists, is friendly, and is, in fact, actually dead and not just pretending.
  +
  +
4th line: the reset timer is set to 10 minutes and it's put on a cast sequence so that each of the 3 guys i have it on casts it in order
  +
1st guy: Rebirth(),,
  +
2nd guy: ,Rebirth(),
  +
3rd guy: ,,Rebirth()
  +
What this does is cause each of the different druids to cast nothing and move on to the next "spell" in the cast sequence, or cast Rebirth
  +
  +
In a nutshell, you press one button when one of your guys keels over and it auto-selects, auto-cast, and auto-cycles all in one button press. If you have time to set it up or have a consistant 5/10/25 man group, you can replace the Player# names with your group members for a quick brez.
  +
  +
== OLD MACROS BELOW ==
  +
The macros below this line have not been validated to work in 3.1. Use at your own risk.
  +
  +
== General Feral Macros for version 3.1 ==
  +
=== MetaShifting Macro ===
  +
* ''''' Preparing: '''''
  +
For properly working you need to clear 4-5 action buttons for that metamacro.
  +
  +
* ''' Main Macro: '''
  +
/click [nomodifier]MultiBarLeftButton1
  +
/click [mod:shift]MultiBarLeftButton2
  +
/click [mod:ctrl]MultiBarLeftButton3
  +
/cancelform [mod:alt]
  +
'''Note:''' Place that macro at any useful action slot and bind any button w/o any modification like "''shift+/ctrl+/alt+''". I've use side-mouse button for myself (button4/button5).
  +
  +
* ''' NoMod Macro: '''
  +
/use [stance:3]Feral Charge - Cat
  +
/use [stance:1]Feral Charge - Bear
  +
/use [nostance:1/3]!Cat Form
  +
'''Note:''' Place that macro at <u>1st slot</u> of left side-actionbar (4th in interface settings). Otherwise you need to change 1st line in Main Macro (MultiBarLeftButton1).
  +
  +
* ''' Mod:Shift Macro: '''
  +
/use [stance:1]!Cat Form
  +
/use [nostance:1]!Dire Bear Form
  +
'''Note:''' Place that macro at <u>2nd slot</u> of left side-actionbar (4th in interface settings). Otherwise you need to change 2nd line in Main Macro (MultiBarLeftButton2).
  +
  +
* ''' Mod:Ctrl Macro: '''
  +
/use [nocombat]!Travel Form
  +
/use [stance:1]!Dire Bear Form
  +
/use [stance:2]!Aquatic Form
  +
/use [stance:3]!Cat Form
  +
'''Note:''' Place that macro at <u>3rd slot</u> of left side-actionbar (4th in interface settings). Otherwise you need to change 3rd line in Main Macro (MultiBarLeftButton3).
  +
  +
* ''' Optional: UserFriendly Macro: '''
  +
#showtooltip [mod:ctrl]Travel Form;[stance:3,mod:shift]Dire Bear Form;[stance:3]Feral Charge - Cat;[stance:1,mod:shift]Cat Form;[stance:1]Feral Charge - Bear;[mod:shift]Dire Bear Form;Cat Form;
  +
/click MultiBarLeftButton4
  +
'''Note:''' It's a interface part of meta macro =). If you planing to use that macro, then you need replace a Main Macro to <u>4th slot</u> of left side-actionbar (4th in interface settings). Otherwise you need to change 2nd line in UserFriendly Macro (MultiBarLeftButton4).
  +
  +
'''Description:''' If you are in any forms exept bear and cat, you'll be shifted in cat by clicking macro w/o mods. If you are in cat or bear form, then clicking w/o mods charge you at enemy target. If you hold shift in cat or bear form that'll shift you in another form: Cat -> Bear or Bear -> Cat. At any cases if you hold control mod macro shift you in travel form if you are not in combat, otherwise you'll be shifted in cat form. And one more: clicking macro in combat with control makes you powershift at same form (bear/aquatic/cat) except tree/moonkin.
  +
* For more information about MultiBarLeftButton's look at [[Making a macro]] page.
  +
* Focus: Universal
  +
* Validated: 3.1
  +
  +
=== Shift out and Heal instantly ===
  +
Will shift you out, equip healing weapon + healing idol and toss out Lifebloom or whatever you prefer. Ideally a feral pvp'er/dps'er would have one for Lifebloom and/or Regrowth and/or Healing Touch and/or Nourish as you may find yourself running and healing with and without the Predator's Swiftness buff.
  +
/showtooltip
  +
/equip [mod:alt] Lupine Longstaff; Icecore Staff
  +
/equip [mod:alt] Idol of Mutilation; Deadly Gladiator's Idol of Tenacity
  +
/stopmacro [mod:alt]
  +
/use [mod:shift] Regrowth
  +
/use Lifebloom
  +
* Use: Press once to shift out of form and equip max healing weapon+idol and toss Lifebloom (or with Shift to toss Regrowth). Press with Alt to make sure you're back in dps weapon/idol. Adjust names of weapon and idol of course. The /stopmacro line is there to make sure you don't shift out and toss Lifebloom when you're just trying to re-equip your main dps gear.
  +
  +
== Cat Feral Macros for version 3.1 ==
  +
  +
=== Cat Anti-Cat/Rogue Opener a.k.a. "Ghetto Sap" ===
  +
#showtooltip
  +
/cleartarget [noexists, stealth]
  +
/targetenemy [noexists]
  +
/use [stealth] Pounce; Rake
  +
/use [nostealth] 10
  +
/cleartarget [noexists, stealth]
  +
* Will Pounce anything in range but clear ranged targets, fire up hand tinker if not stealthed and use Rake out of stealth. Spam this when searching for that elusive rogue or cat. Not entirely sure how it works, but it does. Starmist credit for the idea, Coldbear for the successful addition of Rake. Might be a few too many modifiers, but ...yeah.
  +
  +
=== Cat Start ===
  +
#showtooltip
  +
/castsequence [btn:2,target=player] reset=6 Mark of the Wild, Thorns, Nature's Grasp, Cat Form, Prowl;[btn:1,target=player] reset=6 Lifebloom, Rejuvenation, Regrowth,Nature's Grasp, Cat Form,Prowl
  +
In Battle Grounds I died a lot so I designed this macro for easy one button startup. If you right click, the sequence gives you your Mark, Thorns, Nature's Grasp, Cat, and if you want, Stealth. If you left click, it prepares you for a battle by giving you a few heals over time, Nature's Grasp, then Cat Form, and finally stealth, so you can attack and for up to 21 seconds get healing while you fight. Both reset after 6 seconds, basically as soon as you are through with them. The second one costs a lot of Mana, but a good battle last a while and you gain mana very quickly while fighting, if you spec right, such that after the battle you are usually in good shape. Also, if you do not change forms during the fight, you really could care less how much Mana you have at the start of the battle.
  +
* Focus: PVP
  +
* Validated: 3.1
  +
  +
=== Cat "Battle-in-a-Button" ===
  +
#showtooltip
  +
/castsequence [stealth] Pounce; reset=target Rake, Mangle (Cat)(),Savage Roar,Mangle (Cat)(),Mangle (Cat)(),Rake,Rip,Mangle (Cat)(),Mangle (Cat)(),Rake,Ferocious Bite,Mangle (Cat)(),Mangle (Cat)(),Rake,Mangle (Cat)(),Maim,Mangle (Cat)()
  +
This is a complete sequence for a battle. It starts with '''Pounce''' if you are in stealth, otherwise it steps through a sequence of moves designed to get combo points and give effects. I tried to fill the time between rake's to account for its cool down. The first power is '''Savage Roar''', to give 30% more attack power. If you see the target will give a long battle then you can use other keys before you get to the roar to add more points. Usually I have 3 points which leads to 24 seconds of extra attack power and that is longer than most battles for me, but some elites lead me to want all five points prior to the roar so I click three times, two if I was not stealth, then use other buttons to add points as needed, then continue on the macro for a maximum 34 second roar buff. Next we build up for '''Rip''', for added damage over time. (It is really nice to see mangle, rake, and rip all going on target at the same time.) If they are still alive after this, then we build up for '''Ferocious Bite''', usually non-elite targets are dead before or at this point. Finally we build up for '''Maim''', a finishing move to stun them and let you watch them bleed, do a little healing before restarting from the beginning, or run away if you think they are too much for you to handle. (If they lived this long then they are tough or you are fighting things too high for your level). The macro will start all over again. I tried to ensure that for every mangle there was a bleed effect present for it to enhance. If you are in stealth and start the battle with a pounce, then rake, when you mangle you will have two separate bleed effects going on. It is useful to have separate shortcuts for the maim, rip, or bite as this macro cannot account for misses, dodges, or parries; and you can find yourself with five points collected and three or more moves to the next finishing attack, wasting potential point build up. You can substitute '''Claw''' for '''Mangle''', if you do not have the mangle talent yet, but claw costs more and does less damage. Another important button is any ability to get a point, as sometimes you may find yourself at a power ability and no points, do to using another power or having the point building moves being missed, dodged, or parried; giving you the error "That ability requires combo points," which will block the rest of the macro. I have '''Maim''' set up as a hot key to stop spell casting if I see them trying to heal, which uses up my points and sometimes that hinders the macro and forces me to earn extra points before proceeding.
  +
* Focus: PVE
  +
* Validated: 3.1
  +
  +
== 3.1 Restoration Macros ==
  +
=== Smart Rez with smart calling ===
  +
#showtooltip
  +
/stopmacro [nohelp,nodead]
  +
/run c="Resurrecting %t"if UnitInRaid("player")then SendChatMessage(c, "RAID")elseif GetNumPartyMembers()>0 then SendChatMessage(c, "PARTY")end
  +
/cast [combat] Rebirth ; Revive
  +
* Use: If you're in combat, casts your Battle Rez, otherwise casts your normal rez, and then picks the appropriate channel to announce your rez target to (raid if you're in a raid, party otherwise) The calling is a little buggy if you're targetting someone who already released, not much can be done to get around that.
  +
* Works in 3.1.1
  +
* Does not work on players who have released.
  +
  +
=== Tank Died/Panic ===
  +
#showtooltip Rebirth
  +
/castsequence reset=600 Nature's Swiftness, Rebirth
  +
/run c="Don't release! I got ya."if UnitInRaid("player")then SendChatMessage(c, "RAID")elseif GetNumPartyMembers()>0 then SendChatMessage(c, "PARTY")end
  +
* Simply casts Nature's Swiftness and Rebirth back to back, giving you instant battle rez, and announces it using a clipping of the rez macro up there.
  +
* Tested in 3.3.0
  +
  +
== Healing ==
  +
=== Situation-Appropriate Resurrection, tell via /w to the rezee ===
  +
This macro will send a tell to the player you have your mouse over, this is great for seeing if the dead player is online, you will still need to click the dead player to resurrect them.
  +
#showtooltip
  +
/script SendChatMessage("WTS out of combat res, only 100G !!!", "WHISPER", nil, UnitName("mouseover"));
  +
/cast [combat] Rebirth ; Revive
  +
you free to change the message send by editing "WTS out of combat res, only 100G !!!" just leave the "" in the macro :)
  +
You can also add in
  +
/say I am resurrecting %t
  +
at the end if you wish :)
  +
  +
=== Nature's Swiftness + Healing Touch - without global cooldown ===
  +
/stopcasting
  +
/cast Nature's Swiftness
  +
/cast [target=player] Healing Touch
  +
Omit [target=player] to heal your target instantly instead of yourself. Whatever spell you might be casting at the time you hit this button will be canceled and this emergency heal will be an instant one.
  +
  +
Another version of this macro could be:
  +
/stopcasting
  +
/cast [mod:alt,target=player][help] Nature's Swiftness
  +
/castsequence [mod,target=player][help] reset=25/combat Healing Touch, Rejuvenation, Swiftmend, Regrowth
  +
Here the emphasis is on healing a friendly target, but the player only when a modifier (ALT) is used. While Nature's Swiftness cools, Rejuvenation/Swiftmend and Regrowth serve as backup emergency heals.
  +
  +
=== Lifebloom / Rejuvenation rotation ===
  +
#showtooltip Lifebloom
  +
/castsequence [modifier:alt,target=player][target=mouseover, exists][] reset=7 Lifebloom, Rejuvenation, Lifebloom
  +
Macro can be cast on mouseover target, target, or alt-self. This macro functions as a way to have one button for the heal rotation of Lifebloom/Rejuvenation. If you click it:
  +
* 1st time: casts Lifebloom1
  +
* 2nd time: casts Rejuvenation
  +
* 3rd time: casts Lifebloom2
  +
* (cast sequence resets)
  +
* 4th time: casts Lifebloom3
  +
* NOTE: If you wait 7 seconds the macro resets so you can start the process over again.
  +
  +
=== Rejuvenation and Swiftmend ===
  +
#showtooltip Swiftmend
  +
/castsequence [exists,help] reset=12/target Rejuvenation, Swiftmend
  +
/stopmacro [exists,help]
  +
/castsequence [modifier:alt,target=player][target=mouseover, exists][] reset=12 Rejuvenation, Swiftmend
  +
Macro can be cast on mouseover target, target, or alt-self. Macro casts Rejuvenation on target, then when clicked again for same target will cast Swiftmend(If no cooldown).
  +
  +
=== Lifebloom on focus' target ===
  +
#showtooltip Lifebloom
  +
/focus [target=focus,exists,nodead] focus; [harm] target
  +
/cast [target=focustarget] Lifebloom
  +
This macro is useful for quickly reacting to raid damage on fights like Aran where the kill target randomly selects and damages members of a party. Just hit this macro each time you see the target of your focus change. If you don't have a focus at first, it will be set to your target.
  +
  +
=== Healing against [[Anzu]] (epic Flight Form quest) ===
  +
#showtooltip Rejuvenation
  +
/target [modifier:shift] Eagle Spirit; [modifier:ctrl] Falcon Spirit; [modifier:alt] Hawk Spirit; party1
  +
/cast [modifier] Rejuvenation (Rank 1); Rejuvenation
  +
/targetlasttarget
  +
This macro can temporarily replace your usual Rejuvenation macro against Anzu. Hold shift to target the Eagle Spirit, control for the Falcon, and alt for the Hawk. This will cause the macro to cast Rejuvenation rank 1. Without a modifier, it will target your party leader (usually the tank, to mark your opponents) and cast your max rank Rejuvenation.
  +
  +
== Feral ==
  +
=== Tracking and gathering ===
  +
/castsequence [nocombat, form:3] reset=combat Track Humanoids, Find Herbs, Find Minerals
  +
/castsequence [nocombat, noform:3] Find Minerals, Find Herbs
  +
The Druid has one tracking ability that can be selected: this can, however, put a dint in your gathering prospects, and only be cast in cat form.
  +
  +
"form:3" checks can remove the track humanoid when not in cat form.
  +
"reset=combat" changes it so that after a combat, it automatically goes back to track humanoids first, no matter what was previously cast (so you can see if any others are around).
  +
  +
=== Bear Form spammable attacks ===
  +
/cast Maul
  +
/castrandom Mangle - Bear, Mangle - Bear, Lacerate, Faerie Fire (Feral) ()
  +
  +
Why use Mangle twice? Mangle has a six second cooldown and should always be used when available. Lacerate, once it stacks to five, should only be used occasionally to keep the DOT up. Use this macro carefully; in a non-boss fight you won't be generating enough rage to get all these attacks off. Some people remove Faerie Fire and press it manually to ensure that the button does some damage with every press.
  +
  +
"Basic Bear Tanking Macro" from Karakye <Wrought from Ruin>'s Meatshield Guide:
  +
#showtooltip
  +
/castsequence reset=4 Mangle - Bear, Lacerate, Lacerate, Lacerate
  +
/startattack
  +
  +
...will Mangle if the cooldown is up on it, if not do nothing. After Mangle's trigger of the 1.5 sec GCD, it will cast Lacerate up to 3 times as long as you hit the macro at least once every 4 seconds, then reset to Mangle again.
  +
  +
The reset time of 4 seconds was selected after much field testing. Change the reset number to 2, 3 or 4 and try it out on non-dangerous mobs to see what works for you. Also remember that you will tank multiple mobs, and spamming Swipe isn't always the answer to that, so you might need more control over which attack to use - Mangle, Lacerate, Swipe or Maul.
  +
  +
You may also wish to take off one Lacerate, so that the macro resets after just two Lacerates.
  +
  +
=== Bear Form Single Button Tanking ===
  +
/castsequence [btn:1] reset=6/target Mangle - Bear, Lacerate, Lacerate
  +
/cast [btn:2] Swipe
  +
/cast Maul
  +
Left click for single target tanking, right click to generate threat on multiple targets. Great for beginning feral tanks who cant seem to generate threat.
  +
  +
== Offensive Spellcasting ==
  +
=== All-purpose Force of Nature macro ===
  +
#showtooltip Force of Nature
  +
/cast [nopet] Force of Nature
  +
/click [pet] PetActionButton8
  +
/click [pet] PetActionButton1
  +
The first click causes you to target where you want to summon them. After that, all subsequent presses of this button sets them to aggressive and causes them to attack your target, or if you forget, since they are set on aggressive, they attack any nearby hostile target.
  +
  +
=== Root, DOT, debuff ===
  +
/castsequence reset=target Entangling Roots, Starfire, Moonfire
  +
Moonfire has a slight chance to break Entangling Roots. The order of the two could be reversed, but this gives the mob time to Charge, cause spell [[pushback]], or worse, prevent a life-saving spell. Despite these risks, this is a powerful Balance opener:
  +
/castsequence reset=target Starfire, Moonfire, Entangling Roots, Insect Swarm
  +
  +
=== Barkskin + Hurricane ===
  +
/stopcasting
  +
/cast Barkskin
  +
/cast Hurricane
  +
[[Barkskin]] does not longer trigger the global cooldown, so it can be cast simultaneously with [[Hurricane]].
  +
  +
== External links ==
  +
The Druid forums at the Blizzard official web site have an [http://forums.worldofwarcraft.com/thread.html?topicId=48565126&sid=1&pageNo=1 excellent thread] ([http://forums.worldofwarcraft.com/thread.html?topicId=54889606&sid=1 continued here] and [http://forums.worldofwarcraft.com/thread.html?topicId=74337875&sid=1 here]) full of macros for many more situations. Feel free to browse and bump for a sticky.
  +
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{{Classfooter|Druid}}
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[[Category:Macros]]
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[[Category:Druids]]

Revision as of 08:13, 2 August 2011


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Macros
General guides

Macros Beginners Guide
Making a macro
Macro conditionals
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Category:Macros

Useful macros by class

Useful macros for death knights Useful macros for demon hunters Useful macros for druids Useful macros for hunters Useful macros for mages Useful macros for monks
Useful macros for paladins Useful macros for priests Useful macros for rogues Useful macros for shamans Useful macros for warlocks Useful macros for warriors

Macro Formatting Guidelines

Note: With the release of 6.0.2, many spells have been renamed, and much of the scripted command functionality has been modified. In an effort to keep Wowpedia posts relevant, please re-validate and re-post macros that work in the current version.

Re-Creating Old Macros

When re-creating a macro in Useful macros please

  • follow the example format posted below (to get the frame around your macro, add a space before you start it)
  • describe what it does
  • note the version of WoW in which you tested it
  • remove it from the Old Macros page

Example Macro

/y Hooray, I made a macro!
  • Use: This yells, "Hooray, I made a macro!"
  • Works in 6.x

How to Customize These Macros

Disclaimer

The macros in this page are intended for general use. They are not intended to cover all situations, buffs, or items which you, or other players, own. You may need to modify these macros for your specific use.

Included below is a quick-reference guide to the most relevant macro customizations that druids may want to perform. This is not an exhaustive list, as this is not the primary aim of this document. Should you need to perform other customization work which is not part of this quick guide, please refer to Making a Macro. The UI Forums and the Druid Forums on the official World of Warcraft website are also great resources, should you need additional help.

Stance Number Variations 4.0.6

Many druid macros make use of the stance modifier to detect which form you are taking. The stance numbers each refer to a Form. Be aware that Ability druid flightform [Flight Form] or Ability druid flightform [Swift Flight Form] will be either stance 5 or 6, depending on the availability of Spell nature forceofnature [Moonkin Form] and Tree of Life (druid ability).

Stance Number Form Notes
Stance 0 Caster Default Stance, never changes
Stance 1 Ability racial bearform [Bear Form] never changes
Stance 2 Ability druid aquaticform [Aquatic Form] never changes
Stance 3 Ability druid catform [Cat Form] never changes
Stance 4 Ability druid travelform [Travel Form] never changes
Stance 5 Spell nature forceofnature [Moonkin Form] or Tree of Life (druid ability) When available, they are stance 5.
Stance 5 or 6 Ability druid flightform [Flight Form] or Ability druid flightform [Swift Flight Form] If Spell nature forceofnature [Moonkin Form] or Tree of Life (druid ability) is available, theses are stance 6. Otherwise, they will be stance 5.

General Customization

Questionmark How do I remove audible error messages, such as "Target not in Range"?

-  You can either turn off Error Speech in your Sound & Voice settings, or add the following lines at the beginning and end of the offending macro:

/console Sound_EnableSFX 0
/console Sound_EnableSFX 1

Questionmark How do I activate a trinket, or any other item?

-  Add these lines at the end of your macro to activate a trinket (13 is the top trinket slot, 14 is the bottom slot). For any other equipment or inventory slot, refer to InventorySlotId

/use 13
/use 14

Questionmark How do I set a raid target?

-  The following command will set a skull raid target:

/script SetRaidTarget("target",8)

Notes

  • The number 8 in this line refers to the skull. Refer to Raid_target_icons for the ID of other raid targets.
  • Target can be replaced with any valid unit ID. Refer to UnitId for other valid unit IDs.

Questionmark How do I swap action bars?

-  Nowadays, most action bar mods allow very fine control of action bar paging. However, some might still wish to page bars using macros. In that case, this line will allow you to do that. Change the numbers to the bars you wish to swap.

/swapactionbar 1 2

Shapeshifting and Travel

Travel - 4.0.6

This macro will select the appropriate travel mode depending on which ones are usable.

Breakdown

  • If mounted, you will be dismounted.
  • While swimming, Ability druid aquaticform [Aquatic Form] will be cast
  • While indoors, Ability druid catform [Cat Form] will be cast.
  • When outdoors and in combat, Ability druid travelform [Travel Form] will be used
  • When CTRL is pressed, Ability druid travelform [Travel Form] will be used.
  • When outdoors, out of combat, and in a zone where you can fly, Ability druid flightform [Swift Flight Form] will be used
  • Otherwise, your Ground Mount is used.

Notes

  • This macro includes a powershift feature to clear snares. It will always choose the most appropriate travel mode while doing so.
  • When Shift is pressed, all forms will be canceled and you will be returned to Caster form.
  • Shifting to Ability druid flightform [Swift Flight Form] while in flight will level you off and make your flight horizontal to the ground.
  • In most cases, the CTRL override for Ability druid travelform [Travel Form] will not be needed, as this macro is able to choose the correct travel mode on its own. There is one exception to this rule. When in battlegrounds, carrying the flag, and not in combat, this macro will default to Swift Stormsaber. Obviously, you will not want to mount if you are carrying the flag. The CTRL override is provided for that purpose.
  • Replace Ground Mount with Ground Mount of choice.
  • Replace Ability druid flightform [Swift Flight Form] with Ability druid flightform [Flight Form] if you do not have Ability druid flightform [Swift Flight Form] yet.
  • You may not have access to all travel mods, depending on your level. Use the macro appropriate for your level. Some minor edits may be needed.
  • The lvl 60 - 85 version of this macro may not work as expected. The flyablecondition only tests to see if you can fly in that zone; it does not test to see if you have the ability to do so. You may want to keep using the lvl 30 version until you have bought the necessary flight licenses.
  • This macro does not take into account the aquatic mount you get in Vashj'ir. With the speed bonus you get in Vashj'ir, and Glyph of Aquatic Form, there is no noticeable speed difference which would warrant a modified version of this macro.

LVL 16

#showtooltip
/cancelform [nostance:0,mod:shift]
/stopmacro [mod:shift]
/cast [swimming] !Aquatic Form; [indoors] !Cat Form; !Travel Form

LVL 20

#showtooltip
/cancelform [nostance:0,mod:shift]
/stopmacro [mod:shift]
/cast [swimming] !Aquatic Form; [indoors] !Cat Form; [combat][mod:CTRL] !Travel Form; Ground Mount
/dismount [mounted]

LVL 60 - 85

#showtooltip
/cancelform [nostance:0,mod:shift]
/stopmacro [mod:shift]
/cast [swimming] !Aquatic Form; [indoors] !Cat Form; [combat][mod:CTRL] !Travel Form; [flyable] !Swift Flight Form; Ground Mount
/dismount [mounted]

Feral Powershift/Travel - 4.0.6

This macro will remove snares without taking you out of your current form. This will allow you to avoid being caught in caster form and making you vulnerable to sheep. It has been customized for Feral Druids and includes travel functionality.

Breakdown

  • If mounted, you will be dismounted.
  • If already in Ability racial bearform [Bear Form] or Ability druid catform [Cat Form], using this macro will powershift to clear snares.
  • If you are not in any form, and are in combat, this macro will default to Ability druid catform [Cat Form]
  • If you are not in any form, and are not in combat, or ALT is pressed, this macro will have the same basic functionality as the Travel Macro. It does not support unshifting, at it is already very close to the 255 character limit for macros.

Notes

  • All notes valid for Travel Macro are also valid for this macro.
  • If you are in Bear Form and have the Furor, this macro can be used to get a quick 10 energy.
  • This macro is not meant to be used on its own. While it does support Bear Form powershift, it does not have any way to shift to Bear Form. This macro is meant to be used along with shifting macros such as Bash and Mangle/Ravage.
  • Shifting does not break roots as of 4.0.6


#showtooltip
/cast [form:1, nomod] !Bear Form; [form:3, nomod][combat, nomod] !Cat Form; [swimming] !Aquatic Form; [indoors] !Cat Form; [combat][mod:CTRL] !Travel Form; [flyable] !Swift Flight Form; Ground Mount
/dismount [mounted]

Moonkin Powershift/Travel - 4.0.6

This is a simple travel and powershift macro for Moonkins.

Breakdown

  • Using this macro will shapeshift you into Spell nature forceofnature [Moonkin Form].
  • If already in Spell nature forceofnature [Moonkin Form], using this macro will powershift to clear roots and snares.
  • When Shift is pressed, all forms will be canceled and you will be returned to Caster form.
  • When CTRL is pressed, the appropriate travel mode will be chosen:

Notes

  • Replace Swift Stormsaber with non-flying mount of choice.
  • Replace Ability druid flightform [Swift Flight Form] with Ability druid flightform [Flight Form] if you do not have Swift Flight Form yet.
  • The noswimming condition is required, as without it, the macro would always powershift Moonkin while indoors and swimming, even if CTRL is held.
/cancelform [nostance:0,mod:shift]
/stopmacro [mod:shift]
/cast [nomod:ctrl][indoors, noswimming] !Moonkin Form; [swimming] !Aquatic Form;  [combat] !Travel Form; [flyable] !Swift Flight Form; Ground Mount
/dismount [mounted]

General

Innervate 4.0.6

This macro will choose a target and cast Innervate.

Breakdown

  • If you press any of the modifier keys (shift, alt, ctrl), you will be the target of your Innervate.
  • If you are mousing over a friendly target, it will be the Innervate target.
  • If you you have a friendly focus, it will be the Innervate target.
  • If you you have a friendly target, it will be the Innervate target.
  • If you do not have a mouseover target, or a friendly focus or target, you will be the target of your Innervate.

Note:

  • There are multiple versions of this macro. This document is not intended to cover all versions. This version is intended to cover as many situations as possible. You should edit it for your own needs.
#showtooltip
/cast [mod, @player][@mouseover, exists, help][@focus, exists, help][@target, exists, help][@player] Innervate

Faerie Fire - 4.0.6

This will cast the appropriate Faerie Fire, depending on your Form, at your target, or any target over which you are mousing.

#showtooltip
/cast [stance:1/3, exists][stance:1/3, @mouseover,harm,nodead] Faerie Fire (Feral)(Feral); [exists][@mouseover,harm,nodead] Faerie Fire

Dash - 4.0.6

This will shapeshift to Cat Form and then use Dash.

All Races:

#Showtooltip Dash(Cat Form)
/cast [nostance:3] Cat Form(Shapeshift); Dash(Cat Form)

Worgen version:

  • This macro will cast Dash, or Darkflight if Dash is on cooldown.
  • Dash is placed first as it will be a root break in patch 4.1. This also allows Darkflight to remains available in Caster or Bear Form.
  • The 144 time value on the reset assumes that Dash is glyphed.
#Showtooltip
/castsequence [nostance:3] Cat Form(Shapeshift); reset=144 Dash(Cat Form), Darkflight(Racial)

"Focus" Macros

These 2 macros were designed to be a portable "Crowd Control and Assist" solution for PvE and PvP settings. They were built with a good Assist and Focus scheme to support those activities. They can be used individually, or in pair, without conflict.

Crowd Control 4.0.6

This macro is meant to be used for Crowd Control.

This focus macro is designed to be used with Crowd Control abilities. It will cast your Crowd Control spell on your focus, your mouseover target, your target, or on your friendly target's target.

Breakdown

  • Interupt your current spell cast to give priority to your Crowd Control.
  • If CTRL is pressed, or if you do not have a focus, set focus to...
    • The target you are mousing over, if hostile.
    • Your target, if hostile.
  • Cast your spell on...
    • Your focus if hostile
    • Your mouseover if hostile
    • Your target if hostile
    • Your target's target if hostile

Notes

  • This macro can be used as a template for almost any spell.
  • This macro has been made so that it won't override a helpful assist focus.
  • This macro supports either direct targeting, or mouseover. Mouseover has priority.
  • If you already have a focus, you must press Ctrl in order to focus a hostile player for Crowd Control.
#showtooltip Cyclone
/stopcasting
/focus [mod:ctrl, @mouseover, harm][mod:ctrl, harm];[@focus, exists] focus;[@mouseover, harm][harm]
/cast [@focus, harm][@mouseover, harm, nodead][@target, harm][@targettarget, harm] Cyclone

Assist 4.0.6

Temporairly unavailable, found bugs and slight functionality problems, currently testing a new version which will be edited ASAP.


Feral Shape Smart

  • Some macros will shapeshift to either Bear Form or Cat Form if you are not already in either Form. Cat Form is the preferred form in most cases.
  • They are intended to be buttons that will cast the appropriate spell in Cat or Bear Form in a setup which does not page.
  • Use the Skull Bash macro as a template, if you need to create other similar macros.

Skull Bash - 4.0.6

This macro will cast the appropriate Skull Bash spell, depending on whether you are in Cat or Bear Form.

Breakdown

  • If not in Cat Form or Bear form, this macro will Shapeshift to Cat Form.
  • If in Cat Form or Bear From, this will cast the appropriate Skull Bash Spell.
#showtooltip [stance:1] Skull Bash(Bear Form); Skull Bash(Cat Form)
/cast [nostance:1/3] Cat Form; [stance:3] Skull Bash(Cat Form); Skull Bash(Bear Form)

Mouseover Charge 4.0.6

This macro will cast the appropriate Feral Charge spell.

Breakdown

  • If mousing over a target, it will be chosen as the target of the charge, otherwise, this will check to see if you currently have a target. If you don't, this will fail. A mouseover target has priority over your currently selected target.
  • If not in Cat Form or Bear form, this macro will Shapeshift to Cat Form.
  • If in Cat Form or Bear From, this will cast the appropriate Charge Spell.
  • If in Cat Form after performing a charge, the next use of this macro will cast Ravage

Note:

  • To be able to benefit from the free ravage after a Feral Charge in Cat Form, you will need the Stampede talent.
#showtooltip
/castsequence [nostealth, nostance:1/3] Cat Form(Shapeshift); [stance:1,@mouseover,exists,harm,nodead][stance:1,@target] Feral Charge(Bear Form); [@mouseover,exists,harm,nodead][@target] Feral Charge(Cat Form), Ravage!

Tiger's Fury / Enrage / Berserk 4.0.6

This macro will cast Tiger's Fury in Cat Form, Enrage in Bear form or Berserk if shift is held.

/cast [modifier:shift,stance:1/3] Berserk; [stance:3]Tiger's Fury; [stance:1]Enrage

Feral (Cat)

  • These macros will shapeshift to Cat Form if you are not in Cat form
  • Most of these macros will cast Prowl if you are not in combat and not already prowling.
  • They are intended to be spammable buttons to be used with an interface setup which does not page.

Maim 4.0.6

This macro will cast Main.

Note:

  • If you are not in Cat Form and have no combo points, using this macro will Shapeshift to Cat Form, but will fail to cast Main.
  • The code of this macro serves as a base for most of the Cat Form macros presented here. It can be used with almost any of Cat Form's spells.
#showtooltip Maim(Cat Form)
/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); Maim(Cat Form)

Mangle / Ravage 4.0.6

This macro will cast Mangle (or Ravage, if prowling).

#showtooltip [stealth] Ravage(Cat Form); Mangle(Cat Form)
/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Ravage; Mangle(Cat Form)

Shred/Pounce 4.0.6

This macro will cast Shred (or Pounce, if prowling).

#showtooltip [stealth] Pounce(Cat Form); Shred(Cat Form)
/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Pounce(Cat Form); Shred(Cat Form)

Night Elf Pounce 4.0.6

This macro will cast Pounce if prowling. While in combat, the first use of this macro will cast Shadowmeld, the second will cast Pounce.

Breakdown

  • If you are in combat, Shadowmeld will be cast.
  • If you are Shadowmelded or Prowling, Pounce will be cast.
  • This macro can also be used to re-stealth mid fight. Be aware that it does take about half a second for the UI to detect that you are out of combat once Shadowmeld has been cast. This macro works much better as an in-combat Pounce, because the UI is much faster to detect stealth, and Shadowmeld does not burn the Global Cooldown. You may have to press this button a few times before you enter prowl. You will want to put some distance between you and your opponent. You will also want to make sure that you do not have any dots on you before you attempt this. Make sure you do not move until you are prowling.

Notes

  • This macro is aimed at Night Elves. If you aren't a Night Elf, I would recommend using the Shred/Pounce version of this macro.
  • This macro will also work with ravage, although you will have to be behind the target before you Shadowmeld, in order to be able to ravage.
#showtooltip
/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [nostealth, combat] Shadowmeld(Racial); [stealth] Pounce(Cat Form)

Charge -> Ravage4.0.6

This macro will cast Feral Charge and then follow with Ravage.

Notes

  • These macros are intended to be used with the talent "Stampede" to benefit from the free Ravage after a charge.
  • The ! after Ravage is required for these macros to work properly. In your spellbook Ravage is a single spell, but the UI sees Ravage and Ravage! as 2 different spells. Ravage is only usable while stealthed, and Ravage! is usable while the Stampede buff is up.

Charge -> Ravage

#showtooltip
/castsequence [nostance:3] Cat Form(Shapeshift); reset=10 [@mouseover, exists, harm, nodead][@target] Feral Charge(Cat Form), Ravage!

Pounce/Charge -> Ravage

  • Same as the above, but with the added twist that it will cast Pounce instead if Stealthed.
#showtooltip
/castsequence [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Pounce(Cat Form); reset=10 [@mouseover, exists, harm, nodead][@target] Feral Charge(Cat Form), Ravage!

Feral (Bear)

Notes

  • Theses macros will shapeshift to Bear Form if you are not in Bear form
  • They are intended as spamable buttons to be used with an interface setup which does not not page.

Bash- 4.0.6

This macro macro will shapeshift to Bear Form if not in bear form and cast Bash.

#showtooltip Bash
/cast [nostance:1] Bear Form(Shapeshift); Bash

Taunt - 4.0.6

This macro will shapeshift to Bear Form if not in bear form and cast Growl.

#showtooltip Growl(Bear Form)
/cast [nostance:1] Bear Form(Shapeshift); Growl(Bear Form)

Gowl / Chalenging Roar - 4.0.6

This macro will shapeshift to bear form if not in bear form and cast Growl or Challenging Roar if shift is held.

#showtooltip
/cast [nostance:1] Bear Form(Shapeshift); [mod:shift] Challenging Roar; Growl

Survival - 4.0.6

This macro will use all of your survival cooldowns with one press.

Notes

  • This macro is not optimal. In most situations, survival cooldowns are best staggered in order to extend your survival time.
  • All 3 abilities will activate simultaneously.
  • You may want to add a /use 13 or /use 14 line to this macro if you have a tanking trinket.
  • If you have potions, or healthstones at your disposal, you may want to add a /use line for those.
#showtooltip Frenzied Regeneration(Bear Form)
/cancelaura Enrage
/cast Barkskin
/cast [stance:1] Enrage(Bear Form); Bear Form(Shapeshift)
/cast [stance:1] Survival Instincts(Cat or Bear Form)
/cast [stance:1] Frenzied Regeneration(Bear Form)

Moonkin

Wild Mushroom 4.0.6

This macro will cast wild mushroom. When shift is held, it will detonate the mushrooms.

#showtooltip
/cast [mod:shift] Wild Mushroom: Detonate; Wild Mushroom

Call out Innervate to Party/Raid respectively 3.1.1

#showtooltip 
/stopmacro [nohelp,dead] 
/run c="Innervating %t"if UnitInRaid("player")then SendChatMessage(c, "RAID")elseif GetNumPartyMembers()>0 then SendChatMessage(c, "PARTY")end 
/cast Innervate
  • Use: This macro will send a message to the appropriate channel (raid if you're in a raid, party if you're in a party, or no message at all if you're soloing) declaring who it is that just got your innervate spell.
  • Will send message even if self-cast or cast does not go off due to range or skill being on cooldown.

Cyclone / Roots 3.1.1

#showtooltip
/use [mod:alt] Entangling Roots; [mod:shift] Cyclone; [target=focus, exists] Cyclone; Cyclone
  • This macro is very imperfect. Please improve or preferably give alternatives.

Thorns 4.0.6

This macro casts thorns on the most apropriate target.

Breakdown

  • In order of priority, cast Thorns on...
    • Friendly mouseover
    • Friendly focus
    • Friendly target
    • Friendly mouseover's target
    • Friendly focus' target
    • Friendly target's target
    • Yourself

Notes

  • Depending on your use of this macro, you might want to remove some target options or reorder them.
#showtooltip Thorns
/cast [@mouseover,help][@focus,help][help][@mouseovertarget,help][@focustarget,help][@targettarget,help][@player] Thorns

Resto

A lot of macros in this section make use of mouseover. The mouseover target is simply a target which is under your mouse pointer. This can be the frame of any friendly unit in your UI, or a friendly player you are mousing over in your play area. This does not change your current target.

Hover healing

This macro will cast Spell nature healingtouch [Healing Touch] either on your mouseover target, your target, or yourself.

Notes

  • This macro can be used as a template for any healing spell you might want to cast as a mouseover.
/cast [target=mouseover,help,nodead][help][target=player] Healing Touch

Rebirth / Revive

This macro will cast the appropriate resurrection spell depending on if your in combat or not.

Note

  • You can announce which target you are resurrecting by adding the following line. /say I am resurrecting %t Do note that <no target> will be listed when you are simply mousing over the target you want to res.
#showtooltip
/cast [@mouseover,help,combat][help, combat] Rebirth ; [@mouseover,help][help] Revive

Multibox Battle Rez Macro 4.0.1

#showtooltip Rebirth()
/stopcasting
/target [target=Player1, dead] [target=Player2, dead] [target=Player3, dead] [target=Player4, dead]
/castsequence [exists,noharm,dead] reset=600 Rebirth(),,
1st line: Forces the UI to show the Rebirth tooltip (the thing that pops up when you hover your mouse over a -spell/item/etc)
2nd line: Stops any spellcasting in progress
3rd line: This is the targeting line, it automatically cycles through my guys and finds the 1st dead one on the list, then selects him
4th line: Before casting the spell and wasting a precious 10min CD for a brez, it makes sure the target exists, is friendly, and is, in fact, actually dead and not just pretending.

4th line: the reset timer is set to 10 minutes and it's put on a cast sequence so that each of the 3 guys i have it on casts it in order

1st guy: Rebirth(),,
2nd guy: ,Rebirth(),
3rd guy: ,,Rebirth()

What this does is cause each of the different druids to cast nothing and move on to the next "spell" in the cast sequence, or cast Rebirth

In a nutshell, you press one button when one of your guys keels over and it auto-selects, auto-cast, and auto-cycles all in one button press. If you have time to set it up or have a consistant 5/10/25 man group, you can replace the Player# names with your group members for a quick brez.

OLD MACROS BELOW

The macros below this line have not been validated to work in 3.1. Use at your own risk.

General Feral Macros for version 3.1

MetaShifting Macro

  • Preparing:

For properly working you need to clear 4-5 action buttons for that metamacro.

  • Main Macro:
/click [nomodifier]MultiBarLeftButton1
/click [mod:shift]MultiBarLeftButton2
/click [mod:ctrl]MultiBarLeftButton3
/cancelform [mod:alt]

Note: Place that macro at any useful action slot and bind any button w/o any modification like "shift+/ctrl+/alt+". I've use side-mouse button for myself (button4/button5).

  • NoMod Macro:
/use [stance:3]Feral Charge - Cat
/use [stance:1]Feral Charge - Bear
/use [nostance:1/3]!Cat Form

Note: Place that macro at 1st slot of left side-actionbar (4th in interface settings). Otherwise you need to change 1st line in Main Macro (MultiBarLeftButton1).

  • Mod:Shift Macro:
/use [stance:1]!Cat Form
/use [nostance:1]!Dire Bear Form

Note: Place that macro at 2nd slot of left side-actionbar (4th in interface settings). Otherwise you need to change 2nd line in Main Macro (MultiBarLeftButton2).

  • Mod:Ctrl Macro:
/use [nocombat]!Travel Form
/use [stance:1]!Dire Bear Form
/use [stance:2]!Aquatic Form
/use [stance:3]!Cat Form

Note: Place that macro at 3rd slot of left side-actionbar (4th in interface settings). Otherwise you need to change 3rd line in Main Macro (MultiBarLeftButton3).

  • Optional: UserFriendly Macro:
#showtooltip [mod:ctrl]Travel Form;[stance:3,mod:shift]Dire Bear Form;[stance:3]Feral Charge - Cat;[stance:1,mod:shift]Cat Form;[stance:1]Feral Charge - Bear;[mod:shift]Dire Bear Form;Cat Form;
/click MultiBarLeftButton4

Note: It's a interface part of meta macro =). If you planing to use that macro, then you need replace a Main Macro to 4th slot of left side-actionbar (4th in interface settings). Otherwise you need to change 2nd line in UserFriendly Macro (MultiBarLeftButton4).

Description: If you are in any forms exept bear and cat, you'll be shifted in cat by clicking macro w/o mods. If you are in cat or bear form, then clicking w/o mods charge you at enemy target. If you hold shift in cat or bear form that'll shift you in another form: Cat -> Bear or Bear -> Cat. At any cases if you hold control mod macro shift you in travel form if you are not in combat, otherwise you'll be shifted in cat form. And one more: clicking macro in combat with control makes you powershift at same form (bear/aquatic/cat) except tree/moonkin.

  • For more information about MultiBarLeftButton's look at Making a macro page.
  • Focus: Universal
  • Validated: 3.1

Shift out and Heal instantly

Will shift you out, equip healing weapon + healing idol and toss out Lifebloom or whatever you prefer. Ideally a feral pvp'er/dps'er would have one for Lifebloom and/or Regrowth and/or Healing Touch and/or Nourish as you may find yourself running and healing with and without the Predator's Swiftness buff.

/showtooltip
/equip [mod:alt] Lupine Longstaff; Icecore Staff
/equip [mod:alt] Idol of Mutilation; Deadly Gladiator's Idol of Tenacity
/stopmacro [mod:alt]
/use [mod:shift] Regrowth
/use Lifebloom
  • Use: Press once to shift out of form and equip max healing weapon+idol and toss Lifebloom (or with Shift to toss Regrowth). Press with Alt to make sure you're back in dps weapon/idol. Adjust names of weapon and idol of course. The /stopmacro line is there to make sure you don't shift out and toss Lifebloom when you're just trying to re-equip your main dps gear.

Cat Feral Macros for version 3.1

Cat Anti-Cat/Rogue Opener a.k.a. "Ghetto Sap"

#showtooltip
/cleartarget [noexists, stealth]
/targetenemy [noexists]
/use [stealth] Pounce; Rake
/use [nostealth] 10
/cleartarget [noexists, stealth]
  • Will Pounce anything in range but clear ranged targets, fire up hand tinker if not stealthed and use Rake out of stealth. Spam this when searching for that elusive rogue or cat. Not entirely sure how it works, but it does. Starmist credit for the idea, Coldbear for the successful addition of Rake. Might be a few too many modifiers, but ...yeah.

Cat Start

#showtooltip
/castsequence [btn:2,target=player] reset=6 Mark of the Wild, Thorns, Nature's Grasp, Cat Form, Prowl;[btn:1,target=player] reset=6 Lifebloom, Rejuvenation, Regrowth,Nature's Grasp, Cat Form,Prowl

In Battle Grounds I died a lot so I designed this macro for easy one button startup. If you right click, the sequence gives you your Mark, Thorns, Nature's Grasp, Cat, and if you want, Stealth. If you left click, it prepares you for a battle by giving you a few heals over time, Nature's Grasp, then Cat Form, and finally stealth, so you can attack and for up to 21 seconds get healing while you fight. Both reset after 6 seconds, basically as soon as you are through with them. The second one costs a lot of Mana, but a good battle last a while and you gain mana very quickly while fighting, if you spec right, such that after the battle you are usually in good shape. Also, if you do not change forms during the fight, you really could care less how much Mana you have at the start of the battle.

  • Focus: PVP
  • Validated: 3.1

Cat "Battle-in-a-Button"

#showtooltip
/castsequence [stealth] Pounce; reset=target Rake, Mangle (Cat)(),Savage Roar,Mangle (Cat)(),Mangle (Cat)(),Rake,Rip,Mangle (Cat)(),Mangle (Cat)(),Rake,Ferocious Bite,Mangle (Cat)(),Mangle (Cat)(),Rake,Mangle (Cat)(),Maim,Mangle (Cat)()

This is a complete sequence for a battle. It starts with Pounce if you are in stealth, otherwise it steps through a sequence of moves designed to get combo points and give effects. I tried to fill the time between rake's to account for its cool down. The first power is Savage Roar, to give 30% more attack power. If you see the target will give a long battle then you can use other keys before you get to the roar to add more points. Usually I have 3 points which leads to 24 seconds of extra attack power and that is longer than most battles for me, but some elites lead me to want all five points prior to the roar so I click three times, two if I was not stealth, then use other buttons to add points as needed, then continue on the macro for a maximum 34 second roar buff. Next we build up for Rip, for added damage over time. (It is really nice to see mangle, rake, and rip all going on target at the same time.) If they are still alive after this, then we build up for Ferocious Bite, usually non-elite targets are dead before or at this point. Finally we build up for Maim, a finishing move to stun them and let you watch them bleed, do a little healing before restarting from the beginning, or run away if you think they are too much for you to handle. (If they lived this long then they are tough or you are fighting things too high for your level). The macro will start all over again. I tried to ensure that for every mangle there was a bleed effect present for it to enhance. If you are in stealth and start the battle with a pounce, then rake, when you mangle you will have two separate bleed effects going on. It is useful to have separate shortcuts for the maim, rip, or bite as this macro cannot account for misses, dodges, or parries; and you can find yourself with five points collected and three or more moves to the next finishing attack, wasting potential point build up. You can substitute Claw for Mangle, if you do not have the mangle talent yet, but claw costs more and does less damage. Another important button is any ability to get a point, as sometimes you may find yourself at a power ability and no points, do to using another power or having the point building moves being missed, dodged, or parried; giving you the error "That ability requires combo points," which will block the rest of the macro. I have Maim set up as a hot key to stop spell casting if I see them trying to heal, which uses up my points and sometimes that hinders the macro and forces me to earn extra points before proceeding.

  • Focus: PVE
  • Validated: 3.1

3.1 Restoration Macros

Smart Rez with smart calling

#showtooltip 
/stopmacro [nohelp,nodead] 
/run c="Resurrecting %t"if UnitInRaid("player")then SendChatMessage(c, "RAID")elseif GetNumPartyMembers()>0 then SendChatMessage(c, "PARTY")end 
/cast [combat] Rebirth ; Revive
  • Use: If you're in combat, casts your Battle Rez, otherwise casts your normal rez, and then picks the appropriate channel to announce your rez target to (raid if you're in a raid, party otherwise) The calling is a little buggy if you're targetting someone who already released, not much can be done to get around that.
  • Works in 3.1.1
  • Does not work on players who have released.

Tank Died/Panic

#showtooltip Rebirth
/castsequence reset=600 Nature's Swiftness, Rebirth
/run c="Don't release! I got ya."if UnitInRaid("player")then SendChatMessage(c, "RAID")elseif GetNumPartyMembers()>0 then SendChatMessage(c, "PARTY")end 
  • Simply casts Nature's Swiftness and Rebirth back to back, giving you instant battle rez, and announces it using a clipping of the rez macro up there.
  • Tested in 3.3.0

Healing

Situation-Appropriate Resurrection, tell via /w to the rezee

This macro will send a tell to the player you have your mouse over, this is great for seeing if the dead player is online, you will still need to click the dead player to resurrect them.

#showtooltip
/script SendChatMessage("WTS out of combat res, only 100G !!!", "WHISPER", nil, UnitName("mouseover"));
/cast [combat] Rebirth ; Revive

you free to change the message send by editing "WTS out of combat res, only 100G !!!" just leave the "" in the macro :) You can also add in

/say I am resurrecting %t

at the end if you wish :)

Nature's Swiftness + Healing Touch - without global cooldown

/stopcasting
/cast Nature's Swiftness
/cast [target=player] Healing Touch

Omit [target=player] to heal your target instantly instead of yourself. Whatever spell you might be casting at the time you hit this button will be canceled and this emergency heal will be an instant one.

Another version of this macro could be:

/stopcasting
/cast [mod:alt,target=player][help] Nature's Swiftness
/castsequence [mod,target=player][help] reset=25/combat Healing Touch, Rejuvenation, Swiftmend, Regrowth

Here the emphasis is on healing a friendly target, but the player only when a modifier (ALT) is used. While Nature's Swiftness cools, Rejuvenation/Swiftmend and Regrowth serve as backup emergency heals.

Lifebloom / Rejuvenation rotation

#showtooltip Lifebloom
/castsequence [modifier:alt,target=player][target=mouseover, exists][] reset=7 Lifebloom, Rejuvenation, Lifebloom

Macro can be cast on mouseover target, target, or alt-self. This macro functions as a way to have one button for the heal rotation of Lifebloom/Rejuvenation. If you click it:

  • 1st time: casts Lifebloom1
  • 2nd time: casts Rejuvenation
  • 3rd time: casts Lifebloom2
  • (cast sequence resets)
  • 4th time: casts Lifebloom3
  • NOTE: If you wait 7 seconds the macro resets so you can start the process over again.

Rejuvenation and Swiftmend

#showtooltip Swiftmend
/castsequence [exists,help] reset=12/target Rejuvenation, Swiftmend
/stopmacro [exists,help]
/castsequence [modifier:alt,target=player][target=mouseover, exists][] reset=12 Rejuvenation, Swiftmend

Macro can be cast on mouseover target, target, or alt-self. Macro casts Rejuvenation on target, then when clicked again for same target will cast Swiftmend(If no cooldown).

Lifebloom on focus' target

#showtooltip Lifebloom
/focus [target=focus,exists,nodead] focus; [harm] target
/cast [target=focustarget] Lifebloom

This macro is useful for quickly reacting to raid damage on fights like Aran where the kill target randomly selects and damages members of a party. Just hit this macro each time you see the target of your focus change. If you don't have a focus at first, it will be set to your target.

Healing against Anzu (epic Flight Form quest)

#showtooltip Rejuvenation
/target [modifier:shift] Eagle Spirit; [modifier:ctrl] Falcon Spirit; [modifier:alt] Hawk Spirit; party1
/cast [modifier] Rejuvenation (Rank 1); Rejuvenation
/targetlasttarget

This macro can temporarily replace your usual Rejuvenation macro against Anzu. Hold shift to target the Eagle Spirit, control for the Falcon, and alt for the Hawk. This will cause the macro to cast Rejuvenation rank 1. Without a modifier, it will target your party leader (usually the tank, to mark your opponents) and cast your max rank Rejuvenation.

Feral

Tracking and gathering

/castsequence [nocombat, form:3] reset=combat Track Humanoids, Find Herbs, Find Minerals
/castsequence [nocombat, noform:3] Find Minerals, Find Herbs

The Druid has one tracking ability that can be selected: this can, however, put a dint in your gathering prospects, and only be cast in cat form.

"form:3" checks can remove the track humanoid when not in cat form. "reset=combat" changes it so that after a combat, it automatically goes back to track humanoids first, no matter what was previously cast (so you can see if any others are around).

Bear Form spammable attacks

/cast Maul
/castrandom Mangle - Bear, Mangle - Bear, Lacerate, Faerie Fire (Feral) ()

Why use Mangle twice? Mangle has a six second cooldown and should always be used when available. Lacerate, once it stacks to five, should only be used occasionally to keep the DOT up. Use this macro carefully; in a non-boss fight you won't be generating enough rage to get all these attacks off. Some people remove Faerie Fire and press it manually to ensure that the button does some damage with every press.

"Basic Bear Tanking Macro" from Karakye <Wrought from Ruin>'s Meatshield Guide:

#showtooltip
/castsequence reset=4 Mangle - Bear, Lacerate, Lacerate, Lacerate
/startattack

...will Mangle if the cooldown is up on it, if not do nothing. After Mangle's trigger of the 1.5 sec GCD, it will cast Lacerate up to 3 times as long as you hit the macro at least once every 4 seconds, then reset to Mangle again.

The reset time of 4 seconds was selected after much field testing. Change the reset number to 2, 3 or 4 and try it out on non-dangerous mobs to see what works for you. Also remember that you will tank multiple mobs, and spamming Swipe isn't always the answer to that, so you might need more control over which attack to use - Mangle, Lacerate, Swipe or Maul.

You may also wish to take off one Lacerate, so that the macro resets after just two Lacerates.

Bear Form Single Button Tanking

/castsequence [btn:1] reset=6/target Mangle - Bear, Lacerate, Lacerate
/cast [btn:2] Swipe
/cast Maul

Left click for single target tanking, right click to generate threat on multiple targets. Great for beginning feral tanks who cant seem to generate threat.

Offensive Spellcasting

All-purpose Force of Nature macro

 #showtooltip Force of Nature
/cast [nopet] Force of Nature
/click [pet] PetActionButton8
/click [pet] PetActionButton1

The first click causes you to target where you want to summon them. After that, all subsequent presses of this button sets them to aggressive and causes them to attack your target, or if you forget, since they are set on aggressive, they attack any nearby hostile target.

Root, DOT, debuff

/castsequence reset=target Entangling Roots, Starfire, Moonfire

Moonfire has a slight chance to break Entangling Roots. The order of the two could be reversed, but this gives the mob time to Charge, cause spell pushback, or worse, prevent a life-saving spell. Despite these risks, this is a powerful Balance opener:

/castsequence reset=target Starfire, Moonfire, Entangling Roots, Insect Swarm

Barkskin + Hurricane

/stopcasting
/cast Barkskin
/cast Hurricane

Spell nature stoneclawtotem [Barkskin] does not longer trigger the global cooldown, so it can be cast simultaneously with Spell nature cyclone [Hurricane].

External links

The Druid forums at the Blizzard official web site have an excellent thread (continued here and here) full of macros for many more situations. Feel free to browse and bump for a sticky.