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The Crossing

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Previous: The Dungeons of Dalaran
Next: The Dusts of Outland
The Crossing
Conflict: Kil'jaeden's war against the Lich King
Campaign: Curse of the Blood Elves
Date: Moments after the events of The Dungeons of Dalaran, 21 years after the events of Warcraft: Orcs & Humans
Place: Ruins of Dalaran
Outcome: Tactical Blood Elf / Illidan's Forces victory
  • Escape of Illidan's Forces to Outland
Combatants

Kingdom of Quel'Thalas

Illidan's Forces

Alliance of Lordaeron

Commanders

Prince Kael'thas Sunstrider
Lady Vashj

Lord Othmar Garithos

Strength
Casualties
  • Few
  • Heavy
WC3RoC-logo-small
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

The Crossing is a secret chapter of Curse of the Blood Elves. Moments after Kael and Vashj killed Kassan, Vashj reopened the portal that Kel'thuzad used to bring the Burning Legion into Azeroth.

Garithos ordered his troops to take explosives from a pile of explosive barrels, ignore the defenses and destroy the portal. He convincingly told them that the one who destroyed the portal would be a hero.

Kael, Vashj and some Blood Elf Engineers needed to hold Garithos forces from destroying the portal to Outland. The Blood Elf Engineers reconstruct the Dalaran's primary defenses, they constructed five types of defensive towers, they started constructing more and more towers with the resources taken from Kassan's prison while Garithos' Elite Guard ran past the towers ignoring them, with the only objective of destroying the portal by detonating explosives at it. After most of Garithos' forces were destroyed all of Kaels forces had passed through the portal, Kael ordered the Engineers to fall back to the portal, then he and Vashj passed through the portal and after that it was closed.

UnitsEdit

NamedEdit

WavesEdit

1. 12 Peasants
2. 1 Captain, 12 Militias
3. 10 Footmans
4. 20 Flying Machines
5. 1 Mountain King, 19 Mortar Teams
6. 21 Riflemans
7. 1 Paladin, 10 Knights
8. 20 Gryphon Riders
9. 7 Siege Engines
10. 1 Archmage, 22 Apprentice Wizards
11. 1 Bandit Lord, 20 Enforcers
12. 1 Forest Troll Warlord, 22 Forest Troll Berserkers
13. 20 Goblin Zeppelins, 40 Goldin Sappers
14. 1 Mountain King, 20 Orge Warriors
15. 1 Ogre Lord, 22 Ogre Magis
16. 1 Paladin, 14 Royal Guards
17. 22 Red Drakes
18. 1 Mountain King, 22 Siege Engines
19. 1 Overlord Arachnathid, 18 Warrior Arachnathids
20. 1 Storm Wyrm, 8 Thunder Lizards
21. 1 Archmage, 22 Water Elementals
22. 22 Goblin Zeppelins, 44 Goblin Shredders
23. 20 Rock Golems
24. 1 Deeplord Revenant, 10 Ice Revenants
25. 1 Ancient Sasquatch, 14 Elder Sasquatchs
26. 14 Red Dragons
27. 12 Siege Golems
28. 14 Centaur Khans
29. 20 Gargantuan Sea Turtles
30. 1 Pandaren Brewmaster, 22 Pandarens

Naga and Satyrs in Outland Edit

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This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

In this mission, only Blood elves and Vashj go through the portal, and Illidan passed through a portal on his own — yet still there are Naga in later missions and Satyrs in World of Warcraft. The Satyrs must have followed Illidan after the events of The Frozen Throne, because they aren't seen in Curse of the Blood Elves. Still, there is no explanation of how the Naga went to Outland. They may have somehow passed through a portal to Outland before the Blood Elves.

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