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; {{questlong||80|Going Bearback}}
 
; {{questlong||80|Going Bearback}}
  +
You go to Brijana. She does have a task to prove yourself: Ride [[Icefang]] down the [[Valley of Ancient Winters|valley]] and back, burning [[Frostworg]]s and [[Frost Giant]]s alike.
  +
  +
You prepare yourself, and hop on Icefang's back. He apparently knows where he wants to go, and goes there without your direction. You take advantage of that to inflict pain and suffering among the foes of the Hyldnir. Brijana is satisfied with your performance, but not yet ready to help you get your bear.
  +
 
; {{questlong||80|Cold Hearted}}
 
; {{questlong||80|Cold Hearted}}
  +
Instead, she has another mission for you. The Frost Giants are holding a number of the Hyldnir prisoner, frozen in blocks of ice. This is not a proper end for a warrior! Your task is to free a number of proto-drakes from the chains that hold them, load them up with Brunnhildar prisoners, and return them home.
  +
  +
And isn't that the wild ride? You take your own flying mount out to [[Dun Niffelem]] time and again, releasing the shackles on a proto-drake, and directing the drakes to break the ice blocks to free the prisoners. All the while, giants are throwing their clubs at you, forcing you to dodge, weave, duck, and sometimes just take it on the wing. Still, eventually, you've returned a large number of Hyldnir to Brunnhildar.
  +
 
; {{questlong||80|Deemed Worthy}}
 
; {{questlong||80|Deemed Worthy}}
  +
That, Brijana declares, is a glorious feat! (And rightly so, in your own humble opinion.) She directs you to speak to [[Astrid Bjornrittar]], back in the village, and tell her of your accomplishments.
  +
 
; {{questlong||80|Making a Harness}}
 
; {{questlong||80|Making a Harness}}
  +
Astrid, of course, is more than happy to tell you that the reward for a job well done is another job. In this case, that you've got to make a harness before you can ride your bear. And she knows just where to find some hides that will do.
  +
  +
Following her directions, you fly down the cliffs south of Brunnhildar Village and find scattered groups of Yeti. You don't have to kill many to get enough hides, but you do have to watch your step. Fortunately, you don't tumble over the cliffs to an ignominious death.
  +
  +
You give her the hides, and she puts together a harness for you from them.
  +
 
; {{questlong||80|The Last of Her Kind}}
 
; {{questlong||80|The Last of Her Kind}}
  +
Now, what you need is the bear itself. Astrid directs you to the [[Hybernal Cavern]], where the Brunnhildar have traditionally gotten their bears (before breeding them in captivity). At the caverns, you will need to find an [[Icemaw Matriarch]]. She warns you, though, that the cave has recently been overrun by [[jormungar]], and most of the wild bears have been killed.
;* Side quest: {{questlong||80|The Slithering Darkness}}
 
  +
  +
:''as an aside, she asks you to kill a number of the [[Ravenous Jormungar]] while you're there.''
  +
  +
You venture into the caverns. It's nice that Astrid offered you a bounty on the jormungar, as you can barely move without tripping over them. You slaughter your way in to the back of the cave and find one last, [[Injured Icemaw Matriarch|Icemaw Matriarch]], albeit injured. You harness her up, and head out of there.
  +
 
; {{questlong||80|The Warm-Up}}
 
; {{questlong||80|The Warm-Up}}
 
; {{questlong||80|Into the Pit}}
 
; {{questlong||80|Into the Pit}}

Revision as of 22:52, 2 April 2010

NeutralThe Sons of Hodir
Level range 79-80
Zones The Storm Peaks

The Sons of Hodir quest chain is perhaps the longest continuous quest chain in World of Warcraft. You must complete a large portion of the quest chain to gain access to the Sons of Hodir reputation faction.

To complete even the first quest in this chain, you must either:

The Sons of Hodir

An Ambushed Expedition

N [79] They Took Our Men!

Arriving at K3 in The Storm Peaks, you find yourself petitioned by a distressed goblin. Gretchen Fizzlespark tells you she was part of an expedition into the mountains that was attacked by odd, blue skinned Vrykul. The Vrykul captured all of the men, but released all of the expedition's women. You agree to get them back.

You fly to Sifreldar Village, and observe the hyldnir there. You find that many of them carry keys to the cages in and around Sifreldar. You kill a few hyldnir for their keys, and liberate the goblins held prisoner. While you're doing this, you remember that Gretchen also mentioned that the Hyldnir also took a fair amount of the expedition equipment. Thoughtfully, you pick up what you can find of it to take back with you.

N [79] Leave No Goblin Behind

Reporting back to Gretchen, you discover that you missed one. Specifically, Zeev, Gertchen's brother. Gretchen asks you to look around The Forlorn Mine, since that seems to be where they send a lot of their captives to work.

The crone's bargain

N [79] The Crone's Bargain

While you don't immediately find Zeev, you do find something else unusual: a female captive. She accosts you, guessing correctly that you are looking for the new prisoner.

She introduces herself as Lok'lira, and offers you a deal: She'll help you get Zeev back, if you help her escape. She intends to put an illusion over you, so that you appear to be one of the Hyldnir. To do that, she needs her set of runes, currently held by one Overseer Syra.

You hold no particular love for the Hyldnir, so it is no great moral quandary to slay Syra and retrieve the runes.

Upon completing this quest, you are given the seeming of a Hyldnir. The illusion only applies if you are in humanoid form. Also, NPC Hyldnir in Sifreldar Village, the Forlorn Mine, and Brunnhildar Village who formerly regarded you as hostile will now be friendly regardless of whether the illusion currently applies or not.
N [79] Mildred the Cruel

Lok'lira intends that you ingratiate yourself with the mine supervisor, Mildred the Cruel. You are to 'lend a hand', and do what she asks of you until she trusts you with the keys to Lok'lira's shackles.

N [79] Discipline

Mildred has been expecting a new Overseer (presumably to replace the one you slew earlier). She sets you to administering discipline to the male Vrykul toiling in the mines. Charming. Necessary, though, if you are to free Lok'lira.

N [79] Examples to be Made

If you had any qualms about the last job, you'll be having more bout the next one. Mildred has found the leader of the frykul resistance in the mines: one Garhal. She wants you to slay him in front of the other males, to make a lesson of him.

Your hope of rescuing Zeev rests on freeing Lok'lira, and balking at this point can only look suspicious. You find Garhal only a short distance away, in a stand off between two of his cronies and two guards. You send him to whatever eternal reward he was destined for, and return to Mildred.

N [79] A Certain Prisoner

Even Mildred (whose own ekename is "the Cruel") acknowledges that you are without mercy. She has found yet another task for you: kill off Lok'lira. Naturally, this involves the shackle keys you've been after all this time.

N [79] A Change of Scenery

You quickly take the keys to Lok'lira, and set her free. She's eager to get out of the mines, but you have to leave separately, to avoid suspicion. (You were told to kill her painlessly. She is gone from the mine. As long as you don't have to show anyone a body, no problem!)

N [80] Is That Your Goblin?

You make your own way to the eastern end of the mine, leading to Brunnhildar Village. There you meet with Lok'lira, who is sporting a look much like your own illusion.

And it seems you've arrived in the nick of time, too. It seems he's about to be spitted by one of the Hyldnir. You challenge her to mortal combat (not uncommon at the Hyldsmeet), and 'win' Zeev's freedom.

The Hyldsmeet: A worthy opponent

N [80] The Hyldsmeet

It seems that Thorim, a servant of the titans, had been a guardian of Ulduar and the Terrace of the Makers. However, when Loken killed his wife (Sif), he flew into a rage and lashed out at everyone close. This included the Sons of Hodir. The Hyldnir of Brunnhildar Village took their cue from that, resulting in a war between them and the frost giants lasting to this day. Once he recovered from his rage, Thorim sank into depression, and exiled himself to the Temple of Storms.

The Hyldsmeet is a contest to determine who gets to be Thorium's new wife. Lok'lira had come to Brunnhildr Village in an attempt to participate in the Hyldsmeet, and gain access to the Temple, hoping to get Thorim to pay attention to the world again. The Hyldnir took exception to that, and there you are.

You, by killing the Hyldnir threatening Zeev, have automatically entered the Hyldsmeet. You COULD just skip out now, but with the guardian Thorim brooding instead of guarding, taking action sounds a whole lot more useful to you.

N [80] Taking on All Challengers

Lok'lira directs you to the next round of matches. For that, you need to defeat 6 (other) Victorious Challengers.

The Hyldsmeet: The Bear Pit

N [80] You'll Need a Bear

For the next step, you'll need a Warbear. Lok'lira directs you to Brijana, just past the east end of Brunnhildar village. Prove yourself to her, and you will be on track to getting a war bear of your own.

N [80] Going Bearback

You go to Brijana. She does have a task to prove yourself: Ride Icefang down the valley and back, burning Frostworgs and Frost Giants alike.

You prepare yourself, and hop on Icefang's back. He apparently knows where he wants to go, and goes there without your direction. You take advantage of that to inflict pain and suffering among the foes of the Hyldnir. Brijana is satisfied with your performance, but not yet ready to help you get your bear.

N [80] Cold Hearted

Instead, she has another mission for you. The Frost Giants are holding a number of the Hyldnir prisoner, frozen in blocks of ice. This is not a proper end for a warrior! Your task is to free a number of proto-drakes from the chains that hold them, load them up with Brunnhildar prisoners, and return them home.

And isn't that the wild ride? You take your own flying mount out to Dun Niffelem time and again, releasing the shackles on a proto-drake, and directing the drakes to break the ice blocks to free the prisoners. All the while, giants are throwing their clubs at you, forcing you to dodge, weave, duck, and sometimes just take it on the wing. Still, eventually, you've returned a large number of Hyldnir to Brunnhildar.

N [80] Deemed Worthy

That, Brijana declares, is a glorious feat! (And rightly so, in your own humble opinion.) She directs you to speak to Astrid Bjornrittar, back in the village, and tell her of your accomplishments.

N [80] Making a Harness

Astrid, of course, is more than happy to tell you that the reward for a job well done is another job. In this case, that you've got to make a harness before you can ride your bear. And she knows just where to find some hides that will do.

Following her directions, you fly down the cliffs south of Brunnhildar Village and find scattered groups of Yeti. You don't have to kill many to get enough hides, but you do have to watch your step. Fortunately, you don't tumble over the cliffs to an ignominious death.

You give her the hides, and she puts together a harness for you from them.

N [80] The Last of Her Kind

Now, what you need is the bear itself. Astrid directs you to the Hybernal Cavern, where the Brunnhildar have traditionally gotten their bears (before breeding them in captivity). At the caverns, you will need to find an Icemaw Matriarch. She warns you, though, that the cave has recently been overrun by jormungar, and most of the wild bears have been killed.

as an aside, she asks you to kill a number of the Ravenous Jormungar while you're there.

You venture into the caverns. It's nice that Astrid offered you a bounty on the jormungar, as you can barely move without tripping over them. You slaughter your way in to the back of the cave and find one last, Icemaw Matriarch, albeit injured. You harness her up, and head out of there.

N [80] The Warm-Up
N [80] Into the Pit

The Hyldsmeet: the Drakkensryd

N [80] Prepare for Glory
N [80] Lok'lira's Parting Gift
N [80] The Drakkensryd

Thorim Stirs

N [80] Sibling Rivalry
N [80] Mending Fences (+28,600 The Sons of Hodir)
N [80] The Refiner's Fire
N [80] A Spark of Hope (+28,600 The Sons of Hodir)
N [80] Forging an Alliance (+325 The Sons of Hodir)
Mandatory side quest
  1. N [80] You Can't Miss Him (+97 The Sons of Hodir)
  2. N [80] Battling the Elements (+98 The Sons of Hodir)
N [80] A New Beginning
N [80] Veranus
N [80] Territorial Trespass
N [80] Krolmir, Hammer of Storms (+455 The Sons of Hodir)
Mandatory side quest
  1. N [80] In Memoriam (+325 The Sons of Hodir)
  2. N [80] A Monument to the Fallen (+97 The Sons of Hodir)

Confronting Loken

N [80] The Terrace of the Makers
N [80] The Earthen Oath & N [80] Loken's Lackeys
N [80] The Reckoning
N [80D] Whatever it Takes! (+650 The Sons of Hodir) & N [80D] Diametrically Opposed

Rewards

Summary

  1. N [79] They Took Our Men!
  2. N [79] Leave No Goblin Behind
  3. N [79] The Crone's Bargain
  4. N [79] Mildred the Cruel
  5. N [79] Discipline
  6. N [79] Examples to be Made
  7. N [79] A Certain Prisoner
  8. N [79] A Change of Scenery
  9. N [80] Is That Your Goblin?
  10. N [80] The Hyldsmeet
  11. N [80] Taking on All Challengers
  12. N [80] You'll Need a Bear
  13. N [80] Going Bearback
  14. N [80] Cold Hearted
  15. N [80] Deemed Worthy
  16. N [80] Making a Harness
  17. N [80] The Last of Her Kind
  18. N [80] The Warm-Up
  19. N [80] Into the Pit
  20. N [80] Prepare for Glory
  21. N [80] Lok'lira's Parting Gift
  22. N [80] The Drakkensryd
  23. N [80] Sibling Rivalry
  24. N [80] Mending Fences (+28,600 The Sons of Hodir)
  25. N [80] The Refiner's Fire
  26. N [80] A Spark of Hope (+28,600 The Sons of Hodir)
  27. N [80] Forging an Alliance (+325 The Sons of Hodir)
    Mandatory side quest:
    1. N [80] You Can't Miss Him (+97 The Sons of Hodir)
    2. N [80] Battling the Elements (+98 The Sons of Hodir)
  28. N [80] A New Beginning
  29. N [80] Veranus
  30. N [80] Territorial Trespass
  31. N [80] Krolmir, Hammer of Storms (+455 The Sons of Hodir)
    Mandatory side quest:
    1. N [80] In Memoriam (+325 The Sons of Hodir)
    2. N [80] A Monument to the Fallen (+97 The Sons of Hodir)
  32. N [80] The Terrace of the Makers
  33. N [80] The Earthen Oath & N [80] Loken's Lackeys
  34. N [80] The Reckoning
  35. N [80D] Whatever it Takes! (+650 The Sons of Hodir) & N [80D] Diametrically Opposed