Ugh... wierd there wasnt yet an article for this topic. How we gonna deal with this? Make it a disambig page, .. how to rename this page... Jemimus 17:35, 28 Jul 2005 (EDT)
This was removed today. What is this place called, cause we can add it back to the page as a disambig if we knew what to link it to... --Xmuskrat 15:26, 17 Jan 2006 (EST)
- According to a few refrences in WOW questlines, and in the RPG, the "Spirit Realm" you visit in game is referred to as the "Twisting Nether", or vice versa(that is the Twisting Nether is referred to the Realm of Ghosts, or Realm of Spirits). That is the in game ghost realm is apparently a reflection of a part of the twisting nether, but not the entire twisting nether.Baggins 10:27, 11 October 2006 (EDT)
Where are we in Outland? Edit
So, as we cross the Dark Portal, what plane of existence do we enter? Twisting Nether? Land of the spirits? Doesn't this mean that nothing should change in our perception when we die in Outland? --Potbasher 08:33, 29 January 2007 (EST)
- Outland is a plane. And a planet. Well, the remains of a planet. You're not in the Twisting Nether, or the spirit world, or anything like that. It's 100 % physical. The Twisting Nether is what you very briefly pass through when you go through the portal, and it's also visible in the sky from certain parts of Outland, but otherwise it is quite unreachable. Thankfully. Bad bad bad things live there, and we don't want them where we are. --User:Varghedin/Sig 11:56, 29 January 2007 (EST)
Although this is not technical right, It's easier to think of The Twisting Nether like the wormholes in the tv show Stargate, except instead of existing only while the stargate is on, The Twisting Nether is there no matter what. --Zaning 13:23, 8 April 2007 (EDT)
Actually Varghedin, it is partially within the Twisting Nether. Outland is the result of the Twisting Nether bleeding into a physical realm. The explanations of how such a diverse ecosystem can even exist with the complete absence of atmosphere, or even gravity without any planet core to speak of, is because of the mysterious nature of the Twisting Nether keeping it all together. Netherstorm is one example in particular where the lines between the two dimensions blur considerably.
And, this is speculation on my part, it is also the reason why fel reavers and infernals are able to be constructed in Outland as opposed to Azeroth.--Zexx 14:56, 31 January 2007 (EST)
east of Netherstorm Edit
I added a section about how when you go east of Tempest Keep you enter a region called "Twisting Nether", as I discovered last night when exploring the region around the Keep. About the only thing I found out about it was that when you open the map while in it, it defaults to the all-Outland view, similar to how the map opens to an all-continent view when going too far out to sea.
If anyone has any information to add, please do so...--Scrotch 21:16, 8 February 2007 (EST)
Dude....if you mount up and fly over Outland's edge your zone will be marked as twisting nether no matter what way you fly :P Elrox 11:25, 15 June 2007 (UTC)
- Yeah I've noticed that myself, and some time ago I adjusted the text of the article to reflect it. But thanks for your comments.--Scrotch 00:37, 17 June 2007 (UTC)
- Interesting fact: If you fly south (maybe southeast, not sure, just look around that area; I originally found it when flying northeast from Shattrath to Tempest Keep) of Tempest Keep into the Twisting Nether, you should find a ship. It has nothing inside, it's just a ship on a floating rock. I will take and upload a screenshot later. - Magnett 00:07, 23 March 2008 (UTC)
Titans in the Nether Edit
It says under races and creatures that aesir and vanir titans live in the nether. is this true? I always thought they lived in the great Dark.
- Oh where does it say that? I only see the part where it says, "it is believed that they live among the stars". That would be the great Dark. Rolandius (talk - contr) 12:24, 30 July 2008 (UTC)
It says it under the heading, "Races and creatures" They're at the end of the list.
- I still don't see where it says they live in the nether. Rolandius (talk - contr) 01:36, 31 July 2008 (UTC)
Timeless or Not? Edit
"The Twisting Nether is timeless. Age, hunger, thirst, poison, and natural healing do not function in the Twisting Nether, though they resume functioning when the traveler leaves the plane. It is also strongly chaos-aligned. It also enhances magic. Magic is extremely powerful in the Nether. Any spell cast while in the Nether has its duration extended. Illusion spells cost no mana and last for extended periods."
The first claim made is that the Twisting Nether is completely timeless. Effects incurred by the passage of time . . . age, hunger, thirst, poison, do not function. Because time does not pass. And yet in the description of magic, the second claim suggests that durations of spells are greatly enhanced.
Well, how can that be, if there is no true passage of time to speak of? A spell that does not have immediate and obvious effects should do nothing at all. I'm not against magic enhancing things in general -- it might very well enhance the POWER of a spell by 1000% -- but completely contradicting the very specific established laws of physics of this place? Color me confused. --P.W (talk) 09:21, September 14, 2009 (UTC)
- Consider also that for it to be timeless, we would not be able to enter it (movement = change in location over time). Yet, clearly, we enter some region labeled "Twisting Nether" should we fly between Hellfire Peninsula and Netherstorm. This is irreconcilable if we use the definition you quoted, P.W. A definition of "this place does not itself change" is still sustainable, though. --Eirik Ratcatcher (talk) 17:31, September 16, 2009 (UTC)