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{{Infobox race
A '''tar beast''' is an [[elemental conglomerate]] of earth and water. It is a black, viscous creature draped with trailing green moss as it oozes slowly across the ground. Its hide appears slick, taught, and rubbery, and the creature forms and retracts small pseudopods as it moves. Any face it might possess is hidden under the veil of moss.
 
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| name = Tar beast
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| image = Tar beast.jpg
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| homeworld = [[Azeroth (world)|Azeroth]]
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| environment = Temperate marshes
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| area = [[Un'Goro Crater]]
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| language =
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| height =
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| weight =
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| organization = Solitary
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| alignment = Usually [[neutral]]
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| source = ''[[Monster Guide]]'', 131-132
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}}
   
 
A '''tar beast''' is a [[mud elemental]], made of water and earth. It is a creature draped with green moss and oozes in order to move across the ground. Its hide appears slick, taut, and rubbery, and the creature forms and retracts small pseudopods as it moves. Any face it might possess is hidden under the moss.
In the steamy bowl of the [[Un'Goro Crater]], the enigmatic tar beasts rise from bubbling black pits to destroy those who cross them. Also found in warm swamps, tar beasts are primal elementals born of the land. Few travelers ever see a tar beast nless they somehow anger the monster - in which case they feel unbridled wrath of the elemental. As tar beasts are quiet, reclusive, and unspeaking, no one quite knows what will anger one.
 
   
 
In the steamy bowl of the [[Un'Goro Crater]], the enigmatic tar beasts rise from bubbling black pits to destroy those who cross them. Also found in warm swamps, tar beasts are primal elementals born of the land. Few travelers ever see a tar beast unless they somehow anger the monster in which case they feel the unbridled wrath of the elemental. As tar beasts are quiet, reclusive, and unspeaking, no one quite knows what will anger one.
Some scholars theorize that primal forces of nature inhabit and animate tar beasts. The fact that such creatures almost always form in extremely ancient, primitive locations bears this theory out, though it certainly proves little. Others claim that the spirits of deceased [[dinosaur]]s, trapped and drowned in the tar pits, animate the elementals. No one knows for sure. Tar creatures seemt udnerstand Common and Kalimag (which seems to indicate that the creatures are not dinosaur spirits), but they don't speak.
 
   
 
Some scholars theorize that primal forces of nature inhabit and animate tar beasts. The fact that such creatures almost always form in extremely ancient, primitive locations bears this theory out, though it certainly proves little. Others claim that the spirits of deceased [[dinosaur]]s, trapped and drowned in the tar pits, animate these elementals. The tar creatures seem to understand [[Common]] and [[Kalimag]] (which seems to indicate that they may not be dinosaur spirits), but they don't speak.
Tar beasts begin combat by hurling blobs at their nearest foes. When an enemy closes in, the tar beast engages that enemy only until it becomes stuck in the tar creature's adhesive skin. Then the tar beast shifts its focus oto the next-closest enemy.{{Cite|MG|131,132}}
 
   
 
Tar beasts begin combat by hurling blobs at their nearest foes. When an enemy closes in, the tar beast engages that enemy only until it becomes stuck in the tar creature's adhesive skin. The tar beast then shifts its focus to the next-closest enemy.<ref>[[Monster Guide]], pg. 131-132.</ref>
==Types==
 
*[[Tar Beast]]
 
*[[Tar Lord]]
 
   
 
== Types ==
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*{{mob|Tar Beast|level=49-51}}
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*{{mob|Tar Creeper|level=50-52}}
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*{{mob|Tar Lurker|level=51-54}}
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*{{mob|Tar Lord|level=52-54}}
   
 
==Notes==
 
==Notes==
 
*These creatures are classified as [[elemental]]s in WoW this is a fact confirmed by lore, rather than merely being for gameplay reasons.
*The plant creatures [[bog beast]]s, [[timberling]]s and [[thistleshrub]]s, while using the same model as the elemental tar beasts, are each considered seperate types of creatures.{{Cite|MG|#?}}
 
   
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==References==
*These creatures are classified as [[Elemental]]s in WoW, this is a fact confirmed by lore, rather than merely being for gameplay reasons.
 
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{{Reflist}}
[[Category:Lore]][[Category:Tar Beasts]][[Category:Elemental Conglomerates]]
 
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[[Category:Tar beasts| ]]
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[[Category:Monster Guide]]

Revision as of 08:32, 19 November 2009

Tar beast
File:Tar beast.jpg
Homeworld Azeroth
Environment Temperate marshes
Area(s) Un'Goro Crater
Organization(s) Solitary
Alignment Usually neutral
Sources: Monster Guide, 131-132

A tar beast is a mud elemental, made of water and earth. It is a creature draped with green moss and oozes in order to move across the ground. Its hide appears slick, taut, and rubbery, and the creature forms and retracts small pseudopods as it moves. Any face it might possess is hidden under the moss.

In the steamy bowl of the Un'Goro Crater, the enigmatic tar beasts rise from bubbling black pits to destroy those who cross them. Also found in warm swamps, tar beasts are primal elementals born of the land. Few travelers ever see a tar beast unless they somehow anger the monster — in which case they feel the unbridled wrath of the elemental. As tar beasts are quiet, reclusive, and unspeaking, no one quite knows what will anger one.

Some scholars theorize that primal forces of nature inhabit and animate tar beasts. The fact that such creatures almost always form in extremely ancient, primitive locations bears this theory out, though it certainly proves little. Others claim that the spirits of deceased dinosaurs, trapped and drowned in the tar pits, animate these elementals. The tar creatures seem to understand Common and Kalimag (which seems to indicate that they may not be dinosaur spirits), but they don't speak.

Tar beasts begin combat by hurling blobs at their nearest foes. When an enemy closes in, the tar beast engages that enemy only until it becomes stuck in the tar creature's adhesive skin. The tar beast then shifts its focus to the next-closest enemy.[1]

Types

Notes

  • These creatures are classified as elementals in WoW — this is a fact confirmed by lore, rather than merely being for gameplay reasons.

References

 
  1. ^ Monster Guide, pg. 131-132.