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/use 13 /castsequence Evasion, Adrenaline Rush, Blade Flurry
13 is top trinket slot, 14 is bottom. If Evasion is not up, Adrenaline Rush & Blade Flurry will not come out. There is no way to bypass this at the moment, unless you want to /castrandom and get those abilities out randomly.
- The reason Adrenaline Rush & Blade Flurry will not come up is because a sequence needs a successful cast to advance. My advice is to put Evasion into a /cast at the very beginning of the macro with a modifier.--Arandmoor 18:15, 8 December 2006 (EST)
CastSequence Macro Edit
/cast [nostealth,nocombat] Stealth /castsequence reset=20 Ghostly Strike, Sinister Strike, Sinister Strike, Sinister Strike, Sinister Strike, Sinister Strike, Sinister Strike, Sinister Strike, Sinister Strike
When you're not stealthed and not in combat, it will stealth you. When you're in combat and not stealthed it will pop ghostly strike whenever it's cooldown is up and Sinister Strike otherwise (in theory at least).
The reset timer somehow seems to be ignored by the castsequence macro.
I tested it with the following macro.
/castsequence reset=10 Gouge, Sinister Strike, Sinister Strike, Sinister Strike, Sinister Strike, Sinister Strike, Sinister Strike, Sinister Strike
Gouge Cooldown matches the reset timer of the sequence. Also 7 Sinister Strikes are too much to be executed within 10 seconds.
The Macro correctly triggered the sequence, but after the 10 Seconds timer was over the macro kept on finishing the sequence, until the last strike was executed. Afterwards it started from the beginning.--Corvinus 23:22, 11 December 2006 (CET)
Edit: Timer seems to reset the sequence after ALL actions in one sequence are executed, so after each step in the sequence the timer will be set back to the value which is used. In order for the Ghostly Strike - Sinister Strike combination to work correctly the amount of Sinister Strikes which are needed until the cooldown of Ghostly Strike expires should be entered instead and reset timer to 1 to ensure that Ghostly Strike is the next one.--Corvinus 23:39, 11 December 2006 (CET)
Edit: The only way to cast two action (SS/Ripost - Gouge/SS - GS/SS - ...) is :
/castrandom action1, action2
/castsequence reset=1 action1, action2
--VSnake 10:19, 13 December 2006 (CET)
Ambush If Dagger.... Edit
/cast [equipped:Daggers] Ambush; Cheapshot
Fails if you have a Dagger in your off hand and any non dagger in your main hand. No solution at this time. Ravenasque 10:24, 15 March 2007 (EDT)
Sword -> Dagger -> Ambush -> Back to Sword Macro Edit
This is a macro that I use to do the above as a sword rogue.
/cast Ambush /use 0 1
On first press Ambush will fail because there is no dagger equipped, but it will run through and perform the second line, which is the same as right-clicking on the first item in my backpack which happens to be my dagger. On second press it will perform the Ambush; it being an instant attack, no cooldown will initiate and the second line will switch my sword back instantly. Tokipin 09:15, 30 May 2007 (UTC)
Cloak of Shadows -> Vanish Edit
/cast Cloak of Shadows /cast Vanish
Casts Cloak of Shadows before vanishing to hopefully remove any DoT spells. Will not work if Cloak is on cooldown. Make sure to always have Flash Powder! --Delta4zero 23:28, 28 April 2008 (UTC)
Kick without spam? Edit
How would one make a macro that says something like "Kick used" when you kick something if, and only if, kick actually is cast. (Even if it fails to actually interrupt anything, since, I assume, you cannot make the macro know if the kick actually did anything.) A simple...
/cast Kick /say Kick used
- I'm afraid I have to agree. Does anybody know why we keep "Old Macros". I'm well aware (and supportive) that WoWWiki keeps old articles and information for historical and archival purposous, which I am a personal fan of and something I always encourage... but there just NO need for old, out of date, useless macros that don't help the community, not even for historical usage. I suggest they be removed to save space. --TeeSon5 (talk) 00:47, June 8, 2010 (UTC)
- Unfortunately, the problem is that the Useful macros for rogues#Old Macros section contains not obsolete macros but macros that are just not verified to work since 3.1. Clearly most of these are still going to work. It'd be great for an editor, preferably someone with knowledge of what 3.1 did to macros, went through these and moved the good ones into the main section.--Arrek (talk) 09:55, June 8, 2010 (UTC)
Combat Points Macro? Edit
Is there any command for using something only if you have combo point (or even better a specific amount of combo points?) Sortof a "/cast [combo:5] Eviscerate" option? (note: just an example of what I'd like) Ajonos (talk) 03:22, 6 September 2008 (UTC)
Help with a shadow dance macro please Edit
I have macros for everything and I cannot seem to make this one work... I am trying to get a macro that when shadow dance is active it casts Cheap shot, and when its not active it casts kidney shot I have tried different things and I cannot get this going. Any help would be awsome thnx.
Autoloot only if PickpocketEdit
This Makro doesn't work anymore for me, since 3.0.2 is on =( I heard somewhere that /in is from an Addon, but I have nearly all Addons I had previously, except little ones like autoprofitX etc. Any idea how to get it to work again? =/ --W0tan (talk) 18:58, 20 October 2008 (UTC)
Dismount and Stealth Edit
Why does one of the macros do dismount and stealth seperately when you dismount automatically upon stealthing?09:40, 6 December 2008 (UTC)