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Thor Modan

Thor Modan

Thor Modan is a dwarven settlement located in the Grizzly Hills of Northrend. The ancient home of the iron dwarves, the architecture of the area is very similar to the Alliance Dwarven city of Ironforge; even down to the statue of Modimus Anvilmar at the end of the entrance hallway. Much of the main interior of Thor Modan is in ruins. Iron Dwarves work with severe determination to repair the constant damage that is being done by an army of nature giants who constantly barrage the area with huge boulders and entire trees which have been ripped from the ground. Adventurers who come upon Thor Modan first will see a fierce battle between the Earthen and the Iron Dwarves. The Iron Dwarves are defending the territory and sending powerful stone golems out to engage the marauding Earthen.

The Earthen are recognised as friendly towards a member of the Alliance and much of the questing that takes place here involves helping with the attack on Thor Modan. As the discerning adventurer delves deeper into Thor Modan, the trappings and belongings can be seen strewn across the landscape. Journal pages and in a few cases - corpses of unfortunate explorers can be seen laid out across the landscape.

Alliance adventurers who quest in this region will assist the Explorer's League in retrieving excavation information from fallen League members who ventured in and never came out. In addition assistance can be given to the earth giant - Kurun - A towering figure of rocks and trees standing on the highest point that looks out over Thor Modan. Kurun and his army of giants is in desperate need of assistance to thwart the Iron Dwarves and their nefarious movements.

The purpose of the Ironforge dwarf Explorer's Guild excavations, is spurred by their search for more information on the titans and the origin's of their race. The little town looks like it was thrown together, which it was. Mismatched tents stand between rough wooden shacks and the occasional stone hut, and streets veer wherever someone has settled in their path. The expedition leaders slowly correct the settlement’s haphazard construction, replacing the temporary buildings with permanent ones and straightening the paths, but they’ve still got a ways to go. It isn’t surprising, since they’re more interested in digging for old dwarven relics than in setting up shop. Furbolgs attack frequently, so the camp has walls up now and a guard in place. That at least gives it some shape.Template:Cite

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