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In [[World of Warcraft]]:
 
In [[World of Warcraft]]:
 
# A time increment used for ''over time'' effects ([[Channeling]], [[DoT]], [[HoT]], etc.):
 
# A time increment used for ''over time'' effects ([[Channeling]], [[DoT]], [[HoT]], etc.):
  +
#* 1 tick is every time the spell's overtime affect happens.
#* 1 Tick = 2 Seconds for most spells.
 
#* Exceptions include the channeled spells [[Hurricane]], [[Blizzard]], [[Arcane Missiles]], [[Mind Flay]], and the non-channeled spell [[Lifebloom]] with 1 second ticks, healing ([[HoT]]) spells including [[Renew]], [[Rejuvenation]], and [[Regrowth]] with 3 second ticks, and eating/drinking, which usually has 3 second ticks.
 
 
# The bronze [[drake]] '''[[Tick (drake)|Tick]]''' guarding the [[Caverns of Time]] together with [[Chronalis]] and [[Occulus]].
 
# The bronze [[drake]] '''[[Tick (drake)|Tick]]''' guarding the [[Caverns of Time]] together with [[Chronalis]] and [[Occulus]].
   

Revision as of 16:16, 5 March 2008

In WoW:

In World of Warcraft:

  1. A time increment used for over time effects (Channeling, DoT, HoT, etc.):
    • 1 tick is every time the spell's overtime affect happens.
  2. The bronze drake Tick guarding the Caverns of Time together with Chronalis and Occulus.

In Not-WoW (aka Real-Life):

Not specific to World of Warcraft, but sometimes used to describe time increments, a tick can have a few meanings:

  1. From Jargon at Speechcode.com: Interval of time; basic clock time on the computer. Typically 1/60 second. See http://www.speechcode.com/jargon/jargon.info.Jiffy.html JIFFY].
  2. From Wikipedia: In computing, the duration of one tick of the system timer interrupt. Typically, this time is 0.01 seconds.

Note: 1/60 = 0,01(6).