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In [[World of Warcraft]]: |
In [[World of Warcraft]]: |
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# A time increment used for ''over time'' effects ([[Channeling]], [[DoT]], [[HoT]], etc.): |
# A time increment used for ''over time'' effects ([[Channeling]], [[DoT]], [[HoT]], etc.): |
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+ | #* 1 tick is every time the spell's overtime affect happens. |
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− | #* 1 Tick = 2 Seconds for most spells. |
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− | #* Exceptions include the channeled spells [[Hurricane]], [[Blizzard]], [[Arcane Missiles]], [[Mind Flay]], and the non-channeled spell [[Lifebloom]] with 1 second ticks, healing ([[HoT]]) spells including [[Renew]], [[Rejuvenation]], and [[Regrowth]] with 3 second ticks, and eating/drinking, which usually has 3 second ticks. |
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# The bronze [[drake]] '''[[Tick (drake)|Tick]]''' guarding the [[Caverns of Time]] together with [[Chronalis]] and [[Occulus]]. |
# The bronze [[drake]] '''[[Tick (drake)|Tick]]''' guarding the [[Caverns of Time]] together with [[Chronalis]] and [[Occulus]]. |
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Revision as of 16:16, 5 March 2008
In WoW:
- A time increment used for over time effects (Channeling, DoT, HoT, etc.):
- 1 tick is every time the spell's overtime affect happens.
- The bronze drake Tick guarding the Caverns of Time together with Chronalis and Occulus.
In Not-WoW (aka Real-Life):
Not specific to World of Warcraft, but sometimes used to describe time increments, a tick can have a few meanings:
- From Jargon at Speechcode.com: Interval of time; basic clock time on the computer. Typically 1/60 second. See http://www.speechcode.com/jargon/jargon.info.Jiffy.html JIFFY].
- From Wikipedia: In computing, the duration of one tick of the system timer interrupt. Typically, this time is 0.01 seconds.
Note: 1/60 = 0,01(6).