I would have to contest using Flying Tiger Goggles for 116-130. The price of Tigerseye can vary greatly. I've seen it as high as 1.5g on some servers. -Elvendude

I also contest using the Spellpower Goggles Extreme for getting to 245 -- Star Rubies are EXPENSIVE, because everyone knows the engs need 'em for leveling. Much better option is to continue making the High-Impact Mithril Slugs, which stay yellow until 246. -zenfrodo

IMO that's a grossly inflated price, possibly the victim of a run at a monopoly. On very old servers with an imbalance of high-level characters, it may be understandable due to fewer people mining copper. According to Allakhazam tigerseye can be had on most servers for less than 10s. Still, that's 3g to grind from 116 to 130, ignoring the cost of light leather.

In any case, alternatives at that level include bronze tubes, small bronze bombs, large copper bombs, EZ-Thro Dynamite (if you have the schematic) and shadow goggles (though the shadowgems may suffer from the same problem as tigerseye). The bombs are particularly attractive if you don't make any coarse dynamite: you'll already have the silver contacts and coarse blasting powder and only need to come up with the metal and cloth. -Flick

Exported this section from the main Engineering page as a standalone article. -Flick

Does anyone know what you should do to get your engineering up from 300 to 375? -Ottawakismet

Fixer Upper Edit

Can I adopt this page (and other Economical guides) as a project of mine? I'd love to see these cleaned-up and better-organized. See for an example of what I have in mind. -]squallshaper[talk - contr][- 08:46, 11 July 2007 (UTC)

Scratch that last link; I've exported it to . -]squallshaper[talk - contr][- 21:24, 11 July 2007 (UTC)

Revision Edit

I guess I got impatient. I've reviewed and corrected this guide as much as I can without leveling a character to 300 Engineering myself again. The Expert section still needs a bit of cleaning up, needs to be clarified a bit powerleveling v. mithril tube option.

I also want to eventually eliminate the "powerleveling" option, as it can be assumed everyone using this guide is raising their skill right through to 300. But to get a better idea of the changes to the core strategy that would make, I'd need to raise another 300 eng. Expect that soonish. -]squallshaper[talk - contr][- 00:41, 12 July 2007 (UTC)

Orphan paragraph Edit

"Steps marked in green are to be considered if the required schematic of the next step cannot be obtained. They are generally more costly in metal bars. Steps marked in blue are to be considered if you plan to powerlevel up through artisan,"

Nothing is marked in green or blue anymore... and what is the 'thorium tube option'? --Azaram 03:06, 24 December 2007 (UTC)

Hah! Good call. I took out the green and blue sections a few days ago. Thorium tube option.... I think it was if you couldn't get the thorium shells schematic... though now that I think about it, it might be trainable from the trainer nowadays. I'll have to check. -]skwɔlʃeɪpr[tɔk - kɔntrɪbjuʃənz][- 20:19, 24 December 2007 (UTC)
The mention of green ("Steps marked in green are to be considered if the required schematic of the next step cannot be obtained. They are generally more costly in metal bars.") was still in there, so I removed it. (preserved here in case someone puts the green stuff back so the code is still available.) --Azaram 02:06, 3 January 2008 (UTC)

Gnome Engineering Edit

The +15 skill bonus gnomes have does substantially change the economical training options. Gnomes (for example) can finish their 360-375 run by simply making [Adamantite Rifle] Fudge 07:27, 4 January 2008 (UTC)

Overdue revert. Edit

Sorry, I should have made this change a while ago. I didn't notice, but there actually is a "step marked in green. At 195 skill, obviously you don't need to make the Mithril Tubes. You do so if you can't buy the Goblin Land Mine schematic. Sorry again for the confusion. -]skwɔlʃeɪpr[tɔk - kɔntrɪbjuʃənz][- 17:56, 4 February 2008 (UTC)

Cost to level? Edit

There should be an estimated cost to level overall, per skill level, etc. (If you're going to just buy all the mats)

I'll be honest, that information is likely to vary so much according to server, it's almost not even worth including. Besides, the materials lists are there, so if anyone really wants, they can just visit their local auction house and see what the stuff is running for. -]skwɔlʃeɪpr[tɔk - kɔntrɪbjuʃənz][- 20:04, 30 June 2008 (UTC)

Updates for WotLK Edit

I'm updating this guide for 3.0 / WotLK. I've transfered over a character to the beta realm with all the requisite materials. I'm making changes to the guide as needed. (Several things seem to be graying out earlier now.) Timb (talk) 02:53, 10 October 2008 (UTC)

Go for it! -]skwɔlʃeɪpr[tɔk - kɔntrɪbjuʃənz][- 03:40, 10 October 2008 (UTC)

Added Spellpower Goggles Xtreme at 235 to deal with Hi-Impact Mithril Slugs not effectively carrying you to 245. I've also played around with the numbers on several items to account for the random nature of yellow and green skill ups. In addition, I've cleaned up the tables and adjusted the bottom table. Currently I've only done 1-300; 300-350 should stay about the same, but you can go from there up on cheaper Northrend materials.

I've also removed the option for Mithril Tubes. I felt the way it was implemented was confusing. I'll add it back in later as a seperate table. Timb (talk) 04:15, 10 October 2008 (UTC)

The Grand Master section still needs updating. I think Box of Bombs has a place in there, and Diamond-cut Refractor Scope is trainable at 390. I included Noise Machine but Sonic Booster is only slightly more mats. -- Harveydrone 17:29, 23 April 2009 (UTC)

Lunar festival rockets? Edit

I know they're seasonal, so getting the recipes can be a bit of a PITA, but: The small rockets only require 1 Coarse Blasting Powder and 1 Medium Leather per batch (3) They require skill 125 and go gray at 150. The large rockets require 1 Heavy Blasting Powder and 1 Heavy Leather per batch (again, 3, though that's fairly irrelevant), require 175 to start and go gray at 200. Surely these must be some of the cheapest things to make at those levels?--GNiko (talk) 21:09, 27 January 2009 (UTC)

Faction-specific tips Edit

A couple of recipes that I find make me a lot of money and would thus be good ones to focus on while leveling are the Bronze Tube for Alliance (used by several quests) and the Deadly Blunderbuss for Horde (used by a quest in Ashenvale). -- ScratchMonkey (talk) 01:58, October 6, 2009 (UTC)

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