m (Bot: Automated text replacement (-{{Patch 4.0| +{{Patch 4.0.3|)) |
@DeletedUser40286997 (talk | contribs) (bot; On behalf of User:Resa1983; rev 2407577) |
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===Default=== |
===Default=== |
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− | ;d3d9:DirectX 9.0c |
+ | ;d3d9:DirectX 9.0c Memory management system 2.0 |
===Possible Settings=== |
===Possible Settings=== |
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;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself |
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself |
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− | ;d3d9ex:New backend for Windows users: Recommended for users getting random 134 crashes while leaving Dalaran. <ref name="Techd3d9ex">{{ref web |
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− | |url=http://forums.worldofwarcraft.com/thread.html?topicId=21723843232&postId=217217879132&sid=1#0 |
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− | |date=December 9, 2009 11:03:58 AM EST |
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− | |author=Datth |
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− | |title=3.3.0 - d3d9ex mode, ATI, and 134 crashes |
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− | |accessdate=2009-12-11 |
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− | }}</ref> Generally much more memory efficient, and will replace d3d9 in Cataclysm. <ref name="Techd3d9ex_cata">{{ref web |
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− | |url=http://forums.worldofwarcraft.com/thread.html?topicId=24702203868&sid=2000&pageNo=4#75 |
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− | |date=June 4, 2010 12:07:21 PM PDT |
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− | |author=Datth |
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− | |title=3.3.0 - Toys! |
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− | |accessdate=2010-07-05 |
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− | }}</ref> |
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− | |||
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards |
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards |
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== Patch changes == |
== Patch changes == |
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− | {{Patch 4.0. |
+ | {{Patch 4.0.1|note= * DirectX11 compatibility mode added - "d3d11" |
+ | * DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)}} |
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{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} |
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} |
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{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web |
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web |
Revision as of 14:44, 12 October 2010
Switches between 3d engines. Accepts d3d9, d3d9ex, gll or opengl as parameters.
Windows
Default
- d3d9
- DirectX 9.0c Memory management system 2.0
Possible Settings
- opengl
- Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
- d3d11
- New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
Macintosh
Default
- GLL
- Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | S4d1k
Requirements for GLL:
- Intel processor
- MacOS X 10.5.7 or later
- (Intel GMA 950 is not supported for now)
Possible Settings
- opengl
- Recommended for most users
Patch changes
Patch 4.0.1 (2010-10-12):
- DirectX11 compatibility mode added - "d3d11"
- DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)
Patch 3.3.3 (2010-03-23): Mac users default to "GLL" again after fixes to the engine.
Patch 3.3.2 (2010-02-01): Mac users default back to "OpenGL". [1]
Patch 3.3.0 (2009-12-08):
- New backend for Windows users added to the game engine. To enable, change this CVar to "d3d9ex".
- This CVar now defaults to "d3d9" from "direct3d" for Windows users.
- Mac users default changed to "GLL" from "OpenGL".
Patch 3.2.0 (2009-08-04): New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced. To enable, change this CVar to "GLL".
References
- ^ S4d1k 2010-02-02. 3.3.2 for Mac. Retrieved on 2010-02-12.