Talk:Mob difficulty colors

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Nice when you're questing. some green quests give reduced rep, but at Gray.. you basically can leave it alone.

Except for the fact that 1, you get a reward of exp at least, and further, it might lead to a chain of quests that you can do all right in a row, since you're already high level, and that reward might be worth something. Case in point: the hunting quests in STV started out grey for me, but it awarded me some weapons I couldn't use but would be nice otherwise. It's nearly always worth taking a grey quest for this reason; other than that, if they're excessively difficult for being grey, ditch it. Schmidt 11:07, 8 Dec 2005 (EST)
I agree - I do every quest I can
 ℑilver§ℑide 12:30, 8 Dec 2005 (EST)

changed in 2.0.1 Edit

This has been changed in 2.0.1...on my 60s everything below 52 is now grey.--Scrotch 20:23, 31 December 2006 (EST)

Noticed this as well. i'd love to see the new formulas
added an (ood) tag a while ago, it does need updating, but im not sure on the current exact formlae  - CJ talk / cont  02:38, 26 March 2007 (EDT)
As of 2.03, I know for example at lvl 50, mobs are grey till 41 and green at 42-??? as a start. Entropic Dragon 08:06, 3 January 2008 (UTC)

grey levels wrong under player level 10? Edit

According to the equations given on I think the grey levels for level 6 to 9 are wrong. Shouldn't they read:

Player Level / Grey Level

6 / 1

7 / 2

8 / 3

9 / 4

Skull at 70? Edit

The skull level for a level 70 player is marked as >= 80. But isn't it the case that bosses are the equivalent of level 73, and that there are no level 73 mobs in the game that aren't skulls? Bosses in 5-man instances are all level 72, I believe.

Should we change this to level 73, for now? Artaxiel (talk) 12:29, 10 June 2008 (UTC)

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