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|prev=[[A Dark Covenant]]
 
|prev=[[A Dark Covenant]]
 
|next=[[The Crossing]]
 
|next=[[The Crossing]]
|conflict=[[Curse of the Blood Elves]]
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|conflict=[[Kil'jaeden's war against the Lich King]]
|date=25
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|campaign=[[Curse of the Blood Elves]]
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|date=2 days after the events of [[A Dark Covenant]], 21 years after the events of [[Warcraft: Orcs & Humans]]
 
|place=[[Dungeons of Dalaran]]
 
|place=[[Dungeons of Dalaran]]
|result=Blood Elf victory
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|result=Blood Elf / Illidan's Forces victory
|side1=*[[Blood Elves]]
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|side1=[[Kingdom of Quel'Thalas]]
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*[[Kael'thas' forces|Blood Elves]]
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**Imprisoned Blood Elves<br>
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[[Illidan's Forces]]
 
*[[Illidan's Naga]]
 
*[[Illidan's Naga]]
|side2=*[[Garithos' Elite Guard|Garithos' Enforcers]]
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|side2=[[Alliance of Lordaeron]]
*[[Dalaran Experiments]]
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*[[New Alliance]]
|side3=[[Scourge|Trapped Scourge]]
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**[[Garithos' Enforcers]]
|commanders1=*Prince [[Kael'thas Sunstrider]]
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***[[Lordaeron Empire]]
*[[Lady Vashj]]
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***[[Kingdom of Ironforge]]
|commanders2=*[[Garithos|Field Marshall Garithos]]
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|side3=[[Burning Legion]]
*Jailor [[Kassan]]&dagger;
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*[[Undead Scourge|Trapped Scourge]]
|commanders3=
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|commanders1=[[Prince]] {{NPC||Kael'thas Sunstrider}}<br>
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{{NPC||Lady Vashj}}
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|commanders2={{NPC||Jailor Kassan}}&dagger;
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*{{NPC||Guard Marcus}}&dagger;
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*{{NPC||Guard Trogdar}}&dagger;
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*{{NPC||Guard Seth}}&dagger;
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*{{NPC||Guard Troy}}&dagger;
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|commanders3={{NPC||Lich King||Ner'zhul}}
 
|forces1=*1 [[Blood Mage]]
 
|forces1=*1 [[Blood Mage]]
 
*1 [[Naga Sea Witch]]
 
*1 [[Naga Sea Witch]]
*[[Blood Elf Lieutenant|Blood Elf Lieutenants]]
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*4 [[Blood Elf Lieutenant]]s
*[[Blood Elf]] [[Spell breaker]]
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*10 [[Blood Elf]] [[Spell Breaker]]s
*[[Blood Elf]] [[Priest|Priests]]
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*4 [[Blood Elf]] [[Priest]]s
*[[Blood Elf]] [[Sorceress|Sorceresses]]
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*1 [[Blood Elf]] [[Sorceress]]
*[[Blood Elf]] [[Archer|Archer]]
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*3 [[Blood Elf]] [[Archer]]
|forces2=*1 Jailor
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|forces2=*1 Human Jailor
*Human [[Footman|footmen]]
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*46 Human [[Footman]]s
*Dwarf [[Rifleman|Riflemen]]
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*18 Dwarf [[Rifleman|Riflemen]]s
*Human [[Knight|Knights]]
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*3 Dwarf [[Mortar Team (Warcraft III)|Mortar Team]]s
|forces3= *[[Ghouls]]
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*12 Human [[Knight]]s
*[[Crypt Fiends]]
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*11 Human [[Elite Guard]]s
*[[Necromancers]]
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*2 [[Lesser Flesh Golem]]
*[[Banshees]]
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*1 [[Flesh Golem]]
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|forces3=*17 [[Ghouls]]
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*1 [[Crypt Fiend]]
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*4 [[Necromancers]]
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*6 [[Banshees]]
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*3 [[Abomination]]s
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*[[Skeletal Warrior]]s
  +
*[[Skeletal Mage (Warcraft III)|Skeletal Mage]]s
 
|casual1=*Moderate
 
|casual1=*Moderate
 
|casual2=*Kassan
 
|casual2=*Kassan
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'''The Dungeons of Dalaran''' is chapter 3 of [[Curse of the Blood Elves]]. It occurred hours after [[A Dark Covenant]]. Prince [[Kael'thas Sunstrider]] and his [[Blood Elf|followers]] had been arrested by the forces of [[Lord Garithos]] for allying themselves with the [[Naga]], despite the fact that without their aid, Kael and the blood elves would've been destroyed by [[Dalvengyr]] and the [[Scourge]].
 
'''The Dungeons of Dalaran''' is chapter 3 of [[Curse of the Blood Elves]]. It occurred hours after [[A Dark Covenant]]. Prince [[Kael'thas Sunstrider]] and his [[Blood Elf|followers]] had been arrested by the forces of [[Lord Garithos]] for allying themselves with the [[Naga]], despite the fact that without their aid, Kael and the blood elves would've been destroyed by [[Dalvengyr]] and the [[Scourge]].
  +
  +
==Units==
  +
===Named===
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*{{RaceIconExt|Kael'thas|Small}} {{NPC||Kael'thas Sunstrider|Blood Mage}} (Level 2 &nbsp;– 5)
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*{{NPC||Lady Vashj|smallicon=IconSmall NagaSeaWitch.gif|Naga Sea Witch}} (Level 2 &nbsp;– 5)
  +
*{{NPC||Jailor Kassan|smallicon=IconSmall Human Male.gif}}
  +
*{{NPC||Guard Marcus|smallicon=IconSmall Human Male.gif}}
  +
*{{NPC||Guard Trogdar|smallicon=IconSmall Human Male.gif}}
  +
*{{NPC||Guard Seth|smallicon=IconSmall Human Male.gif}}
  +
*{{NPC||Guard Troy|smallicon=IconSmall Human Male.gif}}
  +
*{{NPC||Landazar|Ghostly Archmage|smallicon=IconSmall Human Male.gif}} (Level 1)
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*{{NPC||Fordred Aran|Ghostly Archmage|smallicon=IconSmall Human Male.gif}} (Level 3)
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*{{RaceIconExt|Antonidas|Small}} {{NPC||Antonidas|Ghostly Archmage}} (Level 6)
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*{{NPC||Conjurus Rex|Ghostly Archmage|smallicon=IconSmall Human Male.gif}} (Level 9)
  +
  +
===Creeps===
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*1 [[Rock Golem]]
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*5 [[Spider]]s
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*1 [[Spider Broodling]]
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*2 [[Spitting Spider]]s
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*1 [[Monstrous Spider]]
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*2 [[War Golem]]s
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*1 [[Furbolg Elder Shaman]]
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*1 [[Ogre Lord]]
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*1 [[Arcanite Golem]]
   
 
== First stage ==
 
== First stage ==
 
Lady Vashj broke Kael out of his magical prison, were he was held and awaiting execution. Together they released Kael's lieutenants, as well as some of his forces, which not only had to face the Dungeon's jailors, but also creatures once kept by the [[Kirin Tor]] for experimentation and the ghosts of the Archmages killed by Arthas during the [[Siege of Dalaran]].
 
Lady Vashj broke Kael out of his magical prison, were he was held and awaiting execution. Together they released Kael's lieutenants, as well as some of his forces, which not only had to face the Dungeon's jailors, but also creatures once kept by the [[Kirin Tor]] for experimentation and the ghosts of the Archmages killed by Arthas during the [[Siege of Dalaran]].
   
Kael and Lady Vashj were forced to kill Kassan, the Dungeons' warden and an old friend of Kael, in order to reach a dimensional portal, the one opened by [[Kel'thuzad]] to release the [[Burning Legion]], and scape to [[Outland]] but to do that they needed to buy time holding [[Garithos]] at bay while the [[Blood Elves]] escaped through the portal.
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Kael and Lady Vashj were forced to kill Kassan, the Dungeons' warden and an old friend of Kael, in order to reach a dimensional portal, the one opened by [[Kel'thuzad]] to release the [[Burning Legion]], and escape to [[Outland]] but to do that they needed to buy time holding [[Garithos]] at bay while the [[Blood Elves]] escaped through the portal.
   
== Secrets ==
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== Secrets ==
There is a hidden sheep area inside the gate near the goldmine battlefield, where there is human and trapped undead battling. In order to open the next door inside the sheep area you need to activate the secret code by walking to some of the rising platform in front of each sheep, every time you activate one of the platform, it will make sheep sounds (mbiiii, mbaaaa, mbiuuu) you must stand in each platform by this order: mbaaaa, mbiiii, mbiuuu, then you will hear the sound repeating. After the door is opened there is a question mark that reveal the secret tower defense level: "the crossing" There is some flying sheep on fire circling the question mark, you can kill them but they will not drop anything
+
There is a hidden sheep area inside the gate near the goldmine battlefield, where human and trapped undead are battling. In order to open the next door inside the sheep area, Kael needs to activate the secret code by walking on the rising platform in front of each sheep. Every time a unit activates one of the platform, a sound will be played ("baa", "ram", and "ewe"). The platforms must be activated in this order: baa, ram, ewe. The sounds will then be repeated. Behind the door there is a question mark that reveals the secret tower defense level: [[The Crossing]]. There are some flying sheep on fire circling the question mark, they can be killed, but will not drop anything.
   
If you activate every rune in this level, there is one room that contains an "Arcanite Golem" that shaped like a siege golem but larger and redder body instead of grey, killing this creature will drop a healing rune, but don't be disappointed, there is 3 destructible crate they contain very valuable items:
+
There is one room that contains an [[Arcanite golem]], shaped like a siege golem, but larger and with a red body instead of grey. Killing this creature will drop a healing rune, and there are three crates that contain valuable items:
Shamanic Totem (That allows the hero to cast purge without manacost with, i think shorter cooldown, can be sold for 300 gold)
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*Shamanic Totem (Allows the hero to cast purge without mana cost, can be sold for 300 gold)
Essence of Aszune (That allow the hero to heal itself without manacost, similar to healing potion but never runs out, can be sold for 300 gold)
+
*Essence of Aszune (Allows the hero to heal itself without mana cost, similar to healing potion but never runs out, can be sold for 300 gold)
Frost Wyrm skull shield (Adding 2 armor and reduce magic attack by 33%, can be sold for 375 gold)
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*Frost Wyrm skull shield (Adds 2 armor and reduce magic attack by 33%, can be sold for 375 gold)
 
[[Category:Battles|Dalaran]]
 
[[Category:Battles|Dalaran]]
 
[[Category:Campaign chapters]]
 
[[Category:Campaign chapters]]

Latest revision as of 14:52, July 17, 2015

WC3RoC-logo-small
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.
Previous: A Dark Covenant
Next: The Crossing
The Dungeons of Dalaran
WC3x-A03
Conflict: Kil'jaeden's war against the Lich King
Campaign: Curse of the Blood Elves
Date: 2 days after the events of A Dark Covenant, 21 years after the events of Warcraft: Orcs & Humans
Place: Dungeons of Dalaran
Outcome: Blood Elf / Illidan's Forces victory
Combatants

Kingdom of Quel'Thalas

Illidan's Forces

Alliance of Lordaeron

Burning Legion

Commanders

Prince Kael'thas Sunstrider
Lady Vashj

Jailor Kassan

Ner'zhul

Strength
Casualties
  • Moderate
  • Kassan
  • Heavy
  • Minimal

The Dungeons of Dalaran is chapter 3 of Curse of the Blood Elves. It occurred hours after A Dark Covenant. Prince Kael'thas Sunstrider and his followers had been arrested by the forces of Lord Garithos for allying themselves with the Naga, despite the fact that without their aid, Kael and the blood elves would've been destroyed by Dalvengyr and the Scourge.

UnitsEdit

NamedEdit

CreepsEdit

First stage Edit

Lady Vashj broke Kael out of his magical prison, were he was held and awaiting execution. Together they released Kael's lieutenants, as well as some of his forces, which not only had to face the Dungeon's jailors, but also creatures once kept by the Kirin Tor for experimentation and the ghosts of the Archmages killed by Arthas during the Siege of Dalaran.

Kael and Lady Vashj were forced to kill Kassan, the Dungeons' warden and an old friend of Kael, in order to reach a dimensional portal, the one opened by Kel'thuzad to release the Burning Legion, and escape to Outland but to do that they needed to buy time holding Garithos at bay while the Blood Elves escaped through the portal.

Secrets Edit

There is a hidden sheep area inside the gate near the goldmine battlefield, where human and trapped undead are battling. In order to open the next door inside the sheep area, Kael needs to activate the secret code by walking on the rising platform in front of each sheep. Every time a unit activates one of the platform, a sound will be played ("baa", "ram", and "ewe"). The platforms must be activated in this order: baa, ram, ewe. The sounds will then be repeated. Behind the door there is a question mark that reveals the secret tower defense level: The Crossing. There are some flying sheep on fire circling the question mark, they can be killed, but will not drop anything.

There is one room that contains an Arcanite golem, shaped like a siege golem, but larger and with a red body instead of grey. Killing this creature will drop a healing rune, and there are three crates that contain valuable items:

  • Shamanic Totem (Allows the hero to cast purge without mana cost, can be sold for 300 gold)
  • Essence of Aszune (Allows the hero to heal itself without mana cost, similar to healing potion but never runs out, can be sold for 300 gold)
  • Frost Wyrm skull shield (Adds 2 armor and reduce magic attack by 33%, can be sold for 375 gold)

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