Hunter's pet as tank Edit

Going in SH Normal for some months in order to get the Beast Lord Gloves, once i suggested my group to let my pet tank as i am Beastmaster and pet's growl is not a real taunt but it just generates threat. I asked my party mates to wait 6 seconds (time to Growl twice) before nuke. Strange but true, the boss didn't change target even once, and it wasn't that big problem to heal my pet. It is well known that pets can generate more aggro than most warriors and druids if you leave Growl on autocast, but how can you explain this with the 2 aggro lists theory? Valepu 22:37, 28 July 2007 (UTC)

List of threat theories Edit

The page contained several conflicting explanations for the agro dump, all of which claimed to be absolutely true. Rather than continue such this inconsistent path, I have re factored all of the theories into a concise section. Please keep all discussion regarding agro lists to this discussion page Chtaiae 08:06, 27 May 2007 (UTC)

Tidefury Shoulders? Edit

Does he really drop Tidefury Shoulders? there also marked under Warlord Kalithresh and ive yet to see this guy drop more than 1 thing as usually happens with boss' who drop part of a dungeon set (Idea of tidefury shoulders from Atlas loot not from WoWwiki)—The preceding unsigned comment was added by Seer (talkcontr).

Yes he drops the shoulders. The first boss in UBRS (which i don't remember the name) also dropped the Dungeon 1 Set Shaman shoulders so it's not the first time it happens. Valepu 22:37, 28 July 2007 (UTC)

2 aggro lists? Edit

NOTE: After some testing, I no longer think he has 2 aggro lists. I thinks he hits random targets with his 2nd head. This is what we did. I (warrior) tanked the boss, while priest stayed about 50 yards away from the boss doing nothing. No heals, shields or anything. When he switched head, he still aggroed the priest. We had a hunter nuke him with distracting shot, but to no use. The boss kept running around hitting everyone (excluding me >_<) till he switched head again. We even tried to have no one but MT touching him till first headswitch, and it was still impossible to regain aggro. These tests might be wrong, and i might be stupid, but I am not convinced aggro works as descibed above.--—The preceding unsigned comment was added by Trollock (talkcontr).

I think the theory with the 2 Aggro lists are right, when he switched heads he attacked our healer, but after taunting our tank got the aggro back and O'mrogg behaved normal. But he is either resetting the other aggro list or giving the person he is attacking a lot of additional threat. --Stipa 12:07, 22 February 2007 (EST)
I did the same tests, there are no seperate aggro lists. Warbringer Omrogg is glued to the person until his heads shout. Sabar 01:30, 25 February 2007 (EST)
Last time I tanked him he was immune to taunt effects. --Montronax 09:29, 26 February 2007 (EST)
Well, he's not glued to whoever he aggro's on. Just did this as a pally tank. I saved Avenging Wrath for the aggro switch. He either went for the healer or the elemental shaman first (healer said she never got aggro, but I think she did). Either way, the shammy pulled aggro before he reached the healer. At this point, I popped Avenging Wrath, and Avenger's Shield and Judgement of Righteousness were enough to get aggro back. He went down before he switched again. I think it may be one of two things: (1) He switches the threat levels of the person at the bottom and the person at the top of his threat list; (2) He multiplies everyone's threat by -1, meaning that if I had 5000 threat before the switch, I'd have -5000 afterward. The healer would have switched from maybe 400 to -400, which would have put her at the top of his threat list. --Svid 00:39, 26 July 2007
  • According to this post, he does have two aggro lists. The second head uses a flipped version of the aggro list of the first head. Interestingly enough, this theory matches the results reported by Trollock. This means that the strategy consists on having two tanks; initially the second tank does nothing (or generaly produces too little threat), which keeps it at the bottom of the aggro list. This way, when the boss switches target, he goes to the second tank, which gives ample time to the original tank to get some aggro back (provided the second tank stand close to the first). --Anax 09:13, 26 February 2007 (EST)
Anax, the link you posted says that he flips his aggro list and not that he has 2.
 ∙ Zurr  TalkContr 14:21, 25 April 2007 (EDT)
  • Hi. I think the flipped list theory (be it only one list 'flipped upside down', or two independent lists, doesn't matter), is not accurate. Yesterday we went to Shattered. I was nuking him carefully (I'm frost DPS mage), just a little under the MT aggro (watched using latest KTM). Each 'head switch' were constantly changing his target from our MT to me, then again our MT, then again me, and so on. This also screws up the 'totally random' theory. I do not know if I was very unlucky, or there is some consistent data here, (by the way, I was the farthest member of the group, so the 'distace related' theory *MAY* be more or less accurate) lokkenjp 16:53, 25 June 2007 (CEST)

A definitive answer on threat. Edit

After spending some time (and many tries) on this boss on both normal and heroic mode, it appears that I can prove what his threat mechanism is, in that the results are easily replicable.

He appears to have a second aggro table, which starts blank after his emote. This was replicated by using warlocks firing only shadowbolts, and healers using only direct heals. When all non-tank activity ceased during the switch, he did not shift targets at all, continuing to attack the tank. Fire was resumed afterwards successfully. Later, switching back, he remained on the tank even as fire continued, apparently demonstrating the original table was preserved, rather than a straight single-table aggro wipe.

In either case, it is relatively easy to prevent O'mrogg from switching targets. Simply deal only paced, direct damage, and use only large, direct heals, to minimize your chance of doing anything to generate threat near an aggro change. He'll stay on the tank the entire time, and as such should have little chance of killing anyone. I've done this several times without problems, while earlier attempts using my usual DoT arsenal resulted in an aggro rip.

Hope this brings this argument to a close, feel free to post any experiences you have with the fight regarding this. Stillfresh 21:20, 30 July 2007 (UTC)

I doubt it's simply a fresh table, I believe it starts with some preset threat (lower 4digits) on a random target (not aggro from before) including the healer - by banking rage before the emote, I've managed to tear him back fairly fast by dumping out a big pile of burst threat. It isn't like, say, Azuregos's blink, where a swing or two gets his attention. I also don't think he goes back to his old table, since in some fights I have huge gaps past the second threat (during the "first table") and he still goes random after the second emote. This is after countless fights, most done with the emote in mind and watching the threatmeter, I'm confident the emote means a wipe and a small stack of threat on a new target. --Falos 10:45, 23 January 2008 (UTC)
It's possible, if the random threat target in all our cases happened to be the tank, but this seems unlikely. What's the odds someone in your case simply had a HoT, DoT, or took some action after the wipe? Do you seriously have trouble getting threat off him after the switch? Our tank didn't even have an issue... he never went anywhere, in all the times we did it. Stillfresh 14:45, 25 January 2008 (UTC)

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