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I have cleaned up a lot and I hope it is helpful, mostly in the Shots section. I clarified which macros are for spamming and which are not. I also cleaned up some macros that were redundant or no longer accurate with the new Auto Shot changes. If you are not aware of the Auto Shot changes, I suggest checking them out before you consider editing the shot macros. --Xara


Wonder how to feed my pet because I do not understand the macro that is posted.

Also wondering if there is a macro to loot a corpse faster.

Hopefully that clears up the feed macro for you. You can only use shift-rightclick in Live for looting, but in 2.0 you can change the modifier or always auto-loot on right click, it's quite nice. --Tekkub 14:08, 17 November 2006 (EST)

I was thinking there should be a "WikiNoob" page for peeps who know WoW and want to contribute, but don't know wiki. I found this macro in the warlock section and I want to copy it to the hunter section because it's about pets, but I don't know the formatting very well.

Reset timers in sequences

It seems that number of macros ("aggro dump") and arcaneshot => steadyshot use something like /castsequence reset=n to return to original spell after cooldown. However, it seems that this is flawed; The sequence reset timer restarts after EACH execution.

So, in /castsequence reset=30 feign death,disengage, disengage,.... if you keep spamming the button, the counter of 30 is counted from the *last* disengage, not from feign death.

Anyone have idea how to make a macro that starts the timer from first spell and does not reset it?

Nope, doesn't work with macros. Just don't use /castsequence reset=x. The reset timer also resets after a failed execution (cd/no mana/etc), which unfortunately limits it's usefulness to nothing at all. Tifi


Macro help

I made the following simple right/left click misdirection macro a while ago for use while grinding, or in 5 man dungeons.

#showtooltip Misdirection
/cast [button:1] Misdirection
/cast [button:2, target=focus,exists] Misdirection; [button:2, target=pet, exists] Misdirection

But now I have started raiding I think it would be useful to add an announcement so I added the line;

/script [button:2, target=focus,exists] SendChatMessage ("Misdirection cast on %f","RAID")

But it appears that bracketed prerequisites, [button:2] for example, do not work in that line (when tested on its own nothing is output), so I am wondering if anyone can explain how I would fit this to only happen when I right click and there is a focus target. The only reason I want this to occur on right click is because I like the keep the regular functionality of skills with the left click, leaving special things to right click or modifiers.

While I am on the subject, I would like some help (along the same lines) with my Arcane Shot macro,

#showtooltip Arcane Shot
/cast [nomodifier, button:1] Arcane Shot(Rank 9)
/cast [modifier:shift, button:1] Arcane Shot(Rank 1)
/cast [button:2] Distracting Shot

I would like to add /stopattack after Distracting shot is cast, but again;

/stopattack [button:2]

Does not work. I assume I need something along the lines of

/cast [button:2] Distracting Shot *something here* /stopattack

But I am just unable to find what the missing magical thing is, I assume it applies to the above problem too :)

I apologise for taking up a large chunk of space, but I am tired of having to tell who my misdirection is on and turning off autoshoot after I distract :) --Catbeef 12:46, 22 November 2007 (UTC)

Hunter Macro

I was just wondering if it is possible (and if so, how?) to write a macro to only cast Hunter's Mark IF the target does not already have Hunter's Mark on it. —The preceding unsigned comment was added by Dooble (talk · contr). 05:50, 21 November 2007

Don't know if it's really possible. A problem I encountered often lately, you can find out whether the mark is on the target or not through /script (see UnitDebuff), but you cannot cast spells in that code, and you cannot give the info back to the normal part of the macro, or cancel the execution of the macro. User:Nathanyelŋɑϑ 12:32, 28 November 2007 (UTC)

Revive pet, Mend pet, Call pet and Dismiss pet in one button

For some time i had revive pet, mend pet and call pet in different buttons (and used spell book to cast dismiss pet), but then i came up with a macro that combines all those:

#showtooltip
/castsequence [nopet] reset=20 Call pet, Revive pet
/cast [modifier:shift] dismiss pet; [target=pet, dead] revive pet; [target=pet, nodead] mend pet

I was really surpriced not to find this on hunter macro -page.

Actually i noticed that the dismiss-part cant be at the end of the macro, rearranged the commands :)

Swithu 00:29, 23 February 2008 (UTC)

Petattack macro with dynamic tooltip?

I'm using the one button pet attack macro, and have been scratching my head trying to get it to display a dynamic tooltip (or atleast icon) of the attack and follow commands. The problem is ofc that the pet attack and follow commands are not in the spellbook... Is there a way to get around this?

I have been experimenting by using #show and the name of the icons themselves as defined in the macros-cache.txt file, like below, but it doesn't work either.

#show [target=pettarget,exists]Ability_TrackBeasts;[target=pettarget,noexists]Ability_GhoulFrenzy
/petfollow [target=pettarget,exists]
/petattack [target=pettarget,noexists]

Any ideas?

Harrumph 13:40, 2 April 2008 (UTC)

I don't know how to do the tooltip, but Just use the ? icon to have it pick the icon based on the spell that it will cast first.

Dabombnl 05:53, 9 April 2008 (UTC)

On a warlock macro I use with drain life and two ranks of drain soul on it, I used #showtooltip as the first line and the ? icon, and the icon and tooltip both look like whatever spell will go off when clicked. --Azaram (talk) 01:44, 2 June 2008 (UTC)
(Later, after rereading) Not sure how, or if it's possible, to have it show a different icon depending on if there's a target or not.. --Azaram (talk) 02:52, 4 June 2008 (UTC)

Removed Some Macros

I removed all macros that had hunters and pets attack at the same time. Anyone who understand aggro knows this is a bad idea. Send the pet in first, then once he has a hit or two then start shooting. I understand that PVP hunters might do things differently, but the macros were titled "Farming" etc. for the most part. Anyway one suggestion going forward is for people to tag their macros with a PVP warning if they intend it as such. —The preceding unsigned comment was added by Shotgirl (talk · contr).

Removing macros because you don't like them is a bit much. Different people have different styles, and what works for me may not work for you. Whether or not it's something you would use is irrelevant; someone uses it or it wouldn't be here.--Azaram (talk) 02:52, 4 June 2008 (UTC)

Managing Mounts and Cheetah/Pack

I made a macro that enables me to mount or throw on Aspect of the Cheetah or Pack with one click, and thought I might share it:

#showtooltip
/use [indoors,nogroup,nopet][combat,nogroup,nopet][button:3,nogroup,nopet]Aspect of the Cheetah;[indoors][combat][button:3]Aspect of the Pack
/use [flyable,outdoors,button:1]1 1
/use [flyable,outdoors,button:2][noflyable,outdoors,button:1]1 2

If you're alone (not in a group and don't have your pet out) and indoors, or alone and click with the middle mouse button, you will use Aspect of the Cheetah. If you do the same thing but are in a group or have an active pet, you will use Aspect of the Pack. If you're in Outland, outdoors, and left click the button, you will use a flying mount. The 1 1 indicates that the mount is in the first slot of your second bag, and may be adjusted to fit where your mount is. If you're in Outland, otudoors, and right click, or if you're outdoors but not in Outland and left click, you will use a regular mount (again, assuming that it is in the second slot of your second bag, can again be adjusted).

It sounds kind of complicated, but in my experience it's very smooth and easy to use.

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