Warp Breach Edit

It doesn't seem possible for players to stay in heal/damage range to a Mana Warp and not taking damage from the Warp Breach explosion. We've tried it yesterday and even at maximum heal range (40 yd), our healers still took damage. The only class that succeeded in avoiding it were marksmanship hunters. I would suggest to alter the suggested strategy into keeping everyone healed up to their maximum to prevent them dying in the blast. Rondaru 09:28, 18 July 2007 (UTC)

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