Four artifacts (originally a single artifact) called Orbs of Power sit upon pillars in the middle of a large temple grounds. When a player picks up an Orb, they will grow larger, deal more damage, and start earning points for their team. Players holding Orbs also get a stacking debuff that causes them to take increasingly more damage the longer they hold onto the Orb. The map is broken into three zones: an inner courtyard where you earn 5 points per tick, a plaza area that earns you 3 points per tick, and the rest of the zone, which is temple grounds and grassy terrain, earns you 1 point per tick. The damage debuff stacks per team, not per player, so you can't just toss the Orb back and forth to negate the damage debuff.