Fish Respawn time Edit
Do the fish really take longer to respawn if they're not looted? What increase in respawn time has been observed experimentally? -- Tracer 11:14, 25 August 2006 (EDT)
The fish follow the same respawn timer as any other mob does. If there is loot on it, it will stay longer than something without loot. Do not have an actual timer on how much longer it takes. -- Sunami 3:43, 15 December 2006 (EDT)
Considering the body takes 3-5minutes to disappear with loot, and takes an hour to respawn, it's not a factor. You might as well get your coins.--Stfrn 04:25, 15 December 2006 (EST)
3 70's can do it just fine. On Greymane in the guild Attica - Kapowder (Demolock), Elleemsea (41pt arms warrior w/528 def) and Shadowseer (Holy Priest) took him down. The fish were not lootable at all and respawned quickly. Followed the "fight in the water" strategy with Underwater Breathing and Curse of Weakness. 5 minute fight with the Felguard handling adds.
First 2 man Kill? Edit
Does this really belong here? We have a movie to verify it, sort of. Shouldn't something I did be mentioned in WoWWiki? How about the time our guild went through Growth 15 in Gruul's with only 4 healers? —The preceding unsigned comment was added by Oldragnar (talk • contr).
- Personally, I don't think so. Apart from not being particularly impressive (two-manning a twenty-man 60 boss at 70 is not exactly a major feat), I don't really see it as adding anything to the article. And, as you pointed out, including things like this really just opens the door to pretty much anything people might consider to be "achievements." World-first kills, sure. Include those. MAJOR feats, such as soloing Onyxia or five-manning Gruul through 30+ grows with a rogue tank... Yeah. But there's a fine line between that and "my BT-geared guild did Prince with one healer," and we should probably establish guidelines of some sort (officially or unofficially) before things start to get bad. -- Dark T Zeratul (talk) 09:27, 20 August 2008 (UTC)