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Level 70 Orc Shaman, CritPerAgi = 0,04

STR vs. AGI Edit

This section needs a serious cleanup. The whole thing is based on the (mistaken) premise that 1AP is equal to "exactly" 0.075 DPS, which is it not (as documented in the Attack power article, among other places). I edited the first paragraph or so but I don't have time right now to go over the whole thing.--Maldian 18:04, 31 March 2007 (EDT)

I second the above. I've reworked another part of it, and moved the data collection initiative here, because that simply doesn't belong in a dictionary article. --Batox 10:08, 11 April 2007 (EDT)

Future data pointsEdit

In order to elaborate on this topic we will need more critical hit per AGI data points. With enough data points, we might be able to determine a formula for determining the critical hit per AGI per class. Using the above methods you can always calculate your current class and levels equilibrium point. If future authors can submit additional data points we can begin to really create a functional knowledge of the relationship between AGI, STR and DPS.


Data pointsEdit

Format Level Race Class - Crit percent per Agi | Dodge percent per agi | DPS equilibrium | DPS equilibrium w/mitigation

  • 27 NE Druid - .1% | .1675% | DPS eq = 150 | DPS eq w/mit 56.0747
  • 10 ORC Warrior - .1925% | .1625% | DPS eq = 77.92 | DPS eq w/mit 42.25
  • 21 ORC Shaman - .106667% | .106667% | DPS eq = 140.625 | DPS eq w/mit 70.3125
  • 23 TAU Shaman - .105% | .105% | DPS eq = 142.85 | DPS eq w/mit 71.42
  • 60 ORC Shaman - .05125% | .05125% | DPS eq = 292.68 | DPS eq w/mit 146.34
  • 70 BE Paladin - .04% | .04% | DPS eq = 357.14 | DPS eq w/ mit 178.57

One thing is certainly evident, the effect of AGI on dodge and crit is widely different depending on class/level and possibly the amount of AGI. I do not believe the amount of AGI determines the effect gained from it, often the UI will round in the numbers shown which can yield differences in the calculation. When I took my 27 NE druid at 64 agi and removed equipment piece by piece recording the change in crit percentage there were a few removals which differed VERY slightly from the .1% (.0998%) I recorded earlier, but after a few removals it would return to the .1%.

Interesting inferences from the data:

  • Shaman and Paladin dodge per agi = crit per agi.
  • Warrior crit per agi > dodge per agi.
  • Druid crit per agi < dodge per agi.

(hopefully many more of these inferences will emerge as data points increase).

Tweaked main page to remove parry from statements. Parry is not improved by agility according to the other pages I have checked on this wiki.

Zstlaw 12:03, 23 April 2007 (EDT)

spell section Edit

I -know- that's wrong. I've seen the numbers on the mage forums; you have to be hitting something like 1k+ dps for 1 crit rating > 1 spell rating. --Sky (t · c · w) 07:49, 27 June 2007 (UTC)

Hi, Can somebody explain me how you can calculate that the value of one crit rating is 1/2208 (cf this article ty

Hi, To understand how this number was arrived at, you need to know two things:

  • In Burning Crusade(When this edit was made) 22.08 Crit Rating was 1% Crit.
  • Chances to hit and crit are decimal numbers: i.e. 30% chance to crit -> c = 0.30

We can write this in two ways, which basically mean the same thing:

22.08 Crit Rating = 1% Crit (1)
22.08 = 0.01 Crit (2)

Assume now, you add 1 Crit Rating, you would gain the following Crit: For (1):

1 / 22.08

For (2):

1 / 2208

Perhaps we can best illustrate this by example. Consider the following scenario:

  • Level 70 Character.
  • 1,104 Crit Rating

This character has:

1,104 / 22.08 = 50% Crit

And what is 50% as a decimal number? Simply:

50 / 100 = 0.5

This article was written during BC. Back then:

1% Spell Crit = 22.08 Crit Rating

Another way to think of it:

22.08 = 1% = 1 / 100 = 0.01 

--WMA (talk) 14:35, 11 August 2009 (UTC)

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