The Dungeons of Dalaran

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This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.
Previous: A Dark Covenant
Next: The Crossing
The Dungeons of Dalaran
Conflict: Curse of the Blood Elves
Campaign: {{{campaign}}}
Date: 25
Place: Dungeons of Dalaran
Outcome: Blood Elf victory

Trapped Scourge

  • Moderate
  • Kassan
  • Heavy
  • Minimal

The Dungeons of Dalaran is chapter 3 of Curse of the Blood Elves. It occurred hours after A Dark Covenant. Prince Kael'thas Sunstrider and his followers had been arrested by the forces of Lord Garithos for allying themselves with the Naga, despite the fact that without their aid, Kael and the blood elves would've been destroyed by Dalvengyr and the Scourge.

First stage

Lady Vashj broke Kael out of his magical prison, were he was held and awaiting execution. Together they released Kael's lieutenants, as well as some of his forces, which not only had to face the Dungeon's jailors, but also creatures once kept by the Kirin Tor for experimentation and the ghosts of the Archmages killed by Arthas during the Siege of Dalaran.

Kael and Lady Vashj were forced to kill Kassan, the Dungeons' warden and an old friend of Kael, in order to reach a dimensional portal, the one opened by Kel'thuzad to release the Burning Legion, and scape to Outland but to do that they needed to buy time holding Garithos at bay while the Blood Elves escaped through the portal.


There is a hidden sheep area inside the gate near the goldmine battlefield, where there is human and trapped undead battling. In order to open the next door inside the sheep area you need to activate the secret code by walking to some of the rising platform in front of each sheep, every time you activate one of the platform, it will make sheep sounds (mbiiii, mbaaaa, mbiuuu) you must stand in each platform by this order: mbaaaa, mbiiii, mbiuuu, then you will hear the sound repeating. After the door is opened there is a question mark that reveal the secret tower defense level: "the crossing" There is some flying sheep on fire circling the question mark, you can kill them but they will not drop anything

If you activate every rune in this level, there is one room that contains an "Arcanite Golem" that shaped like a siege golem but larger and redder body instead of grey, killing this creature will drop a healing rune, but don't be disappointed, there is 3 destructible crate they contain very valuable items: Shamanic Totem (That allows the hero to cast purge without manacost with, i think shorter cooldown, can be sold for 300 gold) Essence of Aszune (That allow the hero to heal itself without manacost, similar to healing potion but never runs out, can be sold for 300 gold) Frost Wyrm skull shield (Adding 2 armor and reduce magic attack by 33%, can be sold for 375 gold)

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