Folks, this is my first WoW-Wiki page. When I became Druid CL for my guild, they asked me to write a class guide. What I did was create a guide for feral and resto (since I'm not all that experienced with boomkin). I spent so much time on this guide, I've decided to transfer the resto section here to wowwiki where other people can add their input and where it will be available to the general public. I will also be adding a version of this guide to the druid forums eventually.
The original guide is here: http://www.guildportal.com/Guild.aspx?GuildID=220474&ForumID=1043381&TabID=1858707&TopicID=6590594
I'm in the process of changing formatting now to "wow-wiki" format from my guild's BBC code. I am also going to make my original guide more objective (now that it is in a public setting). If you spot an issue with this guide (something that goes against wow-wiki's policies) please let me know, so we can remove the offending parts.
I have just finished cleaning up all the formatting. I will be checking this page for errors, but otherwise I would say it's in pretty good shape.
Nice guide. Thanks.
I fixed your regrowth coefs. The 16%/99% numbers are what the formulas say they ought to be. The 30%/70% are what testing says they are. I put a ~ in front of the 30%. With the large range on the base regrowth cast, and my limited testing, I'm not sure what the exact value is. The HoT value is likely exactly 70% (10% per tick). It is certainly between 9.9% and 10.1% per tick.
--Erdluf 14:52, 24 March 2008 (UTC) Note: sig created with "--~~~~"
Spirit vs. Mana/5Edit
I'm pretty sure that you don't get Intensity regen during Innervate, although I haven't tested this personally. In other words, during Innervate, you get 500% regen, not 530% regen. That means the value of Intensity is slightly less, on average, than your computations show.
Six minutes = 18*20 second periods
17 periods give .3 regen each, 5.1 regen total.
1 period gives 5 regen.
Over 6 minutes you get a total of 10.1 * spirit regen. Your formulas correspond to 10.4 spirit regen over that period (17 periods at .3 regen, and 1 period at 5.3 regen). --Erdluf 15:08, 24 March 2008 (UTC)
Dangit, I just posted a really good response to the Innervate calculation and my wireless died and I lost the whole thing.
You're right, we don't get intensity while under innervate. However...
Bottom line, I've tested it in game using different values of spirit, etc... and the formula is very accurate. Remember that a few patches ago they changed Innervate so that it would always get one final tick before it died. Anyways, if you still think I need to re-test it, I will, but realize I have tested it already and I'm pretty confident in my formula.
Thank you for checking on all the math, though, and changing the regrowth formula. I didn't realize it was wrong on the other WoWWiki page so I will be testing it in-game shortly to confirm your numbers.
--Dezzi 17:30, 24 March 2008 (UTC)
- I think you missed what I was saying. I believe your formula for Intensity is correct, and your formula for Innervate is correct, but your combined formula for six minutes uses too much Intensity. During your six minute cycle there are 360 seconds. You get 20s of Innervate. You get 340s of Intensity. However, your formula effectively used 20s of Innervate and 360s of Intensity.
- Intensity with BoK gives you 1.1/6 = .18333 MP5 (which is a number you showed in example calculations). However you don't get that all the time, you only get it 340 out of every 360 seconds (or 17/18 of the time). 1.1/6 * 340/360 = 0.173148 MP5, average, from Intensity. Add that to your 0.169753 MP5 from Innervate, and you get a total of 1 Spirit = .342901 MP5 (where you had 1 spirit = .353086 MP5). Your 2.83 Spirit = 1 MP5 changes to 2.92 Spirit = 1 MP5. --Erdluf 02:36, 25 March 2008 (UTC)
At any rate it's patch day, so all my math (including Innervate calculations) will have to be re-done :-(
I'll be updating this guide over the next few days, and I'll be sure to double-check my math with in-game calculations.
--Dezzi 16:27, 25 March 2008 (UTC)
You mentioned "don't innervate the Paladin". You might want to mention that if you heal the Paladin (not overheal), he will gain mana equal to 10% of your healing, due to Spiritual Attunement. That means you can drop a Lifebloom on a paladin, and he will gain more mana than you spent on the cast (in addition to getting healed).
Information is out of date Edit
From what I can tell, the article hasn't been updated for Wrath content. I don't know how to flag it as out of date. :(
I deleted a bunch of the stuff that was unfixably linked to level 70 content (things like lists of food or trinkets), and I updated the sections on Innervate (which mostly involved deleting obsolete instructions, since it has become much simpler). There's still a lot to do; please help to bring it up to date! Maldian (talk) 05:43, February 1, 2010 (UTC)