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At first glance it might seem this talent does not complement second wind well, but first consider a warrior never *wants* to be stunned as opposed to being left free to move. Second wind is there to compensate you slightly should you be stunned. Seeing "Resist" when a rogue tries to apply a cheap shot or kidney shot to you during an intense group battle is arguably worth maxing this talent alone; when you count the charm resistance chance (mind control, seduce) this talent is nearly essential to any PvP warrior because we have exactly zero ways to counter these effects.
Matchness 12:40, 17 May 2007 (UTC)