Zul'Aman Edit

The instance is pretty near the zone of the Blood Elves. Like Moonbrook and Deadmines, Zul'Aman will be a 5-man for level 20 or 30 to my idea. Blizzard said they would introduce a lot of 5-man in the expansion, but they never said they would all be for level 60 !

Orcs/Trolls/Taurens have Wailing Caverns near their leveling Zone. There is also Razorfen Kraul and Razorfen Downs. Undeads have Shadowfang Keep and Scarlet Monastery. Human have Deadmines, Night Elves have Blackfathom Deeps. Gnomes and Dwarfs have a level 30 instance (Gnomeragan). Every races have a specific instance (Level 20 or 30) near their leveling zone.

Scarlet Monastery is an exception, if you read the special article from Blizzard about SM, the instance was level 30, but they changed idea for many reason (The instance was only one, each side was connected: Cimetiary, Librairy, Armory and Cathedral.)

So, Zul'Aman is a potential level 20-30 instance 5-man.

--Shatiana 12:22, 13 Dec 2005 (EST)

I could be on crack, but I could have sworn that I read somewhere that Zul'Aman would be a high-end 20-man instance. --Adonzo 05:45, 2 April 2006 (EDT)
"[...]Then we ported to Zul'Aman, a forest troll raid dungeon for level 70 characters[...]" Source Jeff Kaplan on IGN --Ymihere 04:18, 11 May 2006 (EDT)
Well, since instances are being finalized at 5,10,25-man in the expansion, this would either be a 10-man or a 25-man. I'm gonna assume 10-man... --Adonzo 14:52, 25 August 2006 (EDT)
Changed the article to say level 70 (instead of 20) also edited the # of players description, Blizz has never said that they'll never make a 40 man or other number of players sized instance, I don't think we can just assume it's going to be a 25 man because they said raid.--Darbad 21:24, 22 January 2007 (EST)

Dear god, why do we need yet ANOTHER troll-killing dungeon? This troll does not approve. :(

--Bevans (FeldmanSkitzoid) 01:00, 20 June 2006 (EDT)

I'm annoyed to see Zul'Aman as a lvl 70 20-man Instance. I am already affraid to see high level camp the Starting Area of BloodElf, put a high level instance near would be a "Waiting Room" for those who raid Zul'Aman. I am also sad to see the absence of Low Level content in the expansion, New content for Low level would make a different experience for leveling. There was a video showing Blood Elf Micro-dungeon at the Blizzcon. Well-know Micro Dungeon are Stockades and Ragefire Chasm.

Here is a picture of the Concept art of the BloodElf Micro Dungeon: --Shatiana 20:04, 24 July 2006 (EDT)

Yah, that's an outdoor area, but not elite.

Think we might find Zul'jin here? Or at least find out what happened to him? --DerSquirrel 14:26, 2 August 2006 (EDT)

That'd be way cool. --Xmuskrat 10:47, 8 September 2006 (EDT)

I'm pretty sure I read it somewhere on the Wiki that Zul'jin was probably going to be in it. I'll look around. --Matanui 1:20, 29 September 2006

I hope we can get some lore behind Neptulon and Min'Loth... since he is a Snake Priest and Zul'Aman is a snake dungeon...

I just prey Zul'jin won't be another legendary lore-hero being inplemented as a raid-boss. Kael'thas, Lady Vashj and Illidan was worse enough.--Odolwa 15:32, 17 December 2006 (EDT)

These two new screenshots:

1 2

Is this the entrance to Zul'Aman, or something nearby? --Potbasher 10:59, 11 January 2007 (EST)

That's the entrance. The actual zone isn't in the game yet.Baggins 11:10, 11 January 2007 (EST)

Is it just me, or does the front door look a LOT like the wall/village/gigantic door from King Kong? I laughed out loud when I saw it for the first time in-game. :O Qii 16:25, 25 January 2007 (EST)

Zul'Jin is alive! Edit

After an hour of investigation i think i have finally found out where Zul'Jin is. In WoW,s Minimap Files there is two files called: Zulaman_Warlord_Zuljin_Temple_000_00_00 and _001_00_00. Both of em are in this picture: If the minimap file exists, then there must be an area like that ingame and of course it would be in Zul'Aman, i decided to find that place and found it at the center of Zul'Aman. Here are links to the building from underground and from the sky (You can see the picture from underground matches the minimap) From the sky: From underground: In Zul'Gurub and Zul'Farrak the mainboss is at the center of the instance but in Zul'Aman it is also in the center but after the temple there continues a bridge into an outdoor temple, heres a picture: So i would think Zul'Jin is not the last boss but 1 before it. But that would be a bit strange sience you can walk around the temple where Zul'Jin probally is right to the bridge to outdoor temple. Who knows, this is just what i found out :)

EDIT: If you look the underground picture you can see invisible walls (colured blocks) wich would make it impossible to go around the temple.

EDIT 2: After jumping a bit in WoW Model Viewer i found this: this screenshot should include all the boss buildings in Zul'Aman and it says the name of the bosses too. And in the screenshot you can also see zulaman_warlord_zuljin_temple.wmo wich contains the two buildings and the bridge, so i think both of these two are in the Zul'Jin boss event or the Zul'Jin is in the building after bridge.

List of Bossnames:

Beargod Highpriest, Dragonhawkgod (Highpriest?), Eaglegod Highpriest, Lynxgod Highpriest, Warlord Zul'Jin

It would be like in Zul'Gurub, all the bosses are first trolls and during the battle they shapeshift into an animal and the last boss would be different from these others. Matches Zul'Gurub perfectly!


Why would Zul'jin be a boss? He's a good guy. --Odolwa 13:44, 3 June 2007 (UTC)

If i remember right, the forest trolls betrayed the orchish horde after second war or at it. That makes horde hate him, and The Alliance just hates all trolls.—The preceding unsigned comment was added by Arcanite (talkcontr).

They ran. Not betrayed. Pzychotix 11:59, 7 June 2007 (UTC)

Well anyways WoW is full of bosses that should not be slain, like Illidan Stormrage what bad has he done? Well to the horde that is, the only faction that hates him is the Night Elves.—The preceding unsigned comment was added by Arcanite (talkcontr).

zuljin died read your lore


Lawl pies: Zul'Jin is the last boss.


There are pictures of a Dragonhawk god and an Eagle god in Model Viewer they have the shapes of trolls so they have to be the bosses in Zul'aman. No sign of a Bear god or Lynx god.--Cabeza

However, they are directly announced from Blizzard. In terms of veracity, info from the Model Viewer is good but nothing certain. Announcements such as these are basically true until proven otherwise. Pzychotix (talk · contr) 08:09, 16 July 2007 (UTC)

Actually, the reason behind why Zul'jin is killable is because of the blood elves. They feel threatened by his presence in Zul'Aman, so they petition Thrall to mount an assault on Zul'Aman.
Which is what he does.. And in retrospect will probably be a bad decision when the Sunwell comes out as a 5-man and 25-man in patch 2.4 and even more blood elves end up betraying the Horde. --- Zexx 05:01, 5 September 2007 (UTC)

What do you mean with "even more blood elves end up betraying the Horde"?--Odolwa 15:23, 5 September 2007 (UTC)

Rommath. --- Zexx 17:45, 5 September 2007 (UTC)

Wait, what evidence at all is there that Rommath "betrayed" the Horde? There's no exact date or time given when Rommath returned from Outland, nor do we know when Kael entered into his alliance with Illidan and Vashj or the Burning Legion. Rommath could've easily left before any of that happened, leaving him unaware. Hell, as it stands, there's no evidence that Lor'themar or Halduron even know what's going on in Outland. Alein 19:41, 2 November 2007 (UTC)

The Blood Elves has nothing against Kael'thas joining up with Illidan, it's his alliance with Kil'jaeden that has upsessed them. I'm quite sure Rommath isn't very happy with that alliance either. So he hasn't betrayed anyone.--Odolwa 21:22, 2 November 2007 (UTC)

Actually, Rommath is the only one who knows that Kael'thas entered an Alliance with Illidan and the Burning Legion. Halduron Brightwing and Lor'themar Theron are unaware. They enter Outland under the pretenses that they are simply searching for the Prince. This is also the reason why Rommath is unaware of Anveena's true identity -- he's a liability. -- Zexx 04:00, 3 November 2007 (UTC)

After reading some more, it seems like Rommath only knows about the allegiance with Illidan. How'd he learn of the allegiance with the Burning Legion? Still, though, I don't see where the idea that he's a betrayer comes from. I mean, it seems like the only reason Rommath doesn't know about her identity is because he's not an immediate part of her "circle" or whatever you want to call it. That doesn't necessarily mean that they're withholding Anveena's identity from him for any specific reason, I mean, they all guard the secret pretty closely.. maybe Rommath hasn't proven himself to be trustworthy yet, but he hasn't betrayed anyone either, it seems. Alein 15:53, 3 November 2007 (UTC)

Edit war! Edit

We appear to be having an edit war on the leader of this raid instance... is it Warlord Jin'Zakk[1] (LoC 115) or this 'Slanik'?--Sandwichman2448 16:25, 17 March 2007 (EDT)

It was a fake edit war, so far as I can tell. All parties have been 'moved on' :) Kirkburn talk contr 17:15, 17 March 2007 (EDT)

Did Blizzard "forget" Zul'Aman? Edit

It just seems odd to me that they end up releasing Black Temple before Zul'Aman. With Illidan as the boss, they can't possibly make Zul'Aman even higher on the instance list. And I have trouble seeing Blizzard releasing a lower-end raid instance after Black Temple. --DarthMuffin 18:14, 14 May 2007 (EDT)

It does seem strainge, but I doubt they forgot it... ok maybe they did... remember Gilneas? of course not, they forgot it!--SWM2448 18:16, 14 May 2007 (EDT)
But unlike Gilneas, Zul'Aman was officially announced as an instance. Normally, we could thing that they would simply add it later. What is strange is that Illidan is already out, and if they add Zul'Aman in the future, it would most likely have to be lower-end than Black Temple. Somehow, I doubt they could twist the lore enough to make a band of trolls more powerful than Illidan. I get the feeling they want to rush through BC to release a possible 2nd expansion as soon as possible. --DarthMuffin 23:08, 16 May 2007 (UTC)
It's not the first time it's happened... remember how ZG was released after BWL? Recent interview has pointed to ZA being a 10-man follow-up to Karazhan, and there are models in the 2.1 patch for ZA. It will probably be in patch 2.2 --Adonzo 11:52, 22 May 2007 (UTC)
I don't see the problem with ZA being a less challenging dungeon than BT. Personally I will probably never see the inside of the Temple, much less actually fight Illidan. They could make it a raid that requires no attunement, thus taking a similar spot as Zul'Gurub or Molten Core for the expansion. That way less hardcore players could experience larger varity in level 70 raids while the more devoted players are off getting repeatedly murdered by Illidan. --User:Varghedin/Sig 13:00, 22 May 2007 (UTC)
The recent stratics chat with the developers seemed to strongly indicate, but did not confirm, that ZA would be a 10-man raid instance that would be after Kara in difficulty. (Sorry no link, I checked on the wow forums but they've removed the thread already.) I've changed the # of players to reflect that 10 is an unconfirmed number.--Scrotch 01:00, 7 June 2007 (UTC)
Whatever the reason is that they're delaying it, the instance map is completely finished and already present in the gamefiles. Most likely they're still designing some bosses or so... Perhaps in patch 2.2? Aleandar 13:49, 20 June 2007 (UTC)

Dragonhawk, Eagle and Raven "gods" in Zul'Aman!!! Edit

Looking through some new models from a recent patch, I found files called dragonhawkgod, eaglegod and ravengod. These are clearly Amani Troll allies, they dress like Trolls and dragonhawkgod and eaglegod are have Forest Troll and regular Troll animations respectivly. ravengod is an awesome looking mount. If we're facing "gods" in Zul'Aman I can see how this instance is going to be harder than the Black Temple!--Mannerheim 05:25, 8 June 2007 (UTC)

Yes, and I killed the Raven God Anzu last night with 5 people. Sure was harder than BT. Pzychotix 05:36, 8 June 2007 (UTC)

Zul'Aman Instance In Construction Edit

I was playing around with the WoW map viewer last night when I saw a map named ZulAman, so I began to view it and it seemed as if it was pretty well constructed (almost like it was finished) but since I don't know how to or if you can take screens while in the map viewer, I'll just provide the link to download it from the official site: [1]. --Arch0n 02:53, 7 July 2007 (UTC)

Pictures Edit

Scenery from the capital of the Amani - behold!

The entrance in the background.
Could this be Lake Abassi? Is it so small?
Shrine of Ula-tek?
Inside one of those temples.

--  Shandris  talk / contribs 19:03, 11 July 2007 (UTC)
I've switched them all to image links. Kirkburn talk contr 18:01, 10 July 2007 (UTC)

Speaking of datamined, the file used for zul'jin (who is confirmed to be the boss) has no scarf!!!! THEY RETCONNED IT! NOOOOOOO!!!--SWM2448 20:10, 11 July 2007 (UTC)

Zul'Aman shown at E3 Edit

Google it. For those who are lazy:

They're waiting to release most of the information at Blizzcon, but they gave us a sort of pre-release info.

Most notable information: 10 man raid. Outdoor instance. 6 bosses. No prereq quests to access or reps to grind to get in. Loot system that depends on how fast you complete the instance.

Pzychotix (talk · contr) 00:48, 12 July 2007 (UTC)
More info on bosses and pictures. --  Shandris  talk / contribs 01:01, 12 July 2007 (UTC)

Blizzard announced this instance on the 12th of July 2007. It is going to be a 10 man raid dungeon for players at Level 70 provideing better loot and being slightly more challanging than Karazhan. The instance will require no attunement. Blizzard reported that Karazhan equipment will make the Zul'Aman encounters easier, but is not necessarily required. Privatekey 21:44, 13 July 2007 (UTC)

Being a mageEdit

You can blink through the gates and check out that front room. Using slow fall you can fall down onto the piece of land that you see at the end of the room and explore.

Pretty fun, ended up in the North Sea.

After Karazhan? Edit

"Zul'Aman is a raid dungeon located in the Ghostlands intended to be a 10 man instance that players can go to after Karazhan." From what I've heard Zul'Aman will not require players to have completed Karazhan before. Karazhan gear may make Zul'Aman easier but from what I've heard it'll be possible to complete Zul'Aman without having completed Karazhan before. Since Zul'Aman requires no attunement, I think it's rather an alternative to Karazhan than an instance players go after they have completed Karazhan. Players may go straight to Zul'Aman without completing Karazhan first, since this saves them the time required to complete the Karazhan instance and the attunement quest required to enter Karazhan. Privatekey 14:32, 14 August 2007 (UTC)

I think you've said "having completed Karazhan before.". It's not exactly an Alternative, seeing as the firts boss Is just as Hard as Prince. You need to be geared. Kara Gear or not. KoalaMeatPie 18:17, 25 September 2007 (UTC)
I too was confused by this. But to clarify the question, I found the Blizzard post at to be helpful -- so I have updated the article, removing the words "after Karazhan" and instead indicating that although more casual, it was "designed to be more difficult than Karazhan." Now, which comes "first" is up to the reader, not us. :) -- Mecandes 17:33, 14 November 2007 (UTC)


Where did the pictures of the animal lords come from? Mr.X8 20:40, 14 September 2007 (UTC)

Testing... previews... data-mineing... Who knows. Look in the external links.--SWM2448 21:27, 14 September 2007 (UTC)

Now that its on PTR can anyone tell me what race the quest givers are? (hoping for high elves )--Gurluas 19:15, 12 October 2007 (UTC)

Actually, it's a human/orc/troll 'expedition', with the leader being a human called Budd... something, forgot the last name, with several hired people (with a certain loss rate, as conversations with Budd & his questline reveal) from these races. Flight master and reagent vendor present, but no repair NPC - I did see a friendly troll, Zungam, in the Halazzi trash though, but at the top of a heavily guarded hut, couldn't stealth to him, but he has that new mouseover symbol for repair NPCs, so it's kinda like in Karazhan with its two unlockable repair NPCs. This one has no faction though, so he will be available starting with the first run (assuming you can clear the trash before him)
[Warning, incoming Spoiler]
Pop Culture references so far are the quest "Raiders of the Lost Tusks" (well, I have the German client, but I figure both locales refer to the same movie) and Harrison Jones, a human you will see just after entering the instance, he will open a gate for you, and in my case, he was then killed by guards, though stealthed - a full raid can probably save him, maybe he'll then give you the timed run. His conversation text also alludes to Dr. Jones' opinion where relics belong to.
An female NPC next to Budd is called "Donna Brascoe", which may or may not be a reference to Donnie Brasco, though I don't see how this would fit there. IconSmall Druidŋɑϑ 13:10, 16 October 2007 (UTC)


Anyone in PTR take the time to get the names of the sub-regions in instance?Baggins 17:17, 19 October 2007 (UTC)

Where are the elves? Edit

In the lore for the instance, Zul'Aman is supposed to be one of the highest concentration of elves fleeing the scourge. I haven't been able to see the instance for myself, but so far I haven't seen any data on elven refugees, or even high/blood elf quest givers. Are there any there, or were they left out? It would be odd to exclude them.--Blayaden 21:19, 5 November 2007 (UTC)

Well it is just lore. ;) The ingame Zul'Aman only represents a rather small part of that, basically only the capital/temple complex. As far as I know the 'frogs' only morph back to (human/orc/troll?) members of Budd's expedition. Malacrass has a token blood elf add, however. ~ IconSmall Druidŋɑϑ 13:37, 8 November 2007 (UTC)
It could be that, since the info in LoC is somewhat outdated, all the elves who fled and went in the direction of Zul'Aman have already, well, fled. And like Nathanyel said, there were scale issues so of course we're not going to be able to see every little part. For all we know running through the instance portal takes us well past any other residential areas and forests.  :/ --Super Bhaal 13:53, 8 November 2007 (UTC)
I find it odd that none of the Blood Elves are even interested in the place. You'd think there'd be at least a few far-strider questgivers. Meneldir
I'm not even sure the area is even the 'capital'. No one has confirmed if the term, "Shrine of Ula-tek" has been used in game.Baggins 16:59, 12 December 2007 (UTC)

Instance resetEdit

I have changed the reset to "Unknown", the reason behind this is the amount of conflicting data we have, according to the european raid calendar [2] the lockout is 3 days, however we can confirm that the raid calendar is not correct on the dates shown, the instance reset today, and not tomorrow as the calendar says.

This also means we cannot take the 3 days that it confirms as eligible information yet, especially not when we have contradicting information from the US forums that it is indeed 2 days, as well as some european GM's, though they have not been notified about it by the developers.

So as for now i'll keep it "unknown", we're going into Zul'Aman today, and all according to the timer i will get the proper reset timer. Fiskert/c  11:50, 15 November 2007 (UTC)

Killing up the lore or just stacking it up? Edit

To this point, I understand Zul'Jin's rage, but on the other hand, I'm unable to tollerate more "trollciding". Many RPers got disappointed to see that Zul'Aman turned into a new Zul'Gurub, and the only trolls left to see as allies are the Zandalari. We know that the Amani and the Gurubashi left the main capital to found their own empires, they were there before even the humans dwelled out of their "caves", and they protected the land from the dangerous Aqir. The Gurubashi have no big profile, even they flooded their own land by disgruntling the water elementals, but the Amani... The Amani were pushed back by the elven pest who couldn't stay with their "beloved" nocturnal elven cousins... and instead of going back and apology, they stayed on Zul'Aman fighting stubbornly even if that meant their own elven extinction! Then allied with humans and the things changed... And now, we are at the same heart of the Amani empire remains, killing more trolls just because they cannot hold their rage anymore... How that will fit on the main lore? I mean, it is more useful to destroy 2 ancient civilizations by oblitterating any single trace of them, just because they are not agree with the rest? Where's diplomacy? What Blizzard wants to tell us with that? I don't see any morale here. Without a head, trolls are prone to fall into anarchy and worst leaders can rise from that desesperation, feeding the seeds of hate even more... Gah... I'm unable to gulp this vicious circle of hate-hate-hate. I'm even thinking if the Zandalari will move to try to save their "lost childrens" and to try to set'em into the correct path. We are almost near that infamous time where all the troll tribes send their leads to Zandalar to speak about the current world's situation, and I don't see the Zandalari agreeing at these genocides perpetrated by Horde and Alliance alike. The Zandalari wanted the Atal'ai to be destroyed for the good of the Gurubashi tribe and the world before it was too late, but do they will agree to see Zul'Aman obliterated? I guess not, even if Zul'jin was meant to be killed because he was blind of grudge, the Amani may split and be fodder for the Scourge next door, like it happened with the Mossflayer... I don't like this end for the Amani tribes :( also I don't know if you are agree with this nasty and "hasty" end... Speaking about how to save this lore part, Blizzard can make the Scourge to strengthen their fronts at the capital of Zul'Aman, then when almost all is lost, the Argent Dawn itself can save them and so, the Amani can turn neutral if they realize that driving out the Scourge is more important than to kill everything at sight without considering the "outnumbers" (2 entire factions against 18.000 trolls? for mother sake...). Pif... I know it is impossible, but what the heck, I love to rant when years of RPing are tossed to the trash with a single patch. It is very sad... At least I want a single Amani tribe representant eaging to stop this circle of hate by being neutral. I want hard quests involving the very hard endeavour to try to befriend with that representant and stuff. I just don't want to see 'em disappear relentlessly like that, without remorse and a single light of hope for their tribe. -- IconLarge Troll Male Ravenore, the Necroshadowmancer 07:54, 18 November 2007 (UTC)

This is a semi-medieval setting, after all. Diplomacy (and I'm afraid the Amani don't even know that word) is still for cowards (I know, there are good examples, but the "kill first, then ask questions" scheme is all over the game) and wars will be waged without a better reason than "You're ugly. Go away or I'll kill you". Yes, even the playable factions aren't innocent [3]. The same NPC who asks you to fight the human invaders from Kul Tiras will also ask you to kill native Quilboars ~ IconSmall Druidŋɑϑ 10:23, 18 November 2007 (UTC)
As for the quilboars, you know that they are mad and eaging to resurrect Agamaggan even if that means to ally and help the Scourge by been promised that every sapient race will be wipped out. They are even more brutish than the trolls, not even respecting their own females and youngs, the ones because they are female, and the laters because they are weak. The only difference between one race and the other is that the quilboar believes that they are the choosen ones to rule all over the world so the other races shall disappear for the sake of their deceased demi-god, and any other opposing things shall be "digested", much like the Aqiri's beliefs. Thought the Amani and the Gurubashi are ferocious tribes, they never wanted to erradicate each other nor to take more land than they really needed. If for priorities is, I do see more important to maintain the quilboar population controlled and watched carefully due to their tendency to expand and to easily fall under pacts of power with evil entities than to wip out an entire ancient race, wich can be more helpful as allies if the remains of Aqiri ends up rising from the depths of the world (wich I profeticy that eventually it may happen). Whatever happens in the end, sure it will end retconed to adjust to whatever thing Blizzard is up to. Even if this is a medieval setting, real players are taking serious this thing of "hate because you are ugly", and Blizzard shall try to revisit this thing of the morality when talking about normal races, with more need to save the world from the evils tumorizing the roots of existence than to going extincting potential allies. It is just to try to make contingency plans in the long term; humans, orcs, etcetera, are able to realize that. Anyway, I blame to the game editors if that is taking too long and if they need to shorten the lore by wipping races ad libitum... -- IconLarge Troll Male Ravenore, the Necroshadowmancer 17:21, 18 November 2007 (UTC)
Only the Razorfen allied with the Scourge, the rest of the tribes are independent, as far as we know.
> I do see more important to maintain the quilboar population controlled and watched carefully due to their tendency to expand and to easily fall under pacts of power with evil entities
a) please don't let this derail into a Godwin discussion and
b) the trolls have also shown tendencies to let certain entities take control of them, so what's your point?
To finish this, please remember that Zul'Aman is not attacked unprovoked, at least from the Horde point of view, see the Eversong and Ghostlands quests for hints of regular Amani attacks. The Alliance slash the humans have their own past and reasons to hate the forest trolls, too. Too much hate to let trolls other than the Darkspear and the Zandalari (who more or less evolved into this state over a long time) become at least neutral to the playable races. It's not nice, but war never is. ~ IconSmall Druidŋɑϑ 00:39, 19 November 2007 (UTC)
What's this about the alliance and horde tearing up Zul'aman, as far as i can see in game the only major conflicts have been the Horde stationed in Eversong Woods and ghostlands defending themselves, all of the people going on the offensive lorewise have been working for Buddneddreck haven't they?Xlel 15:16, 17 February 2008 (UTC)

first world clear? Edit

who was the first guild to clear it? Nihlium? being that they are the default guild for dungeon clears

Eh. Possibly. Doesn't really matter, as it was new content placed at a level of older content. --Sky (talk | con | wh) 08:23, 22 November 2007 (UTC)

I don't know exactly when ZA came out, but my guild Ruin on the realm Nathrezim cleared it on 11/21. Given this instance is so small not sure it really "counts" for much but figured I'd add this in there.

Cleared on EU-Thunderhorn Edit

The Horde Guild, Supreme Voodoo successfully cleared Zul'aman in one night on 16th of November 2007 (16/11/07).

There is no guild named Supreme Voodoo unless they disbanded. Checked Armory and nothing came up :-\

Yes there is, Supreme Voodoo site and guild members --  Shandris  talk / contribs 16:16, 12 December 2007 (UTC)

New page for Timed Event? Edit

Someone corrected the Timed Event info (thx you!). But it's quite short, and there are a lot of good strategies and advice that can be valuable for readers. Additionally, the loot for "timed events" is currently spread out (incorrectly) across the boss fights -- the loot isn't even specific to a boss. If we had a "Zul'Aman Timed Event" article we could consolidate both the strategies and loot on that page, and have a link from the boss kills to the additional drops. -- IconSmall Rogue Adonran (talk · contr) 18:18, 12 December 2007 (UTC)

You are welcome :) It is a good idea to make a seperate page for the timed event, but beeing new to wiki editing, I was not quite sure how to go about that. Especially the loot page needs to be cleared up and the timed event loot needs to be removed from each boss. I was thinking about adding the timed event into the ZA bosses frame as a seperate entry, but don't know how to. -- Gringo 10:21, 13 December 2007 (UTC)
I've created the Zul'Aman Timed Event page, and updated this article to point to it. I'll update the animal-boss pages as well. -- IconSmall Rogue Adonran (talk · contr) 22:19, 13 December 2007 (UTC)

Walkthrough Edit

Updated with current information and removed references to the preview state when the article was written. -- Gringo 11:25, 14 December 2007 (UTC)

Timed loot Edit

I would like to see the loot from killing the boss's displayed under the normal loot on each boss page. Something like the normal / heroic loot we do now for heroic instances. i think having it on its own page is harder to find the info needed Zul'Aman_timed_event Opinions? Laurly 09:12, 18 December 2007 (UTC)

The loot depends on the number of the boss you killed, not on the boss himself. The chest of the second boss will always contain a weapon, regardless which of the four bosses you killed as the second. --Nalumis 10:56, 18 December 2007 (UTC)
I agree it would be nice, but unless we repeat *all* the timed event loot for all 4 bosses (and that's a lot of loot), then it doesn't make sense. The timed event loot isn't per-boss, so it can't compare to the normal/heroic loot, or the KZ Chess event. What drops is dependent on the order in which you kill the bosses. As an example, the Amani Divining Staff could drop off of any of the 4 animal bosses.
I'm open to suggestions on how to make a link to the ZA timed event page more prominent though! -- IconSmall Rogue Adonran (talk · contr) 15:44, 18 December 2007 (UTC)
One idea: add the timed event loot from the chest that guilds are likely to get relative to the "typical" order, then add a note that this is not always true and add a link to the Timed Event page for the full details. For example, the Lynx boss will almost always be the last boss killed in a timed event, Dragonhawk third, etc. Where this gets complicated is the Bear and Eagle boss. New guilds will do Bear boss first, whereas end-game guilds will do Eagle boss first. And it's actually new guilds that need the info most. This could get complicated. We could list the contents of chest 1 and 2 for the first two bosses, with a note that you'll get either or depending on order, with an additional link to the Timed Event page for full details... too messy though? -- IconSmall Rogue Adonran (talk · contr) 18:27, 18 December 2007 (UTC)
Any feedback or suggestions on how to proceed? It seems a very common misconception that loot is per-boss (likely tied to old belief that you also had 20 min for each boss), and people may continue to add timed event loot to each boss. For now I've added a clarification. -- IconSmall Rogue Adonran (talk · contr) 06:31, 20 December 2007 (UTC)


Come on, there has to be people who are doing the dungeon and can keep track of the sub-zones seen in the instance right?Baggins 06:52, 20 December 2007 (UTC)

As soon as the holidays are over I should be able to help out, if people don't update it before then. -- IconSmall Rogue Adonran (talk · contr) 05:18, 23 December 2007 (UTC)
I didn't see any sub-regions (?). I traversed over most of the region, and it always just said "Zul'Aman" on my mini-map, and my TitanPanel Location plug-in always showed "(.)" as the sub-region name. -- IconSmall Rogue Adonran (talk · contr) 16:43, 11 January 2008 (UTC)

WowGroupings Edit

Current revision, external links... looks like blatant advertising, the user did the same on Daily quest. Wondering whether to remove it or not. Does anyone need such a site? ~ IconSmall Druidŋɑϑ 12:33, 14 January 2008 (UTC)

I think this link is useful from an article talking about raiding in general (or for newbies), and even the inclusion on the Daily Quests I think is appropriate. But adding the link to every raid instance is too much, imo. I'd say remove it from this page and move it to the raid articles. -- IconSmall Rogue Adonran (talk · contr) 16:53, 14 January 2008 (UTC)

Can't summon within ZA? Edit

I've tried this with my guild several times, and the warlocks cannot summon within the instance, similar to the Netherstorm. Can anyone confirm this and explain why?--slxception (me/speak) 14:17, 29 January 2008 (UTC)

Edited for link errors--slxception (me/speak) 14:18, 29 January 2008 (UTC)
Yes, this was disabled, as there (according to Blizzard) was a possible exploit which helped to do the timed run much faster than planned. ~ IconSmall Druidŋɑϑ 15:14, 6 February 2008 (UTC)

Screenshots Edit

Replaced that awful picture of the alpha troll with one that's actually from Zul'Aman. Hope no one minds.  :P -- Lex Blue

video trailer added Edit

ZA trailer addedKrasusinwow (talk) 00:41, 17 August 2008 (UTC)

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